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FlightGear
published by GPL (unknown year), developed by OpenSource

Number of votes: 5 Rank: 3.2
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Tags
platform: Linux/Unix
game type: flight, simulation
genre: 3D
display: Raster
For X11 systems, including, FreeBSD, Solaris, Irix, RedHat, SuSE, OS/2, Win32, Mac, Indy and O2. Requires plib 1.4.0+, SimGear-0.0.16 and OpenGL highly recommend. Debian packages available. Supports multiple monitors. Most accurate and realistic terrain of any home computer flight sim. Most of the world can be downloaded in 10x10 degree chunks. Check out the scenery in the USA; Hell's Canyon OR, Crater Lake National Park OR, Grand Canyon CO, Ranger Creek WA, Mount Rainier WA, Death Valley CA, Dixie National forest UT and Staircase-Escalante National Monument just to name a few. FAA 14CFR approved version is also being developed.

2002-03-12 05:31:19

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Authors:
Alexander Perry 'alexperry' (Developer/14CFR version Developer/Install manual/Getting Started manual),
Tony Peden 'apeden' (Developer),
Bernie Bright 'bbright' (Developer/BeOS Port),
Curtis Olson 'curt' (Project Manager/14CFR version Developer/scenery subsystem),
David Megginson 'dmegginson' (Developer/mouse input/financially contributions/Readme updates/2D save/load panel/Property manager/Joystick support),
Durk Talsma 'durktalsma' (Developer),
Cameron Moore 'hrothgar' (Developer),
Jon S. Berndt 'jberndt' (Developer),
Norman Vine 'nhv' (Developer/URL finding/optimizations/scenery generation answers/windoze answers/wgs84 distance/wgs84 course routines/GUI contributions/HUD contributions/autopilot contributions),
Wolfram Kuss 'wolfram_kuss' (Developer),
Raul Alonzo (Ssystem/moon texture),
Michele America (HUD code),
Michael Basler (Co-Author Getting Started Manual),
Paul Bleisch (debug/config file/command line parsing systems)
Jim Brennan (hosting online USA scenery)
Bernhard H. Buckel (Co-Author Getting Started Manual),
Gene Buckle (compile issues),
Ralph Carmichael (PDAS),
Didier Chauveau (parse code),
John Check (hosting online packages/Joystick howto/Panel howto/New instrument panel configurations),
Dave Cornish (runway textures/cloud textures),
Oliver Delise (Founder/FAQ Maintainer/Documentation/Public Relations/networking/multi- user),
Dave Eberly (sphere interpolation code),
Christian Mayer (weather data base system),
Jean-Francois Doue (C++ classes),
Paul S. Heckbert (Graphics Gems IV),
Francine Evans (tri-striper),
Oscar Everitt (engine sounds),
Bruce Finney (MSVC5 compatibility),
Jean-loup Gailly (zlib library Co-Author),
Mark Adler (zlib library Co-Author),
Thomas Gellekum (FreeBSD compatability),
Neetha Girish (xml configurable HUD),
Jeff Goeke-Smith (autopilot/time zones autoconf check),
Michael I. Gold (OpenGL answers),
Habibie (SimGear RPM package),
Mike Hill (3d aircraft models),
Charlie Hotchkiss (HUD code),
Bruce Jackson of NASA (LaRCsim code/answers),
Richard Kaszeta (screen buffer/ppm screen shot),
Tom Knienieder (Audio library OpenBSD port/Audio library IRIX port/Audio library Win32 port),
Reto Koradi (fog help),
Bob Kuehne (Makefile system),
David Luff (IO360 piston engine model),
Christian Mayer (multi-lingual conversion tools/msfs formated texture reader/weather subsystem/balloon simulator),
Eric Mitchell (scenery textures),
Anders Morken (European mirror hosting),
Alan Murta (Generic Polygon Clipping library),
Phil Nelson (gdbm),
Alexei Novikov (European Scenery/Scenery render script),
Brian Paul (TR Library/Mesa),
Tony Peden (flight model front/Cessna 172/atmosphere model/bugfixes),
Robin Peel (Location Database),
Friedemann Reinhard (textured instrument panel),
Petter Reinholdtsen (GNU automake/autoconf compatability),
William Riley (brakes/joystick support),
Paul Schlyter (astro code answers),
Chris Schoeneman (3d sound),
Phil Schubert (textures modelling/engine modelling),
Jonathan R Shewchuk (Triangle program),
Gordan Sikic (cherokee flight model),
Michael Smith (cockpit graphics, 3d models, logos, images),
U.S. Geological Survey (geographic data),
Durk Talsma (Sun/Moon/Planets/2D Cloud layers),
Department of Aeronautical and Astronautical Engineering (LaRCsim loading),
Jeff Scott (coding),
Bipin Sehgal (coding),
Michael Selig (coding),
Jay Thomas (support),
Eunice Lee (support),
Elizabeth Rendon (support),
Sudhi Uppuluri (support),
Mark Vallevand (METAR parsing/win32 screen printing),
Gary R. Van Sickle (GameGLUT support/Cygwin answers),
Roland Voegtli (Scenery textures/European Scenery Project for X-Plane founder),
Carmelo Volpe (Metro Works development environment port contributions),
Darrell Walisser (MacOS compatability/Mac documentation),
Ed Williams (magnetic variation code/aviation formulary),
Jean-Claude Wippler (MetaKit),
WoodSoup Project (web services, ftp services, shell accounts, email lists, dns services),
Robert Allan Zeh (Cygnus Win32 answers)


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