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Browse Video game groups

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.hack// (dot Hack)A franchise spawning several anime serieses, novels, mangas and games set in The World, a MMORP game world. The games are set in a virtual variant of this instead of being a real MMORPG.2002 / 20078 games (5 characters)
194x series (1941;1942;1943;19XX)A shmup series from Capcom where in each game the player usually controls the P-38 Lightning fighter aircraft.1984 / 200819 games
7th Guest1993 / 19976 games
A Stroke of Fate series0 games
A-Train seriesTrain simulation series by ArtDrink1985 / 201112 games
Abandoned Places series1992 / 19933 games
Ace Attorney (逆転裁判;Gyakuten Saiban)2001 / 201015 games
Ace CombatArcade style Flight Action video game series published by the Japanese company Namco Bandai Games.1995 / 201012 games
Aces series1992 / 19943 games
Actionauts1986 / 20083 games
ActRaiser1990 / 19932 games
Actua Sports1995 / 199921 games
Adam's Venture series2009 / 20112 games (2 characters)
Advance WarsSub-series of Nintendo Wars2001 / 20085 games
Advent TrilogyA planned trilogy series that never got beyond the first game due to financial troubles.3 games (6 characters)
Adventure Island (高橋名人の冒険島)Series of videogames developed by Hudson Soft.1986 / 200916 games
After Burner seriesAn arcade flight simulator series by Sega.1987 / 200725 games
Age of Empires1997 / 201113 games
Age of WondersTurn-based strategy PC-game similar to [game=#42797]Master of Magic[/game]1999 / 20033 games
AIRRADE (エアレイド)[Air Raid]2002 / 20043 games
Alan Wake2010 / 20124 games
Aleste series (アレスタ)1988 / 20039 games (3 characters)
Alex KiddAlex Kidd was Sega's mascot prior to Sonic the Hedgehog and made his first appearance on the Master System in 1986.1986 / 19948 games
Alice Soft Dream Program System series1990 / 19959 games
Alien Breed1991 / 201020 games
Alien Phobia series1997 / 19982 games
Alien ShooterA series of top-down sci-fi shooters by Sigma Team.2002 / 20127 games
Alien Swarm series2004 / 20105 games (9 characters)
Alien Syndrome1987 / 200713 games
All Aspect War (AAW)2 games
Allods series (Аллоды;Rage of Mages;Проклятые Земли;Evil Islands)1998 / 20095 games
Alone in the Dark[aitd]1992 / 200825 games (4 characters)
Altered Beast (獣王記;Jūōki)1988 / 200416 games
Amaranth1990 / 19956 games
Amber TrilogyA planned trilogy that ever had the two first games made.1992 / 19956 games
American McGee's GrimmAn episodic game series telling twisted versions of some of the stories collected by Grimm brothers.8 games
AngbandAngband and its variants.1990 / 200514 games
AngeliqueAngelique is a series of Neoromance dating sims by Ruby Party and published by Koei with character designs by shōjo manga artist Kairi Yura and music by Kuzuu Chinatsu. The gimmick is that the games are by women for women. (Source: Wikipedia)1994 / 200625 games
Angry Birds2009 / 20117 games
Animal Crossing (どうぶつの森;Dōbutsu no Mori)A social simulation video game series with the player living in a village inhabited by anthropomorphic animals, carrying out various activities.2001 / 20088 games
Ankh seriesby Deck 13.2005 / 20096 games
Anno series (A.D. series)2000 / 201110 games
Another World1991 / 200614 games (1 characters)
Anstoss (Anstoß;On the Ball)1993 / 20029 games
Ape EscapeA series of video games that often incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references.1999 / 20068 games
Apprentice SeriesA series of click-adventure by Herculean Effort Productions revolving around a cowlicked young wizard in training named Pip.2003 / 20043 games
Aqua series[aquanox;archimedean dynasty]1996 / 20033 games (2 characters)
Ar tonelico2006 / 20103 games (21 characters)
Arc the LadArc the Lad is a tactical-RPG series.1995 / 20047 games (16 characters)
Arcade's Greatest Hits (Atari Anniversary;Atari Anthology;Atari Classics;Atari's Greatest Hits;Midway Arcade Treasures;Retro Atari Classics;Williams Arcade Classics;Williams Digital Arcade;Greatest Arcade Hits)A series of ported & emulated game collections of coin-ops for home systems, from companies owned (eventually) by Infogrames under the Atari label.1995 / 200534 games
ArchonA game series unique in that it offered two games on top of each other, strategic board game and action versus game.1983 / 199417 games
ArcusGame series by japanese Wolf Team.1988 / 199313 games
Areena seriesA gladiator management and tactical turn-based combat game series from Seppo Suorsa.5 games
Arkanoid1986 / 200945 games
ArmA series (Armed Assault)2006 / 20127 games
Armored Core1997 / 201219 games
Army of Two2008 / 20105 games
Art of fighting1992 / 20088 games (14 characters)
Art Style"Art Style series emphasize "elegant design, polished graphics, and pick-up-and-play controls that create an experience focused purely on fun and engaging game play"2008 / 201012 games
AsphaltUbisoft motor racing series.1986 / 201110 games
Assassin's Creed(Assassins Creed)2007 / 201120 games (5 characters)
Assault Suits seriesA series of futuristic robotic war games featuring giant robots and Assault Suit mecha.1990 / 19994 games (1 characters)
Astonishia Story (어스토니시아 스토리)1994 / 20085 games
Asuka 120% Burning Fest.1994 / 19998 games
Atelier (アトリエ)1997 / 201224 games
Athena series1986 / 199910 games (2 characters)
Atlantis seriesA series of Myst-like games.1997 / 20068 games
ATV by Climax2000 / 20065 games
Avernum2000 / 201217 games
Axis & Allies1998 / 20043 games
Bad Dudes1988 / 20107 games (2 characters)
Baldr seriesA hentai game series developed by Baldrhead, one of Giga's developing teams.1999 / 200711 games
Baldur's Gate1998 / 200413 games (20 characters)
Baldur's Gate Bhaalspawn arcBaldur's Gate series following the tale of the Bhaalspawn.1998 / 20018 games (4 characters)
Bangai-O (バンガイオー;Bangaiō)1999 / 20012 games
Banjo-Kazooie series1998 / 20095 games
Baroque series (バロック)1998 / 20087 games
Baseball StarsSeries of baseball games by SNK.1989 / 199911 games
Baten Kaitos (バテン・カイトス)2003 / 20062 games (6 characters)
Battle Arena Toshinden1995 / 199912 games (50 characters)
Battle Athletes (バトルアスリーテス)1996 / 19994 games
Battle Isle1991 / 20009 games
Battle Moon Wars (BMW;バトルムーンウォーズ銀)2005 / 20084 games (10 characters)
Battlecruiser1996 / 20044 games
Battlefield seriesA multiplayer multi-vehicular combat game series by Digital Illusions.2002 / 201116 games
Battlestations series2007 / 20094 games
BattletoadsBeat 'em up game series where the main characters are anthropomorphic toads.1991 / 199413 games
BattlezoneThe new Battlezone series from Activision.1980 / 200111 games
BeatMania(Bemani)1997 / 201061 games
Bejeweled series2005 / 20118 games
Best Seller SeriesA budget re-release line of presumably best seller games.1996 / 20008 games
Bible Black (バイブル ブラック)2000 / 20086 games
Biko (尾行)1999 / 20043 games
Biniku no Kaori (媚肉の香)2 games
Bionic Commando1987 / 200917 games (2 characters)
BioShock series2007 / 20129 games (5 characters)
bit GenerationsA game series based just on game-play and minimalist / stylized graphics.0 games
BIT.TRIP series2009 / 20119 games
Black & White series2001 / 20065 games
Black/Matrix (Black Matrix)1998 / 20046 games
BlacklightA cross-media franchise in the making by Zombie Studios and licensed associates.2010 / 20122 games
Blackwell series2006 / 20114 games (2 characters)
Blake Stone1993 / 19942 games
BlazBlue seriesFighting game series by Arc System Works2008 / 201111 games
BloodA game series following the misdeeds of Caleb.0 games
BloodA game series following the misdeeds of Caleb.1997 / 19984 games (3 characters)
BloodRayne2002 / 20058 games (5 characters)
Bloody Roar (ブラッディロア)1997 / 20049 games (22 characters)
Blue Breaker1996 / 19985 games
Blue Dragon2006 / 20093 games
Boktai series (ボクらの太陽;Bokura no Taiyō)2003 / 20064 games
Bomb Jack series1984 / 199320 games
Bomberman (Dyna Blaster)Bomberman, its sequels and spin offs.1983 / 200980 games
Bonk (PC Genjin;PC原人;BC Kid)1989 / 199614 games
Borderlands series2009 / 201210 games (4 characters)
Brandish (ブランディッシュ)1991 / 200910 games
Branmarker series (ブランマーカー)1991 / 19923 games
Breath of Fire (ブレス オブ ファイア;BoF)1994 / 201110 games (40 characters)
Broken Sword1996 / 20067 games
Brothers in Arms series2005 / 200810 games
Bubble Bobble1986 / 200943 games
Bubble Ghost1987 / 20038 games
Bubsy1993 / 19968 games
Burgertime1982 / 201119 games
Burnout series2001 / 201123 games
Buzz!A quiz game series, except for the Buzz! Junior games which are mini-game collections. All intended for parties and such.2005 / 200810 games
Call of Duty2003 / 201032 games (1 characters)
Call of Juarez2006 / 20118 games (3 characters)
Can Can Bunny1990 / 199825 games
Cannon Fodder series1993 / 200010 games
Captain Blood1988 / 199612 games
Captain Commando1991 / 19983 games (8 characters)
Captive series1990 / 19934 games
Carmageddon1997 / 20006 games
Carnivores seriesA first-person shooter series where the player hunts dinosaurs or other prehistoric animals.1998 / 20024 games
Castlevania (悪魔城ドラキュラ;Akumajō Dracula)Konami saga1986 / 201046 games (20 characters)
Catacomb series1990 / 19936 games
Centipede1980 / 200551 games
Champions Return to Arms0 games (8 characters)
Chase HQ series1988 / 199925 games
CheetahMen SeriesActive Enterprises' CheetahMen games. Originally some obscure overpriced games from the 90s. Now obscure overpriced games in the 11s.1991 / 20114 games
Chicken InvadersSeries inspired by Space Invaders & similar shooters. Parodies, Star Wars, Start Trek, Space Invaders, Galaxian, Galaga, other shooters of the type.1999 / 20118 games
Chō Aniki (超兄貴)A series notable for how it drives most of its comedy from portrayal of (literally) ridiculous(ly) macho men.1992 / 20037 games (4 characters)
Choplifter1982 / 199419 games
Chrono series (クロノ)1995 / 20085 games
Chzo Mythos (X Days a Sauerkraut)An award winning series of survival-horror games that borrow styles from well known Hollywood horror movies.2003 / 200711 games (15 characters)
Cities XL seriesA city building series by Monte Cristo.2009 / 20102 games
Civilization1991 / 201027 games
Clayfighter1994 / 19986 games
Clock Tower series1995 / 20026 games (7 characters)
Clonk SeriesSeries by RedWolf Design each released as shareware, later freeware & sourcecode available. In 2009 the latest engine became the non-proprietay OpenClonk project1994 / 201014 games
Close Combat series1997 / 20058 games
Cocoto2004 / 20098 games
Colin McRae Rally (DiRT)A racing game series by Codemasters.1998 / 201130 games
Colony Wars series1997 / 20003 games
Comanche series1992 / 20015 games
Combat Mission series2000 / 20074 games
Command & Conquer series1995 / 201031 games
Command & Conquer: Generals series0 games
Command & Conquer: Red AlertRed Alert is a spin-off series from C&C that shows a different timeline to the original Tiberian universe as shown in the intro movie where Einstein used time-travelling to meet and stop Hitler, eliminating Nazi Germany from RA's world history.1996 / 200912 games
Command & Conquer: Tiberium universe[tiberian]The main CnC series most recognizable from the presence of Tiberium.1995 / 201019 games (5 characters)
Commander Keen1990 / 201110 games (4 characters)
Commander series2008 / 20112 games
Commandos series1998 / 200610 games
Company of HeroesA World War II tactical RTS series from Relic.2006 / 20135 games
Condemned2005 / 20084 games (2 characters)
Contra (魂斗羅;Probotector;Gryzor)Series of platform / shoot 'em up games created by Konami in 1987. The early console versions were called "Probotector" in the PAL region and humans were replaced by robots. Uncensored PAL versions were called "Gryzor".1987 / 201125 games
Cotton1991 / 200314 games (5 characters)
Crash BandicootCrash Bandicoot games and spinoffs: Crash Bash, Crash Boom Bang, Crash Nitro Kart, Crash Team Racing, etc...1996 / 201041 games
Crazy CarsSeries of racing games by Titus.1987 / 199213 games
Crazy CastleSeries of puzzle-platformer games, starring Bugs Bunny, Mickey Mouse, Hugo, Roger Rabbit or Woody Woodpecker.1989 / 20026 games
Crazy Taxi1999 / 200811 games
Creatures seriesAn artificial life simulator series.1996 / 20027 games
Crusader series1995 / 19974 games (1 characters)
CrysisAn FPS series by Crytek that follows the conflict brought by re-awakening of "dead" precursor civilization.2007 / 20116 games (4 characters)
Crystal DefendersSeries of [gametag=towerdefense]Tower Defense[/gametag], spinoff of Final Fantasy Tactics Advance that is part of the [gametag=finalfantasytactics]Final Fantasy Tactics[/gametag] series, spinoff of [gametag=finalfantasy]Final Fantasy[/gametag].2008 / 20099 games
CuldceptA strategy card-game series.1997 / 20087 games
Cute Knight seriesA raiser sim series by Hanako Games.2006 / 20096 games
Cybernoid1988 / 198911 games
D no Shokutaku series (D;Dの食卓)1995 / 19998 games (3 characters)
Daisenryaku1985 / 200638 games
Daiva (ディーヴァ;Dīva)Japanese computer and videogame series about a fictional space conflict. The series has seven parts which were released at about the same time on seven different platforms. Each game telling the conflict from a different point of view.1986 / 19877 games
Dance Dance Revolution (Dancing Stage;DDR)1998 / 200759 games
Dance Praise SeriesA series of Christian themed rhythm games (music & dance) with numerous add-ons and expansions by Digital Praise2005 / 200821 games
Dangerous DaveA series of platform games started by John Romero and inspired by Super Mario Brothers.1988 / 19936 games
DariusHorizontal scrolling shoot 'em up series created by Taito in 1986.1986 / 200226 games
Dark Cloud2000 / 20032 games
Dark Colony series1997 / 19983 games
Dark Fall series2002 / 20093 games
Dark Reign series1997 / 20004 games
Dark Void series7 games (2 characters)
Darkness Within series2007 / 20102 games
Darksiders series2010 / 20126 games (2 characters)
Darkstalkers (Vampire;ヴァンパイア;Dark Stalkers)1994 / 200821 games (21 characters)
DarkwatchDarkwatch is a first-person shooter video game about an outlaw turned vampire.2 games (6 characters)
Dawn of Magic series (Time of Shadows;Магия Крови;Magija Krovi;Blood Magic)A fantasy action-RPG series from SkyFallen.2005 / 20093 games (1 characters)
Dawn of WarWarhammer 40,000 strategy game series by Relic Entertainment.2004 / 20118 games (33 characters)
Daytona USARacing games series by Sega.1993 / 201112 games
Dead or Alive1996 / 201116 games (21 characters)
Dead Rising series2006 / 20105 games (1 characters)
Dead Space2008 / 201111 games (3 characters)
Deadly Rooms of Death SeriesA series of puzzle game created by Erik Hermansen.1997 / 20109 games
DeathSpank series2010 / 201111 games
Deep Dungeon (ディープダンジョン)1986 / 19874 games
Dejenol (Mordor;Demise)1995 / 20003 games
Delta Force seriesTactical first-person shooter series by NovaLogic.1998 / 200911 games
Dementium series2007 / 20102 games
Demon Stalkers series1987 / 19904 games
Dengeki Bunko2006 / 20074 games
Densha de Go1997 / 200011 games
Dept. HeavenSeries of games developed by Sting.2005 / 20119 games
Desblood1997 / 20036 games (3 characters)
Descent1995 / 200618 games
Desert Strike seriesA top-down shooter game series started by Desert Strike in 1991.1992 / 200225 games
Desperados seriesA western game series from Spellbound.2001 / 20093 games
Destroy All Humans2005 / 20099 games (4 characters)
Destruction DerbyA demolition derby video game series.1995 / 20038 games
Deus Ex2000 / 20119 games (18 characters)
Devil Dice (XI)1998 / 20065 games
Devil May Cry (デビル メイ クライ)2001 / 20088 games (13 characters)
DezaemonShoot 'em up series that feature a "game maker".1991 / 19986 games
Diablo seriesA fantasy franchise set in the world of Sanctuary, continuously beset by demonic forces, often led by Diablo and his brothers.1996 / 201210 games (14 characters)
Dig Dug1982 / 200627 games
Digital Combat Simulator series (Digital Combat Simulation)Second air combat simulator series from Eagle Dynamics.2009 / 20112 games
Digital Devil SagaA spin-off series of MegaTen2004 / 20052 games (6 characters)
DinerTown2008 / 20094 games
Dinobreeder series (ディノブリーダー;Dino Breeder)1997 / 20004 games
Disciples seriesA series of turn-based fantasy strategy games set in the world of Nevendaar.1999 / 20096 games
Disgaea (魔界戦記 ディスガイア;Makai Senki Disgaea)2003 / 201113 games (5 characters)
Divinity series2002 / 20105 games (1 characters)
Dizzy1986 / 199490 games (7 characters)
DJ Hero0 games
Dofus series (Wakfu;World of Twelve)Set in the World of Twelve, a shared setting by all Dofus and Wakfu games.2004 / 20128 games
Dominions series2002 / 20069 games
Donkey KongA sub-series of Mario Brothers games.1981 / 201072 games (5 characters)
DonPachi1995 / 200812 games
DoomA game series featuring high-tech, space marines and invasion of hellish forces.1993 / 201145 games (3 characters)
Double Dragon0 games
Double Dragon1987 / 200953 games (13 characters)
Doukyuusei series (Dōkyūsei;同級生;Classmates)An eroge series by ELF1992 / 200116 games
Dr. Kawashima (Brain Age)2005 / 20103 games
Dragon Age series2009 / 201112 games
Dragon Ball ZGames, Sequels and spin-offs related to the Dragon Ball Z, derived from the original Dragon Ball manga.0 games
Dragon Knight (龍騎士)1989 / 200724 games
Dragon Lore1994 / 19965 games
Dragon Quest (ドラゴンクエスト;Dragon Warrior)Most successfull RPG series in Japan.1986 / 201044 games (17 characters)
Dragon Quest Monsters (Dragon Warrior Monsters)Sub-series of Dragon Quest / Dragon Warrior.2000 / 20066 games
Dragon Slayer (ドラゴンスレイヤー)1986 / 199920 games
Dragon's Lair1983 / 200240 games
Drakan1999 / 20022 games (3 characters)
Drakkhen series1990 / 19948 games
Dream Chronicles2007 / 20115 games
Driver series1999 / 20056 games
Duck Tales1989 / 19939 games (4 characters)
Duke Nukem[duke nukum]1991 / 201124 games (3 characters)
Dungeon Keeper1997 / 20004 games (2 characters)
Dungeon Lords series2005 / 20092 games
Dungeon Master series1987 / 199518 games
Dungeon Siege (Aranna)2002 / 20119 games (9 characters)
Dungeons series0 games
DunjonquestA game series by Epyx1979 / 199120 games
Dynasty Warriors (Sangoku Musou;三國無双)Spin-off series of Romance of the Three Kingdoms (三國志).1997 / 201127 games (2 characters)
Earth 21xx seriesAn RTS series from Reality Pump Studios.1997 / 200510 games
Earth Defense Force (地球防衛軍;Chikyû Bōeigun)[Earth Defence Force]2005 / 20117 games
EarthBound (Mother)1989 / 20064 games (8 characters)
Earthsiege1994 / 19953 games (1 characters)
Earthworm JimEarthworm Jim is a platform / shoot 'em up series starring an earthworm named Jim in a robot suit, created by Shiny Entertainment in 1994.1994 / 200219 games (12 characters)
Ecco the Dolphin1993 / 200012 games
Echelon series (Шторм;Shtorm)2001 / 20022 games
Echo Night1998 / 20043 games
Eggerland (Adventures of Lolo)King Egger kidnaps Lala (RaRa) & is rescued by Lolo (RoRo) the master musician by solving puzzles full of deadly enemies. Repeat. A series ensues.1985 / 200012 games (14 characters)
Egypt seriesAn adventure game series by Cryo Interactive and Kheops Studios.1998 / 20056 games
Elite seriesSpace trading and combat simulation series by David Braben and Ian Bell.1984 / 199521 games
Empire Earth2001 / 20074 games
Endless Ocean2007 / 20102 games
Escape VelocityAmbrosia Software's Escape Velocity series.1996 / 20034 games
Eschalon series2007 / 20109 games
Eternal WarA series of games released by XrucifiX (formally known as Two Guys Software)0 games
Etherlords series2001 / 20032 games
Etrian Odyssey (世界樹の迷宮;Sekaiju no Meikyuu)Series of 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS.2007 / 20103 games
Europa Universalis2001 / 20085 games
EverQuest1999 / 200723 games
Exile1988 / 19956 games
Exile seriesAn RPG series by Spiderweb Software.1995 / 200810 games
Eye of the Beholder (EoB)A dungeon crawler CRPG series in the D&D Forgotten Realms campaign setting.1990 / 199412 games
F-Zero1990 / 200411 games (1 characters)
F.E.A.R. (First Encounter Assault and Recon)2005 / 201114 games (4 characters)
Fable2004 / 20117 games (2 characters)
Fabula Nova Crystallis Final Fantasy XIII (ファブラ ノヴァ クリスタリス ファイナルファンタジーXIII)2009 / 20116 games (1 characters)
Fairlight1985 / 19876 games
FalloutA series of post-apocalyptic raygun gothic RPGs.1997 / 201117 games (6 characters)
Family Trainer series (Active Life;ファミリートレーナー)1986 / 201012 games
Fantasy Zone1986 / 200320 games (1 characters)
Far Cry2004 / 20088 games (10 characters)
Farland Saga1993 / 200218 games
Fatal Frame (Project Zero;零;Zero)2002 / 20086 games
Fatal FurySNK fighting game.1991 / 200634 games (47 characters)
Fate series2005 / 20093 games
Fate/stay night (フェイト/ステイナイト;Fate/ series)A game series by Type-Moon2004 / 20108 games
Fighting Vipers1995 / 20057 games (15 characters)
Final Fantasy (ファイナルファンタジー)1987 / 2011113 games (77 characters)
Final Fantasy Crystal ChroniclesAn action-RPG subseries of "Final Fantasy".2004 / 20097 games
Final Fantasy TacticsSubseries of Final Fantasy with tactical-RPG gameplay.1997 / 20115 games
Final FightThis group is obsolete. Please don't use it, use "finalfight" instead.0 games
Final Fight1989 / 200616 games (36 characters)
Final Zone series4 games
Fire Emblem (ファイアーエムブレム)A popular strategy and role-playing video game, developed by Intelligent Systems, and published by Nintendo. The first episode is often considered as the very first Tactical-RPG.1990 / 201016 games (40 characters)
First Kiss1998 / 20055 games
Flashback seriesA game series following the adventures of Conrad B. Hart and his fight against the Morphs.1992 / 201117 games (1 characters)
FlatOut series2005 / 20087 games
Flatspace series2003 / 20062 games
free group #n0 games
Freespace1998 / 20027 games
Front Mission (フロントミッション)A sci-fi mecha war series in near future Earth by Square.1995 / 201018 games
Gabriel Knight1993 / 19995 games
Galactic Civilizations series1995 / 20089 games
Galaxy AngelVideo game series by [[company:Broccoli]], created in 2000. Due to its success, spawned a manga, a TV animation and a live musical.2002 / 200710 games
Galaxy Fraulein Yuna (銀河お嬢様伝説ユナ)1992 / 19988 games (4 characters)
Gals PanicA series of Qix-clone erotic games.1990 / 20028 games
Ganbare Goemon (がんばれゴエモン;Legend of the Mystical Ninja)1986 / 200525 games
Gargoyle's Quest seriesA spin-off of the Ghost 'n Goblins series.1990 / 19944 games
GauntletAn action dungeon crawler series originally by Atari.1985 / 200842 games
Gemstone MMOG SeriesA series of Massively Multiplayer Online Games developed by Simutronics Corporation.1 games
Geneforge series2001 / 200910 games
Geometry Wars2001 / 20076 games
Ghosts 'n Goblins (Makaimura;魔界村)1985 / 200633 games
Gish series2003 / 20115 games
Global Conflicts seriesA serious game series by Serious Games Interactive.2 games
God of War2005 / 20105 games (1 characters)
Golden Axe1989 / 200924 games (23 characters)
Golden Sun2001 / 20103 games
GoldenLand series (Златогорье)2001 / 20043 games
Gorky1999 / 20065 games (3 characters)
Gothic series2001 / 201111 games (7 characters)
Gradius (グラディウス)Konami shooter series including all Gradius, Nemesis and Salamander games.1985 / 201159 games
Gran Turismo1998 / 201010 games
Grand Theft AutoOriginally with a simple top-down view, the game offered various criminal missions to accomplish like killing mafia bosses, steal cars, etc.1997 / 201031 games
GrandiaRPG series developped by Game Arts. The first episode was released on Saturn on 1997 then on Playstation two years later.1997 / 200510 games (7 characters)
Grotesque series2008 / 20113 games (2 characters)
Ground Control seriesTactical strategy game series.2000 / 20043 games (3 characters)
Growlanser1999 / 20077 games
Guild Wars2005 / 20085 games
Guilty Gear (ギルティギア)1998 / 200922 games (6 characters)
Guitar Hero2005 / 201015 games
GunGriffon series1996 / 20044 games
GunPey1999 / 20065 games
Half-LifeGame series that tells the tale of the seemingly mute MIT graduate with Ph.D in theoretical physics, Gordon Freeman.1998 / 201129 games (17 characters)
Half-Life 2 EpisodesThe [[link:/groups/info/episodic episodic]] sequel to [[game:Half-Life 2]] slated to cover three episodes.0 games
Halo2001 / 20109 games (3 characters)
Hamster Club (ハムスター倶楽部)1999 / 20036 games
