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Q*bert
published by Parker Brothers in 1983

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Tags
platform: Atari 5200
game type: platformer
perspective: other fixed camera
display: Raster
9500. Rarity 2 common+. North America NTSC. Q*Bert lives in a world governed by Escherian physics. He has a fowl mouth and will cuss in his native language when the situation calls for it. But in this version it is only seen (@!#?@!), not heard. He is dropped on to a triangle made of 3D cubes along with other creatures who are deadly to the touch. To start with, Q*Bert must touch the 'top' of every cube to change it to the target color. In later levels, he must touch each cube a specific number of times, no more, no less. This version has no demonstrations of the rules shown before each level as many other version do. But the target color is always shown during play. The purple ball falls from the top of the level the same as Q*bert and must proceed to the bottom with diagonally left or right turns. It hatches into Coily once it reaches the bottom row of cubes. Coily intensely focuses on chasing Q*bert, a trait that Q*bert can use against him. Red balls follow a similar pattern but do not hatch. Green balls are an ally that will stun enemies while Q*bert remains in motion. Ugg and Wrong-Way are subject to a different gravity than Q*bert. They hop on the side of cubes. Slick and Sam are able to alter the color of a cube to undo any progress he has made. Only one enemy of each type can inhabit the level at any point in time. Two multicolored floating disks await just off the edge of the play area. Q*bert can leap to these disks to get a lift back to the top of the level inorder to preserve nerby cube colors or escape enemies when cornered. Enemies intent on pursuing Q*bert will jump to their deaths in an effort to follow the flying disks. The Controls for the 5200 version of Q*bert are the same as with Frogger for 5200. You can point the joystick in the direction you want to hop, then press the hop button. Or you can use the 2, 4, 6, and 8 keys on the numeric pad to jump instantly. Also for this game, the controller must be rotated 45° to match the on screen movements of Q*bert. Every 5 levels, the speed is doubled.

Zerothis - 2007-08-01 02:15:09

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Authors:
D. Gottlieb & Co. (game graphics)
D. Gottlieb & Co. (Trademark)
D. Gottlieb & Co. (Copyright)
Parker Brothers (License)
Parker Brothers (Rules)


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