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X-COM: Apocalypse
published by Microprose / 2K Games in 1997-07-15, developed by Microprose

Number of votes: 7 Rank: 4.5
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Tags
platform: MS-DOS
hardware: VESA  
game type: strategy
genre: Science Fiction
perspective: bird's-eye
display: Raster
languages available: English
ESRB rating: T (Animated Violence)
There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.

Valve? - 2008-11-09 11:44:55 - official description - source
Latest version: retail

Sanguine 2008-11-09 02:16:35
missing images: package, alien dimension, more interesting/varied looking tactical combat screens

Sanguine 2008-11-07 16:45:26
turn-based combat - this is optional alternative to the active pause, mostly for those who want something more like the old X-Com games.

Sanguine 2008-09-29 19:50:28
Minimum requirements:
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

Recommended:
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

Supported soundcards:
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound

Sanguine 2007-10-15 22:28:36
This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.

Sanguine 2007-10-15 22:24:36
An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.

Sanguine 2007-09-24 22:10:29

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Authors:
Julian Gollop (game design)
Nick Gollop (lead programmer)
Richard Wells (lead composer)


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Someone has marked this game:
andread - cjlee001 - Sanguine


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