I'd imagine there's interest from strategy gamers on how fine grained the control over the units is. I mean, if the player selects one trooper, does he also select any other members in his squad, platoon or whatever with it or just that single one?
I'd imagine these would benefit from some shared prefix, but I can't think of anything.
Anyway, we'd have something like the this:
- Single unit (1)
- Fireteam/squad (2-16)
- Platoon (30-60)
- Cohort/Battalion (500+/300+)
Battalion extends up to 1000, so it should be able to cover any games that function in thousands. Hero/special units and often vehicles as well should be ignored for determining this as they tend to be singular in almost all cases, though not all (Ground Control comes to mind as an exception, but it has focus on vehicles anyway). Otherwise this should be the smallest control unit (when at full [default] unit strength), not anything achievable by grouping the units together (for shortcut keys or other methods).
This would, however, be very misleading in games like Heroes of Might & Magic with any of the choices, so I'd guess such need something special?
This differentiation would only interest me if - over the years - a defined subgenre for lets say single-unit, squad-size units etc. strategy games had formed. I'm not very deep into modern strategy games or its current detailed sub-genre types, so I can't comment further on that.
I don't think any subgenre is formed around the unit control size, but it seems to be info provided by some publishers. It's additional info on how the game operates, and makes it easier to find certain types of strategy games.