Well, what about a thread that suggest new platforms ?
I thought about that one (Pippin) :
en.wikipedia.org/wiki/Apple_Pippin As it seems it doesn't appear on UVL.
I also thought about that one (Amstrad GX4000) :
en.wikipedia.org/wiki/GX4000 But cartridge that run on this platform also run on Amstrad CPC 464+ and Amstrad CPC 6128+, so games are already listed on "Amstrad CPC"...
And what about that one (Epoch Cassette Vision in Japan, Yeno Super Cassette Vision in Europe - this platform seems to have been released only in Japan in 1981 and France in 1984) :
en.wikipedia.org/wiki/Epoch_Cassette_Vision www.old-computers.com/museum/computer.asp?st=2&c=792 darkwatcher.psxfanatics.com/console/epoch.htm www.silicium.org/console/yeno_scv.htm (french webpage on the Super Cassette Vision, which lists every game made on both platforms)
And the last one (Microvision) :
en.wikipedia.org/wiki/Microvision www.handheldmuseum.com/MB/uVUS.htm
por andread # 1 year and 4 months ago (actualizado 1 year and 4 months ago)
Just in time! :-)
Here is the list of platforms I was building too:
138 platforms, that's great.
And real links, that's great too :)
I began to add games on "Cassette Vision", but the problem is that I didn't find any informations about the japanese release dates, only the European ones. So I marked a "?" on the year and added comments on games : "Released in 1984 in Europe" or "Released in 1985 in Europe". Is it good or should I indicate the year in the "year column" ? Or shoud I indicate no year nor comment ?
But I still can't delete the comments I already made for these games...
I suggest another new platform(s) : Thomson MO5 / MO6 / TO7 / TO8 / TO9
www.geocities.com/SiliconValley/9723/thomson.html www.old-computers.com/museum/computer.asp?c=12 www.old-computers.com/museum/computer.asp?c=238
I found this platform because I was looking for informations about "Dieux du Stade" (missing screenshot for the Amstrad CPC...), and it seems that this game don't exist on CPC but on Thomson TO8. I have found many sites referencing this game on TO8 but only one site referencing this game on CPC (with no informations : no release date, no publisher, etc...). Then I noticed that Thomson's machines don't appear on UVL.
por andread # 1 year and 4 months ago (actualizado 1 year and 4 months ago)
I'm working on two new fileds: generation (i.e. PS3 is 7th) and units sold, so I've casually found some other platform:
Super Micro / Super Micro PVS Super Micro / Super Micro PVS
released in 1983.
Holds a unique place in history as being the fist color handheld with interchangeable cartridges (I think). the cartridges where unusual in that they not only held the game's chips but where also the game's LCD display (kind of like a dreamcast VMU). The cartidge/LCD was plugged on the front of the Super Micro. The back-light in the unit would shine through color filters on the back of the LCD thus the monochrome LCDs would appear to be in color to the player (sort of like the Pong and Space Invaders coin-ops with their colored tape on the screen).
The pack-in game was Aladdin's Adventures:
Published 1983 Palmtex Inc.
Developed by Home-Computer Software Inc.
Dan Shafer (Design/cenario)
Chuck Blanchard (Programming)
Aladdin's Adventures was also available as a separate purchase, which suggests the Super Micro could be purchased without a pack-in game or with pack-in game(s) other than Aladdin's Adventures.
Games know to exist:
React Attack (I own the box only)
Aladdin's Adventures
Outflank
Games planned but unconfirmed to have been released:
Crystals of Morga
Mayday
Mine Field
Spellbound
Star Trooper
por andread # 1 year and 2 months ago (actualizado 1 year and 2 months ago)
Thanks. I didn't know these systems, but I just realized that the MO6 was sold in Italy under another name, Olivetti Prodest PC-128. I remember the commercials in some magazines... :-)
RDI Halcyon by RDI Video Systems.
