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Return to Castle Wolfenstein: Tides of War
published by Activision in 2003-05-06, developed by Nerve Software / Gray Matter Interactive Studios

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Tags
platform: Xbox
game type: shooter
genre: Science Fiction, Fantasy, Horror
perspective: 1st person
display: Textured polygons
Multiplayer: split-screen
languages available: English
From 2 to 16 players simultaneous. 2 player splitscreen. 2-16 players via System Link or XBox Live.

Seventh game in the Wolfenstein series.

This package includes many extras over the original PC version. There are 7 prologue levels that explain B.J. and Agent One's meeting and thier imprisonment. There is a secret bonus for each level for finding all the secret areas in said level. There are aditional weapons and items, Shotgun, Holy Cross, EMP Device, and X-Shield. The original Wolfenstien 3D game is included. The 'single player mode' can be played with 2-player splitscreen coopertive play. The game can be expanded and customised with downloadable content.

2006-02-11 02:10:46

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Authors:
Nerve Software Credits:
Brandon James (President/Game Director),
Christian Cummings (Vice-President/Content Director),
Sean Mitchell (Lead Programmer),
Brian Matt (Programmer),
Darin McNeil (Programmer),
Jay Brushwood (Art & Design),
Josh Jay (Art & Design),
Brian Patenaude (Art & Design),
Aaron Smith (Art & Design),
John Turner (Art & Design),
Sung Hoon Yi (Art & Design),

Three Wave Credits:
Dan Gold (Level Design),
Michael Goodhead (Level Design),
Maciej Kowalski (Level Design),
Michael Labbe (Level Design)

Splash Damage Ltd. Design Team (Egyptian Texture and Model Design)

Mad Doc Software Design Team (Egyptian Texture and Model Design)

ID Software People (Quake III Arena technology/Production Assistance/Development Assistance/Technical Assistance)

Gray Matter Interactive Studios Credits:
Drew Markham (Director),
Greg Goodrich (Executive Producer),
Michael Maxx Kaufman (Art Direction),
Sherman Archibald (Programmer),
Corky Lehmkuhl (Character Artist),
Ryan Feltrin (Technology and A.I. Programmer),
Claire Praderie (Texture Artist),
Dan Koppel (Technical Design Lead),
Richard Farrelly (Lead Level Designer),
David Kelvin (Level Designer),
Jason Hoover (Models and Animation),
Dominique Drozdz (Animator),
Michael Denny (Scripting),
Jeremy Luyties (Scripting),
Chad Bordwell (Scripting),
Steve Goldberg (Writer/Sound Design),
Victoria Sylvester Stevens (Production Coordinator),
Max Yoshikawa (Controller)
Rafael Paiz (Additional Programming),
Joseph Aurill (Additional Programming),
Mal Blackwell (Additional Level Design),
Kevin Vance (Special Operations Consultants),
Thomas Lindberg (Special Operations Consultants),
Clay Mottern (Special Operations Consultants),

Blur Studios Credits:
Timothy R. Miller (Creative Director),
Jeremy Cook (CG Supervisor),
Paul Taylor (Lead Animator),
John Bunt (Motion Capture),
Sherry Wallace (Visual Effects Producer),
Al Shier (Film Coordinator Producer),
Brandon Davis (Animator),
Tom Dillon (Animator),
Asier Lavina (Animator),
Kirby Miller (Animator),
Marlon Nowe (Animator),
Derron Ross (Animator),
David Stinnett (Animator),
Tim Wallace (Animator),
Jeff Weisend (Animator),
Ed Lee (Concept Art),
'The Bakery' (Sound Design),

Mondo Media Credits:
Phill Simon (Executive Producer),
Sarah Castelblanco (Producer),
Marco Bertoldo (Director),
Eric Ronay (Technical Director),
Richard Estrada (3D Artist),
Tomer Litvin (3D Artist),
Art Matsuura (3D Artist),
Gustavo Ramirez (3D Artist),
Mike Shahan (3D Artist),
Dan Tarmy (3D Artist),