Hamster Monogatari (ハムスター物語)Series of Virtual pets games by Culture Brain.2000 / 20037 games
Hamster Paradise1999 / 20035 games
Hang-OnMotor racing game by Sega.1985 / 199517 games
Hard Truck series1998 / 20002 games
Hard Truck: Apocalypse (Ex Machina)2005 / 20072 games
Harobots1999 / 20023 games
Harvest Moon1996 / 200921 games
Headhunter2001 / 20044 games (2 characters)
Hearts of Iron series2002 / 20094 games
Heavy Gear series1997 / 20003 games
Hebereke series1991 / 19969 games
Heretic and HeXen (Serpert Riders saga)Heretic and HeXen games, which for the most part revolve around the Serpent Riders storyline and the aftermath of their passing.1994 / 200121 games (7 characters)
Heroes of Dragonlance seriesA widely varied game series: elements of action, strategy, and management are included.1988 / 199221 games
Heroes of Might and MagicA turn-based strategy game series in an epic high fantasy setting of the Might and Magic fame.1995 / 201112 games
Hiryū no Ken (飛龍の拳;Flying Dragon)1985 / 200012 games
Hitman series2000 / 200613 games (1 characters)
Homeworld series1999 / 20037 games
HugoA media franchise from Denmark mostly for interactive TV programs.1991 / 200825 games (6 characters)
Hurvana series0 games
HydlideJapanese Action/RPG series.1984 / 199922 games
iBomber series2009 / 20113 games
Ice Climber1984 / 20045 games (2 characters)
Icewind Dale2000 / 20025 games
Ico2001 / 20113 games (4 characters)
Ikusa Megami series (戦女神;War Goddess)[Battle Goddess]1999 / 20104 games
IL-2 Sturmovik series (Ил-2 Штурмовик)A WW2 flight simulator series by Oleg Maddox.2001 / 201114 games
Illusion of Gaia seriesAction/RPG Soul Blazer and its sequels.1994 / 19953 games
Immoral Study seriesHentai serie by Scoop Software1996 / 20006 games
Impossible Mission1984 / 200719 games
Infinite Space2002 / 20057 games
Infinity seriesA visual novel series by KID.2000 / 200910 games
Infocom's Enchanter series1983 / 199821 games
International Superstar Soccer (Jikkyō World Soccer;ISS)Series of soccer games from Konami.1994 / 200624 games
Interstate series1997 / 20008 games
Invention verse Natural (Machine vs Nature)dc0 games
Iron Grip (Kathos)A steampunk game series from Isotx, set in the world of Kathos.2006 / 20114 games
Ishar series1992 / 19948 games
Itadaki Street1991 / 20077 games
Ivalice AllianceFinal Fantasy sub-series4 games
J.B. HaroldA series following the cases of investigator J.B. Harold.1986 / 199316 games
Jagged Alliance1995 / 201212 games (1 characters)
Jak & Daxter2001 / 20097 games
James Pond1990 / 200725 games
Jet Moto seriesHoverbike racing1996 / 20088 games
Jet Set Willy1984 / 200420 games
Jill of the Jungle3 games
Jinkō Shōjo series (人工少女)2004 / 20072 games
Jojo's Bizarre Adventures1993 / 20067 games (39 characters)
Jumpgate2001 / 20112 games
Just Cause series2006 / 20107 games
K.C. Munchkin seriesThis series was a major victory for consumers who buy systems that will never have their favorite game due to the evil aspects of intellectual property.1981 / 19822 games (6 characters)
Kane & Lynch series2007 / 20106 games
Katamari Damacy (塊魂)2004 / 20116 games (3 characters)
Keio Flying Squadron (Keio Yugekitai;慶応遊撃隊)1993 / 19983 games (1 characters)
Kid Icarus Series1986 / 19924 games (1 characters)
Kids Music Stage seriesMusical edutainment.2002 / 20036 games
Kiki Kai Kai (Pocky & Rocky)1986 / 20017 games
Kileak: The Blood0 games
Killer Instict1994 / 19975 games (5 characters)
KillzoneAn FPS series following the war between Helghast and ISA (Interplanetary Strategic Alliance).2004 / 20114 games
King Arthur: The Role-Playing Wargame series2009 / 20123 games
King of FightersGreat fighting saga.1991 / 200972 games (97 characters)
King's Bounty1990 / 20108 games
King's Field series (キングスフィールド)1994 / 20014 games
King's Quest seriesPopular graphic adventure series. Some text interpreter, others point & click. References classic literature, Sierra games, & many, many fairy tales1984 / 200638 games (4 characters)
King's Valley series (王家の谷;Ōka no Tani)1985 / 19896 games
Kingdom Hearts seriesSeries of action RPG by Square Enix that features both Disney and Final Fantasy characters, plus "The Nightmare Before Christmas" characters.2002 / 20109 games (6 characters)
Kingdom Under Fire series2000 / 20106 games
Kirbi0 games
Kirby (カービィ)1992 / 201122 games (3 characters)
Kizuna Encounter0 games (1 characters)
Klonoa (クロノア;Kuronoa;風のクロノア;Kaze no Kuronoa;Klonoa of the Wind)1997 / 20088 games (1 characters)
Knightmare series (魔城伝説;Majō Densetsu)1986 / 19874 games
Kohan series2001 / 20043 games
Kroz series1987 / 20098 games
Krush, Kill 'n' Destroy (KKnD)1997 / 19994 games
Kunio-kun (くにおくん)1986 / 200538 games
Kurushi (Intelligent Qube)1997 / 20076 games
Kyou no Okazu (今日のおかず)2007 / 20083 games
Kyrandia1992 / 19944 games (3 characters)
Lancer universe2000 / 20033 games
Lands of Lore1993 / 19994 games (11 characters)
Langrisser1988 / 200518 games
Last Bronx1996 / 20064 games (1 characters)
Leader Board GolfAccess Software golf series.1986 / 199224 games
Left 4 Dead2008 / 20107 games (8 characters)
Legacy of KainLegacy of Kain started with the old PSX/Windows title, Blood Omen: Legacy of Kain, and has spanned several games until its apparent end in Legacy of Kain: Defiance. The series has a recurring theme of fatalism and fight against destiny.1996 / 200314 games (18 characters)
Legend of Heroes (英雄伝説)1990 / 20108 games
Legend of Zelda (ゼルダの伝説;Zelda no Densetsu)The Legend of Zelda was inspired by Tolkienian fantasy, visible in the fantasy medieval world atmosphere in most of the games.1986 / 201146 games (8 characters)
Leisure Suit Larry1987 / 200923 games (21 characters)
LemmingsIn the Lemmings series, they stereotypically walk blindly into deadly situations unless you dole out "skills" to selected individuals with forethought on following dangers and obstacles.1991 / 200651 games
Les Manley series1990 / 19922 games
Let's Ride!1999 / 200811 games
Lightning Warrior Raidy series (Ikazuchi no Senshi Raidi;雷の戦士ライディ)2005 / 20096 games (1 characters)
Lineage series1998 / 20084 games
Little Big Adventure1994 / 19974 games (3 characters)
LittleBigPlanet series[Little Big Planet]2008 / 20113 games
Lock On seriesAn air combat simulator series by Eagle Dynamics.2003 / 20052 games
Lode Runner1983 / 200957 games
Lords of Midnight1984 / 199511 games
Lords of the Realm series1994 / 20045 games
Lore universeAn universe created by Atrix Entertainment where all(?) of their games are set. Lore is reference to previous name of their first game, Lands of Rising Evil.2002 / 20073 games
Lost Planet2006 / 20109 games (1 characters)
Lufia (エストポリス伝記;Estpolis Denki)1993 / 20106 games
Lula series1998 / 20064 games
Lumines2005 / 20076 games
Luminous Arc (ルミナスアーク)A fantasy strategy game series from imageepoch.2007 / 20093 games
Lunar1992 / 200510 games
Luxor series2005 / 20119 games
Mabinogi series2004 / 20102 games
Madden NFL1988 / 200990 games
Madou Monogatari (魔導物語)Series of first person dungeon RPG by Compile. Characters have been later adapted to the [[tag:puyopuyo Puyo Puyo]] series.1990 / 19989 games (2 characters)
Mafia series2002 / 20106 games (1 characters)
Magi Nation (Magi-Nation)Games set in the fictional universe of Magi-Nation, originally created as a collectible card game.2001 / 20083 games
Magic Carpet series1994 / 19965 games
Magical Drop1995 / 201018 games
Magna Carta (마그나카르타)2001 / 20042 games
Majesty series2000 / 20119 games
Majin Tensei (魔神転生)Tactical-RPG spinoff series of Megami Tensei. The series share lots of similarities with the Fire Emblem games, but contains Megaten game elements.1994 / 20085 games
Mana Khemia2007 / 20094 games
Manhunt series2003 / 20097 games
Manhunter series1988 / 19897 games
Maniac Mansion1987 / 20049 games
Marathon TrilogyA sci-fi shooter series originally for Mac. The story started out on U.E.S.C. Marathon, a gigantic interstellar colony ship, where the player worked as a security guard.1994 / 200716 games (3 characters)
Marble BlastSeries of action/puzzle games by GarageGames.2002 / 20064 games
Mario Bros. (Super Mario Bros.)Subseries of "Mario".1983 / 20042 games (1 characters)
Mario Bros.(Super Mario Bros)A game series following Italian plumber brothers, Mario and Luigi, on their adventures in a land of mushrooms and turtles.1981 / 2011210 games (39 characters)
Mario Kart1992 / 20119 games
Mario PartyThe Mario Party games1999 / 200710 games
Mass Effect series2007 / 20129 games (18 characters)
Massive Assault series2003 / 20095 games
Master of MonstersSeries of strategy games developed by [company=SystemSoft]SystemSoft[/company].1991 / 19985 games
Master of Orion1993 / 20036 games
Matt Hazard seriesA game series involving a fictitiously famous video game character Matt Hazard.2009 / 20104 games (1 characters)
Max Payne2001 / 20037 games (4 characters)
Maximo seriesA spin-off of Ghosts 'n Goblins series.2001 / 20032 games
MDK1997 / 20117 games (6 characters)
MechAssault series2002 / 20063 games
MechWarriorA spin-off franchise from BattleTech.1989 / 200218 games
Medal of Honor1999 / 201127 games
Medarot (Medabots)1997 / 200429 games
Mega Man (ロックマン;Rockman)1987 / 201088 games (12 characters)
Mega Man Battle Network (ロックマンエグゼ;Rockman EXE)Spin-off of the Mega Man series.2001 / 200613 games
Megami Tensei (女神転生;MegaTen)Megami Tensei is a Japanese role-playing game series that began from the Digital Devil Story novels by Nishitani Aya, and is one of the major franchises of the genre in its native country (Source: Wikipedia).1987 / 201165 games (1 characters)
MegaRace series1993 / 20016 games
Melty Blood2002 / 20085 games (1 characters)
Memories Off series1999 / 20077 games
Mercenaries series2005 / 20086 games (3 characters)
Mercury Meltdown2005 / 20117 games
Metal Gear0 games
Metal Gear series[game=#16449]Metal Gear[/game], its sequels and spin-offs.1987 / 201022 games (12 characters)
Metal Max1991 / 20107 games
Metal Slug series (メタルスラッグ)A famous run-and-gun shooter series, considered one of the greatest games in its genre.1996 / 201034 games (8 characters)
Metroid seriesAction-adventure series following the tale of Samus Aran and the Metroids.1986 / 201014 games (6 characters)
Micro MachinesVideo game series developed by Codemasters, based on the Micro Machines toy line of miniature vehicles.1991 / 200626 games
MicroProse's Command series1985 / 19863 games
Microsoft Flight Simulator series1982 / 20079 games
Might and MagicA long running game series that was started by the now defunct 3DO.1983 / 201152 games (2 characters)
Might and Magic: Enroth (Erathia)Set in the world and continuity of Enroth of M&M fame.1995 / 200213 games
Might and Magic: Sheltem arcSet in the worlds of VARN, CRON, Terra and Xeen.1987 / 199416 games (1 characters)
Miner 2049er series1982 / 199118 games (3 characters)
Momoden (Momotarō Densetsu)An RPG series from Hudson Soft.1990 / 20017 games
Momotetsu (Momotarō Dentetsu)A board game series by Hudson Soft.1988 / 200726 games
Monster Hunter (モンスターハンター)2004 / 200910 games
Monster Rancher (モンスターファーム;Monster Farm)1997 / 200616 games
Montezuma's Revenge series1983 / 199811 games
Monty Mole1984 / 199020 games
Moon Whistle series (ムーンホイッスル)1999 / 20032 games
Moorhuhn (Crazy Chicken)2002 / 200512 games
Mortal KombatFamous fighting game series where the characters are digitized (from real actors) instead of simply drawn.1992 / 201171 games (61 characters)
Moto Racer series1997 / 20088 games
MotoGP series2000 / 200711 games
Mount & Blade [mount and blade]2008 / 20113 games
Mr. Do!Clown character created by [[company:Universal]] in 1982.1982 / 199619 games
Mr. Driller1999 / 200412 games
Mutant Storm2003 / 20124 games
MX vs ATV2005 / 20096 games
Myst1993 / 200723 games
Mysterious Dungeon (Fushigi no Dungeon;不思議のダンジョン)1993 / 200720 games
Myth seriesA fantasy strategy game series originally by Bungie.1997 / 20018 games
Nakayoshi Pet Series (なかよしペットシリーズ)Virtual pet series by MTO. Unrelated to [url=/groups/info/nakayoshi]Nakayoushi magazine[/url]2000 / 20039 games
Nascar Thunder1997 / 200313 games
Naval Ops series2003 / 20095 games
NBA JamSeries of basket-ball games by Acclaim.1993 / 201133 games
NBA Live [NBA Elite]Series of basket-ball games by Electronic Arts / EA Sports.1990 / 200973 games
NBA Shootout (Total NBA)Series of basket-ball games by Sony.1996 / 200312 games
NecroVisioN2009 / 20102 games (2 characters)
NectarisSci-fi-themed, hex grid turn-based strategy games by Hudson Soft.1989 / 20094 games
Need For SpeedLine of racing games by Electronic Arts.1994 / 201178 games
Nekketsu1986 / 200538 games
Neocron2002 / 20063 games
Neophyte1996 / 19993 games
Neverwinter NightsD&D Neverwinter Nights series of games.1990 / 200820 games (2 characters)
Newerth (Savage)2003 / 20109 games
Nightmare Creatures1997 / 20036 games (5 characters)
NiGHTS series1996 / 20083 games (1 characters)
Nightshade0 games (1 characters)
Ninja Gaiden1988 / 200819 games (2 characters)
Ninjakun-seriesPopular Japanese videogame series. Spawned many sequels and spin-offs over many years and different platforms.1984 / 19865 games
Nintendo Vs1984 / 19883 games
Nintendo Wars and spinoffs (ファミコンウォーズ; Famicom Wars; Gameboy Wars; Advance Wars; Battalion Wars)Series of turn-based (Famicom Wars, Advance Wars) and real-time (Battalion Wars) strategy games developed by Intelligent Systems and released by Nintendo.1988 / 200815 games (25 characters)
No More Heroes series2006 / 20113 games
No One Lives Forever seriesA spy game series set in the 60s, following the adventures of Cate Archer.2000 / 20034 games (1 characters)
Nobunaga's Ambition(Nobunaga no Yabō;信長の野望)1983 / 200938 games (1 characters)
NOëL series1996 / 19994 games
ObsCure series2004 / 20076 games (10 characters)
Oddworld1997 / 201012 games (3 characters)
Ogre BattleEpisodic series of real-time (Ogre Battle) and turn-based (Tactics Ogre) strategy role-playing games.1994 / 201010 games
Ōkami series2006 / 20103 games (6 characters)
OnēChanbara2004 / 20086 games (7 characters)
Onimusha2001 / 20087 games (1 characters)
Only One series (オンリーワン)2003 / 20042 games
Operation Flashpoint series2001 / 20118 games
Operation WolfOperation Wolf is a series of gun shooting (light gun) games by Taito that originated in the coin-op market.1987 / 199421 games
Oshare Princess2002 / 20054 games
Othellomultivision1983 / 198512 games
Otomedius (オトメディウス)Sub-series of Gradius, shooter games by Konami. "Otomedius" is a portmanteau of "otome" (乙女, "maiden") and "Gradius."2007 / 20113 games
Outfront (В тылу врага;V tylu vraga;Men of War)A World War II based tactical strategy series focusing on small unit operations.2004 / 20117 games
OutRun (Out Run)1986 / 200941 games
OverBlood series1996 / 19982 games
Overlord seriesAn action-adventure series by Triumph Studios.2007 / 200910 games (7 characters)
Pac-ManSeries of games originally created by Namco and distributed by Midway that feature one of the most famous videogame character.1980 / 2009133 games
Painkiller series2004 / 20117 games (5 characters)
Pang1983 / 199715 games
Panzer Dragoon1995 / 20067 games
Panzer General series1994 / 200013 games
Paper Mario (ペーパーマリオ)Sub-series of Mario, [i]Paper Mario[/i] games introduce 2-D-looking paper-cutout characters in a RPG gameplay.2001 / 20074 games
Paperboy1986 / 200525 games
Parasite Eve (パラサイト・イヴ)A game series based on Hideaki Sena's novel of the same name.1998 / 20103 games (2 characters)
Parkan series2001 / 20073 games
Parodius1988 / 200020 games
Pastel ChimeHentai (or Eroge) game that creators define it as a "Romance & Character-Development RPG with swords and magics" game.1998 / 20053 games
Patrician series1992 / 20106 games
PegglePeggle is a casual puzzle video game developed by PopCap Games.1993 / 20106 games
Penumbra2007 / 20089 games (1 characters)
Perfect Dark2000 / 20053 games
Perimeter2004 / 20093 games
Persona (ペルソナ)RPG series by Atlus, spin-off of Shin Megami Tensei.1996 / 20098 games (10 characters)
Petz[Catz;Dogz;Horsez]A virtual pet series from Ubisoft.1999 / 200815 games
PhantasieA series by Winston Douglas Wood mostly published by SSI.1985 / 199131 games
Phantasy Star (ファンタシースター)1987 / 200933 games (3 characters)
Pia Carrot e Youkoso!! (Pia♥キャロットへようこそ!!)1996 / 200412 games
Pikmin2001 / 20094 games (1 characters)
Pinobee2001 / 20023 games
Pitfall series1982 / 200837 games (6 characters)
Point Blank1994 / 20016 games
Pole PositionEarly series originating with Namco & Atari. The Coin-op began the series. Pseudo-3D Behind the car view, voice, colors, & speed were very impressive.1982 / 198812 games
PolicequestAdventure game series from Sierra On-Line.1987 / 19935 games
Pool of Radiance1988 / 200128 games
Populous1989 / 200821 games
Port Royale2003 / 20123 games
Portal seriesSeries of first person puzzles by Valve, sub-series of Half-Life.2007 / 20118 games
Postal1997 / 201217 games (1 characters)
Power Pro Kun Pocket (パワプロクンポケットシリーズ;Pawapoke;Power Pocket;パワポケ)Sub-series of Jikkyō Powerful Pro Yakyū series baseball game developed by Konami for Nintendo's handheld platforms.1999 / 20079 games
Power StoneAn anime series started from the games, just like Pokemon.1999 / 20076 games (16 characters)
Prey series2006 / 201210 games (3 characters)
Prince of PersiaA game series set in ancient Persia following the adventures of a nameless street urchin, originally created by Jordan Mechner.1989 / 201060 games
Prince of Persia: Ahriman4 games (3 characters)
Prince of Persia: OriginalThe original Prince of Persia series.1989 / 200833 games (3 characters)
Prince of Persia: Sands of Time2003 / 201023 games (6 characters)
Princess Maker (プリンセスメーカー)A game series where you're tasked to raise a girl to adulthood.1991 / 200619 games
Professor Fizzwizzle SeriesA series of games staring the often titular character.2005 / 20084 games
Professor Layton (レイトン教授;Layton-kyōju)2007 / 20116 games
Prototype series2009 / 20126 games (2 characters)
Psychic Force series (サイキックフォース)1995 / 19998 games
Puyo Puyo (ぷよぷよ;Puyo Pop)A japanese puzzle series, later adapted in Europe and United States under the name "Puyo Pop". Characters come from the series Madou Monogatari, also by Compile.1991 / 201158 games (14 characters)
Puzzle Agent series2010 / 20112 games
Puzzle Bobble (Bust-a-Move)Spin-off of [[gametag:bubblebobble Bubble Bobble]].1994 / 201134 games
Puzzle Quest series2007 / 201013 games
Q*bert1982 / 200628 games
QuakeA series of games that have little in common with each other besides their name.1996 / 201140 games
Quest for Glory (QFG)1989 / 200810 games
QuestprobeA trilogy of graphical adventure computer games featuring Marvel Comics characters1984 / 198618 games
R-Type[アールタイプ]A classic side-scrolling space shooter series by Irem, that in late 2000s expanded with tactical spin-offs.1987 / 200727 games
RaidenA series of vertical shooters, started in 1990 by Seibu Kaihatsu.1990 / 200925 games
RailWorks series2009 / 20102 games
Rampage1986 / 200726 games
Rance (ランス)Perhaps the longest running eroge series in existence.1989 / 200624 games
Ratchet & Clank2002 / 20099 games (2 characters)
Raving Rabbids (Rayman Raving Rabbids;Les Lapins Crétins;Rayman Contre les Lapins Crétins)Sub-series of Rayman.2006 / 201115 games
Ray~ series1993 / 20017 games
Rayman1995 / 201245 games (8 characters)
Realms of Arkania1992 / 19964 games
RebuildA zombie apocalypse strategy game series by Sarah Northway.2011 / 20124 games
Record of Agarest War (Agarest Senki;Agarest Generations of War;アガレスト戦記)Series of tactical-RPG developed by Compile Heart.2007 / 20105 games
Red Faction2001 / 201116 games (6 characters)
Red Orchestra[RO]A series of PvP tactical shooters from Tripwire.2006 / 20115 games
Red Steel series2006 / 20102 games
Repton series1983 / 19888 games
Resident Evil (BioHazard;バイオハザード)A survival horror game series and franchise by Capcom.1996 / 201248 games (59 characters)
Resident Evil: Chronicles (バイオハザード クロニクルズ;BioHazard: Chronicles)A rail-shooter sub-series of Resident Evil.2007 / 20092 games
Resident Evil: Main series1996 / 200925 games
Resident Evil: Outbreak (バイオハザード アウトブレイク;BioHazard: Outbreak)A sub-series of Resident Evil.2003 / 20042 games
Resident Evil: Survivor (バイオハザード ガンサバイバー;BioHazard: Gun Survivor)A sub-series of Resident Evil.2000 / 20034 games
Resistance series2006 / 20093 games (2 characters)
Rhem series2003 / 20106 games
Rick Dangerous1989 / 199114 games
Ridge Racer1993 / 201117 games (2 characters)
Risen series2009 / 20125 games
Rival Schools1997 / 20088 games (25 characters)
River King (川のぬし釣; Kawa no Nushi Tsuri)A game series of RPGs and adventures centered around the theme of fishing.1990 / 20067 games
Road Rash series1991 / 200317 games
Robot Odyssey1984 / 20009 games
Robot Ponkotto (ロボットポンコッツ;Robot Ponkottsu;Robopon)1998 / 20016 games
Rock BandA series of music video games developed by Harmonix Music Systems and MTV Games, and distributed by Electronic Arts.2008 / 201016 games
Rock n Roll Racing1993 / 20035 games
RockmanRockman is the original name of Mega Man and is still used in Japan as the name of the franchise.1987 / 200620 games
Rodland1990 / 19939 games
RolandThe Roland series was created to give the Amstrad CPC a recognisable mascot. However, this never worked and nobody remembers "Roland" anymore. This name was chosen because of "Roland Perry", who was a technical manager at Amstrad.1984 / 198610 games
Rolling Thunder1986 / 199311 games (10 characters)
Roogoo series2008 / 20094 games
Rune Factory (ルーンファクトリー)A fantasy farm simulation series.2006 / 20083 games
Rushing Beat ( ラッシング・ビート)Games in the Rushing Beat series, released with wildly differing names outside of Japan.1992 / 19933 games
RygarA video game developed and marketed by Tecmo, first release in 1986 on arcade.1986 / 200711 games
S.T.A.L.K.E.R.[Stalker]A tactical RPG shooter series set in the Chernobyl disaster area after a second disaster that altered the laws of nature and mutated the resident wildlife. Very similar to post apocalyptic fiction without being such.2007 / 20093 games (6 characters)
Sabreman1984 / 201014 games
Sacred series (Ancaria)Fantasy action-RPG series by Ascaron set in the continent of Ancaria.2004 / 20096 games
SaGa series (Sa・Ga;サ・が;サが)A game series created by Akitoshi Kawazu [河津 秋敏].1989 / 200512 games
Saints Row series2006 / 20117 games
Sakura Taisen (サクラ大戦;Sakura Wars)1996 / 201021 games (9 characters)
Sam & MaxBased on the Sam & Max comics by Steve Purcell.1993 / 201019 games (2 characters)
Sam & Max Season OneAn episodic Sam & Max game series.2006 / 20076 games
Sam & Max Season TwoAn episodic Sam & Max game series.2007 / 20085 games
Sam & Max: The Devil's PlayhouseAn episodic Sam & Max game series.5 games
Samurai Shodown (Samurai Spirits)1993 / 201039 games
Samurai Spirits0 games (4 characters)
Samurai Warriors (戦国無双;Sengoku Musō)2004 / 201118 games
Sansara Naga (サンサーラ・ナーガ)1990 / 20013 games
Savage Reign1995 / 19993 games (13 characters)
Schwert und Magie1989 / 19924 games
Section 8 series2009 / 20116 games (1 characters)
Sega RallyRally games series by Sega.1995 / 201117 games
Seiken Densetsu (聖剣伝説;Mana series)1991 / 200710 games
Sengoku series (Sengoku Denshō)1991 / 20015 games
Sentimental Graffiti1997 / 20037 games
Serious SamA humorous sci-fi shooter series from Croteam.2001 / 201216 games (1 characters)
Serpent RidersThe Serpent Riders story told across the [[tag:heretichexen Heretic and Hexen]] games, how they broke through into the three worlds and were finally defeated by nameless heroes.0 games
Sexy BeachGame series by Illusion2001 / 20105 games (8 characters)
Shadow Hearts series (シャドウハーツ)1999 / 20054 games (6 characters)
Shadow of the Beast1989 / 199418 games
ShellShock series2004 / 20096 games
Shining series (Shining Force;シャイニング・フォース)A fantasy game series famous for its tactical-RPGs.1991 / 201233 games (54 characters)
Shinobi series1987 / 201130 games (7 characters)
Shinobido (忍道)2005 / 20113 games
Ship Simulator series2006 / 20104 games
Shiren the Wanderer (風来のシレン;Fūrai no Shiren)1995 / 20108 games
Silent Hill1999 / 201022 games (9 characters)
Silpheed series (シルフィード)Series of vertical / third-person shooter by Game Arts.1986 / 20119 games
SimCity1989 / 200840 games
