Air-Sea Battle

a.k.a. 02 air-sea battle / Target Fun / Target / Amphibious War / Arlsee Battle / Batalha Aerea e Naval / Canhão / Hava-Deniz Savaşlari / Solar-Sea

published by Atari / Sears in 1977-09, developed by Atari, running on Atari 2600 VCS
type: shooter
genre: Fixed shooter
perspective: side view fixed camera
player options: single player
languages: eng
2.9/5

Personal review

One of the nine games available on the release of Atari VCS. You have to destroy anything moving across the playfield. It was programmed rather badly; in some levels there were problems with controlling your craft, collisions were inaccurate, and if you hit your enemy, even its shot was destroyed! Moreover, it lacked longevity and variety. Definitely unsatisfactory.

(Retro-Maniac) - # 2007-01-06 11:35:37

Official description

A target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.

In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired, and, on some settings, exertion of minor control over the direction of your missile.

In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings, you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.

In games 16-18, you are a ship and you fire Polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.

In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.

In Games 22-27, one player is the jet and the other is the ship.

Each of the two-player games is a matter of who can hit more targets in 2 minutes and 16 seconds. In each of the single-player games, the single-player tries to outscore a computer opponent that simply constantly fires.

# 2024-03-03 19:31:00 - official description - source

Technical specs

display: raster

Editor note

Atari CX-2602. numbered text and pictured label rarity 3 scarce, plain text label and Sears 49-75102 99802 rarity 2 common+. All versions released in North America, stereo, 1 player or 2 players and uses 1 joystick or 2 joysticks for simultaneous play.

Zerothis - # 2007-01-06 11:35:37

Authors / Staff

coding

Larry Kaplan (programmer)

Tags (5)

video game
other
hardware
game genre

Related games

emulated by
Atari Vault (Linux)

has influenced
ASB (Linux)

influenced by (old)
Drop Zone 4 (Arcade)

Contributors (6)

AndreaD
teran01
zerothis
dandyboh
VGHchannel
Becoro

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Air-Sea Battle in-game screen.
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