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Champions of Krynn
published by SSI in 1990, developed by SSI Special Projects Group / Westwood Associates

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Tags
platform: Apple II E
game type: maze, strategy, adventure, role-play, turn-based
genre: Tie-In, Fantasy
perspective: bird's-eye
display: Raster
languages available: English
The first chapter in The Dragonlance Epic.
There are a couple of mousehacks for this game that allow one you use an apple mouse to play.

2006-09-30 00:53:29

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Authors:
SSI Special Projects Group (Game Creation),
Victor Penman (Project Manager/Developer),
Russ Brown (IBM Programming),
Scot Bayless (IBM Programming/Music/Sound Effects),
Paul Murray (Commodore 64/Apple II Programming),
Jim Jennings (Commodore 64/Apple II Programming),
Westwood Associates (Commodore 64 Programming),
Norm Koger (Amiga Programming),
Dave Shelly (Authored Encounters:Overland/Neraka/Kernen/Solamnic Tomb/Ogre Base),
Mike Mancuso (Authored Encounters: Throtl/Gargath/Jelek/Sanction),
Ken Humphries (Authored Encounter: Southern Outpost),
Tom Wahl (Art Director/Music/Sound Effects),
Fred Butts (Artist: 3D Walls/3D Sprites/Overland Map/Large Graphics),
Mark Johnson (Artist: 3D Monsters),
Cyrus Lum (Artist: Combat Pictures/Large Graphics),
Susan Manley (Artist: 3D Portraits/Large Graphics),
Laura Bowen (Artist: Amiga Conversions),
John Halbleib (Music/Sound Effects),
Dave Warhol (Music/Sound Effects),
Electronic Arts (IBM Music Driver),
Rick Wilson (Playtesting/Documentation),
Rick White (Playtesting),
Don McClure (Playtesting),
Mike Bench (Playtesting),
Cliff Mann (Playtesting),
Eric Flom (Playtesting),
Cyrus G. Harris (Playtesting),
Grame Bayless (Outsource Playtesting),
Roland Gustafsson (Customized Apple DOS),
Pat Andreas (Special Thanks),
Peter Gascoyne from Louis Saekow Design (Art/Graphic Design/Desktop Publishing),
David Boudreau from Louis Saekow Design (Art/Graphic Design/Desktop Publishing),
Kirk Nichols from Louis Saekow Design (Pre-press Production),
Ray Garcia from Louis Saekow Design (Pre-press Production),
Muller Printing Company (Printing)


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