Simon the Sorcerer1993 / 20079 games (1 characters)
SIMPLE 1500A budget PSX game series in Japan from D3 Publisher. The number refers to the price the games are sold at (~1500¥).1996 / 2003110 games
SIMPLE 2000A budget PS2 game series in Japan by D3. The number refers to the price the games are sold at (~2000¥).2002 / 200721 games
SIMPLE 2960 TomodachiA budget GBA series by D3.0 games
SIMPLE series0 games
SimsThe Sims are the most well known simulation (Sims) games. Basically the same concept in all the games.Build a house, make a family, have people over, get a job, have fun.2000 / 201145 games
SiN EpisodesAn [[link:/groups/info/episodic episodic]] sequel to [[gameid:18744 SiN]].0 games
SiN series1998 / 20066 games (3 characters)
Singles seriesA social/life simulation game series by Rotobee.2004 / 20052 games
Siren (サイレン;Forbidden Siren)2004 / 20083 games
Skyfox1984 / 198811 games
Slam dunk1993 / 199611 games
Snow Bros.1990 / 19946 games
Soldier of Fortune2000 / 20078 games
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ)1991 / 2011119 games (25 characters)
Sono Hanabira ni Kuchizuke wo (その花びらにくちづけを)2006 / 20086 games
SoulCalibur[Soul Calibur]Fighting series based on swords and other hand weapons developed by Hiroaki Yotoriyama of [company=Namco]Namco[/company].1995 / 200915 games (60 characters)
Soviet Unterzögersdorf Series2005 / 20083 games
Space Ace series1983 / 200016 games (3 characters)
Space Channel 51999 / 20118 games (1 characters)
Space Empires series1995 / 20065 games
Space HarrierShooter series by Sega.1985 / 200525 games
Space InvadersOfficial games in the Space Invaders series stemming from the original arcade game from Taito. Popularized the fixed shooter genre.1978 / 200946 games
Space Rangers series2002 / 20093 games
SpacequestHumorous SciFi adventure game series from Sierra On-Line.1987 / 199511 games
Sparkster series (Rocket Knight)1993 / 20106 games (1 characters)
Spectral ForceRPG / Tactical-RPG series from Idea Factory / Neverland.1997 / 20099 games
Spectral Souls series (スペクトラルソウルズ)2003 / 20054 games
Speedball1988 / 200718 games
SpellForce2003 / 20106 games
SplatterHouse1988 / 19936 games
Spore2008 / 201015 games
Spring on a Thing1985 / 19876 games
Spy Fox series1997 / 20086 games
Spy Hunter1983 / 200517 games
SpyroA game series following the story of a purple fledgling dragon.1998 / 200829 games (3 characters)
Spyro the DragonThe original Spyro series.1998 / 200514 games (7 characters)
SSI's Gemstone SeriesA series of game by Strategic Simulations.1984 / 19869 games
SSX2000 / 200715 games (15 characters)
Star Control1990 / 200214 games
Star Fox1992 / 20118 games (9 characters)
Star Gladiator1996 / 19994 games (15 characters)
Star Ocean (スターオーシャン)1996 / 20098 games (12 characters)
Star Raiders1979 / 201112 games
Star SoldierA series of shoot 'em ups mainly developed by Hudson Soft.1986 / 200812 games
Star Wolves series2005 / 20083 games
Star Wraith series (Evochron)Star Wraith series and any other games set in the same universe.2000 / 201010 games
StarCraft1998 / 201014 games (19 characters)
StarFightA sci-fi game series by Jukka Paajanen, best known for the sixth game in the series.1996 / 20006 games
Starflight1986 / 19918 games
Stealth Force series2005 / 20083 games
Steel Battalion series (鉄騎;Tekki)2002 / 20123 games
Steel Panthers series1995 / 19973 games
Stellar 71982 / 199317 games
Story of Thor series (Oasis series)1994 / 19962 games (2 characters)
Street FighterStreet Fighter is a popular series of fighting games, the first really playable, created by Capcom that put contestants from around the world against each other.1987 / 2011146 games (63 characters)
Streets of Rage1991 / 201111 games
Strider1989 / 200022 games (1 characters)
StroggPart of the Strogg war storyline started with Quake 2.1997 / 201121 games (3 characters)
Stronghold seriesA medieval strategy game ("castle sim") series by Firefly Studios.2001 / 20116 games
Sudeki2004 / 20052 games (7 characters)
Suikoden (水滸伝)1995 / 200816 games
Summon Night series2000 / 20068 games
Summoner2000 / 20034 games (6 characters)
Super ChineseA series of adventure and action role-playing games for the arcade and various Nintendo video game systems developed by "Culture Brain". Also known as "Ninja Boy" outside Japan.1984 / 200414 games
Super Mario Bros.Subseries of "Mario".1985 / 201018 games (1 characters)
Super Monkey Ball series2001 / 201016 games
Super Robot Wars (スーパーロボット大戦;Super Robot Taisen)A series of tactical RPGs from Banpresto.1991 / 201165 games (11 characters)
Super Smash Bros.Nintendo All-Stars Fighting Each Other. 4 player fighting game at its best.1999 / 20083 games (41 characters)
Supreme Commander series2007 / 20115 games (2 characters)
Sven BømwøllenAn adult-themed game series where players control Sven, a black male sheep, on his quest to hump every last one of the female sheep.2002 / 20077 games
SWAT seriesA spin-off series of Police Quest.1995 / 20054 games
Switchblade1989 / 199210 games
Sword of the Stars series2006 / 20115 games
Swordquest1982 / 19834 games
Syberia series2002 / 20044 games
Syndicate seriesA game series where the player assumes the role of syndicate executive and leads a squad of cybernetically enhanced operatives in various missions that usually involve eliminating or capturing key personnel.1993 / 201215 games
Syphon Filter1999 / 20109 games
System Shock1994 / 19993 games (4 characters)
Tactics OgreSeries of tactical-RPG, subseries of "Ogre Battle".1995 / 20105 games
TAGAP series (The Apocalypse Game About Penguins)2007 / 20112 games
Taiko no Tatsujin2001 / 201011 games
Taisen Hot Gimmick1997 / 200514 games
Tak series (Tak and the Power of Juju)2003 / 200814 games
Takeda seriesA tactical strategy game series from Magitech set in feudal Japan, based on the life of Takeda Shingen (武田信玄).2001 / 20093 games
Tales ofAn RPG series from Namco. Named after the recurring "Tales of" part of the titles.1994 / 201231 games (10 characters)
Tao Feng1 games (13 characters)
Tarr Chronicles (Хроники Тарр)An action scifi spaceflight sim series from Quazar.2007 / 20082 games
Tau CetiAn SF game series by CRL1985 / 19889 games
Tekken1994 / 201132 games (56 characters)
Tempo series1994 / 19983 games
Tenchu (天誅;テンチュウ)A popular stealth-based video game series based in the Feudal Japan.1998 / 200912 games (17 characters)
Tengai Makyou (天外魔境;Far East of Eden)1989 / 200611 games
Test DriveSeries of racing games, originally published by Accolade, bought by Infogrames / Atari in 1999.1987 / 201145 games
Tetris (TETЯIS;ТЕТРИС;ТЕТРИ☭;ТЕТРИІС)A genre founding puzzler by Alexey Pajitnov (founder of The Tetris Company).1984 / 200623 games
Tex Murphy1988 / 19988 games
The Anchovy TrilogyA series of RPG games by Brian O'Donnel3 games
The Bard's Tale seriesAn RPG series reminiscent of AD&D and inspired by the Wizardry series. Originally by Michael Cranford, passed to Interplay.1985 / 199218 games
The Dark EyeA point-and-click adventure series based roughly on Edgar Allan Poe's writings.3 games
The Elder Scrolls series (Tamriel)[Oblivion]Set in the world of Tamriel and its canonical hell, Oblivion.1994 / 201119 games (19 characters)
The Excalibur seriesGame series based on Arthurian myth by Virgin Games.1991 / 19929 games
The Great Giana Sisters1987 / 20098 games (2 characters)
The Guild series2002 / 20084 games
The House of the Dead (ザ ハウス オブ ザ デッド)1996 / 200919 games
The Legend of SpyroThe new Spyro continuity starting with Spyro's birth in [i]A New Beginning[/i].2006 / 200815 games (6 characters)
The Longest JourneyThe Longest Journey is a small series of adventure games from Funcom that revolve around the twin worlds of Stark and Arcadia.2000 / 20063 games (5 characters)
The Lost VikingsA series about three lost vikings.1993 / 200310 games (5 characters)
The Magic Candle1989 / 19924 games
The Master Strategy SeriesSeries of games for the Odyssey²/Videopac console. They came in a big box with traditional board game materials to supplement the cartridge based game4 games
The Monkey IslandA humorous series of adventure games from LucasArts starring Guybrush Threepwood, a wannabe pirate.1990 / 201022 games (12 characters)
The NeverhoodThe Neverhood game series, or Klaymen Klaymen as it's known in Japan.1996 / 19983 games
The Settlers1993 / 201015 games
Theatre of War series2007 / 20114 games
Theme Park1994 / 200719 games
Thief (Dark Project)1998 / 20119 games (7 characters)
ThunderforceShoot 'em Up series from Japanese developer Technosoft.1983 / 199816 games
TimeSplitters series2000 / 20057 games (2 characters)
Tir-nan-og seriesA tactical fantasy RPG series by SystemSoft.1989 / 20057 games
Tobal1996 / 19972 games
Tokimeki Memorial (TokiMemo;ときめきメモリアル)A dating sim series by Konami.1994 / 200839 games (5 characters)
Tokyo Majin Gakuen (東京魔人學園)1998 / 20086 games
Tom Clancy's Ghost ReconA tactical military shooter series.2001 / 201222 games
Tom Clancy's Rainbow SixA tactical counter-terrorism shooter series.1998 / 200827 games
Tom Clancy's Splinter CellA tactical stealth-espionage shooter series.2002 / 201127 games (1 characters)
Tomb Raider (Lara Croft)1996 / 201052 games (42 characters)
TorchlightAn action-RPG series by Runic.2009 / 20124 games
Tōshin Toshi series (闘神都市)1989 / 20089 games
Total War series2000 / 20109 games
Touch! GenerationsNintendo's NDS and Wii brand.2005 / 20077 games
Touhou Project (東方Project;Tōhō Project;Project Shrine Maiden)A doujin manic shooter series from Team Shanghai Alice.1996 / 200814 games
Tower of Druaga series ( ドルアーガの塔;Druaga no Tō;バビロニアンキャッスルサーガ;Babylonian Castle Saga)1984 / 200715 games (3 characters)
Toy SoldiersAn action/strategy series of war games.2010 / 20123 games
Tradewinds2003 / 20096 games
Train Simulator series (トレインシミュレータ)A long running train simulator game series by Ongakukan.1995 / 200731 games
Transylvania series1982 / 199010 games
Trauma Center (超執刀 カドゥケウス;Chōshittō Caduceus;Super Surgical Operation: Caduceus)A medical simulation series.2005 / 20084 games
Tribes series1998 / 20126 games
Triplane Turmoil series1996 / 20062 games
TropicoA city-building game series in tropical country where the player assumes the role of a military dictator.2001 / 20119 games
Tsukihime (月姫)2000 / 20013 games (11 characters)
Turok1997 / 200818 games (10 characters)
Turrican1990 / 200424 games
Twilight Syndrome (トワイライトシンドローム)1996 / 20085 games
TwinBee1985 / 199511 games
Twisted MetalA car combat game series.1995 / 20059 games
Two Worlds series (2-Worlds)2007 / 20116 games
Ty the Tasmanian Tiger2002 / 200511 games (1 characters)
U-Sing2009 / 20103 games
UFOA strategy game series from ALTAR, heavily influenced and inspired by the old X-COM series.2003 / 20073 games
UFO: Extraterrestrials2007 / 20122 games
UltimaOne of the first and most successful RPG series ever.1979 / 2012148 games (18 characters)
Ultima UnderworldFirst-person solo RPG series instead of the usual top-down party adventuring other Ultima games had been.1992 / 20059 games
Ultima VI game engine[Ultima 6 game engine]Origin's attempt to extract bits of U6, make tools & make multiple games based on the U6 engine to quickly create better games in less time, & cheaper1990 / 19913 games
Ultima Worlds of Adventure series (Worlds of Ultima)A set of spin-offs of Ultima VI that use the same engine. Originally "Worlds of Ultima" then renamed "Worlds of Adventure"1990 / 19955 games
Ultima: Age of Armageddon (The Guardian Saga)A story arc in the Ultima series. Begins with the founding of the Fellowship.1992 / 200723 games (16 characters)
Ultima: The Age of DarknessA story arc within the Ultima series. It begins when Mondain creates the Gem of Immortality and ends after the Battle on the Bloody Plains.1980 / 200137 games
Ultima: The Age of EnlightenmentA story arc within the Ultima series. Begins with The City-states of Sosaria banding together as Britannia with Lord British as King. Ends 70 years after the collapse of the Stygian Abyss.1985 / 199733 games (1 characters)
Umineko no Naku Koro ni series (うみねこのなく頃に;When the Seagulls Cry)2007 / 201113 games
Uncharted series2007 / 20114 games
Uncharted Waters series ( 大航海時代;Daikoukai Jidai)1990 / 200627 games
Under Ash series (Under Siege series)2 games
Universe at War2007 / 20082 games (10 characters)
UnrealThe story-driven Unreal series.1998 / 20036 games (4 characters)
Unreal Tournament (Unreal Championship)A multiplayer-only spin-off of the story-driven Unreal series.1999 / 200817 games (9 characters)
Untold Legends2005 / 20063 games
Valhalla Knights series (ヴァルハラ ナイツ)2006 / 20094 games
Valis (ヴァリス)1986 / 200624 games
Valkyrie Profile (ヴァルキリープロファイル)A game series by tri-Ace.1999 / 20084 games (3 characters)
Vandal Hearts1996 / 20106 games
Variable Geo (V.G.;ヴァリアブル・ジオ)1993 / 200313 games (1 characters)
Victoria series2003 / 20104 games
Viewtiful Joe2003 / 20088 games (1 characters)
Viper series1993 / 200623 games (3 characters)
Virtua Fighter1993 / 201047 games (19 characters)
Virtua Tennis (Power Smash)Series of tennis games by SEGA.1999 / 201123 games
Virtual On (Cyber Troopers Virtual-On;電脳戦機バーチャロン)1995 / 201011 games
Virtual Villagers2006 / 20086 games
Viva PiñataSeries of simulation / management games with strange animals called "piñatas".2006 / 20085 games
Voltage Fighter Gowcaizer1995 / 19972 games (4 characters)
Waku Waku 71996 / 19972 games (8 characters)
WarcraftA high fantasy real-time strategy game series set in the world of Azeroth, created by Blizzard.1994 / 200818 games (20 characters)
Wario1993 / 201018 games (1 characters)
Warlords seriesA strategy game series originally by SSG.1990 / 200817 games
WarzardCapcom fighter1996 / 19972 games (12 characters)
Wasteland SeriesA Serious of oldskool post-apocalyptic RPGs/1988 / 20134 games
Wave Race seriesJet Ski racing1992 / 20013 games
Way of the Samurai series (侍道)2002 / 20086 games
Wesnoth universeSet in fictional universe known as Wesnoth.2003 / 20059 games
When Cicadas Cry (ひぐらしのなく頃に;Higurashi no Naku Koro ni;When They Cry)2002 / 200711 games
When Superpowers CollideA series of games from SSI1982 / 19858 games
White Knight Chronicles (白騎士物語;Shirokishi Monogatari)Series of action-RPG developed by Level-5 and Sony Computer Entertainment.2008 / 20113 games
Wild Arms1996 / 20077 games
Willy Miner Series1983 / 200420 games
Wing Commander1990 / 200723 games (2 characters)
Winning Eleven (Pro Evolution Soccer;PES;Goal Storm;ISS Pro)Konami's long soccer series.1995 / 201188 games
Winter Voices seriesAn episodic adventure-RPG with defense focused combat.2010 / 20115 games
Wipeout1995 / 201215 games
WizardryThe brainchild of Sir-Tech, the Wizardry series was especially popular in Japan.1981 / 200562 games (3 characters)
Wizards & WarriorsA game series by Rare1987 / 19924 games (2 characters)
Wizball series1987 / 199210 games
Wolfenstein1981 / 201237 games (2 characters)
Wonder BoyFamous platform game series by Sega1986 / 200730 games
World Empire series1991 / 20035 games
World Heroes1992 / 200611 games (21 characters)
World of AdenA short-lived fantasy world setting by SSI.2 games
World of Warcraft2004 / 20086 games
Worms seriesInitially developed on the Amiga using BlitzBasic, was then released in 1995 on the main gaming platforms (Amiga, Megadrive, MS-DOS, Playstation)1995 / 201140 games
X-COM (Extraterrestrial Combat Unit)[XCOM]A game series originally designed by Julian Gollop where the player has to counter various alien invasions.1994 / 201220 games
X-UniverseA game series that started with X: Beyond the Frontier.1999 / 201210 games (2 characters)
Xeno seriesSeries of RPG by Monolith Soft.1998 / 20108 games
Xenon series1988 / 200014 games
Xenosaga2002 / 20076 games
Xenus series2005 / 20082 games
Xevious1982 / 200827 games
xiānjiàn qíxiá zhuàn (仙劍奇俠傳;仙剑奇侠传;The Legend of Sword and Fairy)1999 / 20012 games
XIII Century series2008 / 20102 games
xuānyuán jiàn (軒轅劍;Sword of Xuan Yuan)Game series by Softstar.1999 / 20052 games
Yakuza series2005 / 20104 games
Yendor (Yendorian Tales)1994 / 19973 games
Yōjū Senki A.D. 2048 (妖獣戦記 A.D. 2048)A strategy game series from Digital Object.1996 / 20065 games
Ys (イース)1987 / 201049 games (3 characters)
Zan1990 / 19944 games
ZanacA series of vertical shooters developed by Compile.1986 / 20017 games
Zaxxon1982 / 198720 games
Zone of the Enders series (ゾーン オブ エンダーズ;Zone of Enders;ZOE;Z.O.E.)2001 / 20033 games
Zool seriesA British born series originally for the Amiga to compete with [[gametag:sonic Sonic]].1992 / 199414 games (3 characters)
Zork SeriesOne of the first an most popular "text" adventure, where the player has to type-in commands like "examine", "take", etc.1980 / 199860 games
Zork UniverseThese games take place in the same universe as the various Zork games even if their exact time-space coordinates are not certain.1980 / 199888 games
themes
3 or more playersA simultaneously played non-MMO game that supports 3 or more players.1971 / 2013276 games
Absolute armor (Absolute shields)Armor, energy shields, etc. provide absolute protection for the wearer until they have been completely obliterated.1998 / 201021 games
Abstract1992 / 201131 games
Active pause (Pausable real-time)Player is able to issue farther commands even when the game has been paused.1997 / 201267 games
Add-ons (Expansion packs;DLC packs;Downloadable content packs)Has small add-ons or packs that don't add much (e.g. maps [map pack], skins [skin pack], items [item pack], or such).1990 / 201119 games
Addiction (Simulated addiction)The protagonist - and possibly other characters - may get addicted to one or more substances.2008 / 20106 games
Advergame (Ad-game)Produced to advertise a product, organization or viewpoint. Mostly freeware.1983 / 200741 games
AI handicapThe AI has has certain limits removed or has additional bonuses.2003 / 20074 games
Ailments0 games
AlarmersIncludes creatures, devices and other things that can raise an alarm.1999 / 201232 games
Alien menaceSome form of alien being or beings serve as the prime antagonistic force.1996 / 201245 games
Alone (Alone against the world;Hostile world)Player never meets any friendly or even neutral people during the game/story.1983 / 2012228 games
Alternate character fatesThe fates of alternate character choices are somehow explored.1995 / 20095 games
Anatomic damage (Location-based damage)Damage and attack effects depends on what part of the opponent's body you strike.1982 / 201157 games
Animal menaceAnimals, of any time period, provide the primary antagonistic force.0 games
Animal themeAnimals serve as a thematic element, regardless if there are any there.1982 / 19984 games
Anticipatory stockpiles (Anticipatory shop stock;Convenient stockpiles)[foreshadowing]Includes stockpiles of weapons, ammo, medical supplies and/or other items in anticipation of subsequent challenges or right on site. Especially when this provides something you didn't already have that is necessary for the challenges.1993 / 201291 games
Automated battles (Automatic combat)Battles run automatically without player's intervention.1971 / 201129 games
Automatic Jumping (Auto-Jump)When a designated area is reached (edge, or distinctly marked spot) where jumping is needed, character will jump without additional input from player.1998 / 20116 games
Automation0 games
Award: Game Developer's Choice Award for Best WritingThe Writing award recognizes the overall excellence of writing in a game - including, but not limited to, story, plot construction, dialogue, branching narratives, etc.2002 / 200614 games
Award: IGF Seumas McNally Grand PrizeWinners of the Independent Games Festival Grand Prize.0 games
Bizarre architecture (Bizarre level design)Player encounters purpose built structures whose design makes little or no sense in comparison to real architecture.1998 / 20114 games
Bizarre environments (Surreal environments)Natural environments exist in decidedly surreal manner, such as chunks of soil, rock, etc. floating freely about.1993 / 20129 games
Black SheepWhen 1 game of a series or a version of a game is widely perceived as far different from the others & thus inferior, even in cases of higher quality.1986 / 200813 games
Bleak(Grim)[cheerless;hopeless;grimdark]Presents a bleak world for the player to explore.1992 / 201370 games
Bleeding (Hemorrhaging)[Haemorrhaging]Protagonist and other characters may get severe wounds that bleed profusely, eventually leading to the character's death if not taken care of.2001 / 201219 games
Block OutA 3D top-down Tetris-clone.1990 / 200221 games
BrightUses mostly bright colors, giving a happy, shiny, clean and/or energetic outlook.1986 / 201121 games
Cancelled games (Never released;Abandoned games)Any games that were cancelled, abandoned, or forgotten.1987 / 2011248 games
Carry capacity: Tool slots (Item type)Carry capacity is limited by available generic tool slots, or by item type (e.g. only only one heavy and one light).1994 / 2012100 games
ChallengesIncludes various challenges the player can tackle for additional rewards, similar to side-quests but these border on minigames.2000 / 201134 games
Character creationPlayer creates one or more characters to play with, from defining their physical and mental attributes to what skills they have.1985 / 2011147 games
Child victimsChildren appear as victims of violence or abuse, whether by the player or others.2004 / 201127 games
Cinematic inconsistenciesCinematics have content that is inconsistent with in-game content.2010 / 20112 games
Clandestine (Covert operation;Black operation;Secret operation)Involves activities that are kept in secret, concealed from the public eye and others, either because of their illegal or improper nature.1998 / 201193 games
Class-basedCharacters are defined by their class template that dictates what they can do and how they progress.1985 / 2013373 games
Color blind friendlyIs designed or includes an option that makes the game more suitable for people with color blindness.1997 / 201227 games
Color coded NPCsNPCs are color coded for how tough they are or otherwise identify their nature, such as element.1991 / 201122 games
ColorfulUses a wide variety of strong, non-neutral colors.1991 / 201164 games
Combat mode[battle mode;fighting mode]Entering combat also causes the game to enter a special mode of operation where gameplay changes more or less.1982 / 2012154 games
CommercialA notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.1989 / 2012326 games
Company first gameEach company should have one of these.1980 / 201214 games
Computer player/s can cheatBlatantly cheating AI seem taboo for game authors. Not just speedboost or similar kludge. This tag's for those 'adding pieces to the board'1980 / 20074 games
Conditional EncountersEncounters are consistently triggered by a limited set of conditions (that are not fully covered by other encounter tags).0 games
Continuous play (No victory conditions)The game continues indefinitely with no final "victory" condition but usually with one or more tangible goals.1993 / 201118 games
ContrastedUses heavily contrasting colors, making itself look very colorful but also dark at the same time.2007 / 201114 games
Controllable helplessnessPlayer can control the protagonist even in seemingly hopeless or helpless situation, regardless if the player can actually improve the situation.1983 / 201274 games
Counselor (Instructor;Operations officer)Player has one or more characters almost constantly nattering what they should be doing or how to do it.1992 / 201152 games
Cross-platform seriesAny series that requires ownership of multiple platforms to play completely (has not appeared in full on single platform).0 games
Cross-platform storyAny series that has the overall [i]story[/i] split unto different platforms.0 games
CultureCulture is part of the gameplay mechanics or is a major thematic element.2005 / 20096 games
Damage direction indicator (Attack direction indicator)Has an indicator for from which direction the player character is taking damage from.1998 / 201258 games
Dark (Perpetual night)The environs are unusually dark, either because it's a perpetual night, you're stuck in a structure with limited light sources or anything else, forcing you to use any light source(s) you can find or cope with what little you can find in the env1981 / 2012205 games