The first home laser disc system. Promised to bring arcade laser disc games into the home without sacrificing quality. A similar idea to the Neo-Geo system. It was released January 1985, but sold poorly do to the fact that it cost $2,500 for a complete system. But if you already owned a compatible laser disc player (LD-700, VP-1000, LD-1100) then you only needed $1700 for the main unit, headset with mic, keyboard and the pack-in game, Thayer's Quest. The microphone on the headset was used for voice recognition that was built in to the unit along with voice synthesis and an AI. It came with a 1000 word vocabulary (spoken and recognized) and thanks to the AI players could teach it additional words. The first task was to teach it players' names so it could recognize and speak to individuals. It would also keep track players' progress. NFL Football was available at launch, no other games were published.
Thayer's Quest was a special edition of sorts. Containing many scenes that were not completed for the arcade release.
NFL Football was a two disc game that used video from real football games. Disc 1 was Raiders vs Chargers and disc 2 Dallas vs Redskins
The rest of the games were only available as prototypes:
Orpheus
Shadow of the Stars
Voyage to the New World
The Spirit of the Whittier Mansion was of the horror genre and doesn't seem to be intended for children.
The player that came with the complete set played all the usual formats (movies, video, audio disc)
The Pioneer CLD-A100 system was released in Japan on August 20, 1993 at a cost of ¥89,800 and in the United States on September 13, 1993 at a cost of $970 US.
por Zerothis # 10 months and 14 days ago (actualizado 10 months and 12 days ago)
Vtech has been in the console business quite a while.
1981 Vtech CreatiVision (Dick Smith Wizzard, FunVision Computer Video Games System, Hanimex Rameses, Cheryco CreatiVision) This is one of the few game system released in the African market.
1988 Vtech Socrates. All of the known games are currently tagged and listed as CreatiVision games.
199? Vtech V.Smile
2007 Vtech V.Smile (2007 edition)
???? Vtech V.Smile Baby
???? Vtech V.Smile Pocket
???? Vtech V.Flash
2007 Vtech Nitro (new)
V.SMile Pocket has the same games as V.Smile (like Megadrive & Nomad for example). I'm not sure but I think that V.Smile Baby has four games inside when you buy it, then you can't buy additional games.
It seems that around 150 cassettes and cartridges have been released for this machine but most of them are educational non-games, so there may be around 50-75 games available.
Some links :
oldbytes.free.fr/pages/exl100.html www.old-computers.com/museum/computer.asp?st=1&c=123
I have removed the remainingThomson platforms and added the EXL100.
Couldn't find much on the Vtech Nitro btw...
por Zerothis # 10 months and 2 days ago (actualizado 7 months and 27 days ago)
V.Tech Nitro is a grayscale LCD laptop computer for $30. I have been unable to find out any more than that and V.Tech is much better at specifying buzzwords than specs. Although they backup their buzzwords a lot better than the majority of other game system manufactures. As soon as one arrives in the local radioshack I'll be all over the manual (should take about 9 years for one to arrive, due to the high-tech mandate of the State of Jefferson :)
EDIT:
64x48x2 LCD (black & white)
Stereo, It Speaks (it speaks A LOT)
Proprietary mouse, RJ45 plug
Built-in directional pad with push-to-click
It comes with 78 built-in games
It takes cartridges also, each game and cartridge is numbered
cartridge, 79 Story Time
cartridge, 80 Sing-Along
There is a series of portable media players called JXD. The JXD 301 is probably the most famous. Its marketed as a gaming device. But all the JXDs can play games. The interface looks very similar to the GP2X.
Tapware Zodiac Based on Palm OS 5, but has several exclusive games for it that won't run on regular Palm OS. Check the "Zodiac exclusive games" section for better explanation.
Not new, but note that X-Box and X-Box 360 should be Xbox and Xbox 360. And Playstation still needs to be fixed to be PlayStation.
X-Box is misspelling of the name, and if you go to xbox.com you see it's even there, and I don't think you have any valid point against their judgement how the name should be :)
HP-41. Built-in 63 RAM, HP-41 CPU
HP-41C ("HP Coconut"). Built-in 63 RAM, HP Saturn CPU (20-bit, or 5-nibble, 4-bit word), '12Kbits' ROM
HP-41C Option 001. Built-in 63 RAM, many keys were unlabeled labels so users could write their own function names.
