
by
Zerothis# 1 month and 26 days ago (updated 1 month and 25 days ago)Added only to
The 3D Battles of World Runner and it's sequel for now. The 3dredblueglasses group is intended only to hold a description until the hardware list is ready at which time it can be eliminated. I planned to have these hardwares concerning steareoscopic
[list]
[*]3D Anachrome Glasses (a mixture of subtle Anaglyph and Chromadepth combined with reduced stereo that look subtly 3D with lightly tinted anaglyph glasses and almost normal without them (regular anaglyph work well with these images too, but negate many of the focus and color distortion advantages). This is rapidly becoming a web standard for stereoscopy)
[*]3D Anaglyph Glasses
[list]
[o]3D Red/Blue Glasses
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[*]3D Chromadepth Glasses
[*]3D Circularly polarized Glasses
ColorCode 3-D Glasses (nearly all color and focal distortions associated with anaglyph images are compensated for. The image looks 'normal', with or without the glasses)
[*]3D Dual Display Pair (Head mounted displays, a unique display for each eye, etc.)
[*]3D Filter Array (special screen that literally points individual pixels, or the light produced from them, at one eye of the viewer or the other. Same principle as Lenticular but much higher quality hardware at much higher prices)
[*]3D Laser Constructs ('Drawing' on a 3D surface with laser beams to create 3D vector images. Note that smoke, steam, evaporating CO2 ice, and even air can be used as a 3D surface.)
[*]3D Linearly Polarized Glasses
[*]3D Lenticular Overlay (this is that bumpy plastic coated images that appear to be animated if look at it from several different angles. It can also be used for 3D effect instead of animation)
[*]3D Masking Glasses (description will note that images for this effect don't actually require the glasses, the glasses just help the viewer point their eyes in the proper directions)
[*]3D Multiplex Hologram
[*]3D Prismatic Glasses (some individuals can learn to see these images without the glasses)
[*]3D Pulfrich effect (
Orb 3D uses this)
[*]3D Shutter Glasses (this includes LCD and mechanically shuttered)
[*]3D Mirage (ussing optical illisions to make an image appear in a place where it is not. Existing 3D illusions, perspective, shading, focus, drawn relections, etc, can be enhanced with mirages)
[list]
[o] Concave Mirror(s)
[o] Contraconcave Mirrors
[o] Heat Mirage
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Not hardware, needs tags:
[list]
[*]Autostereograms
[list]
[o] Magic Eye/Random Dot Autostereogram/Random Blob Autostereogram
[o] Patterned Autostereogram (a recognizable repeating pattern is used in the same manor as Random Dot)
[o] Structured Dot Autostereogram/Structured Blob Autostereogram (Different objects have unique shapes and patterns on their surface rather then just being 'made of the same stuff' or pattern as all the other objects in the picture)
[o] Patterned Structured Dot Autostereogram/Patterned Structured Blob Autostereogram (Theoretical combination of Patterned Autostereogram and Structured Dot Autostereogram)
[o] Overlapping Autostereogram (uses any of the above techniques along with color and hue modification to produce 3D objects that overlap and intertwine with each other. Transparency effects can be done this way)
[o] Total structured Autostereogram ([Strike]Theoretical idea that would[/Strike] produce a Structured Dot Autostereogram but with shapes an patterns more closely resembling the surface of a real object. Its been done, the inventor named it "hybrid speckled stereogram".)
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[*]Wiggle stereoscopy, (a specific type of parallaxing. it requires no hardware and is not technically stereoscopy but serves to communicate depth quite well)
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Think about in the future:
Volumetric displays
The tag gets deprecated only if the hardware list supports optional hardware, since in games like Magic Carpet the red/blue glasses and the VR helm are optional (I never tried them with the real hardware. I think they were actived with (f10/f11?) function keys or something close to them, not sure if non-DOS versions of those games had support for that stuff, though).