Dark spaceOuter space is realistically depicted as dark/black place instead of the usual colorful juice spill.1977 / 2012123 games
Dead endsIt is possible to reach a state in which progressing in the game is no longer possible.1986 / 201231 games
Deadly waterGetting in water causes death, either instantly or after short exposure.1984 / 201271 games
Death on heelsPlayer can't stop moving for too long or they die for one reason or another.1 games
DefenselessThe protagonist lacks any direct method to protect themselves, mainly the lack of any offensive capabilities to fight off anything that attacks them.1982 / 201237 games
Defunct (Shut down)Games that are no longer playable, such as MMOs which have no official servers running anymore.1989 / 201031 games
Descriptive deaths (Detailed death sequences)Includes unusually detailed and/or descriptive death sequences for the protagonist.1983 / 201134 games
DesolatePlayer hardly meets anyone, people or animals.1995 / 20124 games
Dialog: SentencesDialogs work by selecting or typing in whole sentences.1994 / 201241 games
Dialog: TreeDialog works by navigating a tree-like structure of subjects in form of keywords or whole sentences.1998 / 20086 games
Difficulty spikeAt some point over the course of the game, the difficulty jumps up disproportionally high compared to anything previous. Often only temporarily (e.g. one level).1992 / 201131 games
Dingy[Decayed;Sullied;Tarnished;Soiled;Used;Rusted;Dirty]Gives an image of dirty, rusted and old world in state of constant decay.1993 / 201231 games
Disproportional worldObjects, characters, and world size are inexplicably inconsistent to each other1994 / 201039 games
Dissolving corpsesThe bodies of recently slain dissolve or otherwise rapidly disappear immediately or soon after death.1999 / 201296 games
ECTS AwardThe European Computer Trade Show (ECTS) was an annual trade show for the European computer and video game industry which first ran in 1988 with the last event occuring in 2004. The exposition was only open to industry professionals and journalists.1994 / 200430 games
ElevationElevation has effects on gameplay besides Line-of-Sight.2000 / 201110 games
Elo rating systemUses the Elo system, or some variation of it, to calculate relative skill of players, usually to match people of relatively similarly skilled people against each other in multiplayer. May use variables besides those signifying skill to match people.1998 / 200956 games
End of series (Series conclusion)Final game in a series.2003 / 20104 games
Endless game (Endlessly repeating levels)There is no ending screen when you finish the last level. The game wraps to the first level a continues as if there was more to play.1979 / 200497 games
Episodic"... refers to a distribution system of selling computer and video games in a sequence of episodes, akin to a serialized novel, where each episode is sold as a separate purchase and in the end together form a continuous story or experience."1997 / 2012126 games
Expanding bodyThe body of whatever the player controls expands constantly or under certain conditions.2004 / 201010 games
Experience: NoneExperience points do not exist despite being an RPG.1992 / 201111 games
Experience: SharedAny experience gained in a group is shared between all members of the group regardless of participation in what prompted the gain.1988 / 201139 games
Experience: UndefinedSource of experience gain is unknown or otherwise undefined.1991 / 201238 games
Fan-made patchHas fan/community made patch available that fixes issues left after the developers/publishers dropped support for the product.1995 / 200817 games
Fast travelIncludes a method of fast travel that skips large segment of a trip or automatizes the process in relatively safe manner.1984 / 201149 games
Finite resourcesThe available resources are finite. No regenerating or re-spawning nor external sources for resources.1984 / 201046 games
Flat space (Two-dimensional space)Space, despite its lack of any limitations on movement and positioning, is depicted as a flat expanse of nothing.2000 / 201224 games
Fog of WarEmploys a fog of war, especially when it restores it once no-one sees in the revealed area anymore.1982 / 2012112 games
Forgotten past (Forgotten history)1998 / 201010 games
Free-to-play (F2P;FTP)MMOs that can be played for free, but usually offer premium membership for added content or sell special items to those who want to dish out their real money.1996 / 2012168 games
Frequent loadingLoading screens, pop-ups or such are exceptionally frequent.2007 / 20093 games
Friendly Encounters (Ally Encounters)Allies can be encountered in the same way(s) as enemies are. This is notable, for instance, in random encounter games.1982 / 19983 games
Game show (Reality show)Made-up game show.1985 / 201010 games
Game-like elementsAny tags that describe features, concepts, etc. that make games even more game-like.0 games
Gameplay innovationGames that really started something new.1971 / 201181 games
Gameplay mechanic explainedSome purely gameplay related mechanic is explained in-mythos.1998 / 20102 games
Gender choicePlayer can choose the gender of the main character.1979 / 2012522 games
Gender-neutral (Androgynous protagonist)The protagonist's gender can't be determined.2007 / 201011 games
GigeresqueUses graphics similar to H. R. Giger's works.1990 / 19949 games
Graphic deaths (Graphic kills)Characters die or are killed in very graphic fashion.1991 / 201194 games
Graphic violenceDepicts violence in more or less realistic and/or graphic manner.0 games
Greatest hitsPS1, PS2 and PSP budget range in the US.1997 / 200516 games
Gunslinger (Gunfighter)Games with any gunslinger character. Often mistakenly called cowboy. Gunslinger usually linked with the western genre. But not always, Han Solo is a gunslinger.1975 / 199117 games
Has MusicThese games unusually feature music despite the limitations of the system they are made for. This tag is not for modern games.1984 / 19922 games
Hazardous powers (Dangerous powers;Hazardous magic)Magic, super powers and such can be dangerous to the user as well even when properly executed.1990 / 201123 games
Head bob[headbob]Simulates the way people's head does not remain perfectly at same height when moving around, bobbing up and down and possibly even side to side.0 games
Health careHas overarching theme of health care.1982 / 201024 games
Health visualization (Damage visualization)Visually shows how hurt or damaged the creatures are with wounds and gashes and possibly behaviour as well, instead of showing only a health bar or nothing at all.1993 / 201118 games
Health warning (Critical damage warning)Player is given a warning when they are nearing death due to low health, usually the screen flashing or turning red or other effects.1986 / 201280 games
Honorable foes[honourable foes]Enemies refuse to attack from behind, together in groups, or in some other dishoronorable manner.2003 / 20114 games
Horse gameDoesn't just have horses, the game is solely about them.1985 / 201038 games
Ice theme (Cold theme;Cryogenic theme)Ice, extreme cold and such serve as thematic elements.1993 / 20099 games
Idle noise (Idle chatter)The NPCs, monsters and other enemies produce an idle noise or chatter warning the player of their vicinity.1988 / 201246 games
Illusionary walls (Illusory walls;Fake walls)Includes walls that aren't really there.1986 / 201120 games
Impersonal (No protagonist)There's no actual protagonist, making it impossible for the player to associate with whatever they're controlling.1990 / 201120 games
In-game intro (In-game opening;Interactive intro)The introduction is part of the initial game rather than a cinematic, narration or even simple text the player can only watch and listen.1998 / 20056 games
In-person cinematics (First-person cinematics)All cinematics, in-game or not, are displayed as if from the eyes of the protagonist.2004 / 20103 games
Inconsistent style0 games
Indestructible environmentFor cases where you would expect to find destructible objects, but instead the game has a very limited availability of such objects, a part the obvious crates and exploding barrels.1 games
Indie (Independent game development)Developed without financial backing from large companies. Shares similar design philosophies as art games, but on gameplay rather than artistic value. Often self-published as well.1995 / 2012251 games
Infallible babbleWhenever the protagonist is provided information, from however unreliable source (even including random speculation), player can be consistently certain the information is (almost) completely true.0 games
Infinite zoomAllows infinite zoom, or near enough. Player can zoom in so only one unit is visible, and zoom out until the entire game world can be seen, all without any separate screens being used.2005 / 201112 games
Initiative (Turns by initiative;Unit initiative)A turn-based combat system where characters move in order of initiative (or related stat, such as speed) regardless of their side in the conflict.1994 / 201119 games
Intangible allies (Immaterial allies)Player character's allies are as intangible as thin air, allowing the player character to pass through them without effort.2007 / 20127 games
Inter-linked levels1995 / 201037 games
Interface spoilersThe game interface itself contains spoilers.1988 / 201121 games
Invisible walls (Artificial barriers)Players' ability to fully explore and/or utilize their surroundings is thwarted by unexplainable invisible barriers.1996 / 201283 games
Item cooldownThere's a timed limiter how fast player can re-use certain items. Commonly found in restorative items, such as medikits or healing potions.0 games
Item identification1985 / 201231 games
Item respawningItems re-appear at the locations where they were previously collected, creating an infinite surplus.2005 / 20105 games
Jack TramielDelayed or cancelled by Jack Tramiel. Jack Tramiel purchased Atari on July 3, 1984 and set about reforming it into a computer-only company. Games and game systems were put on hold.1982 / 199115 games
Jovial(Cheerful;Merry)1990 / 20129 games
Koei best (光栄ベスト)Re-released japanese games published by Koei, sold for ¥2,800 (Saturn, PlayStation 1, PlayStation 2) or ¥3,800 (PlayStation 2).1995 / 20068 games
Konami CodeContains some variation of the Konami Code (↑ ↑ ↓ ↓ ← → ← → B A), made famous with NES Contra. Adapted to many systems and even used by other companies.1986 / 200625 games
Last hopeThe protagonist is presented as the last hope to prevent some great disaster.1992 / 200911 games
Last official game for the platformThe last game, or games if published on the same day, sold in retail outlets for a retired platform in the last region sold. Often these are the best ones.1986 / 200827 games
Launch titlePublished at the same time as the system. These games were first made available for purchase exactly the same day as the game system was.1977 / 2011209 games
Level pack (Map pack)Expansions that are nothing more than compilations of levels, courses, tracks, or some equally insignificant.2 games
Limited capacityCarry capacity is limited in more ways than the quantity of ammo you can carry.1984 / 2012312 games
Limited savesGame progress can be saved only a limited number of times. This limit may be per level or per game.1 games
Limited supplies (Low availability of supplies)The availability of supplies such as ammo, bandages, drill heads, etc. is unusually low, often forcing the player to closely monitor their use or completely forgo some uses.1987 / 201255 games
Literal EncountersBoth sides may attempt to encounter, avoid, and/or remain unseen to each other in a realistic manner.0 games
Locational damage (Location-based damage)Characters, objects, vehicles and so forth take damage according to the location hit.1987 / 2011131 games
LongExceptionally long and time consuming to play through compared to many others of the genre.0 games
Lost equipmentPlayer loses all or at least the most vital equipment at some point in the game.1993 / 201254 games
Lost powers (Lost levels;Lost abilities)The protagonist has lost or loses her powers, abilities, skills, spells, etc. intangible that make them presumably great and powerful. A notable part of the story is either spent reclaiming them or coping in their absence.1994 / 201111 games
Mandatory lossPlayer is given a fight they're meant to lose.1988 / 201012 games
Map deficientEither completely lacks maps or the provided maps are mostly unusable, forcing the player to draw one themselves to avoid getting lost.1986 / 201017 games
Maxis Sim gamesAll those "sim-all" games0 games
Meaningful titleThe game's title is somehow meaningful within the game's context.1997 / 201112 games
Meta-proportional worldObjects, characters, and world size are inconsistent to each other but this is [i]fully[/i] explained by the game's internal reality.1996 / 19993 games
Metacritic's 'Dud of the year' Award2005 / 200824 games
Metacritic's "Best game of the year" Award2005 / 201025 games
Microtransactions (Micropayments)Sells small in-game items or other things of value to players for real cash, usually with the intent of funding the game servers for otherwise free games.2002 / 201252 games
MiiUses or can use your personal Mii as the game character.2006 / 200913 games
MinigamesIncludes minigames on the side or in the main game, but these are only small diversion rather than what the game is about.1989 / 201276 games
Missile CommandA classic videogame where player tries to protect a city or cities from increasingly dense missile barrages.1980 / 200835 games
Missing informationAny tags referring to the absence of more or less vital information.0 games
Moving Preset EncountersSet foes are encountered but their position changes in a pattern or randomly.1998 / 20032 games
Multi-phased (Metagame)Has multiple phases, each more or less different than the last.1983 / 201178 games
Multiplayer0 games
Multiplayer focusHas both single and multiplayer game modes but was made with clear focus on multiplayer. Singleplayer is possibly exactly same as multiplayer but with the other player characters controlled by bots.1981 / 2012102 games
Multiplayer instances (Instanced dungeons)Games which use "dungeon instances". Private copies of areas dedicated for single player, group or several groups to battle out some scenario without outside interference.2004 / 201122 games
Multiplayer: BotsIncludes AI controlled bots as drop-in replacements for missing human players.1990 / 201253 games
Multiplayer: Capture the FlagIncludes capture the flag multiplayer mode where the winner is the player or team with most flags captured within a time limit or the first to reach certain capture count.1998 / 201263 games
Multiplayer: Cross-platformAllows playing multiplayer games with players on differing platforms.1998 / 201265 games
Multiplayer: DeathmatchIncludes a deathmatch or similar multiplayer mode where the winner is the player or team with most kills (and possibly least deaths) within a set time limit.1989 / 2012188 games
Multiplayer: Domination (Control;Conquest;King of the Hill)Includes one or more multiplayer modes where player or team wins by controlling all or most "victory points".2006 / 201156 games
Multiplayer: Last Man Standing (Elimination)Includes a multiplayer mode where the winner is the player who is the last one alive or the team with the only surviving players.1995 / 201188 games
Multiplayer: SurvivalIncludes a multiplayer mode where the players or one team of players tries to survive for as long as possible. No victory condition exists.2005 / 201242 games
Multiplayer: Teams (Teamplay)Includes at least one multiplayer mode playable with teams.1990 / 2012221 games
Multiplayer: UndefinedIncludes one or more multiplayer mode that is either unique or too vague for definition.1990 / 201139 games
Multiple endings (Alternative endings)Has more than one possible ending. Excluding any early endings caused by mission failure, non plot related deaths, or similar.1981 / 2012223 games
Multplayer: TagIncludes a multiplayer mode that resembles some variation of game of tag.4 games
Muted graphics (Desaturated)[desaturation;sepia]Colors are tinted towards gray or are neutral-ish with each other.2006 / 20072 games
Natural disasterDepicts a major natural disaster or events immediately caused by it.3 games
Neon (Glowing)Gives the impression of things in the game world being made of lit neon sign tubes, or like materials. Dark backgrounds enhance the effect.2006 / 201228 games
Neutral EncountersIn the same manor(s) as enemies are encountered, non-foes might also be. Such as a traveling merchant.1985 / 199814 games
New Game+ (New Game Ex;Challenge Mode;Replay Mode;New Game Plus)After finishing the game at least once, the game can be played again with some features unlocked or various things changed.1985 / 201271 games
Nintendo GameCube - Game Boy Advance CableUses the GBA Cable, to connect GameCube and GBA to trade information.2002 / 200512 games
No animalsFor some obscure reason the locations are devoid of animals even though they should have them.0 games
No in-game musicDespite being for a sufficiently modern system, there's no in-game music.0 games
No main menu1991 / 201011 games
No Pause FunctionNOT for classic games. This is for newer systems and in times when the pause function was is common or practice.2002 / 20093 games
Nonsense (Nonsensical;Bizarre)What you do, what you're required to do, what is actually happening, what works and what doesn't, etc. don't exactly make much sense when viewed by an outsider. But not in a way to make this surreal experience.1987 / 20117 games
NPC health regenerationNPCs, besides the player's allies, can automatically regenerate lost health.2007 / 20118 games
NPC inventoryNPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition.1995 / 201223 games
NPC recoveryNPCs use skills, items or some other methods to restore themselves to full health automatically when they see the need rise for it.1 games
NPC strife (NPC infighting)NPCs do not target the player as if she was the only thing worth killing in the whole world. Your enemies fight against each other when it makes sense to do so.1993 / 2011114 games
Objective indicator (Task indicator)Shows where the current objective is located in one way or another.1989 / 2012178 games
Objective: Elimination (Mass slaughter)To progress in the game, player must eliminate every single opponent.1981 / 201133 games
OBSOLETE - UVL: Multiple releasesIncludes details on multiple releases.1987 / 2011208 games
OBSOLETE: Multiplayer only1980 / 20093 games
OBSOLETE: Singleplayer onlyHas only singleplayer mode, but singleplayer mode has not been flagged or is misflagged as having multiplayer.0 games
Obsoleted assetsAs the story progresses, your old assets, such as underlings, tools, vehicles, skills, etc. become obsolete as you gain access to better.1991 / 201290 games
Off-screen combatTop-down games where player has to fight enemies that are off-screen.1 games
One of manyThe protagonist is one of many on a single side, whether or not the others actually manage to do anything useful.2001 / 200931 games
Optional EncountersAfter an encounter (of some other encounter tag type) is triggered, but before it begins, the option to avoid it is offered.0 games
Optional running commentarySupplemental audio commentary material by the creators that plays at various locations explaining how or why they did things as they are.2001 / 201029 games
OverpreparedThe protagonist, or someone close to them, is surprisingly carrying around something you wouldn't expect anyone to have. But they do, and informs you of it just when there's a sudden and rather dire need for something like it.0 games
Packaging variationsWhen the packaging, label, instructions, parts, or cartridge of a game came in more than one version for the same sales region by the same company.1985 / 19894 games
Pain (Simulated pain)Getting hit, falling significant heights, being electrocuted, etc. cause the subjected character (especially in case of the protagonist) to reel in pain or otherwise temporarily becoming incapacitated.1998 / 201239 games
PanoramicFirst person games where you're given panoramic view of your surroundings with activatable hotspots which trigger movement.2001 / 20085 games
Partial shapeshiftingOnly a small portion of the character's body changes when shapeshifting.0 games
Pause function [pauseable]This is for systems and in times when the pause function was not common or practice.1983 / 20094 games
Permanent corpsesCorpses stay indefinitely or for as long as they realistically would.1994 / 201138 games
Permanent deathUpon the protagonist's death, [i]all[/i] game progress is lost and the player must start the game all over instead of loading a save or restarting at some checkpoint such as level start.1980 / 2012322 games
PixelatedIntentionally runs with pixel doubling, tripling, or something - such as the graphics are designed to look like it - that brings out the pixels to visible levels as they used to be in old games.2004 / 201239 games
Plastic (Glossy;Shiny)Heavily uses graphics effects that gives almost everything a glossy, plastic appearance. Or is designed from ground up to have it.2004 / 20058 games
Platinum rangePS1, PS2 and PSP budget range in the PAL regions that attained 600,000 worldwide sales on the first year.1994 / 2010134 games
Player governedPlayers form the highest ruling body in the gameverse, with no NPCs or moderators (game masters) upholding the "law" or proper behaviour between players.2003 / 20074 games
Player profiles (Character profiles)Handles player or character profiles, each with their own saves, settings, statistics and other things.1986 / 2011147 games
Player tauntingPlayer specifically is taunted, mocked, ridiculed, etc.0 games
Player teasing2009 / 20104 games
Player's ChoicePlayer's Choice is a marketing label utilized by Nintendo to promote video games on Nintendo game consoles which have sold many copies. --[[link:http://en.wikipedia.org/wiki/Player%27s_Choice Wikipedia]]1990 / 201129 games
Premade charactersPlayer can choose from retinue of premade characters to play as.1984 / 2012185 games
Preset encounters (Static encounters)Pretty much the opposite of random encounters. These are set in the same place every time and the same foes, unchanging between playthroughs.1993 / 20115 games
Preset Random-Encounter LocationsA certain place (spot, room) will generate slightly or totally different foes when the player goes there.1993 / 19982 games
Prétendre (Rebranded)A game that is retooled or merely renamed in order that it be marketed as a belonging to a totally unrelated series of games.1982 / 200816 games
Proportional worldObjects, characters, and world size are consistent to each other.1993 / 200916 games
Protagonist namingPlayer can or must name the protagonist.1985 / 201158 games
PS the best (PlayStation the Best;PS2 the Best;PSP the Best)PS1, PS2 and PSP budget range in Japan.1996 / 200914 games
Puzz Loop clones and variantsPuzz Loop, its clones and variants.1998 / 200828 games
Quick keys (Quick slots)Offers generic shortcut keys for various actions, such as character specific abilities, inventory items, and so forth.1998 / 201249 games
Radio tapFor some obscure reason, the player can hear the enemy's radio chatter.1998 / 201117 games
Rage meterPlayer gains "rage" or some other vague power from beating up their opponents or doing something else significant, which in turn (briefly) unlocks more powerful moves, additional bonuses or enables other actions/features.2002 / 201265 games
Random encountersFeatures random - and often unavoidable - encounters with potentially hostile forces.1982 / 201196 games
Real crisisBased on a real crisis, either one that passed, is on-going or is predicted to happen in near future.1997 / 201111 games