HP-41CV ("HP Coconut 5"). Built-in 319 RAM
HP-41CX ("HP Coconut 10"). Built-in 448 RAM, time module, extended functions, text editor, advantage module,
[[link:http://www.hpmuseum.org/41cv.jpg image]]
[[link:http://www.hpmuseum.org/41port.jpg image of cartridge slots]]
[[link:http://www.hp41.org/LibView.cfm?Command=List&CategoryID=3 The HP-41 is emulated]]
Long winded description:
[[spoiler:Long winded description|The first alpha numeric calculator. It also had sound. The display was LCD, very unusual at the time, most calculators used many tiny LEDs. The 14 segment display (double the size of most other calculators) could displayer numbers, uppercase letters, mathematical symbols, and standard punctuation. It also did lower case letters, less common punctutions, and less common symbols, but only a-e were clearly presented, f-z and the other glyphs were arbitrary symbols that the user would have to learn, most lowercase letters were pretty useless on this calculator. This display allowed it to be user friendly, displaying words instead of just numbers and a few symbols that the user would need the manual to interpret. The LCD display also used less power than LEDs. Other calculators at the time had 2, 3 or 4 shift keys and many, many buttons to access different mathematical functions. The HP-41 only had 34 keys, and 1 shift key, but many more functions that the others. This was because the user could simply spell out the desired function (or its abbreviation) instead of having to type coded key combinations. They could also create custom functions, with custom names. Since functions could be fully spelled out on the display, and entered by spelling them out on the keyboard; full high level programming languages, such as BASIC, could be used. Programs could even be compiled and debugged on the system without an outside development station. It was even possible to reprogram the operating system. Other calculators allowed programming languages, but they were entirely numeric (machine code only). Each key was also fully programmable, the user could assign their favorite 34 functions to the 34 keys. Later models added more keys and more shift keys for convenience after it was realized that being able to type out any function did not eliminate the need to do it fast with key combos. Seeing the function spelled out was the important feature. This little calculator had <b>four</b> cartridge slots for expandability. Accessories available include RAM modules, flash storage, Application cartridges, game cartridges, printer, PPC module (the best of everything in one <i>tiny</i> module), OB CALC SYS ROM (obstetrics ultrasound adapter), magnetic card reader, barcode reader, time modual (allowed the user of alarm clocks, stop watches, calender etc.), aircraft module (supplemental flight instrumentation for small planes), parallel printer port, cassette interface, 3.5" drive, RS-232 port, infrared port, plotter modules, advantage module (added functions that competitors had added to their calculators), backup/multiboot ROM module, touchpad, aviation cartridge, circuit analysis module, surveying module, additional cartridge slots, and video cards. It could be overclocked. The system was powerful enough to emulate systems. HP-67 code and cartridges (with an adapter ) could be run on the HP-41 without slowdown (no need to overclock). Although this calculator is digital RAM was not measured in traditional bytes made of bits. RAM and ROM is measured in 56-bit registers, or 8-bit registers or 64-bit registers on some systems. (14 bytes of 4 bits each could be used, 12-bit bytes, 8-bit addressing, 14-bit addressing, and 16-bit addressing were also used) A original limitation made funtions 1-3 'bytes' in size (also strings could only be 6 characters ). Programmers eventually found ways to make smaller or larger functions and stings. A Total of 63 registers were built in. So a program that was 200-400 lines of code could be translated to run on the HP-41. Memory expansion allowed for up to 124, 238, 319, or 600 registers. The HP-41 only allowed for one program space so all the programs in memory were technically the same program. Each needed unique names to call and needed a distinct END to keep the next program in memory from executing Users would need to keep track of the variables, functions, and labels in use on their system and make sure no programs used a duplicates. Removing a single program from the system without effecting the others took caution and carefully planing. The HP-41C introduced local labels and divided multiple program spaces from the global one. Global and local spaces could interact with each other using specific functions that were added to the HP-41C. A catalog was built in that kept track of all functions and could be used to track user programs as well. Programmers couldn't hide anything from users. Used for 4 N-cell batteries. Some early models had a plug for an external power supply. But battery life and portability features seems to have stayed the demand for this option.
