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Tower Of Doom
(ADVANCED DUNGEONS & DRAGONS III: TOWER OF MYSTERY Cartridge / ADVANCED DUNGEONS & DRAGONS REVENGE OF THE MASTER Cartridge)
published by INTV in 1984, developed by Mattel Electronics / Realtime Associates, running on Intellivision
type: maze, adventure
genre: Tie-In
perspective: bird's-eye
display: raster
player options: single player
user score: awaiting 3 votes
user flags: 1

Tags
Traditional
adnd
DnD

Authors:
Daniel Bass (Design/Programming),
John Tomlinson (Design/Programming),
Monique Lujan-Bakerink (Graphics),
Connie Goldman (Graphics),
Karl Morris (Graphics),
David Warhol (Music/Sound FX),
Joshua Jeffe (Music/Sound FX)


Buy from Amazon.com


It was originally supposed to be a voice-optional game, and by the fall I was putting in many long hours focused on getting that going. Around October, Mattel had its first round of layoffs. About 1/3 of the staff was gone over-night. The atmosphere had become quite depressed, and I coped by becoming ever more involved with working on Tower of Doom, and blocking out what was going on around me.

In November we had the second round of layoffs, and another third of the staff was gone. It seemed like there was no hope left for the few of us that remained, but I kept plugging away at T-O-D, hoping that I'd have enough time to finish the game. Unfortunately, in January 1984, Mattel Electronics went out of business, and that was that.

So, about all I remember from that time period was how depressing things got, and how desperate I was getting, hoping that I'd be able to finish T-O-D.
Digitpress - # 2009-06-02 16:10:09 - game Author comment - source
INTV #8600
Mattel #4692
# 2006-09-20 18:45:52 - edit article

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