published by id Software in 1993
Number of votes: 14 Rank: 4.5Click stars to vote this gameTags platform: MS-DOS game type: first-person-shooter genre: Science Fiction, Horror perspective: 1st person display: Raster Shareware
languages available: English
DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC: Quoted from John Romero: In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic. Zerothis - 2008-06-01 04:39:40There was also an expansion to Doom called The Ultimate Doom that added fourth episode, "Thy Flesh Consumed", into the mix. Sanguine 2007-04-29 17:09:24Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly. 2006-09-29 03:13:19My first digital addiction.. pure nostalgia.
Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game! Roland - 2003-05-04 20:01:55
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Authors: Shawn C. Green (Design)
Carl Sanford Joslyn Petersen 'Sandy Petersen' (Design)
John Romero (Design)
Michael Abrash (Programming)
John Carmack (Programming)
John Romero (Programming)
David Taylor (Programming)
Adrian Carmack (Graphics/Artwork)
Kevin Cloud (Graphics/Artwork)
John Romero (Level Design)
Sandy Petersen (Level Design)
Shawn C. Green (Level Design)
Robert Prince (Music)
Robert Prince (Sound Effects)
Paul Radek (Sound)
John Romero (Tools Programming)
Paul Radek (Audio Drivers)
Tom A. Hall (Creative Director)
Martin Kolodziej (Special Thanks)

Someone has marked this game: andread  - teran01  - Zerothis - dandyboh - cjlee001  - Sanguine    3 Images are available to logged users.
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