There several are different ways to load programs onto and HP-41
Type it in
Use a R/W storage peripheral (card, disk, cassette, credit card)
Use a ROM cartridge
Use an HP-IL peripheral (Network, disk, cassette)
Use a bard code reader to scan in program code that has been printed in barcode]]
Known games:
[[spoiler:Known games|
26 and 36 (HP-67 port)
3 Dimensional Tic-Tac-Toe
Adventure
Artillery (HP-67 port)
Bagels
Battleship (HP-67 port)
Bell-Fruit (Mills Standard) (HP-67 port)
Big Six (HP-67 port)
Biorythms
Biorhythms (HP-67 port)
Blackjack Betting (HP-67 port)
Blackjack with a Permanent Bank (HP-67 port)
Blackjack (pack-in)
Blackjack (another)
Bowling Scorekeeper (HP-67 port)
The Castle, an Adventure Game
The Caves
Chuck-A-Luck (HP-67 port)
Code Crack
Contract Bridge (HP-67 port)
Craps
Craps (HP-67 port)
The Dealer (HP-67 port)
Dice (HP-67 port)
Dog Race (HP-67 port) A two card game!
Flip-Flop
Flipo
Fruit/Slot Machine Game
Games (a cartridge entitled 'Games')
Game of 21 (Blackjack) (HP-67 port)
Golf (HP-67 port)
Hangman Game
Hangman (another)
Hangman (HP-67 port)
Hangman (HP-67 enhanced port)
Hexapawn
Hexapawn (HP-67 port)
Horse Race (HP-67 port)
Hunt the Wumpus
Le Compte est bon
Mastermind
Mastermind (another)
Mini Chess (Read data from IL device)
Mini Chess (original)
Moon Rocket Lander (HP-67 port, HP-67 pack-in)
Nim_k (HP-67 port)
Orbital Lander
Parapar (HP-67 port)
Pig (HP-67 port)
Pinball
Pinball Wizard
Planet Lander
Poker
Pro Football Simulation (HP-67 port)
Queen Board (HP-67 port)
Racetrack (HP-67 port)
Risk (HP-67 port)
Robot Trap
Roulette (HP-67 port)
Scatter
Simon
Skunk Game
Slot Machine (HP-67 port)
Snakes & Ladders
Space War
Space War 1 (HP-67 port)
Space War 2 (HP-67 port)
Sphynx
Subhunt
Submarine Hunt (HP-67 port)
Super Bagels (HP-67 port)
Teaser (HP-67 port)
Tic Tac Toe (HP-67 port)
Timer (HP-67 port)
Truck
Turn the Die (HP-67 port)
Wari
Wari (HP-67 port)
Word Encoder (HP-67 port)
Word Game Subroutine (HP41 enhanced port)
Word Game Subroutine (HP-67 port)
Word Guessing Game (pack-in)
XOR Game]]
NASA technology:
[[spoiler:NASA technology|In 1981, NASA decided that HP-41C was the first calculator that was reliable enough to replace the 5" slide rules that were used for the moon missions and after. Every space shuttle launched with at least one on board until 1991 when NASA deemed 3 IBM thinkpad laptops to be a suitable replacement. The HP-41 was actually discontinued in 1990. They also used Texas Instruments graphic calculators intermittently but kept the HP-41 for its reliability. Also, a Mac Portable ("Mac Dragable") was experimented with in 1991 just before the decision to replace the HP-41 with the thinkpads. HP-41s were used for any necessary but non-vital calculation that would unnecessary burden the shuttles main computer. Such has when data was best be offloaded to a ground station or when a certain object would be in view. Or the time module (NASA received the first one before it was publicly available) was used to time activities & experiments, and sound scheduled alarms. Often multiple HP-41s were on board, one for each crewmember, and they could use the extra ones for superfluous tasks. However, in the event of an emergency where tasks done by main computer needed to be rechecked, or if the main computer failed completely, the HP-41s were loaded with all the necessary programs to completely take over all functions of the main computer. Whiles many COTS (Commercial-off-the-shelf) items that NASA purchases have to be heavily modified before use, the HP-41s only needed some velcro strips an a few bits of plastic removed to prevent possible outgassing associated with some petroleum products.]]
