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Stunt Island
published by Disney in 1992

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Tags
platform: MS-DOS
game type: flight, simulation
perspective: bird's-eye side view 1st person 3rd person other selectable fixed camera auto-scroll push-scroll
display: Raster
languages available: English Other
Often referred to as "Disney's Stunt Island." While this is a flight sim, the focus is on preforming stunts rather than flying skill, scenery or combat. Players can edit the stunts into videos and design their own stunts, videos and designes can be shared with other users.The action can be seen, from literally any perspective, since their are cameras set up to film each stunt and the player can switch between them durring their performance. 1st and 3rd person views are the most common, but some stunts will require more unique perspectives to see how to hit your marks. The conflict is primarily an 'entity v physics' and secondarily 'entity v machine'. The player's character preform stunts one at a time and is rated on how well they hit their marks (hitting marks makes for better scenes). In this 'career mode' there are 40 stunts to master. Beginning with simple ones like, fly through the canyon. But later ones are insane sounding, like land on the zeppelin, land on the moving train, or land on the skyscraper. You may recognize some of them from your favorite movies. The langcomputer tag applies because the stunt design is done in a custom, visual, even-driven language that's surprisingly easy to learn. You'll need to answer questions about the performance of aircraft (wingspan, stall speed, maximum altitude, etc..) after each install. These answers can be found in the manual but are mostly public knowledge since most of the planes in the game are real ones. It comes in a stiff carboard box (doesn't fold) with a manual and a map of the one island in the game (the set) where all the stunts are performed. Keyboard controls are available at all times. Mouse, 2-axis 2-button joystick, or 4-axis 4-button joystick (stick & throttle), are optional. This game runs under Windows 3.x & Windows 95. The display seems to be 3D polygons, but its very primitive and does not use 3D acceleration.

Zerothis - 2007-10-10 06:34:26

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teran01 - Zerothis



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