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X-COM: Terror from the Deep
(X-COM 2 / TFTD)
édité par Paul Hibbard & Pete Moreland en 1995, développé par Microprose Software

Direct hit on Aquanoid
Nombre de votes: 10 Note: 4.1
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Tags
plate-forme: MS-DOS
type de jeu: strategy, turn-based
genre: Science Fiction
perspective: bird's-eye
display: Raster
langues disponibles: English French German Russian Spanish
Latest version: 2.0 (as of ?)

Sanguine 2008-11-10 21:04:24
The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens

Valve? - 2008-11-09 11:45:43 - official description - source
missing images: terror mission and some more interesting underwater screens

Sanguine 2008-11-07 15:24:11
Minimum requirements:
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

Recommended:
* 486 50 MHz CPU
* SVGA display

Sanguine 2007-10-15 22:34:36

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Authors:
Stephen Goss (game design, intro sequence)
Annette Bell (programming)
Bill Barna (programming)
Nick Thompson (programming)
Scott Johnston (additional programming)
Julian & Nick Gollop (original game engine)
Drew Northcott (graphics, intro sequence)
Guy Jeffries (graphics)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics, art liaison, maps)
Greg Shill (intro sequence)
Nick Cook (intro sequence, additional art)
John Broomhall (original music)
Andrew Parton (sound design and programming)
Allister Brimble (sound effects design)
Marc Curtis (maps)
Amanda Roberts (maps, additional art)
Andrew Williams (maps)
Richard Bakewell (maps)
Jason Avent (maps)
Terry Greer (additional art)
Paul Ayliffe (additional art)
Edward Garnier (additional art)
Justin Manning (additional art)
Paul Struss (additional art)
Andrew Wawrowski (additional writing)


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cjlee001 - Sanguine


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