Real-time limitRarely used mode of play whereby a game can't be completed unless done so in a limited time without pauses or breaks in the action.1982 / 201040 games
Realism0 games
Reason for involvementAny tags describing reason for the protagonist to be involved in the events.0 games
RehashAn entry in a series that offers little if anything new for those who've played any of the previous games.1985 / 200915 games
Respawning EncountersA limited set of conditions will respawn encounters of types that generally don't respawn in most games. Not for use with types that respawn by default0 games
Restore powerPlayer is given at least once the task of restoring power or functionality to one system or another.1995 / 201133 games
RetroReproduces the appearance (and possibly audio) of an old game, though likely enhanced with modern graphics techniques.2005 / 201269 games
Revisited localesCertain locations are revisited for some reason.1996 / 20114 games
Robot menace (Machine menace)Some form of robotic/artificial being or beings serve as the prime antagonistic force.1989 / 201234 games
Rock-paper-scissorsGameplay mechanics includes some RPS-like component.1993 / 201234 games
Role-play(Enforced role-play)Role-play is a major element; players assume roles of others and [i]creating[/i] stories, rather than acting out pre-scripted ones.2 games
SafeguardsPlayer is asked for confirmation before performing a potentially dangerous or even fatal action, such as walking into a stream of lava or diving into a lake when the character can't swim properly.1994 / 20065 games
Satakore (サタコレ)Satakore means "Saturn collection". Satakore games are japanese Saturn games re-released and sold for ¥2,800.1994 / 199866 games
SatiricalVices, follies, abuses, & shortcomings are held up to ridicule, ideally with the intent of shaming a person or group to improve. Usually humors.0 games
Save tokensSaving requires using up a save token, limiting the number of saves to how many tokens you have and can find.1996 / 200211 games
ScanlinesSome or all gameplay is viewed as though on CRT monitor with horizontal or vertical scanlines (like window blinds) of a lower resolution than the real TV/monitor.0 games
Secrets (Secret locations;Secret caches)Various secret locations are scattered across the levels with possibly helpful but non-vital items or other objects await plundering. Often accompanied with a notice that you've found a secret.1978 / 2012306 games
Seemingly not compliant with Nintendo's content guidelinesSome games were inexplicably approved by Nintendo despite having content that they demanded be removed from other games.1986 / 199439 games
Seen Encounters (Foresee Encounters;Anticipatory Encounters)Upcoming/potential encounters, by default, show obvious visual, audio, or tactile evidence before the event. Implies player can prepare or avoid.1985 / 201120 games
Sega MeganetGames that could be downloaded via Sega Meganet, a former network service in Japan for people using the Sega Mega Drive. Debuting in 1991, this was the first time multiplayer console gaming was possible to a second console. [i](Source: Wikipedia)[/i]1990 / 199427 games
Sega Netlink (SegaNet)Games that can be playable via Sega Netlink (SegaNet in Japan), which was Sega's online service for the Sega Saturn in Japan and the USA. [i](Source: Wikipedia)[/i]1995 / 19979 games
Self-awareness (Full body awareness)First person games where when you look down you see your body instead of nothing.1988 / 201262 games
Series changeNon-spin-off games that change the direction of a series.1996 / 201112 games
Serious (Humorless)Presented in an overall serious tone, though not necessarily completely devoid of humor (e.g. hidden jokes, word play, etc.).1978 / 2012959 games
Serious gameDeals seriously with real life subjects. Main goal isn't entertainment but to change, persuade or educate players. Subjects include politics, training, health, advertising, history and more.1980 / 201248 games
Shield regeneration (Energy shield regeneration)Energy shields automatically restore themselves to full power over time.1991 / 201122 games
Silent (No dialogues)Has no voiced or written dialogue, even if implied by other factors or the characters supposedly communicate with each other.0 games
Simulated insanitySimulates insanity in one form or another.2002 / 201011 games
Six degrees of freedom (6DoF)1986 / 201125 games
Size is power (Size-coded NPCs)Characters and such grow in size when they become more powerful, or more powerful or weaker variants of certain NPC, enemy, monster, etc. is sized accordingly.1999 / 201111 games
Skip non-interactiveAllows skipping non-interactive sections, from videos to narrative to simple dialogs.1999 / 201155 games
Slow backpedal (Slow backward movement)Moving backwards is slower than moving forward or even sideways.2006 / 201117 games
Sōkoban (倉庫番;Soukoban)Soukoban is a transport puzzle in which the player pushes boxes around a maze and tries to put them in designated locations.1982 / 201058 games
Sole survivorIn the game intro or early in the game itself the protagonist's group dies off for one reason or another and player takes control of some hapless soul who survived it, alone.1990 / 19976 games
SoundGameplay involves sound in some manner.1990 / 20106 games
Space frictionSpacecraft are required to be in constant acceleration to maintain speed.1987 / 20118 games
Species choicePlayer can choose the species of the main character.1984 / 201291 games
Speed buildupSpeed builds up the longer you move - especially run - relatively straight.2003 / 20109 games
Spheroid worldInstead of regular flat surface of some unspecified size, the world is depicted as a sphere-like mass in-game.1991 / 201123 games
Starsiege universe1994 / 200412 games (1 characters)
Start by going leftMost games have the player start by going right. Rarely, the player may proceed left to progress in the game.1982 / 200548 games
Status effects1987 / 201138 games
Student showcaseOriginally created to showcase one or more student's learned skills at an educational institution. The project may have since been expanded beyond this.2005 / 20129 games
Support powers (Super powers;Global powers)Player(s) and their opponent(s) can unleash devastating attacks or other actions that usually require no units or buildings to exist within the operation theatre to be usable.2003 / 201240 games
Surreal1988 / 201241 games
Target lead indicatorA simple computer aiming aid model which calculates the direction you need to shoot at to hit the target at their current movement vector.2002 / 201211 games
Task generator (Randomly generated tasks;Random quests;Random missions)Player is given randomly generated tasks, quests, missions, etc. to complete.1994 / 201125 games
Time compression (Time acceleration)Player is able to control the speed at which time flows, usually with the intend on skipping out long uneventful sections.1984 / 201268 games
Time limit (Time attack;Time trial)Imposes a time limit on either the whole game or for each level.1976 / 2012494 games
Timed or Step EncountersA countdown to an encounter (of some other encounter tag type) occurs continuously as time passes or the player takes steps.1988 / 199356 games
Title mentionedThe game's title is mentioned in dialogue, cutscene or some other story related thing.1991 / 2012224 games
Title screen: AnimatedThe title screen or equivalent contains some simple animations.1994 / 201145 games
Title screen: Cinematic sequenceThe title screen or equivalent repeats a cinematic sequence or sequences.1999 / 200915 games
Title screen: Demo reelThe title screen or equivalent displays a gameplay demo reel or reels, or similar example gameplay.1984 / 201111 games
Title screen: NoneHas no title screen of any kind.1991 / 200913 games
Title screen: Static imageThe title screen or equivalent displays a static image.1995 / 201022 games
Titular character (Titular protagonist)Includes a character or such, commonly the protagonist him or herself, to whom the game's title refers to.1984 / 2012305 games
Titular conceptInvolves a concept the game title refers to.2000 / 20053 games
Titular entityInvolves an entity the game title refers to.1999 / 20104 games
Titular eventInvolves an event the game title refers to.1992 / 201213 games
Titular group (Titular organization)Involves a group (organization, company, faction, sect, gang, etc.) the game title refers to.1994 / 201140 games
Titular locale[titular location]Involves a location the game title refers to.1989 / 2012112 games
Titular objectInvolves an object, device, vehicle, or such the game title refers to.1992 / 201222 games
Titular vehicleInvolves a vehicle or such the game title refers to.1991 / 201111 games
Total conversion2002 / 200916 games
Traditional gameVideo game adaptation of a traditional game. Or uses real traditional gaming materials.1976 / 20121014 games
TropesFor tags that have no better parent tag.0 games
Tutorial (How to play instructions)Includes an in-game tutorial to familiarize the player with controls and any game specific functionality.1987 / 2012587 games
Ultimate hitsPS1 and PS2 budget range in the NTSC-J regions.1997 / 20068 games
Un-canonicalThe depicted story is not considered to be canon for the series they belong to.1974 / 2010112 games
Unattended eventsImportant events that could benefit from player attention can and will happen without player's intervention unless the player goes to deal with them in time.1992 / 201013 games
Unclear causeWhy the protagonist does what they do is left out, unelaborated.0 games
Undead menaceSome form of undead being or beings serve as the prime opposing force.1990 / 201054 games
Undirected (Continuous play;Endless play;No victory conditions;Aimless)Has no set ultimate goal to achieve, continuing indefinitely until the player decides to end the game rather than ending it at a set point. May have (optional) objectives that do not end the game/level/map.1993 / 201232 games
Undue hastePlayer is told to hurry at various points but never has any real need to comply, but instead can go for a week long fishing trip or just sit on their arse twiddling their thumbs for as long as they wish.2001 / 20115 games
Unexplained elementsIncludes elements that are mostly unexplained what they actually do.2010 / 20124 games
Unfixed bugsExhibits bugs; only for games that have become unsupported (no more patches) and those that can't be fixed besides by recalling the product.1988 / 201015 games
Universal theatre (Universal theatre of war;Universal theatre of operations)1994 / 201216 games
Unknown proportionsLacks info on sizes to draw any conclusions on if the displayed objects, characters and world is proportional or not.1 games
Unrelated sequel (Sequel in name only)Games in a series that have nothing to do with the previous games in the series.1999 / 20088 games
Unrestricted violencePlayer is free to hurt and kill [i]anyone[/i], from random pedestrians to puppies.1989 / 201134 games
Unseen EncountersUpcoming or potential encounters, by default, show no evidence before the the event. Use with other encounter tags.0 games
User Generated Content (Consumer Generated Media;CGM;User Created Content;UCC)Publishers/developers actively support & intend for end users to autonomously create 'mainstream' content for these game ever from the release moment.2002 / 201242 games
UVL: Missing game relationsThis is a maintenance tag for games that are known to be missing game relations (likely described in an article in the game entry).1993 / 200625 games
UVL: Partial title listedHas only partial title listed.1993 / 20086 games
UVL: Working title listedA working title is listed as one of the titles.1980 / 201260 games
Vague Encounter ConditionsTwo or more type of encounters are integrated into a single occurrence. Please make a tag note to explain.0 games
VandalismPlayer can or must damage or otherwise ruin the property of others.2008 / 20104 games
Variable ending (Piecemeal ending;Segmented ending)The ending is an amalgam of various bits of info that cover what was done and how they affected the outcome.1986 / 201211 games
Varying game mode0 games
Vegetarian ProtagonistThe protagonist does not eat meat. Milk and Eggs allowed (or any non-meat animal products not requiring unnatural injury or death).1 games
Veterancy (Unit experience)Your underlings gain experience when they participate and stay alive.1984 / 201274 games
VibrantUses unnaturally pure and bright colors, or artificially produces the appearance of such by having added bloom effect to them.2007 / 201232 games
Video game themeVideo games about video games. The plot of the game is based around video games, or the main protagonist is a video games platform, etc...1992 / 201015 games
Visualized trajectory[throw trajectory;projectile trajectory;trajectory indicator]Non-straight trajectories are visualized somehow for the player, usually for thrown objects.2009 / 201212 games
Visuals (Graphics)Tags describing things that are primarily visual elements.0 games
Wasted effortPlayer is given an arduous task, which upon completion is found to have been completely pointless or unneeded.2006 / 20114 games
WatercolorHas the look of a watercolor painting.0 games
WavesThe opponents come in waves, massive throngs at set or random intervals.1981 / 201254 games
WiiConnect24Games that support WiiConnect24. Enables the user to remain connected to the Internet while the console is on standby2006 / 20089 games
Wrapping world (Warping world)The game world wraps around itself, going in any direction will bring you back to the starting location eventually.1985 / 201111 games
XLive achievements (Windows Live achievements;Xbox Live achievements)Obsolete: use of GfWL or XLive together with public achievements tag should be good enough indicator.2007 / 201010 games
xyzzy referencexyzzy was a magic word in [game=#160294]Adventure[/game] but didn't do anything. Since, coders use it in place of unimplemented features & games jokingly reference it1975 / 200823 games
entities
Hyperstone System1999 / 200111 games
concepts
---Aim direction limit: 2obsolete, use aimdirlimit and tag note1986 / 201022 games
---Aim direction limit: 4obsolete, use aimdirlimit and tag note1983 / 19963 games
---For 4 playersDesigned for exactly 4 players.2004 / 201012 games
---seamless/TransitionlessAfter the game reaches the point where the player can actually play, there are no transitions (usually involving area loading) between playable areas.0 games
1 life (No extra lives)Player has no extra lives nor continues.1980 / 2012710 games
3+ factions[3 or more factions]There are 3 or more factions in the depicted conflict.1988 / 201261 games
360 degree aimPlayer can aim in full 360 degrees instead of being limited to 2, 4, or 8 directions.2007 / 20114 games
4 or more resourcesThere are 4 or more resource types you need to harvest, process and/or generate.1995 / 201026 games
A taste of PowerEarly on player gets to use some endgame level abilties, spells, etc. to get a taste of what they will eventually have in their use.1993 / 201127 games
AAA (Triple A)[Triple-A]Produced with exceptionally high budget and expected to sell well.2007 / 201150 games
Ability cooldown[skill cooldown;spell cooldown;magic cooldown]Player must contend with largely inexplicable artificial moderation on ability, skill or spell usage.2005 / 201120 games
Ability dependencies (Skill dependencies;Research dependencies)Abilities, skills, research subjects, etc. have dependencies on other such before they can be made available (e.g. shield charge requires the character already can do shield bash).2005 / 201218 games
Accessibility (Help features)Any and all features that help players familiarize themselves with the game, protect from mistakes one wouldn't make in real life and otherwise progress in it.0 games
Accuracy: Motion (Movement;Moving)Moving from place to place affects accuracy one way or another; does not include turning about on the same spot.1998 / 201147 games
Accuracy: PinpointProjectiles strike exactly where the gun points, there's no random spread or anything.1 games
Accuracy: PostureStanding, crouching, being prone, etc. affects accuracy in one manner or other.2003 / 201139 games
Accuracy: TurningTurning about affects accuracy one way or the other.2005 / 201020 games
Achievements (Trophies)You're given rewards for accomplishing something exceptional or impressive.2003 / 2012341 games
Action cameraCamera jumps to scenes of intense action, often from alternate angles with slow motion to show something Awesome happening.2008 / 201110 games
Action chainingCertain actions can be performed only as follow-ups to others.2006 / 20096 games
Action pointsTurn-based system that uses a point system to simulate more real-time system.1992 / 201230 games
Active ability set[skill subset;ability subset;spell subset]Player has access to only a small subset of their total skills, abilities, spells and so forth when adventuring, requiring the player to return to some safe haven or similar if they wish to use something else.2000 / 201214 games
Active gameplayIn contrast to passive gameplay, these still require constant vigilance from the player, but not so much as to challenge them physically.0 games
Active healingPlayer is required to actively participate in the healing process in some manner, either simply pressing some button down until healing is done or working in some minigame, usually blocking normal gameplay for the duration.2005 / 201016 games
Active Time BattleA semi-real time time progression system designed by Hiroyuki Ito for combat sequences.1997 / 20063 games
Advancement (Character advancement)0 games
Advancement: Redistribution (Reallocation;Character reset;Respec;Respecialization)Player can, under certain circumstances, re-allocate any points, xp, or whatever else describes their advancement to try a different kind of character without having to start over and play as far as they're now.1994 / 201310 games
Aerial warfarePlayer commands some military air force(s).1986 / 201248 games
Aim assist (Assisted aiming)Automatically adjusts aiming a bit to help players hit their targets.1993 / 201286 games
Aim dead zone (View dead zone)[aiming dead zone]An area where you can aim around without affecting your heading.1994 / 201029 games
Aim direction limitPlayer can aim in a very limited number of directions (usually in range of 1 to 8).1983 / 201242 games
Aim mode (Aiming)Besides shooting from hip, you can also raise the weapon up and aim with the scope, iron sights, or whatever else.1990 / 2012142 games
AimingAny tags related to aiming.0 games
All Your Base Are Belong To Us (AYBABTU)Refers to the opening scene of Zero Wing, and especially its bad english translation.1991 / 201031 games
Alternate attack (Alternate fire mode)[alt fire;altfire]Weapons have an alternate attack (mode).1998 / 201256 games
Alternate campaigns (Alternate storylines)Offers different storyline depending on which character or faction the player chooses, each with a different ending.1986 / 201137 games
Alternate failures (Non-standard gameovers)Player can fail in their overall objective in non-standard way, such as personally activating a doomsday device you're supposed to disable, joining the antagonist or helping them achieve their victory, etc.1986 / 19942 games
Alternate solutionsDespite the game genre suggesting there are no alternate solutions to problems, there are.1981 / 20105 games
Alternating protagonistThe protagonist changes between chapters or other events completely outside of player's control.1986 / 201298 games
Alternative Solutions AllowedAlternatives means of solving key challenges are notably designed into the game.1982 / 200511 games
AmbidextrousPlayer character handles objects and tools equally well with either hand, automatically switching hands as situation requires or offers a method to quickly switch between them.2005 / 20107 games
Ambient temperaturePlayer interacts with environmental heat and/or cold.2002 / 20099 games
Ammo reload: Keep partialReloading a weapon before it is empty causes the partial magazine to be kept as is, causing some later reload to give only partially full magazine even if you have plenty of ammo left in total.2005 / 20062 games
Ammo reload: Lossy (Discard partial)Reloading a weapon before it is empty causes the partial magazine (and remaining ammo in it) to be discarded.2000 / 20119 games
Ammo reload: RealisticUpon reloading a weapon, the previous magazine is discarded or stored back as partial magazine instead of filling the current magazine with the number of missing bullets.2000 / 201111 games
Ammo reload: RefillReloading a weapon with partially depleted magazine acts as if the partially depleted magazine is refilled from a stock rather than the magazine being swapped in any manner.0 games
Ammo warning (Reload warning)Somehow warns the player when they're low on ammo, either in current magazine or overall. Possibly also suggesting reloading your weapon.2009 / 201110 games
Animated SurfaceInteraction with a deforming shape of a surface is a gameplay element.0 games
Antagonist designingPlayer can design their antagonist.1 games
Anticipatory sightings (Anticipatory dialogue)[foreshadowing]Player catches glimpses of future dangers.1998 / 201240 games
Anxiety (Fear)Simulates anxiety and its effects on the player character, their friends and/or minions.1994 / 201225 games
Appearance shiftingThe appearance of something changes according to one or more factors such as alignment and character attributes.2001 / 201113 games
Arbitrary rewardsAny tags relating to how rewards are gained from things that really shouldn't give any such.0 games
Army of One [One Man Army]The protagonist deals death as if he was a whole army company.1992 / 2012104 games
Artificial difficultyAny tags that increase difficulty in a way that the player can not counter or work around of.0 games
Artificial limitations (Artificial restrictions)Any tags describing limitations or other restrictions that wouldn't apply if it was reality.0 games
Artificial restrictionsAny tags describing restrictions normal person, creature or whatever the protagonist is, wouldn't have in the same situation.0 games
Assistive technologiesAny tags that describe assistive technologies, techniques or such.0 games
Asymmetric dual wieldingPlayer can wield simultaneously two unrelated weapons or tools - such as a sword and a gun - both of which are controlled separately.1995 / 201219 games
Asymmetric factions (Unique factions)The factions have asymmetric gameplay.1981 / 201159 games
Asymmetric resourcesSome factions use resources others have no use for, or their resource model is simply quite different.1 games
AtaxxGames and clones based on Ataxx / Infection.1988 / 200613 games
Attack methods (Attack styles)Slash, stab, thrust, hack, etc. these have effects besides different name.1 games
Attribute-based equipmentItems, even trivial ones, can't be used unless you meet certain basic and often quite arbitrary attribute limitations.1996 / 201120 games
Auto-attackCharacter unusually (for the genre) automatically keeps attacking without player having to signal each attack themselves.1998 / 201240 games
Auto-cast (Auto-use)Some abilities, spells, etc. are optionally automatically used, removing the need to micromanage them in most circumstances though may still be used manually for greater control.1998 / 201219 games
Auto-followPlayer can initiate auto-follow for targeted character, vehicle or anything else that moves about.2000 / 20103 games
Auto-moveAllows somehow to automatically move somewhere, such as toggle for walk forward.0 games
Automatic aiming (Auto-aim)Aiming is (almost) completely automated with player only needing to press attack button to successfully and accurately hit their opponents. Commonly includes target lock functionality to offer greater control.0 games
Automatic difficulty adjustment (Adaptive difficulty;Dynamic difficulty)The AI adjusts itself to better match the player's skill level, becoming easier if the player's faring poorly and harder if better.2006 / 20104 games