Lots of french and italian clones by Impel, Watara, Delplay, Game Tronic, Videojet, Virella Electronics, Super Game.
por dandyboh # 6 months and 11 days ago (actualizado 6 months and 11 days ago)
Can we add a platform for games played through a TV channel like Fetch ?
-edit-
And more specific like the game "Hugo Délire" (french game, I don't know if this kind of game has existed in other countries) that was like a little TV show. Every show, two selected persons played the game with the television as a screen and the telephone as a gamepad. Here an example of the game (gaming is from 2:00 to 3:00 and 4.30 to 7:20) :
And more specific like the game "Hugo Délire" (french game, I don't know if this kind of game has existed in other countries) that was like a little TV show.
I remember this running here as well years ago, though under different name. I'm already against several other odd cases being added here, and games played on TV channel through your phone are one of them (and will hopefully die out as people can play them on their phones much cheaper).
Newton and iPod both use the ARM architecture, they are both by Apple, developers of the newton also worked on the iPod, they both started out as totally different devices than what they ended up as, they both will fit in a pocket, and they share many interface features. adding iPod games to the Newton platform makes at least as much as sense as adding Mac OS X to Mac OS, OS/2 to Win 3.x, and BeOS to Linux/UNIX, probably more.
Oh, and technically its the "Apple MessagePad" running the Newton OS, not actually an "Apple Newton". But everybody calls it an "Apple Newton" and Apple never tried too hard to enforce the name.
There are games for the Texas Instruments line of calculators [list]
[*]TI-73
[*]TI-82
[*]TI-83
[*]TI-83+ SE
[*]TI-84+ SE
[*]TI-85
[*]TI-86
[*]TI-89
[*]TI-89 Titanium
[*]TI-92
[*]TI-92+
[*]TI-V200 (Voyage 200)
[/list]
One platform for all of them should be sufficient. Especially since very few games work only on one model. I don't think any games will work on all models. Some work on as many as 5 models.
TI Calculators/Texas Instruments Calculators
Suggestion, the edit page and/or the warning area for editors on the infos page should include a notice to be sure to add the hardwares and/or hardware tags for exactly which model(s) the game runs on.
These calculators include a BASIC based language but most games are in assembly; mainly because the built-in BASIC shares the resources of the operating system and thus severely limits the game quality. There are alternate operating systems and shells for the different models, there are also alternate kernels, including Linux of course. I will probably look into these later for their relationship to games and tagging purposes.
And of course, their are emulators to fully implement TI Calculators on other platforms, including official emulators by Texas Instruments.
As the owner and amateur programmer of an Apple II+ and a TI-85, I found the TI-85 to be nearly as capable except for color and sound. Many games for these calculators are just as high quality, or even higher than the original gameboy. Work-a-like clones of Excitebike, Super Mario World, and Ultima V have been created without sacrificing features or gameplay (excluding, obviously, color graphics and sound). The Link's Awakening conversion is pixel perfect.
Suggestion, the edit page and/or the warning area for editors on the infos page should include a notice to be sure to add the hardwares and/or hardware tags for exactly which model(s) the game runs on.
Notices/instructions would be nice in many things besides the platforms. I doubt the platform pages are checked frequently, so storing platform specific instructions in them has its flaws.
In case of the TI calculators, I'd imagine the platform selection would become less strange if the platform name didn't have specific numbers in it, making it more obvious it's for all models.
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