X-COM: Terror from the Deep

a.k.a. X-COM 2 / TFTD

published by 2K Games in 1999, developed by Microprose Software, running on Windows
type: strategy, turn-based
genre: Science Fiction, Tactical
series: X-COM: Original series, X-COM
setting: Future
perspective: bird's-eye
player options: single player
languages: eng fre ger spa
4/5
GFXSFXPresent.ControlsStoryAtmos.A.I.
STEAM Powered

Personal review

[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10


# 2014-12-27 20:56:38

Official description

The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

# 2014-12-27 20:58:59 - official description - source

Comments (3)

2.5D - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.

Sanguine # 2008-11-07 15:13:47
This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.

Sanguine # 2008-11-07 15:09:36 - 2 replies
A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).

Sanguine # 2008-09-16 19:36:37

Technical specs

display: textured polygons, raster

Authors / Staff

author

John Broomhall (original music)
Julian & Nick Gollop (original game engine)

design

Stephen Goss (game design)

writer

Andrew Wawrowski (additional writing)

coding

Andrew Parton (programming)
Annette Bell (programming)
Bill Barna (programming)
Nick Thompson (programming)
Scott Johnston (additional programming)

graphics

Drew Northcott (graphics)
Edward Garnier (additional art)
Guy Jeffries (graphics)
Justin Manning (additional art)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Terry Greer (additional art)

audio

Allister Brimble (sound effects design)
Andrew Parton (sound design)

other

Amanda Roberts (maps)
Andrew Williams (maps)
Greg Shill (intro sequence)
Jason Avent (maps)
Marc Curtis (maps)
Nick Cook (intro sequence)
Richard Bakewell (maps)

Contributors (4)

zerothis
Sanguine
uvlbot-1
AmunJazz

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