UFO: Aftershock
a.k.a. UFO:AS / UAS / UFO:余震 / UFO: Возмездие / UFO: Decydujace Starcie
type: strategy
genre: Science Fiction, Tactical
series: UFO
setting: Future, Post-apocalypse
perspective: bird's-eye
player options: single player
languages: chi cze eng fre ger pol rus
genre: Science Fiction, Tactical
series: UFO
setting: Future, Post-apocalypse
perspective: bird's-eye
player options: single player
languages: chi cze eng fre ger pol rus
3.5/5
Official description
It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?
UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].
Key features:
* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
Cenega - # 2007-05-15 21:45:40 - official description - source
UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].
Key features:
* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
Cenega - # 2007-05-15 21:45:40 - official description - source
Comments (4)
destructible environment - easily goes unnoticed as you require some heavy firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually opened a path for the units to move through (they can shoot through the broken wall sections, though).
irregular grid / spheroid world - the "geoscape"
Sanguine # 2008-07-27 12:37:46
irregular grid / spheroid world - the "geoscape"
Sanguine # 2008-07-27 12:37:46
The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).
Sanguine # 2008-07-19 21:00:18
Sanguine # 2008-07-19 21:00:18
After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.
The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
# 2005-10-31 10:00:00
The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
# 2005-10-31 10:00:00
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Technical specs
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game genre
External reviews (2) - average: 71%
Xref
Related games
influenced by
X-COM: UFO Defense (MS-DOS)
prequel of
UFO: Afterlight (Windows)
sequel of
UFO: Aftermath (Windows)
X-COM: UFO Defense (MS-DOS)
prequel of
UFO: Afterlight (Windows)
sequel of
UFO: Aftermath (Windows)
Contributors (4)
AndreaD
cjlee001
Sanguine
uvlbot-1
cjlee001
Sanguine
uvlbot-1
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