4L 2713. Rarity 3 scarce. North America NTSC. 1 player or 2 player simultaneous dynamically competitive or cooperative play.
Based on the
Arcade game. This version does not have voice. Quite comparable to the
2600 version except for flicker free graphics and background music. There are two levels, "Arena" and "Worlord", that will show up more often; but the rest of the levels are randomly generated. There are many enemies; they will all shoot at you. The blue ones are slowest, there are yellow ones, and the red ones are really quick and can become invisible. Fortunately, they still show up on radar. When a level is completed, the Worluck will frantically flap around the screen. If either player manages to shoot it, then all points scored during that level are doubled. Sometime the wizard will materialize long enough to shoot at you then vanish just as quickly. He does not show up on radar when invisible. All enemies can leave your line of sight and hide in the maze, but not from radar. Players are free to shoot each other but cooperation is the best way to defeat enemies.
Story:
The antagonist is a cybernetic magician bent on proving magic is superior to technology (yet he's a cyborg, ironically realistic behavior for a psychopath bent on world domination). The protagonists are armed with lasers and sent into the madman's lair. The wizard seals them in, so they can never leave. The must fight their way through the wizard's magical constructs, Dragons, Tyrannosaurus Rex, Giant Scorpions, and an Insectoid creature. Should the players be able to 'kill' the wizard, they find that he's able to come back to life somehow and the process repeats.
Controls:
Like all other versions of
Wizard of Wor, the 1st player uses the right controller and the 2nd uses the left. On the 5200, this means player 1 must use the 2nd port and player 2 uses the 1st.
The overlay that comes with this game consists only of a "Worriors" button for the * key and a "1-2 Players" button for the # key.
Zerothis -
2007-09-20 07:46:24