Automatic prioritiesUnits, characters, etc. automatically prioritize certain tasks or targets instead of doing them in first come first served or closest one first, usually hard-coded to prioritize tasks or targets they're most efficient with or against.2006 / 20094 games
Automatic runningPlayer character and others automatically run or jog.1997 / 201138 games
AutopauseAutomatically pauses game when certain conditions are met. Usually so the player can re-evaluate the situation and change orders as seen necessary.2003 / 20124 games
Autopause: DialogThe game automatically pauses during dialogs, or imparts immortality on plot vital things such as the protagonist, so they do not become surprisingly harmful without intending to be so.0 games
Autopause: InventoryThe game automatically pauses when player accesses their inventory.0 games
Autopause: Lost focus (Defocus)[unfocus]The game automatically pauses when it loses focus.2010 / 20112 games
Autopause: MenuThe game automatically pauses when player opens up a menu of any kind (except for the "game menu" which usually contains save game and exit options as it's normal for them).0 games
AutopilotPlayer can initiate auto-pilot or similar feature that automatically moves themselves, their vehicle or anything else to designated location.2003 / 20103 games
Autosave points (Checkpoints)Automatically saves the game progress at certain locations or when certain events occur.1994 / 2012310 games
AutozoomThe game automatically zooms in and out depending on location, situation, or such.1993 / 201120 games
AwarenessAny and all tags that help with player's awareness.0 games
Awareness distortionAny and all tags that hinder player's awareness while possibly conversely also improving it or immersion.0 games
Background progress (Offline progress)The game plays out even when the player is not logged in or running the game.1989 / 201011 games
BackportedCertain features, fixes, or other improvements from a later port have been added to an older version of a game.2008 / 20092 games
BacktrackingInvolves significant amount of backtracking.1995 / 200812 games
Ballistics (Projectile physics;Bullet physics)Models projectile physics by allowing them to bounce off and penetrate certain materials as well as drop due to gravity, possibly including effects of wind and others.1983 / 2012167 games
Base income (Guaranteed income)Player is provided with a basic income they get regardless of anything else.2007 / 20124 games
Blank protagonist (Uncharacterized protagonist)The protagonist (almost) completely lacks characterization of any kind, leaving everything for the player to decide or fill in.1994 / 201154 games
Blind modeIs playable as is, or includes an option that makes the game playable, by people who are blind.1995 / 20115 games
Blind StartIs not made for the visually impaired yet it notable begins game(s)/level(s)/sequence(s) with no visual feedback or visual cues to orient the player.1999 / 20096 games
BloodlessDespite characters getting shot, stabbed, or otherwise mutilated, there's no blood.2000 / 201239 games
Bloodmist (Blood clouds)So excessive blood splatter that it appears as large-ish mist or cloud-like phenomena.2007 / 20092 games
Body morphingThe bodies of characters change, growing fat when overfed, skeletal when starving, and so forth.2004 / 20118 games
Bonus stages (Bonus levels;Bonus rounds)1981 / 201141 games
Boss battles (Raid bosses;End level boss battles)Includes one or more battles with enemies who are significantly more powerful than anything else thrown at the player prior, usually found at the end of a level.1981 / 2012827 games
Boss rushFeatures at least one battle or mode where the player must face multiple bosses back-to-back without interruption.1985 / 200711 games
Botching (Disastrous results;Dangerous results)Characters are capable of botching whatever they tried, often to catastrophic or even fatal outcome.1 games
Budget (Value)The opposite end of AAA games where the production values are exceptionally low, often used for prototyping or experimenting with game concepts or simply to produce income without much effort.1996 / 2011149 games
BuildersBuilding anything requires people, robots or such that build them.1994 / 201269 games
Bunny hopping (Strafe-jumping)Players can reach much higher speeds by repeatedly jumping while running in any direction, used for the speed benefit as well as to make targeting harder for the opponents.1997 / 201117 games
BurningThings, especially characters and other creatures, catch on fire and burn for a time.1997 / 201268 games
Burning: RealisticShooting already burning targets with incendiary weapons or such does not increase the damage the targets take unless the new incendiary weapon is stronger than the earlier.0 games
Buy undo (Sell back)Shops fully refund your purchases, but usually only if you "sell" the item back to them before leaving the store.0 games
Cairo Pentagonal Tiling Grid (4-Fold Pentille Tiling)A tiling pattern made of bilaterally but not radially (pentaradially) symmetrical pentagons. Or, hexagons made of 4 pentagons.0 games
Card-basedUses cards specifically designed for use in this game (series) in gameplay.1993 / 201180 games
Carry capacity: SlotsCarry capacity is limited by the number of available slots. Some items may take more than one slot and some items may be stacked within single slot.1986 / 2012121 games
Carry capacity: Stacks (Carry capacity: Groups)Within an inventory, some items may be (or are are automatically) stacked or grouped.1992 / 201118 games
Carry capacity: VolumeCarry capacity is limited by the volume of carried items.1992 / 20068 games
Carry capacity: WeightCarry capacity is limited by the weight of the items.1992 / 201241 games
Chain reactionsAn user generated action (usually an explosion) can spawn more uncontrolled similar reactions.1980 / 2012127 games
Challenge modeIncludes separate game mode that plays significantly differently to normal, such as limiting player to the most basic equipment, allowing them to progress in only one manner, and so on.2005 / 201116 games
Changing goals (Altered goals)Somewhere along the line your actual goal changes to something unrelated to the first, either because the original becomes impossible or the new one is more important.2010 / 20116 games
Chapter replay (Level replay)Player can choose which chapter to play, usually limited to chapters, levels or segments they've already played through so they can trivially replay their favourite parts.2004 / 201243 games
Chapter skip (Level skip)Offers a way to skip a chapter, level, or segment of the game. Usually there in case the player can't solve it and wishes to still see the rest of the game. May include a recap of previous chapter to cover the skipped story non-interactively.2008 / 20128 games
Character advancement: Deeds (quests;tasks;missions)A method of character advancement where character abilities or statistics are grown when they complete certain tasks.1985 / 200819 games
Character advancement: Experience distributionA method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.1988 / 201233 games
Character advancement: IntermediaryCharterers must visit a specific person(s) or station(s) to facilitate some or all types of advancement.1985 / 201239 games
Character advancement: LimitedCharacter advancement is limited somehow, usually by preventing gaining levels over certain criteria (e.g. can gain only up to level 10 in chapter 2).0 games
Character advancement: NoneOffers no method of character advancement even though it is an RPG.1992 / 20114 games
Character advancement: ObjectsA method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects.1982 / 201135 games
Character advancement: PerksA method of character advancement where the player gains or chooses one perk at every few levels. Usually these are additional traits or capabilities.1997 / 201152 games
Character advancement: Plot progress (Game progress)A method of character advancement where they become more skilled, powerful, knowledgeable when the plot/game progresses.1993 / 201111 games
Character advancement: Point distributionA method of character advancement in RPGs and other games where arbitrary points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.1993 / 2012186 games
Character advancement: StaticA method of character advancement where character abilities or statistics are grown - when levels are gained - outside of player's control.1985 / 2012166 games
Character advancement: UndefinedUses some undefined method of character advancement.1990 / 201257 games
Character backgroundPlayer can designate a background for their character which essentially covers what they were prior to the beginning of the game or prior to entering training in their chosen profession.2003 / 201011 games
Character control switchPlayer can and likely must switch control between several characters to progress, leaving the other character(s) unattended to behave autonomously or waiting for you to swap back to them.1987 / 201178 games
Character flaws (Negative character traits)Characters have one or more flaws, such as allergy, bad gait, gluttony, etc. In case of games with RPG elements, character creation may involve designating such.1996 / 20113 games
Character scaling difficulty (Character level scaling difficulty)Difficulty and/or type of opponents/challenges scales according to the character level or similar measure of ability.1991 / 201126 games
Character switch (Character swap)Player controls only single character, but can switch it to another at any time, with the old disappearing somewhere until swapped to again.1993 / 201122 games
Charged actionsOne or more actions can be charged for greater effectiveness.2008 / 20117 games
Charged attackIncludes "charged" attack, usually performed by holding down the fire button for a longer period of time to unleash a more powerful attack.1988 / 201287 games
Charged jumpPlayer can charge up the jump power to control how far or high they jump.1990 / 201115 games
Charged throwThe distance of thrown objects, usually grenades or similar, is determined by how long the throw button is held (charged).2005 / 20126 games
Chase sequence (Tailing sequence)Includes a sequence where the player needs to catch up to someone moving away from them or maintaining a distance with them without losing sight of them for too long.0 games
ChatterThe protagonist and/or their friends randomly chat with themselves or others, occasionally pointing out their observations about the environment, people they see, and other things.1995 / 20127 games
Cheat codesPlayer can input codes, when there's no prompt for such, that alter game behaviour in a way considered that can be considered to be cheating.1993 / 19953 games
Cinematic camera (Cinematic mode)Offers a cinematic camera mode where the camera jumps around showing more or less interesting happenings in the game world from supposedly interesting angles, attempting to give cinematic impression of the events.2006 / 20125 games
Cinematics (Cutscenes)0 games
Circadian dangers (Daily dangers)Includes dangers (such as enemies) that are only present during a certain period of a day, such as the night.2011 / 201211 games
Clairvoyant pursuersWhen pursued by enemies for any reason, they somehow know exactly where you are even though there's absolutely no way for them to do so realistically.2006 / 20073 games
Clans (Clan support;Player organizations;Player guilds)Has in-built support for clans or similar large groups of people.1999 / 201141 games
Class-based equipment (Class restricted equipment)All or certain (specialist) items, tools and such can't be used at all unless the character is of certain class.1990 / 201284 games
Classless (No character classes)Lacks character classes or similar specializations that lock out a large portion of possible skill, ability, or similar choices.1994 / 201228 games
Clear GameAfter completing a regular game, player may continue playing around in the game world as they please. Usually to allow them to find all the secrets, beat any challenges, finish side quests, and so forth.1987 / 201127 games
Clothing changes[Dress changes;Attire changes;Costume changes]Over the course of the story the protagonist changes his or her clothing outside of player's control.1997 / 201129 games
CollectiblesAs a non-mandatory side objective you can collect certain items, possibly gaining rewards for finding certain number of them or being rewarded for each one individually.1997 / 201276 games
Color of allegianceWhose side a person is, is denoted by [i]color[/i] they wear or use for insignia.1992 / 20119 games
Combat0 games
Combined effortTwo or more characters, vehicles, or such can combine their effort to perform at a single task better than they could alone.1990 / 20125 games
Combo bonusesPlayer gains bonuses (either substantially increased score or some more tangible rewards) for performing combos of any kind.2005 / 201218 games
Command transferPlayers can transfer control of characters, buildings, and other units to allies.1999 / 20097 games
CommercializedOriginally a free game modification, standalone game or some other similar thing but later turned into commercial product.2000 / 20118 games
Complex actions0 games
Consequences (Repercussions)The choices, actions or lack of action of the protagonist has future consequences that may or may not be immediately obvious.2007 / 20129 games
Consistent damage (Constant damage)Any damage dealt or received is constant with no arbitrary fluctuation.2010 / 20112 games
Constant velocityPlayer character's movement speed is a constant, there's either full stop or the defined speed with no variation between.0 games
Context actionsPerformed action changes with context, or player is provided actions in certain contexts that they can not perform elsewhere.1 games
Context actions: SimilarContext actions are similar to the base action that triggers them.1 games
Control lossPlayer may under certain circumstances (in normal play, not in cinematics) lose control of the protagonist to some degree.2010 / 20117 games
Control malfunction (Altered controls;Inverted controls)Under certain circumstances player's controls may malfunction or behave unexpectedly, commonly as a product of drunkenness, confusion status effect, or similar.1985 / 201229 games
Control: GroupsPlayer controls primarily groups of characters rather than their individual members or even lone characters.1993 / 201145 games
Control: Individuals (Singular units)Player primarily controls individuals.1992 / 2012115 games
ControlsAny tags referring to [i]how[/i] a game is controlled (not with [i]what[/i]).0 games
Coup de grâcePlayer may kill other characters/creatures outright when they're incapacitated (unconscious, paralyzed, etc.) and may be suspect to this themselves.2006 / 201114 games
Crafting: Armor (Armorsmithing)0 games
Crafting: Jewelry0 games
Crippled port or conversionCertain gameplay elements (such as game modes or activities) have been removed from the port/conversion.2009 / 20112 games
Cross-world characters (Cross-server characters)Same character can be played with on multiple worlds/servers without losing the things they take from the others. Likely goes unexplained in-mythos.1996 / 201226 games
CrouchjumpPlayers can jump higher by crouching at the height of the jump.1998 / 20083 games
Cruelty potentialHas plenty of potential for the player to express cruelty, even if this has no effect on gameplay.1993 / 201224 games
Cube Grid (Hex Volume Grid)Uses a 3D grid made of cubes.2010 / 20117 games
Custom scenariosPlayer can create custom scenarios to play in. Unlike level editors, these usually have few attributes to be tweaked and the game world is randomly generated from player given parameters.1984 / 200921 games
Custom triggersPlayer can place triggers of one sort or another and connect them to various things.2004 / 201213 games
Customization0 games
Damage flicker (Damage flash)Things flicker transparently or some (possibly opaque) color, usually red or white, when taking damage.1991 / 201217 games
Damage info (Damage floats)Shows how much damage anything did, either in a log or as floating numeric/textual information or similar.1999 / 201230 games
Damage over time (DOT)Includes forms of damage that applies itself over time rather than instantly, commonly caused by burning, acid, poison, and so forth.1997 / 201251 games
Damage types[resistances;immunities]Damage is split into various types that may or may not be unrelated to each other.2000 / 201258 games
Deadly bordersGoing beyond the game world border, off screen, or similar has fatal consequences.1995 / 201125 games
Death barriers (Death zones)Player's progress is hampered by zones that instantly or almost instantly cause them to die, usually with no way of preventing that death and therefore forcing them to seek alternate routes.1992 / 20107 games
Death penalty (Loss penalty)Dying or otherwise losing imposes an additional penalty besides the loss itself (and other than ending the game).1993 / 201227 games
Death penalty: Lost equipmentPlayer loses all or part of their equipment upon dying.1 games
Death penalty: RecoveryPlayer character can recover the death penalty, usually by going back to the place where they died.2007 / 20113 games
Death trapsAn avoidable series of events that have a 100% chance of death but do not specifically warn the player of the impending non-obvious trap.1984 / 201222 games
DeathlessThe protagonist can't really ever die or fail due to some game mechanic.2001 / 201116 games
Deceptive title (Misleading title)The game's name is deceptive.1992 / 20116 games
Defence sequence (Protection sequence;Escort mission)Includes one or more segments where the player must defend someone or something that is outside of their control and can't be replaced.1988 / 201177 games
Defense of the AncientsReplicates the basic gameplay concept of the Defense of the Ancients custom scenario for WarCraft 3.1 games
Delayed healingHealing effect is applied only after the process has been completed if it takes significant time or starts after a notable delay.2008 / 20107 games
Delayed magic (Incantations;Charged magic)Use of magic requires incantation, gestures, or some other thing that takes time to perform, at the end of which the magic is activated.1998 / 201221 games
Delayed turningAlthough view may turn instantly when commanded to, certain important factors follow the view change at noticeably slower pace (usually wielded gun or similar).2010 / 20112 games
DemakeOpposite of remake; the game is recreated to appear older, less advanced, and whatever else.2004 / 20109 games
Deployables: FixedDeployables, once placed, can't be moved again.2002 / 20043 games
Deployables: RedeployPlayer can redeploy any deployables.2007 / 20105 games
Derived statistics (Derived attributes;Secondary attributes)1999 / 201228 games
Destructible environmentThe environment can be destroyed in a more or less limited fashion, but often leaving the base level structure intact.1985 / 2013198 games
Destructible itemsItems that the player can pick up and use, place in their inventory and so forth can be destroyed while lying about.1991 / 201126 games
Destructible world (Destructible level geometry)The game world can be destroyed to a point that it is no longer usable or traversable.1991 / 201231 games
Dialog: ActionPlayer has limited time to choose their responses and possibly perform other actions during them, before some default choice is selected or even one not available otherwise.2005 / 20106 games
Dialog: KeywordsDialogs work by selecting or typing in keywords.1988 / 201117 games
Dialog: ProgressiveDialog largely proceeds forward without returning to earlier subjects or repeating them.0 games
Dialog: Stance (Demeanour;Behaviour)[Demeanor;Behavior]Dialogs work by selecting a stance, such as aggressive, helpful, evasive or neutral.1992 / 201112 games
Dice mechanics[die mechanics]Uses die rolling to solve various things (often chance).1992 / 200830 games
Different health (Non-standard health)The main "health" meter is for [i]something else[/i] than physical well-being (how little or how much physically hurt you are).0 games
Difficulty levels (Difficulty options)Player has choice of game difficulty.1978 / 20121108 games
Difficulty options0 games
Difficulty: Evaluated (Evaluation)The game somehow, usually as part of the intro or tutorial segment, evaluates player's skill level and recommends a difficulty setting best suited to provide adequate but not too high challenge.2007 / 20096 games
Dilapidated (Worn;Decrepit)Gives the impression of worn down and/or poorly (or not at all) maintained habitats and such.2003 / 20103 games
Direct control (Direct fire control;Direct command)Strategy games where the player can control singular unit like in a simulator or shooter rather than giving orders which the AI carries out.1998 / 201217 games
Directional ForceConveyor belts, wind, magnets, slippery slopes or similar, cause movement in a way that the player may resist, utilize, or must avoid.1981 / 201147 games
Directional Force caused by a slippery, tilting or slanting surface (Slides)A slippery tilting surface causes movement in a way that the player may resist, utilize, or must avoid.2006 / 201213 games
Directional Force from a Moving Surface (Conveyor Belts)A moving surface (floor or conveyor belts for example) causes movement in a way that the player may resist, utilize, or must avoid.1984 / 201122 games
Directional force from liquid currentCurrents cause movement in a way that the player may resist, utilize, or must avoid.1997 / 201112 games
Directional Force from WindNatural or artificial wind cause movement in a way that the player may resist, utilize, or must avoid.1985 / 201125 games
Discolored blood (Discolored ichor)For whatever reason, the blood of Humans and Earthborne animals is something else than red.2009 / 20114 games
Discriminating customers (Discriminating buyers)NPCs do not completely blindly buy what you have to offer, rather they have varying kinds of demands for the goods they get.2007 / 20104 games
Dissolving items (Disappearing powerups)Dropped items, powerups or other objects of interest disappear after a short time.1993 / 201231 games
Distorted hearing[audio]Something can cause the protagonist's hearing to get distorted. Especially cases where the hearing is always distorted2004 / 201211 games
Distorted visionSomething can cause the protagonist's vision to get distorted. Especially cases where the vision is always distorted1994 / 2012107 games
Distracting visualsThe visuals of the game distract, obscure, or otherwise actively impair player's ability to follow the actually important parts of gameplay.2005 / 20077 games
Doujin gamesVideo games created by Japanese hobbyists or hobbyist groups more for fun than for profit.2002 / 200711 games
Dual wielding (Guns akimbo)Player can wield two related weapons simultaneously, such as two handguns, two scimitars, and so on.1990 / 2012137 games
duplicate: Detection indicatorPlayer is given indicators for where they will be detected and possibly how, such as sight cones and hearing radius indicators.1998 / 200911 games
Dynamic accuracyWeapon accuracy is dynamic - affected by posture, movement and other factors - rather than static bullet spread radius.2002 / 201186 games
Dynamic HUDThe HUD tries to show only information that is useful at any given moment and no more.2008 / 201134 games
Dynamic weather (Changing weather)Weather changes by itself.2001 / 201252 games
Dynamism (Malleability)Any tags pertaining to non-static nature of the game world.0 games
Early ending trigger (Early ending choice)Ending is chosen based on actions of the player very early on, though later actions may also affect it.0 games
Easter eggs2003 / 20086 games
Easter eggs: DateContains easter eggs that are only available or actived on certain dates, such as Christmas eve/day or Halloween.1995 / 200922 games
Edge scroll (Edge scene transition)[edge scrolling]The scene changes when the player character reaches or goes past its edge, not before.0 games
