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Advanced Daisenryaku
(Advanced Military Commander / Iron Storm / アドバンスド大戦略 ドイツ電撃作戦)
published by Sega in 1991-06-21, developed by Sega / System Soft

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Tags
platform: Megadrive (Genesis)
game type: strategy
genre: Historical
perspective: bird's-eye
display: Raster
languages available: Japanese
Game description from Nebelwurfer:

Advanced Military Commander is a strategy wargame which recreates the major battles of World War II. Individual battles from 1939 to 1945 can be fought, or the player can take part in a campaign of connected scenarios which span the entire war period. In the campaign the player directs the Germans. It is possible for the Germans to do better than they did historically and invade Britain, capture Egypt, or knock the Soviets out of the war.

The game is turn based. You move and attack with all your forces and then your computer opponents do likewise. As the war progresses, scenarios take progressively longer to complete as the number of units you are allowed to control increases as well as the size of the maps you are fighting on.

It will require persistance and dedication to complete the campaign. You will probably need an average of 10 hours to complete each scenario. When you consider that you will have to work through 20 or so scenarios, you are talking about 150-200 hours of playing time. Why devote so much time to a game with such dated graphics and lame sound effects?

One reason to keep playing is that the tanks, planes and ships are constantly being improved during the war, and you can upgrade your veterans to the newer models. This gives the game something of an RPG flavor and you can get quite attached to some of your units whose experience took a long time to build up. Its also interesting to see how much more capable the late war tanks are than the ones being used at the outset.

Of course the other reason is to try and do better than the historical outcome. If you were in command, could the D-Day invasion have been driven back into the sea? Could the Battle of the Bulge have succeeded in capturing Antwerp leading to an Armistance on the Western Front? Or could you hold off the Soviets at the gates of Berlin?

During the course of the war you will have some interesting decisions to make about the composition of your force pool. You can build up a huge air force, but bad weather can render them useless. How many slots do you want to have tied up with transport vehicles? There are many units that can barely move and have to be transported to get to the front lines.

There's also a Rock/Scissors/Paper aspect to the different unit types. Some are good against aircraft, some are good against infantry units, some are good against armored vehicles. So you don't want to lean too heavily on any one type.

People who like fast paced arcade action should look elsewhere. But if you like puzzle solving and can put up with a limited amount of resource management, you will find a lot to like here.


Unofficial English translation available:
www.geocities.com/nebelwurfer_42/Main.htm

cjlee001 - 2006-12-27 07:30:38

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