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Illusia: Quest for the Eternals
published and developed by Living Mask Productions in 1998

Number of votes: 8 Rank: 4.1
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Tags
platform: Windows
game type: role-play
genre: Fantasy
display: Raster
languages available: English
It seems this game never got past alpha testing phase. Was available only for Windows during alpha testing, although several ports were planned.

The game was pseudo-MUD, but since it required its own client (instead of working with any telnet client or even extended MUD clients), we must therefore assume it simply mimicked MUDs but effectively no longer was such.

Sanguine - 2008-08-15 13:37:05 - source
A 2000 player RPG. Player verses player is regional and enforced by an in-game legal system.

1999-10-25 03:11:53

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Authors:
David Delaune 'Randor' (Senior Game Designer/Coordinator),
Michael Browning 'Thorn' (?),
Paul Montgomery 'Shyde' (?),
David Boynton 'Daveb' (?),
Bill Ulrich 'Boreal' (Hero Leader),
'Dementia' (ST Leader/New Additions),
'Danu' (Builder),
'DarkAngel' (Builder),
David J. Nolder 'Dejer' (Web Master),
'EvoL' (Builder),
Shawn Hart 'Galad' (Builder),
Dave Myers 'GnomeDePlume' (Writer/Player Relations Officer),
Karen 'Joi' (Writer),
Rose Ragan 'Kyla' (Lead Writer),
'Laken' (Quest Master),
Jason Kute 'Nantathren' (ST Leader/Game Balance),
Angel Young 'Phyla' (Public Relations),
Bill 'SteppingWolf' (Builder),
Hazel 'Tantalise' (Current Events Writer),
Scott Hill 'Tapster' (Builder),
Victoria A. Hill 'Tii' (Lead Builder/Lead Trainer),
Mike Dorn 'WaywardSon' (Ingame Player Relations/Master of Orders),


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