Effect cancellation (Spell cancellation;Magic cancellation)Player may freely cancel certain effects before they run their full course without special measures (e.g. without casting dispel magic spell). Usually limited to personally caused non-negative effects.0 games
EncountersAny and all encounter related concepts.0 games
Encounters with alternate protagonistsPlayer encounters some or all of the other protagonists they could've chosen to play as.1995 / 20112 games
Endless modeIncludes any kind of separate game mode (that doesn't have a more specific tag available) which has no end (victory condition) of any kind.0 games
Endless oppositionPlayer never runs out of opponents, regardless of method how this occurs.1980 / 201283 games
Enemy concession (Enemy surrender)Opponents or enemies have the option of surrendering or conceding.1985 / 20076 games
Energy 0 games
Energy regenerationEnergy used by magic, electric devices, special skills or other things automatically regenerates over time.1994 / 2012112 games
Energy regeneration: SlowEnergy regenerates so slowly it's hardly of any use when you run out and need more.2001 / 20107 games
Energy restoration0 games
Enforced fairnessThe game enforces fairness to a degree, such as disallowing players to attack other players that are too weak compared to them.0 games
Enforced progressionGame enforces player to progress forward, preventing backtracking either by constantly blocking the return path or simply not allowing movement in that direction.2008 / 20114 games
Enforced proximityYour team is enforced to stay in somewhat close proximity with each other.2002 / 20112 games
Enhanced port or conversion (Improved)The existing content of a port/conversion has been enhanced to be better without actually impacting how the game plays (unless it's tweaks on controls) or adding new content.1992 / 20117 games
Environmental constraints0 games
Environmental contactTools, weapons, etc. can touch the environment instead of acting as if they were simply 2D printouts on your HUD or passing through everything as if they were air.2008 / 201014 games
Equally able NPCs (Equal NPCs)NPCs are roughly equally able compared to player characters.0 games
Equipment sizeEquipment has varying sizes, making clothing/armor not fit all characters and/or tools being either ungainly large or too minuscule to those with significant size differences.2001 / 20084 games
Equipment-basedCharacter effectiveness is largely based on the equipment used rather than their skill or other abilities.2001 / 20118 games
Escape sequence (Retreat sequence)Includes a sequence where the player must escape, either because they're presented with an opponent they can't hope to defeat, overwhelming odds, or some other danger that threatens the protagonist and can't be countered.1999 / 201125 games
Exceptional success (Critical success;Critical hit;Critical strike)Certain actions may occasionally perform exceptionally well, often multiplying the expected effect (such as critical hit dealing double damage).2006 / 201223 games
Excessive waitingMany actions take hours to perform/finish in real-time, prompting players to not play while the actions are performed and only check in much later for what to do next.2003 / 201110 games
Expanded port or conversionThe port's or conversion's content has been expanded, adding significant elements that are not present in the original.1997 / 20117 games
Experience0 games
Experience: Deeds (quests;missions;tasks)Experience is gained by doing various deeds, such as completing missions, tasks or "quests".1985 / 2012127 games
Experience: Globally sharedExperience gain is globally shared regardless where the characters are or if the characters are even in your active group.2003 / 201110 games
Experience: Kills (Murder;Slaughter;Destruction;Defeats)Experience is awarded for killing, destroying or otherwise defeating things, usually living creatures.1985 / 2012335 games
Experience: Level matchNew characters that join your team have their experience adjusted to match yours, making it unnecessary for you to prioritize getting them into your team early on for reasons of avoiding xp grind.1998 / 200715 games
Experience: Literal (Character advancement: Literal experience;Learn by doing)Experience is gained by literally doing what you want to get better at, no generic advancement points are awarded for distribution.1984 / 201275 games
Experience: ObjectsExperience is awarded from collecting certain objects.1985 / 201143 games
Experience: OtherExperience is gained from an unusual activity or source.2007 / 20118 games
Experience: Plot progress (Game progress)Experience or other advancement points are awarded for progressing through the plot/game.1984 / 201120 games
Experimental (Experimental gameplay)Any game that started out as an experiment on gameplay mechanics rather than relying on the same old proven to work by others.2004 / 20093 games
Extra game modes0 games
Extra lives (Tries;Continues)Player character has multiple "lives".1978 / 20121388 games
Extra turnsPlayers may gain extra sequential turns before the opponent gets theirs.0 games
FacingThe direction people, vehicles, or any other things are facing affects gameplay in some manner.1992 / 201234 games
Faction lockAfter choosing a faction you can't change it without starting from scratch.2004 / 20052 games
Fake elevationGame depicts terrain elevation but it has no notable effect, bullets pass through hills and higher ground has no benefits over lower.2009 / 20123 games
Fall damageFalling down from substantial height causes damage or even death.1982 / 2012231 games
Fall impactFalling down a significant height causes the character to recoil from the impact, roll across the floor, or otherwise react to the impact force.1994 / 201256 games
FangameCreated based on some third-party material by its fans rather than a company that licensed it.1981 / 201168 games
FatigueCharacters suffer from extended periods exertion or staying awake, ranging from simple fatigue to more drastic ailments. Usually fixed by a good night's rest.1988 / 201229 games
Field of vision (FOV)[field of view]Simulates field of vision to a degree, making characters unable to see 360 degrees unless they're nonhuman, augmented or otherwise different.1998 / 20127 games
Fines (Financial penalties)Player character may be demanded to pay fines for their misdeeds or as an alternate to prison time.1996 / 201110 games
Finishing movesMore or less spectacular final blows to enemies that may or may not have any particular use besides eyecandy, commonly activated through a special key combo or some activation key not normally used in combat.2000 / 201217 games
Firing arcsWeapons, tools, etc. have differing fields (arcs) of operation, forcing player to maneuver themselves somehow to use them to their fullest potential.2005 / 20105 games
Flat terrainTerrain lacks any variation in angle; no slopes, hills, etc. or even stairs.1991 / 201215 games
Flip resistanceVehicles resist being flipped upside down to a degree that is even unrealistic, such as bouncing in the opposite direction that physics would dictate or blatantly rolling over to stay upright.2005 / 20113 games
Flip-screens (flick-screen;page-flipping)Exiting a screen or area expediently places the character on the opposite side of the screen in an adjacent area in the game world. Common for games predating scrolling movement.1978 / 201012 games
Floating aimAim moves somewhat freely of view direction, similar to having a deadzone, but does not prevent view direction changes. Turning causes gun to point to a side and any fire to go that way too. True floating aim does not re-center aim by itself after.2006 / 20114 games
Focal lengthUses focal length adjustments or simulates it somehow, a zoom method that retains the size of the foreground objects but enlarges or shrinks objects farther back.0 games
For a specific number of playersDesigned for a specific number of players (besides 1), no less, no more.1977 / 201239 games
Forced tutorialTutorial can't be skipped.2003 / 201114 games
Forgetful enemiesYour enemies have a tendency to forget you ever were there.1998 / 20054 games
Fragile protagonist (Weak protagonist;Low health)The protagonist dies extremely easily (though not from single hit from [i]anything[/i]).1988 / 201264 games
Free content expansionsHas received one or more free content expansions since proper release. Often delivered as part of a patch.2007 / 201210 games
Free look (Mouse look)Any games with true free look (ability to fully control the view horizontally and vertically).1992 / 201223 games
Free, but not FreewareFree to obtain and play (no payments required), but have certain limitations that make them something else than freeware (e.g. proprietary server software you can't obtain, no rights to redistribute, no rights to use as you see fit, etc.).1996 / 2012187 games
FreezingThings, especially characters and other creatures, can be frozen to a degree.1995 / 20118 games
Friend-or-Foe indicator (FoF)2002 / 201151 games
Friendly FirePlayer can attack their own side purposefully or by accident.1979 / 2012125 games
Friendly fire: FullFriendly fire delivers full damage potential of the attacks to friendlies as well.2006 / 201119 games
Friendly fire: OptionalFriendly fire can be enabled and disabled at will. Usually a server/host setting in multiplayer games and not configurable per player.2008 / 20118 games
Friendly fire: ReducedFriendly fire delivers only a portion of the full power of the attacks to friendlies, effectively still making friendly fire unwanted but less devastating.2008 / 201014 games
Game of the Year[GotY]Received Game of the Year award from any notable publication, awarded to single game of any genre each year.1996 / 201051 games
Game progress indicatorShows overall game progress in some manner.1984 / 201116 games
Game world borderPlayer can reach the border of the game world, usually an inexplicable, impenetrable and invisible wall of nothing. Often with blackness on the other side though not necessarily.2006 / 20118 games
Gender-restricted equipmentCertain equipment (commonly clothing or armor) are restricted to some gender.1994 / 20093 games
GenerationalPlayer controls several passing generations of people.0 games
Genre changeGames in series that have opted for different genre than what the previous games had.1988 / 201225 games
Ghost racePlayer can race against a "ghost" of their previous best attempt, trying to achieve better record.1994 / 201212 games
Goals (Objectives)0 games
Gradual constructionConstruction happens naturally over time.1994 / 201225 games
Gradual expensesExpenses are charged as needed in small bits when possible, such as paying for individual materials to build the end product as needed rather than the end product itself.2007 / 20083 games
Gradual healingAny healing is gradual, occurring at a pace over time rather than instantaneously.2000 / 20095 games
Grenade cookingPlayer can cook grenades (wait for the fuse to burn) before lobbing them off at some risk to themselves.1997 / 201138 games
Grenade re-throw [retoss;relobbing;toss back]Player can attempt to lob back live grenades.2008 / 201010 games
Grenade warning (Live grenade proximity warning)Player is given a warning on the HUD of live grenade nearby, possibly with direction indicator and even a timer.2008 / 201129 games
GridUses a grid of any shape or type.1976 / 20121120 games
Grid of Wang TilesFour right triangles form a square arranged in a standard square grid.0 games
Grid-based movement1st person games where the movement is locked to a grid.1982 / 2012205 games
GridlessDoes not use a grid where one is to be expected. In strategy and war games for instance.0 games
GrindingGrinding is necessary to progress.1 games
GrotesqueDepicts grotesque, horrifying and/or disgusting scenes or characters.1986 / 2012159 games
Group (Party;Squad;Squadron)Player is part of a group and can issue some form of instructions to (or, in some instances, assume full control of) the other members.1981 / 2013664 games
Group buffsIncludes spells, skills or other things that somehow strengthen the whole group rather than an individual.2 games
Group focus (Party focus;Party MMO)Any MMO where working as a group is important, and working alone (soloing) is troublesome.2004 / 20052 games
Group leader (Squad leader;Party leader)Player has direct control of only the leader, with little indirect control of the the others.1996 / 201250 games
Group subsetThe player character lead group consists only a subset of her total followers with the rest waiting up in your base of operations or tagging along behind the corner.1990 / 201120 games
Hard (Nintendo Hard)Extremely hard, requiring player to memorize levels, repeat the whole game over and over again (usually memorizing something new each time), throwing nigh impossible challenges at the player and so forth.1984 / 201239 games
Hardcore modeIncludes a mode where additional level of simulation, limitations, etc. are added. Often also making things matter that didn't before and making earlier somewhat trivially removed ailments harder to get rid of.1994 / 201114 games
Harmful secretsIncludes secret locations or similar that are actually more harmful than they're useful.2001 / 20092 games
Harmful touch(Killing touch;Creature collision damage)Simply coming into contact with your enemies is enough to hurt or even kill you.1981 / 2012255 games
Head-up display (Heads-up display;HUD;Graphical user interface)0 games
HealthAny and all character health related tags.0 games
Health regenerationThe protagonist regenerates health automatically over time.1982 / 2012321 games
Health regeneration: Fast / InstantHealth regenerates fully in only few seconds when not taking damage.2001 / 2012114 games
Health regeneration: ModerateHealth regenerates at a moderate speed, a breather may help you survive, but you won't get back to full health without still spending some time out of harms way.2001 / 201216 games
Health regeneration: SlowHealth regenerates so slowly it won't save you even if you get a few moments of peace.1997 / 201124 games
Health regeneration: StuntedHealth regeneration works only up to a point (such as restoring a partial segment to full but not beyond it, or up to a certain percentage of full health), never fully restoring it.2001 / 201128 games
Health restorationAny and all tags relating to healing or other restoration of vitality.0 games
Held magic (Maintained magic)Magic requires the spellcaster constantly focus on keeping it active lest it dissipate.2009 / 20118 games
Hexagonal gridUses grid of 6 sided convex shapes.1976 / 2012254 games
Hidden attributesCertain game affecting character attributes are hidden from the player, making players either completely oblivious or only vaguely aware of their existence.1985 / 201232 games
Hint systemIncludes some form of hint system, either something that's off the game or something incorporated to the gameplay itself, such as asking advice from another character.1986 / 201142 games
Hit flashWhen characters hit, damage, or otherwise clobber each other, player can see a bright flash of light (or other fancy effect that serves the same purpose) at the point of impact.2007 / 20113 games
Hit indicatorIndicator that shows if you hit anything worth hitting, generally showing this even in cases when you couldn't possibly know.0 games
Hit moderationPlayer and/or their enemies gain brief invulnerability after being hurt or otherwise damaged, usually accompanied by coloured flicker.2011 / 20127 games
Hitscan[hit-scanning;hit scanning;hitscanning]A method for dealing with projectiles where the impact point is calculated and nothing else. There's absolutely no way for anything to get in between or dodging after the weapon has been discharged as there's no projectile to dodge or intercept.1993 / 200528 games
Hobbyist gameCreated by a hobbyist or other non-commercial/serious project, usually by single person or a small team. Commonly distributed under freeware, FOSS, or similar license.1985 / 200812 games
Homebrew gameCreated by hobbyist(s) for a platform for which home made games are difficult to produce, either because of official tools are not freely available or uses storage media not found on other platforms.1979 / 201196 games
Homing boulders (Inexplicably homing projectiles)Projectiles that one would not ever expect to home on their target do so.1998 / 201233 games
HUD customizationThe in-game HUD can be customized by moving any of its elements about and possibly adjusting their size/detail or even appearance.2004 / 20104 games
HUD malfunctioningThe HUD may occasionally malfunction, usually when it is explained (e.g. hi-tech visor or cybernetic eye with info feeds) and thus can be (temporarily) damaged.2008 / 20116 games
Hunger and thirst (food/water requirement;FWR;Starvation)[starving;malnutrition]Player must keep their characters and/or minions fed and watered lest they suffer starvation or dehydration and possibly death.1981 / 2012173 games
Hyperalimentation (Overeating;Overdrinking;Overfeeding;Gluttony)Hyperalimentation, such as overeating or overdrinking, has effects in gameplay. Usually negative, sometimes even fatal.1985 / 200911 games
Idle activityAfter spending a set amount of time doing absolutely nothing, the character starts doing something to "pass the time".1991 / 20109 games
Ignored companionsYour companions get largely ignored by NPCs unless they specifically have something to say and possibly even then their presence is only marginally acknowledged.2005 / 20116 games
Ill-equippedYou start out your quest to save the universe with a stick, or the near equivalent of.1980 / 201269 games
ImmersionAny tags which's primary purpose is to improve immersion.0 games
Immersive loadLoading screens are depicted in somehow immersive way, such as vehicle boot/warm-up sequence. Does not necessarily include the initial game load.0 games
Immobile water(Flat water;Spectral water;Illusionary water)Water remains unchanged even when things move through it as if it was simply an illusion.2009 / 20104 games
Imparted momentumWhatever is releasing a projectile imparts its own momentum to it.0 games
Imperfect healingAny immediate healing the player can use can not accomplish perfect results.0 games
Impossible (unbeatable)Very, [b]VERY[/b] rare. These games strongly imply or outright promise a possible win condition but it can't be fulfilled. Result of [i]unfixed[/i] bug usually.0 games
Impossible Tasks (Impossible Quests)Tasks are provided with moderately implied ability to complete them, but they're uncompletable. Possibly to tease, as a part of the plot, or caused by unfixed bugs.1998 / 20115 games
Imprisonment[incarceration;getting jailed]Player character may be imprisoned for a time as a penalty for their misdeeds.2006 / 20117 games
In-game advertising [In-game ads]The idea is to seamlessly integrate ads into the game world so they look like they belong there or as part of the game menus (e.g. multiplayer lobby).1991 / 201219 games
In-game cinematics (in-engine cinematics)[In-game cutscenes;in-game cinematics]Uses the game engine itself to run cinematic sequences rather than playing some pre-rendered FMVs or similar.1997 / 201217 games
In-game difficulty level adjustment (Mid-game difficulty change)Player can adjust game difficulty even in middle of a game.1993 / 201162 games
In-game lobby (Playable lobby)Lobbies are fully playable or represented as an in-game location(s) rather than a menu screen.2010 / 20112 games
In-game titleGame title is displayed even during normal play, often as part of the HUD that obscures a portion of the display area.1985 / 200942 games
IncompleteAny games that have ceased active development for significant amount of time prior to reaching "complete" state for the games. Mainly open-source games.0 games
Incomplete tutorial (Partial tutorial)The tutorial covers gameplay only partially, especially in terms of features not similar or common to other games of the same genre.1993 / 20118 games
Independent aimingAiming is independent of move or view direction. Character does not turn their whole body to face where they aim and backbedal in the other direction.1980 / 2011105 games
IndicatorsExtra indicators for various gameplay elements that the game fails to sufficiently represent otherwise.0 games
Indirect controlUses any form of indirect control. Usually by setting general goals to be accomplished at the minions' leisure rather than commanding someone specific to do it right away (or queue the task).2000 / 201223 games
Inert sceneryScenery contains objects that one would expect to be movable, but aren't, even if doing so has no perceivable purpose.1996 / 200927 games
Inexplicable involvement (Undefined involvement)The reason why the protagonist is or becomes involved in the plot is left unexplained, effectively functioning as a sort of Deus Ex Machina.2003 / 20076 games
Inexplicable trajectoriesProjectiles leave weapons at angles different than what the weapon itself would suggest.2008 / 20105 games
Infighting1997 / 19994 games
Information warfare3 games
Instant constructionAny construction occurs instantly once it has begun.1997 / 200910 games
Instant death (1 hitpoint)The player dies from single damaging hit of any kind, the equivalent of having never more than one life point.1979 / 2012611 games
Instant expensesAny expenses are billed instantly when the thing you're paying for is ordered, actual delivery of bought item may come later.1994 / 201224 games
Instant healingAny healing is instantaneous, occurring as soon as the healing item or ability has been used.2007 / 20105 games
Instant killersRegardless of how many hit points the player character has, there are still things out there that can kill them outright.1991 / 201236 games
Instant magic[instantaneous magic]All or most magic is instantly discharged.1992 / 201223 games
Instant motionAny and all movement is instantaneous with no restrictions.2008 / 20113 games
Instant retryUpon death, the player is restored exactly where they died or within viewing distance of it.1991 / 19943 games
Instant startThere's no main menu, no press button to start, nothing. Only that the game has already started.2008 / 20128 games
Intangible foes (Intangible NPCs;Immaterial NPCs)Your enemies and other non-allied characters can be passed through as if they were air, or nearly enough. Does not relate to them being immune to being harmed by shots, punches, etc.2007 / 20107 games
Integrated HUD (3D HUD)HUD is depicted as part of the gameworld rather than some overlay of statistics on the player's screen.1997 / 20117 games
Integrated tutorialTutorial is integrated into normal gameplay/story, possibly appearing as new features are unlocked.2008 / 201115 games
Interaction0 games
Interaction: CharactersTags describing how player can interact with other characters.0 games
Interaction: Corpses0 games
Interaction: EnvironmentTags describing how player can interact with environment.0 games
Interaction: Items (Equipment)Tags describing how player can interact with items/equipment.0 games
Interaction: VehiclesTags describing how player can interact with vehicles.0 games
Interactive dialoguesIncludes dialogues where the player has some control over the course they take.1992 / 2012134 games
Interactive layersPlayer can interact with the layers somehow.1996 / 20087 games
Interactive purgatoryUpon player character's death the game continues, either as ghost, undead, or in some other manner, with an implicit aim of resurrection and continuation of normal game.1989 / 201010 games
Interactive terminalsTerminals and similar are interactive without entering separate dedicated interaction mode with them.2004 / 20114 games
Interactive tutorialTutorial follow's player progress in performing it and reacts to their progress with it, possibly giving hints or reminders if it takes too long for them to complete them.2000 / 201225 games
