Unknown publisher in 2006
 This is a 'screen' part of the game.
Awaiting 5 votes. Click stars to vote this gameTags platform: Internet Only game type: turn-based, board game, puzzle perspective: other selectable display: Raster Multiplayer: Internet wireless Freeware Prototype
languages available: Other
Again, a non internet only game set as internet only. The game obviously requires Google Earth client to work, which is real software. Although tied completely to the google's internet services, it should not be considered any more internet only than MMOGs. Sanguine 2007-10-19 02:42:28Play virtual Battleship in the real world instead of on a game board. There's no peeking in this version; the ships only exist virtually, somewhere on planet earth. Players with a phone and a GPS walk/run/drive/ride to a location on Earth where they think their opponents virtual ship is and phone in a "drop". The computer running the game keeps track of the location of the ships and hit hits are made. Its still turn-based. A compatible phone+GPS and Google Earth 4 are required to play. Zerothis - 2007-10-19 02:37:45One person places their ships using Google Earth and the other person goes out in the normal world with a mobile phone, a GPS connected to the mobile phone. The phone has a small Python script on it that reads the GPS and sends the data to the game engine, which then updates the Google Earth KML model showing the current state of the game grid. When the player who's trying to sink the ships wants to try for a hit, they call into the game engine and say "drop". The game reads back the coordinates at which the "peg" was dropped and shortly thereafter, the other player will see the peg appear at the coordinate it was dropped. If the peg hits one of the ships, it's a Hit, otherwise it's a miss. Julian - 2007-10-19 02:26:46 - official description - source Related sites: GE Battleship network link Game announced
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