Dungeons & Dragons: Tower of Doom
type: beat 'em up, role-play
genre: Fantasy, Belt scroller, Hack and Slash
series: Dungeons & Dragons
setting: Medieval
perspective: side view
player options: single player
genre: Fantasy, Belt scroller, Hack and Slash
series: Dungeons & Dragons
setting: Medieval
perspective: side view
player options: single player
3.6/5
Personal review
Comment
Based on AD&D rules this game worked on the same principal as Streets of Rage only much more advanced. There were four characters (elf,cleric,dwarf,fighter) and a maximum of four players at once though these machines were rare. Each level had a nasty boss and the ultimate aim was to kill the evil Lich king.
Characters could carry many items at a time including daggers,burning oil, magical items, rings and spell scrolls. Every character had several alternate weapons and could pick up and wear different equipment to reduce damage taken, jump higher, hit harder ect. There were shops every few levels where items could be bought and sold. Most monsters killed dropped either gold or items.
As the game progressed characters went up levels and gained more spells (elf and cleric) or better weapons (fighter and dwarf).
Control consisted of one eight way stick and 4 buttons (attack, jump, use and select) per player, so there was much fighting for elbow room. Pressing start while playing showed what equipment you were currently wearing.
- Matt(v) -
# 2004-08-27 19:23:55
Characters could carry many items at a time including daggers,burning oil, magical items, rings and spell scrolls. Every character had several alternate weapons and could pick up and wear different equipment to reduce damage taken, jump higher, hit harder ect. There were shops every few levels where items could be bought and sold. Most monsters killed dropped either gold or items.
As the game progressed characters went up levels and gained more spells (elf and cleric) or better weapons (fighter and dwarf).
Control consisted of one eight way stick and 4 buttons (attack, jump, use and select) per player, so there was much fighting for elbow room. Pressing start while playing showed what equipment you were currently wearing.
- Matt(v) -
# 2004-08-27 19:23:55
Technical specs
Tags (21)
video game
historical
other
hardware
software
creatures
tools
traditional
activities
game genre
Related games
collected in
Dungeons & Dragons Collection (Saturn)
has influenced
MechKnight Chronicles: Knightfall (Linux)
prequel of
Dungeons & Dragons: Shadow over Mystara (Arcade)
Dungeons & Dragons Collection (Saturn)
has influenced
MechKnight Chronicles: Knightfall (Linux)
prequel of
Dungeons & Dragons: Shadow over Mystara (Arcade)
Contributors (5)
AndreaD
Sanguine
uvlbot-1
AmunJazz
gmblongplays
Sanguine
uvlbot-1
AmunJazz
gmblongplays
Rate and review
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PLAYED
2
FINISHED
OWN
PLAYING
1
WANT