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Legacy of Kain: Soul Reaver
published by Eidos in 1999-07-31, developed by Crystal Dynamics

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Tags
platform: PlayStation
game type: beat 'em up, adventure
genre: Horror, Fantasy
perspective: 3rd person
display: Textured polygons
languages available: English
ESRB rating: M (Animated Blood, Animated Violence)
It is one thousand years after Blood Omen: Legacy of Kain. Raziel, once a mighty vampire and lieutenant of Kain, rises from eternal banishment where Kain put him out of jealous rage. Now, after having been freed by the Elder God, Raziel is out to free the world from the dreaded vampire clans and to destroy Kain himself!
The shadows of Nosgoth is a vast 3D world packed with deadly creatures, amazing graphics, and spectacular special effects. During his quest, Raziel survives by feeding on the souls of the undead and as Raziel defeats his enemies, he gains abilities and weapons that will allow him to ultimately challenge Kain himself.

2007-04-09 22:37:05 - official description
Several hundreds of years after Kain decided to damn Nosgoth, he is now the Master of Nosgoth. He has 6 vampire lieutenants, one of which he will punish for an apparent reason of jealousy of the lieutenant developing a dark gift before the Master.

The lieutenant, Raziel, is condemned to destruction by being cast in the Lake of the Dead, but he is somehow saved from total annihilation by an unknown entity called the Elder God. He then vows vengeance against his former master, but when he returns to the material world he finds that much has changed.

This game is fully 3D and has been wrongly compared to Tomb Raider. The controls are actually good and precise, the 3D engine was the best of its time with very large and detailed environments. Raziel is no longer a typical vampire: instead of drinking blood, he devours souls, and has actually become a vampire hunter. He kills vampires by various means such as impalement or immolation. He can also shift back and forth between the spirit/spectral realm and the material realm when need be.

A bit later in the game he will find the Soul Reaver, but a different version of the sword than from Blood Omen: it's a spectral sword that is fused to his body and his very being. The Soul Reaver will become a key element in the Legacy of Kain storyline.

2002-10-28 22:26:39 - 1 reply

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Authors:
Amy Hennig (Director)
Seth Carus (Original Game Concept)
Arnold Ayala (Initial Concept Art)
Carl Stika (Lead Programmers)
Marc David (Lead Programmers)
Jason Bell (Programming)
Scott Krotz (Programming)
Hong Park (Programming)
Jonah Stich (Additional Programming)
Tom Desmarais (Additional Programming)
Doug Banks (Additional Programming)
Richard Lemarchand (Senior Designer)
Seth Carus (Design & Layout)
Riley Cooper (Design & Layout)
John Dumala (Design & Layout)
Aaron Keller (Design & Layout)
Arnold Ayala (Concept Art)
Daniel Cabuco (Concept Art)
James Guilford (Concept Art)
Freddie Lee (Concept Art)
Dave Reyes (Concept Art)
Stephen Trusty (Concept Art)
Amy Hennig (Script)
Richard Lemarchand (Script)
Jim Curry (Script)
Michael Bell as Raziel, Melchiah (Voice talent)
Simon Templeman as Kain, Dumah (Voice talent)
Tony Jay as Elder God, Zephon (Voice talent)
Anna Gunn as Ariel (Voice talent)
Richard Doyle as Tomb Guardian, Moebius (Voice talent)
Neil Ross as Rahab (Voice talent)
ScreenMusic Studios (Recording Studio)
GlyphX, Inc. (Full Motion Animation)
Steve Papoutsis (AV Manager)
Greg Shaw (Audio/Video Lead)
Kurt Harland, Information Society (Sound Design & Music Composition)


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