Universal Videogame List - www.uvlist.net

Allegiance
published by Microsoft in 2000-03-16, developed by Microsoft Research

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Tags
platform: Windows
game type: action/reflex, simulation, strategy
genre: Science Fiction
perspective: 1st person bird's-eye
display: Textured polygons
Multiplayer: LAN Internet
Freeware

languages available: English
Allegiance is a free, online, multi-player space simulation game. You pilot spacecraft, flying in a team with other players, defending and attacking sectors in space. Allegiance challenges your tactical ingenuity, your ability to function in a team and your prowess at blowing stuff up. Experienced players take command and lead their teams to victory or defeat.

Furious Space Action Combat

* Dodge bullets, missiles and asteroids in a 3D environment. Charge your enemies head-on, or sneak up behind them and kill them when they least expect it. Stunning, colorful effects and explosions intensify the furious combat experience.
* Defend the honor of one of several unique factions, each of which have unique properties and spacecraft. Choose between different ship and weapon types. Create massive space stations, or captain capital ships. Choose strategically, there is no turning back.

Incredible Multiplayer Experience

* Break free from predictable wingmen and drone enemies. Allegiance is built from the ground-up to be an evolving, unpredictable challenge with and against other humans.
* Play a variety of roles like scout, fighter pilot, turret gunner, bomber, capital ship captain, base defender, and commander. Knowing where you are needed most is crucial. Individual, split-second decisions may determine whether you win or lose. Each game and each player's experience can be unique.
* Learn on the fly. New players can learn while playing by taking on subordinate, single-action roles.

Strategic Squadron Play

* Invest in success. Choose to play conquest games, where development and management of crucial resources are keys to your success. Progress through a rich technology tree full of unique weapons like sniper rifles, advanced bases like the deadly shipyard, and specialized spacecraft like the Assault Ship.
* Communicate with your squad-mates. Features like instant voice-chat make essential communication with your squadron quick and easy. Gather your wingmen and swarm an enemy sector in a sudden, deadly attack.
* Master the strategy. Any player can access the top-down strategic overview, giving them a full view of what's going on in the game. This allows would-be commanders to get a bird's eye perspective of the game and to issue strategic and tactical objectives to teammates and mining/building drones.

? - 2007-10-02 11:04:48 - official description - source
Official website:
www.freeallegiance.org/

Sanguine 2007-10-02 11:03:49
This game was developed with source code from Alto Trek.

Zerothis - 2006-12-18 18:37:02

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Authors:
Microsoft Research Games
Rick Rashid (Original Concept/Additional Developer)
Joel Dehlin (Executive Producer/Training Mission Designer)
Robert Girling (Lead Game Designer/Art Director/Unit Design)
Curt Carpenter (Lead Developer)
Mark Snyder (Test Manager)
Bretton Wade (Training Mission Designer/Additional Developer)
David Pugh (Designer/Developer)
Jonah Hudgins (UI Graphics Designer)
Peter Arisman (3D Art Lead/Unit Design)
Rick Winter (Artist)
Gordon Nealy (Artist)
Jim Deal (Artist)
Karen Yamigawa (Artist)
David Choi (Artist)
Jason Waskey (Artist)
Irvin Gee (Artist)
Eric Trautmann (Story Development)
Tim O'Brien (Story Development)
James Maliszewski (Story Development)
John Howard (Story Development)
Mike Kerekes (Developer)
Kendrick Shaw (Developer)
Mark Currie (Additional Developer)
Lee Dicks Clark (Additional Developer)
Russ Tendrake (Additional Developer)
Mark Grimm (Tester)
Slava Mikhaliouk (Tester)
John Tasler (Tester)
Farris Rashid (Tester)
Eddie Smith (Unit Design)
Todd Downing (Unit Design)
Gus Apostol (Music)
Josh Helm (Music)
Craig English (Voice)
Susanna Birney (Voice)
John Armstrong (Voice)
Lance Brodie (Voice)
Dex Manley (Voice)
Don Gilette (Special Thanks)
Scott Wilson (Special Thanks)
Jonathan Fricke (Special Thanks)
James Hendergart (Special Thanks)
Jeff Fink (Special Thanks)
John Pella (Special Thanks)
Seth Rosenthal (Special Thanks)
Jordan Weisman (Special Thanks)
Reek Havoc (Special Thanks)
Michael Warch (Special Thanks)
Hank Mauret (Special Thanks)
Daniel Robbins (Special Thanks)
Garret Loporto (Special Thanks)
David Stiner (Special Thanks)
-
The Zone (Special Thanks/You ROCK!)
Wesley Yanagi (Program Manager)
Patrick Kennebec (Test Lead)
Richard Bonny (Test)
Eddie Ranchigoda (Marketing)
Jon Grande (Planning)
Steven Kastner (Product Support)
Jamie Spiezo (Beta Coordinator)
Matthew Wilson (Special Thanks)
Adam Waalkes (Special Thanks)
Ed Fries (Special Thanks)
Stuart Moulder (Special Thanks)
Chris DiCesare (Special Thanks)
David Steele (Special Thanks)
Craig Link (Special Thanks)
Terry Hostetler (Special Thanks)
Scott Tomlin (Special Thanks)
Dean Pachosa (Special Thanks)
John Smith (Special Thanks)
Bill Sundberg (Special Thanks)
David McMurray (Special Thanks)
Ravi Mehta (Special Thanks)
ZOTPlay (Special Thanks)
Team Recon (Special Thanks)
--
AAS User Education
Jo Tyo (User Education Lead)
Dana Fos (Editor)
JoAnne Williams (Print Designer)
Robbie Booth (Help Developer)
Douglas Herring (Lead Artist)
Dale Cody (Artist)
Todd Lubsen (Artist)
Sandra Garavito (Artist)
Laurence Krzemien-Smith (Localization)
Michael Medlock (Usability Testing)
-
EBU Audio
Jerry Schroeder (Audio)
Duane Decker (Audio)


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