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Ultima Underworld II: Labyrinth of Worlds
(Ultima Underworld 2)
published by Origin in 1993, developed by Looking Glass Technologies

Number of votes: 5 Rank: 4.6
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Tags
platform: MS-DOS
hardware: 5¼ disk  cd-rom  
game type: role-play
genre: Fantasy
perspective: 1st person
display: Raster
languages available: English

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Authors:
Paul Neurath (Creative Director, Design Concept)
Warren Spector (Producer)
Doug Church (Project Leader, Design Concept, Lead Programmer)
Whitney Caughlin (Creature Art)
Karl Dolgener (Creature Art, Portraits)
Carolly Hauksdottir (Creature Art)
Bill Narum (Creature Art)
Micael Priest (Creature Art, Portraits)
Dan Bourbounnals (Creature Art)
Jeff Dee (Creature Art)
Robert Frye (Creature Art, Portraits)
James Fleming (Creature Art)
Jerry O'Flaherty (Creature Art)
Stu Sheppard (Creature Art)
Doug Wike (Screen Designs, Objects, Textures, Portraits)
James Dollar (Textures, Intro, End Game Cut Scenes, Portraits)
Glen Johnson (Manual Art)
Terry Manderfeld (Map Art)
Josh White (3D Shapes)
John Miles (AIL Sound and Music System)
John Blackley (Music)
Dan Schmidt (Music, Programmer)
Rob Wallaca (Sound Effects)
Bill Johnson (Guardian Voice)
Randy Buck (Voice Recording)
Austin Grossman (Lead Writer, Conversations)
Dr. Cat (Conversations)
Dorian Hart (Conversations)
Tim Stellmach (Lead Designer, Programmer)
James Flemming (Programmer)
Mark Leblanc (Programmer)
Fred Lim (Programmer)
Jon Maiara (Programmer)
Greg Travis (Programmer)


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teran01 - Zerothis - cjlee001 - Sanguine



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