Miscellaneous Credits:
Kris Zimmerman (Voice Casting Director),
Tony Jay (The Director),
James Alcroft (Voice Actor/Jack),
Neil Ross (Voice Actor/Higgs/German #2),
Jonathan Cook (Voice Actor/Heinrich),
Charles Napier (Voice Actor/Murphy),
B. J. Ward (Voice Actress/Helga/Female #1/Egyptian Woman/Egyptian Child),
Drew Markham (Voice Actor/German #1),
Peter Renaday (Voice Actor/Monk)
James M. Ward (Voice Actor/German #3),
Gaille Heideman (Voice Actress/Female #2),
Cam Clarke (Voice Actor/German #4),
Matt Kaminsky (Voice Actor/BJ Blazkowicz),
Jim Piddock (Voice Actor/Agent One),
Brian Mysliwy (Voice Actor/Army Major/Egyptian #3/German #3 {in Prologue}),
Brian George (Voice Actor/Egyptian #1/German #1 {in Prologue}),
Steven Jay Blum (Voice Actor/Egyptian #2/German #2 {in Prologue}),
Brian Simpson (Mocap Actor),
Danelle Folta (Mocap Actress),
Bill Brown (Music Composer),
Todd Cochran (Period Music),

Activision Credits:
Steve Rosenthal (Producer),
Jason Kim (Associate Producer),
Laird M. Malamed (Senior Executive Producer),
Mark Lamia (Vice-President North American Studios),
Jonathan Moses (PC Producer),
Matthew Beal (Production Testers),
Kekoa Lee-Creel (Production Testers),
Trey Watkins (Intro Movie Director),
Dusty Welch (Vice-President Global Brand Manager),
Kevin Kraff (Brand Manager),
Yoko Nakao (Associate Brand Manager),
Mike Mantarro (Senior Publicist),
Michelle Nino (Director of Corporate Communications)
Denise Walsh (Vice-President Creative Services & Operations)
Matt Stainner (Marketing Creative Director),
Jill Barry (Creative Services Manager),
Gregory Deutsch (Business & Legal Affairs),
David Kay (Business & Legal Affairs),
Henry Peter Villanueva (Quality Assurance Project Lead),
Matt McClure (Quality Assurance Senior Project Lead),
Marilena Rixford (Quality Assurance Manager),
Peter Beal (Single Player and Co-Op Floor Lead/Database Manager),
Aaron Justman (Quality Assurance Tester),
Ben Harrelson (Quality Assurance Tester),
Bernie Leon (Quality Assurance Tester),
Chris Wagener (Quality Assurance Tester),
Dustin Thomas (Quality Assurance Tester),
Edward Vernon (Quality Assurance Tester),
Geoffrey Olsen (Quality Assurance Tester),
James Patton (Quality Assurance Tester),
Jesse Shannon (Quality Assurance Tester),
Keefe Kwan (Quality Assurance Tester),
Lee Cheramie (Quality Assurance Tester),
Michael Cook (Quality Assurance Tester),
Mike Ortiz (Quality Assurance Tester),
Paul Williams (Quality Assurance Tester),
Scott Soltero (Quality Assurance Tester),
Shane Sasaki (Quality Assurance Tester),
Taylor Livingston (Quality Assurance Tester),
Timothy Toledo (Quality Assurance Tester),
Sion Gibson (Quality Assurance Tester),
Jake Biegel (Quality Assurance Tester),
Aaron Camacho (Quality Assurance Tester),
Nicholas Weaver (Quality Assurance Tester),
Jason Naglic (Quality Assurance Tester),
Daniel Kannard (Quality Assurance Tester),
Kop Tavornmas (Quality Assurance Tester),
Alex Cortez (Quality Assurance Tester),
Ryan Ramsey (Quality Assurance Tester),
Paul Colbert (Quality Assurance Tester),
Mike Wesby (Quality Assurance Tester),
Bob McPherson (Senior Manager of Customer Support),
Gary Bolduc (Phone Support Customer Support Lead),
Mike Hill (Email Support Customer Support Lead),
Rob Lim (Information and Escalation Support Customer Support Lead),

Company Credits:
Nerve Software (Multiplayer/Xbox port)
Three Wave (Prologue Levels),
Splash Damage Ltd (Egyptian Texture and Model Design),
Mad Doc Software (Egyptian Texture and Model Design)
ID Software (Quake III Arena technology/Production Assistance/Development Assistance/Technical Assistance)
Gray Matter Interactive Studios (Developer of Original PC Game),
Blur Studios (Intro Movie),
Mondo Media (Game Cutscene Rework),
Atlantis Group (Voice Recording),
Soundelux Design Music Group (Weapon Design/Additional Effects),
Design Ignited Minds LLC (Packaging and Manual Design),
Activision Publishing, Inc. (Producer)


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