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Micro-gammon SB
(Micro-gammon SuperBrain)
published by Atari in 1983

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Tags
platform: Atari 5200
game type: board game
perspective: bird's-eye fixed camera
display: Raster
Multiplayer: shared-screen
Prototype

languages available: English
North America NTSC. There are 6 levels of AI players. Control is done with the number pad and the awful joystick is unnecessary. This prototype began life as a high-res Apple][enhanced game. But Steve Baker reasoned the 5200's highest resolution and its similar CPU were close enough to make a port fairly simple. The 5200's high-res was black and white only, not even grayscale. Again, SB reasoned that two colors were only natural for a backgammon game. SB admits that he designed the AI with the capability to cheat and focus groups complained about this most often. The other possible reason he gave for this game's unreleased status was that it only appealed to backgammon players. The letters "SB" primarily stand for SuperBrain, the name of the best AI player. But Steve Baker admits they work intentionally as well for Simple Backgammon and as his own initials.

Zerothis - 2007-07-04 22:30:33

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Authors:
Steve Baker (Programming/Porting)


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