I'm seeing a lot of repeated types of puzzle games out there, but little info on what they're called, and I'm pretty sure these would have some use for those interested in puzzles.
Types I've seen so far:
* Find hidden object
* Line up (at least) 3 identical pieces (color and/or image)
*
Logic
*
Math
*
Word puzzles
* Abstract puzzles -
Every Extend Extra was given as an example by Wikipedia, but I have no idea what these are supposed to be.
The first two seem to be called "hidden object" and "match 3" by Big Fish and seem appropriate (and short) enough for our use.
Math puzzles don't have a real tag group, bu all(?) of them are logic puzzles so there's probably not much purpose for it. Tagging math-based logic puzzles with math should be enough (btw,
Sudoku isn't tagged with math for a reason).
A lot of them are here, hidden object even matching the earlier one.
en.wikipedia.org/wiki/List_of_puzzle_video_games
Match 3 would be part of "visual matching".
Hidden object games I would think to be closer to finding a specific item from within lots of other junk, a bit like traditional puzzles but the only aim is to find the pieces, not put them together. Minesweeper is the other way around, but essentially the same.
Traditional puzzles should be identified somehow as well, but I'm not sure if we should go with actual puzzle names or something more generic.
see:
en.wikipedia.org/wiki/Puzzle#Well-known_puzzlesThe Wikipedia list seems to be quite useful for puzzle sub-types. I see a problem though with some example games from the subtype "Obstacle course". "Marble Madness" or "Bomberman" for example I never thought to be members of the puzzle genre, but more of an action-type. A game like Oxyd can be considered a real mix of puzzle and action/reflex. A game like Soukoban is pure puzzle. Thats pretty different gameplay under just the subtype "Obstacle course".
Single/multi character puzzles need better. Though
cooperation covers multi-character puzzles except for things like lemmings for which I have no idea what to use.
Match 3 should be retained as sub-type of visual matching simply because it seems to be popular enough name for them and is not limited to any sub-type of visual matching games. Also, falling and advancing blocks should probably be treated as separate types from visual matching even though they're sub-types, just so we have a tag that exclusively covers the "other" cases of visual matching. Or maybe add "othervisualmatching"?
I'll use
otherpuzzle for cases that can't be properly categorized.
I see a problem though with some example games from the subtype "Obstacle course". "Marble Madness" or "Bomberman" for example I never thought to be members of the puzzle genre, but more of an action-type.
Bomberman has some similarities with some puzzle games but otherwise I have to agree there, if it is a puzzle game, then it's so insignificant in that regard that we can ignore that aspect. Marble Madness is unknown to me, so I can't say anything about it :\