published by The Learning Company in 1984
 Inside the circuts
Number of votes: 12 Rank: 3.8Click stars to vote this gameTags platform: Apple II E game type: maze, simulation, adventure, edutainment, puzzle genre: Science Fiction perspective: bird's-eye display: Raster
Requires 64k RAM, an Apple ][plus machine or better, and 2 blank disk sides.
Your trapped in a the robot city, Robotropolis. You must navigate the city by designing and soldering logic circuits into discarded robots. You'll need to find batteries, keys, tokens, sensors and microchips among other things. But more important than any items you find in the game is the item resting between your shoulders, your brain. The puzzles in this game have no absolute solution, instead you must design the solutions that you think will work. The unofficial sequel to Rocky's Boots. Uses a much more advanced engine to drive very, very complex logic circuitry and animations. Although the puzzles in the game don't come close to needing the complexity this game is capable of delivering. It is educational, just don't tell anyone because this game is way to much fun to spoil.
In the Sewer level, you can find initials of 8 of the authors.
There are 4 sides to this program! Depending on what version you have, all sides of the disks may contain usefull chips. Check'em out.
The copy protection of this game will prevent the soldering iron from working. The disks are a modified DOS 3.3 format. Enter B942:18 in the Apple's monitor program, copy the disks, then Enter B942:36. Edit the disks and change $000FD2 and $040EEB to 38. Now you have disks suitable to dump for emulation. Zerothis - 2006-09-27 07:48:59
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Authors: Mike Wallace (Author/Lab Designer/Programmer),
Leslie Grimm (Author/Director/Programmer/Tutorial Design),
Warren Robinett (Adventure Engine ADV#110 - uncredited),
Pete Castro (Game Design/Programming),
Shaun Gordon (Game Design/Programming),
Nicki Hou (Game Design/Programming),
Rick Levenson (Game Design/Programming),
Andy Stadler (Game Design/Programming),
Mike Williams (Game Design/Programming),
Batya Friedman (Tutorial Design/Manual Writer),
Janet Joers (Manual Writer/Manual Editor),
Cynthia Bruschi (Production Coordinator),
Diana James-Cairns (Productio Coordinator),
Gil Morales (Title Graphics/Manual Graphics),
Sara Armstrong (Testing),
Cindy Grimm (Testing),
Carol Dilfer (Testing),
Susan Keyes (Testing),
Susan Dutcher (Testing),
Chip Lange (Testing),
Karen Frankel (Testing),
Sue Walworth (Testing),
Jenny Gordon (Testing),
Sid Weber (Testing),
'Kid Council' (Testing),
Eric van Bezooijen (Kid Council Tester - uncredited ),
Pete Rowe (Technical Director),
Rita Levinson (Producer)

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