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Sanguine# 4 months and 19 days ago (updated 4 months and 19 days ago)So I finally created the
seamless tag group, but the border cases are still bothering me.
I already included System Shock which is a border case because of the normal-cyberspace transitions, but I think the static is appropriate considering cyberspace is virtual reality in which your body doesn't go to. And the level loading limited to elevators where you wait for it to move to the other floor is also appropriately in-game, even if the game pauses momentarily (not very noticeable on modern computers).
But the problem cases are space sims. Freelancer actually, since it's otherwise seamless except for when you land somewhere and the "game mode" sort of changes. Same for X: Beyond the Frontier (and probably all the others in the X series), though I can't remember if jumping between the systems imposed out-of-game transition of if it was in-game warp animation. Neither of these had the mission like structure, so they're still very good cases. Many other space sims are a set of missions that may be seamless within the mission itself, so they don't belong to this group.
That System Shock's elevator part may work as an unwanted example, as I now seem to remember that Portal used this this too, and in it I considered it to be clearly a level transition and I would never tag it with seamless. Just can't remember it exactly to decide if System Shock should be removed from this.
What about something like tony hawks American waste land. The whole world was technically seamless, (no loading screens) but you had buss that could travel from place to place to get places quicker. You also had long hallways where it was obvious that the game was loading while you were riding down them.
You also had long hallways where it was obvious that the game was loading while you were riding down them.
The game is unfamiliar to me so I can't tell if it fits or not, but this hallway part sounds like regular background/dynamic loading which such games pretty much _must_ employ to keep the memory footprint sane. But the distinction of the the hallway having the background loading noticeable doesn't make much sense to me. The bus sounded like what I established as "fast travel" in the group page, an alternative faster method of travel that skips possibly dreary trek you could otherwise take to reach the same place.
There are some other exceptions that should be recognized, such as using a space shuttle to reach a colony or spacestation when the game is otherwise "on foot", making the trek impossible through other means, yet the limitation of no loading screens should be kept here :)