InterfaceTags describing the game interface (not the players' hardware "interface").0 games
Intermissions (Interludes)Occasional breaks from regular action, often between missions, chapters, or such.1993 / 201149 games
Internal damageTracks and simulates the effects of damage to internal systems, such as organs of a biological being or the various internal systems of a machine.2006 / 20083 games
Internal repairRepairing smaller parts of a larger system, such as individual parts of a vehicle.2006 / 20104 games
InterruptingThe use of skills, spells, abilities, etc. (possibly even the most basic actions) can be interrupted by others, usually by hurting whoever is trying to perform them.1996 / 201221 games
InventoryPlayer has an item storage of unspecified capacity they can access.1980 / 2012706 games
Inventory: Indisposable (No drop)Player can't dispose of items in their inventory, even temporarily, regardless if there's any reason to.1987 / 201211 games
Invite bonus (Referrer bonus)Offers bonuses to those who invite others to play the game. Often accomplished by creating an account through a special referrer link or designating the name of the account that referred you to the game.2009 / 20112 games
Involuntary actionsThe protagonist may suddenly decide to do something that is not what the player commanded them to do, whether or not this was voluntary for the protagonist either.2005 / 20106 games
Involuntary statesThe protagonist's or equivalent's state, status, shape, etc. changes involuntarily from time to time.1984 / 20107 games
Irregular GridA 2D space of irregular or arbitrary divisions used as if it were a regular grid. Divisions such as divided territories (but not settlements) on a map1982 / 201263 games
Item bindingItems can be bound to a character, or must be bound to be used. Purpose of the binding varies, but usually it prevents other characters from using them (and thus trading the bound item as well).0 games
Item durabilityItems wear down with use, rust and otherwise degrade with time or from being subjected to the elements.1987 / 201265 games
Item generatorUses a random item generator to construct a vast number of "unique" items by combining various traits with base items.1996 / 201346 games
Item get (Item get pose;Item get fanfare)Getting an item, especially important (plot) item, is accompanied by a dramatic pose (often the item held high) and a fanfare or similar. May be limited to plot items.1991 / 201217 games
Item glowItems on the ground, tables, and wherever glow, glitter or otherwise blatantly give off their location. Often accompanied by an unexplained floating off the ground effect.1997 / 2012181 games
Item glow: Manually activatedItem glow that occurs only when player does something specific.1 games
Item lock[keep]Player can somehow lock items (mark them for keeping) that prevents the item from being lost, such as dropped, sold, traded, purged, etc. until the lock is removed, but can still be used otherwise without restrictions.1994 / 20103 games
Item pick up: DelayedItems are picked up automatically after a short delay.0 games
Item pick up: InstantaneousItems are picked instantaneously as soon as player instructs the character to pick them up, either by pointing at specific items or simply picking up nearest.1985 / 201176 games
Item pick up: NormalItems are picked up by player indicating which item, and the character reaches out and stashes the item.1994 / 200914 games
Item pickupTags related to item pickup/acquisition.0 games
Item pickup: Attract (Item magnet)A variation of automatic item pickup where the player pulls in any nearby and possible even far items, reducing the need to actually fetch them properly.2006 / 201113 games
Item pickup: Automatic (Touch)Items are picked up automatically by simply walking, driving or flying over them with no action, delay, or anything required from the player, as if the items jumped in the protagonist's pockets on their own.1981 / 201176 games
Item pickup: Ignore excessUpon trying to pick up items you can't store in your inventory, the new item is ignored, leaving it as it is where you found it (or dropped again upon finding your inventory full).2001 / 201113 games
Item pickup: PartialItem stacks (e.g. ammunition) or items that give a numeric return (e.g. healing items) for using them, are only consumed partially if there's need leaving the remaining as is.0 games
Item pickup: Scoop (Get all)Character picks up all nearby objects, either simultaneously or runs about collecting them. Either by default or by player specifically using some alternate item pickup key or method.2003 / 20094 games
Item pickup: Scrap excessUpon trying to pick up items you don't have space for in your inventory, the items are destroyed.0 games
Juicy fleshHarming organic beings produces unusually juicy sounds and likely large quantities of ichor. Gibbing is fairly common.1999 / 201111 games
Karma (Alignment;Reputation)Player character's deeds affect the manner in which they're known, regardless of how well or far.1985 / 201167 games
Kill award: EffortKill award (experience, loot, etc.) is given to the person who did the most work (put the most effort into it).0 games
Kill award: First hitKill award (experience, loot, etc.) is given to the person who initiated the battle.0 games
Kill award: Last hitKill award (experience, loot, etc.) is given to the person who did the last hit.0 games
Kill awarding0 games
Kill screenReaching/entering a certain stage or level crashes the game or otherwise makes it unplayable beyond that point.1982 / 19883 games
Killing blow (One hit kill)[Backstabbing;Critical hit]Player can deliver a single strike, shot, or anything else that kills or permanently incapacitates any opponent.1987 / 201164 games
Killing is unnecessary (Defeating enemies is unnecessary)Killing everything is not necessary and may not actually be even helpful, running away/past from the opponents is often as good option if not better.1996 / 201135 games
Knock backwardsKnock back occurs always backwards in the sense of where the character is facing, rather than in the direction the force was applied to. Mostly an issue when one is trying to flee from whatever is causing it.2009 / 20112 games
KnockbackCertain things knock the players or their enemies away, commonly heavy hits and explosions.1987 / 201289 games
KnockdownCertain things knock the players or their enemies down, commonly heavy hits and explosions.2001 / 201119 games
Land warfare1986 / 201264 games
Left-handed (Southpaw)Has an option to swap controller handedness somehow.2004 / 20125 games
Lethal velocityCrashing into something solid or semi-solid at high speed is bad for your health.1997 / 201112 games
Level capThere's a cap in how high character level can rise that can be reached in normal play.1987 / 201111 games
Level design0 games
Level hubUses a central location which connects to all others, with the player returning to it after finishing each other level. Usually has very few or no enemies.1992 / 201217 games
Level progress indicatorShows individual level progress in some manner.1987 / 201114 games
Level selection (Mission selection)Player has choice of which level, stage or mission to play next. This choice could be available only once, usually at the start, or every time a level is completed.1985 / 201238 games
Level-based equipmentItems, even trivial ones, can't be used unless the player character has reached a specific character level.2005 / 201226 games
Level-up restorationUpon gaining a new level, character's health and energy reserves are restored.1996 / 201143 games
Life-like motionCharacters, especially the one controlled by the player, move at life-like pace.1990 / 201127 games
Lighthearted[light-hearted]1983 / 2012163 games
Limitations (Restrictions)0 games
Limited darkness[partial darkness]Includes significant quantity of dark locations or periods of darkness, prompting the use of light sources or vision enhancers, but not so much as to be called universally dark.1985 / 2012126 games
Limitless energy (Limitless mana)Anything that normally (in most games) consumes energy is not limited by such factor.2010 / 20113 games
Line-of-sight (LOS)[line of sight]Simulates line-of-sight to a degree, with objects blocking or limiting sight beyond them.1987 / 201247 games
Living ecosystemAttempts to simulate the appearance real ecosystem, either simply to give the impression of real one or actual simulation.2004 / 20094 games
Loading nonsenseThe information given by the load screen(s) is nonsense, has little to nothing to do with what is actually loaded.2004 / 201122 games
Location information (Location identification)Current location is somehow identified (such as lobby, elevator, security office) and declared. Possibly with other relevant info also provided.1993 / 201119 games
Locational health (Multiple health pools)Each individual part that can be damaged has its own health.1995 / 201230 games
Locomotion (Movement)0 games
Long range warfareWarfare at such range that discerning enemies from friendlies and/or neutrals is (extremely) difficult.2006 / 20093 games
Look aroundPlayer can somehow look around without changing their facing and usually trivially return view to that direction. Common in vehicle simulations where player can look around out of the various vehicle windows without affecting vehicle movement.1998 / 201122 games
Loot: NoneNPCs have no loot to speak of, usually meaning player is limited to what they can find from the environment or even what they start with.0 games
Loot: Random (Random item drops)NPCs drop semi-random items when they're enough hurt.1982 / 201279 games
Loot: Unexpected [money spiders]NPCs have unexpected items, such as spiders carrying gold coins, dogs carrying plate mail, and so forth.2000 / 201232 games
LootingAny and all tags describing how or what items are acquired from other characters, usually after they're dead.2004 / 20082 games
Lose MapIt is possible or the game is designed that all or part of your maps or automatic maps can be or will be lost or damaged at some point.1989 / 19992 games
Lozenge GridA grid of lozenge tiles. Usually this is made to resemble a 3D surface of cubes.1982 / 200625 games
Malfunctioning(Duds;Unreliable tools)Tools, vehicles, and whatever else have a possibility to malfunction under certain conditions, though usually only when they become too worn down.1992 / 201229 games
Mandatory additional downloadAfter initially installing the game, regardless of from where, player is required to download more data to actually play it at all. Usually large portion of the game assets such as graphics/sounds.0 games
Mandatory secretsPlayer is required to find all or some of the secret locations/caches to progress.1986 / 20105 games
Markers (Beacons)[Ping]Players can place markers in the gameworld that inform other players, mostly allies, of something.2006 / 201116 games
Market fluctuationPrices vary over time, either randomly or through proper simulation of conditions.2003 / 20129 games
Match speedOffers a simple option to match speed with target.0 games
MaterialsSimulates or otherwise takes into account properties of various materials, such as flammability, conductivity, rigidity, etc.2006 / 20083 games
Meet old charactersPlayer gets to meet old player characters, their graves, or some other remains of them.0 games
Mentoring (Coaching;Tutoring)A way of introducing new players to a game by having mechanism(s) to allow other players to teach the newbies how to play, likely rewarding the mentor somehow for their time.2003 / 20129 games
MenusA significant portion of gameplay involves interacting with menus. This doesn't mean a start (main), options, or shopping menu, etc. that are present in nearly all games.1986 / 201127 games
Merged actions (Merged attacks)Two or more actions/attacks can be combined to produce a new one.1993 / 20112 games
Meta abilities (Meta skills;Meta magic)Includes abilities or such that do little or nothing on their own but modify how other abilities or similar work.1995 / 20126 games
MicrogridUses grid-size that is significantly smaller than most entities placed on that grid, most notably the player character and other creatures.1990 / 20127 games
Middle gunsWeapons are displayed held at the middle of the screen.1993 / 200116 games
Middle projection (Center projection)Attacks and other actions are "projected" from middle of the character or screen instead of the actual weapon or any other source.1992 / 201035 games
Minion statistics (Unit statistics)Provides statistics on the performance of individual minions, underlings, structures, etc.0 games
Mission reset[level reset]After each mission, level, or such, your personal status and equipment is reset to what it was when you began, losing all that you gained in the mission and regaining everything you lost.2009 / 20127 games
Mission-basedGame progress is divided into several missions or similar sequences, player may or may not have choice in which mission to take.1991 / 2012323 games
Mixed GridA regular grid of multiple shapes. Squares & triangles, or octagons & squares, for examples.0 games
Mixed themeUses a mix of wildly differing themes.2001 / 20097 games
Mocking difficulty (Insulting difficulty)Includes one or more difficulty options that mock or insult the player for using them, usually whatever is the easiest.0 games
Mode: GauntletIncludes a separate game mode that runs like a gauntlet, a limited length survival or short set of challenges (other than skirmish).2009 / 20127 games
Mode: Score attackIncludes separate score attack mode where the player's goal is simply to get the highest score possible. Usually provided as replay option for levels already completed.1998 / 20117 games
Moderation benefitOffers bonuses or other benefits for NOT playing the game constantly.2003 / 20099 games
Modifiable difficulty aspects (Custom difficulty)Difficulty level is split into number of aspects, such as monster toughness, allotted time, simulation level of vehicles, and so forth instead of single combined difficulty modifier.1983 / 201140 games
Mook rushFeatures at least one battle or mode where the player must face a rush of all previously encountered mooks without interruption.2004 / 20106 games
MoraleSimulates the effects of morale on any creatures, especially the player's troops and the main character(s).1994 / 201241 games
MotionAny motion related tags.0 games
Motion captured animationCharacter animation was produced with motion capture.0 games
Mouse flight (Pointer flight)A method of flight control achieved by controlling a pointer across the screen rather than mapping the pointer directly to flight control, the vehicle then automatically adjusts its vector until it faces where the pointer was moved.2003 / 20123 games
Move assistSomehow assists movement, such as making character run down a circular path with greater accuracy when the movement is relative to camera and the camera follows lazily.0 games
Multi target lockAllows multiple simultaneous target locks.1993 / 20064 games
Multi-armed protagonist (Multiple arm pairs)Protagonist has 3 or more arms that are fully usable.2000 / 20113 games
Multi-classingClass-based system where player can select multiple classes, though usually limited to 2 or 3. This often limits the development of the primary class.1989 / 201331 games
Multi-display (Multiple displays;Windows)Player has or can have multiple displays of the game world and various aspects of it open at the same time on single screen.1990 / 200712 games
Multi-layeredThe world is composed of two or more layers with the player capable of traveling between them.1996 / 201217 games
Multi-level security (Multi-step security)Accounts are protected with 2 or more steps, usually with regular account password and a pass code.2004 / 20117 games
Multi-phased turns1992 / 201111 games
Multi-sequencePlayed across multiple sequences with entirely different look & feel from each other (multiple types of gameplay).1982 / 200760 games
Multiplayer game modes0 games
Multiplayer savesMultiplayer game progress can be saved.2006 / 20094 games
Multiplayer: Assault (Siege)Includes a multiplayer mode where one team defends something and another team tries to attack it, either to destroy or capture.1999 / 201122 games
Multiplayer: Campaign (Story mode)Includes any multiplayer campaign or story mode.1985 / 2012141 games
Multiplayer: Cooperative (Co-operative)Contains any form of co-operative multiplayer where all human players work towards a common goal.1983 / 2013465 games
Multiplayer: Cross add-on (Cross expansion)Allows playing multiplayer games across expansions.2004 / 20108 games
Multiplayer: Demo compatibilityOwners of the full game can play with those who have only the demo version, with some more or less obvious limitations.0 games
Multiplayer: Drop-inAdditional players can join in at (almost) any time.1993 / 201243 games
Multiplayer: Escape (Evacuation;Extraction)Includes a multiplayer mode where players or one team of players is trying to reach an exit, evacuation site or similar while AI or other player controlled team tries to prevent this.2001 / 20109 games
Multiplayer: Free for All (Teamless)[Free-for-all;FFA]Includes any multiplayer mode which lacks teaming of any sort, where each player is against everyone else.1995 / 201133 games
Multiplayer: Friends (Premade team;Arranged team)In team-based games the game offers some way to make sure friends can play on the same side, commonly by employing matchmaking as a group rather than as individuals.2006 / 20128 games
Multiplayer: MatchmakingOffers matchmaking service for multiplayer, finding opponents of presumably equal skill level when available so both/all players have equal chance of winning.2006 / 201123 games
Multiplayer: MixedAllows playing with a mixture of multiplayer options simultaneously, that is LAN/internet together with local shared/split screen.0 games
Multiplayer: No duplicate charactersDisallows multiple people from using the same character.2003 / 201215 games
Multiplayer: No private gamesInternet multiplayer games can't be locked with password, limited to invite only, or some other restriction that prevents the general public from randomly joining in.0 games
Multiplayer: PauseableMultiplayer games can be paused.2002 / 200711 games
Multiplayer: RejoinAllows people to rejoin a multiplayer session after being dropped out due to connection failure, game crash, or anything else.0 games
Multiplayer: SpectatingPeople can join live games solely to watch them, not using up any actual player slots and usually with much less restricted movement (e.g. ability to pass through walls).2009 / 20125 games
Multiplayer: Versus (Competetive)Any non-cooperative multiplayer mode that doesn't have any more specific tag for it belongs to this.1991 / 201212 games
Multiple campaigns (Multiple storylines)Includes multiple storylines.1993 / 201258 games
Multiple energy types (Multiple energy pools)1997 / 20119 games
Multiple experience pools (Multiple types of experience)Player can gain more than one type of experience, usually split by activity type.1985 / 200824 games
Multiple groupsPlayer is in control of multiple groups and has the ability to switch direct control between their leaders.2001 / 20059 games
Multiple health poolsPlayer character and possibly others have multiple unrelated health pools, and if any of them reaches critical level the character dies or might as well have done so (becomes incapacitated).2001 / 20109 games
Multiple objectivesPlayer must accomplish multiple separate but possibly related objectives to succeed.2004 / 20103 games
Multiple protagonists (Many protagonists;multiprotagonist)There are multiple simultaneous protagonists.1981 / 2011106 games
Multistart (Multiple start-up executables;Multiple start-up media)The game is split into multiple start-up media, executables, or such that need to be manually started in sequence as you progress through the game. May artificially limit player's ability to start them out of sequence.1988 / 19934 games
Mutable scenery: FixturesPlayer character can manipulate fixtures, such as radiators, piping and so forth.2004 / 201010 games
Mutable scenery: LargePlayer character can manipulate large scenery objects, such as sofas, desks, and other furniture.2000 / 201215 games
Mutable scenery: SmallPlayer character can manipulate small scenery objects, such as chairs, lamps, and so forth.2004 / 20106 games
MutationPlayer character, and possibly others as well, can somehow mutate.1994 / 20065 games
Nameless protagonistThe protagonist is never referred to by a proper name, instead something generic is used, such as title, serial number, a physical trait, or some such.1990 / 201253 games
NamingPlayer can give names to things. These may be something they personally identify themselves as after the fact, or simply identifiers you use to recognize specific things.1994 / 20066 games
Naming: Companions (Companion naming;Pet naming;Minion naming)Player can name their companions, pets, minions, and other subordinates.1994 / 20118 games
Naming: NPCs (NPC naming;Monster naming)Player can name NPCs and other creatures they encounter but are not friends with, do not command, and possibly is enemies with.1994 / 20065 games
Naming: Objects (Object naming;Item naming)Player can give names to objects, items, tools, and so forth.2006 / 20114 games
Naming: Vehicles (Vehicle naming)Player can give names to vehicles, though presumably limited to only their own.1999 / 20032 games
Narrative Driven (Story Driven)Unusual mode of play where the player's advancement is mainly about plot & story advancement. Rather than solving puzzles, or working within game mechanics1998 / 201249 games
Natural leader (Perfect leader)The protagonist is depicted as a natural leader, someone who garners loyalty from strangest of people, and manages to keep it without even trying.2003 / 201111 games
Naval warfarePlayer commands some military naval force(s).1983 / 201252 games
NeedsPlayer is required to fulfil the needs of others, usually several clearly defined ones.2003 / 201210 games
Newbie protection (New player protection)New players can't be attacked by other players or are otherwise protected from certain harmful things. Usually removed after the player reaches a certain level or has played certain amount of time.2003 / 20103 games
No alternatives (No alternate solutions)Despite what the game's genre might suggest, there are no alternate solutions to problems.1978 / 20097 games
No ammo displayDoes not show how much ammo you have left, not in clip or in storage. May show how many clips, though, and ammo count for single-shot weapons or similar.1998 / 20062 games
No ammo reloading1992 / 20129 games
No antagonistFor whatever reason, there is no true antagonist (as a single person, a group, or such).2008 / 201210 games
No auto attackAuto attack, which normally is present in games of this type (MMO, RTS, and possibly others), is absent.1997 / 20113 games
No auto-fireHolding down the attack button does not endlessly repeat the attack as one might expect.1995 / 20083 games
No autosavesThe game does not automatically save at any point in time or place nor are there any retry points.0 games
No BlockingLacks a feature to block an attack. Notable in fighting games or if character(s) carry a shield that does not actually serve a function.1986 / 19883 games
No childrenThere are no children anywhere even though you'd expect to see them at least occasionally in the locations visited (e.g. cities, towns, and such).1996 / 201137 games
No crashingRegardless of what happens or what the player tries to do (or fails to do), crashing into vehicles, obstacles, etc. is largely impossible. Usually involves the character/vehicle sliding off/around the crash target.0 games
No crosshair(No targeting reticle)There's no targeting crosshair on the HUD.1996 / 201117 games
No endingHas an end, but there's no `ending´.1996 / 20102 games
No energy regeneration (Finite energy;Finite magic)Energy depletes with use but does not automatically return over time, forcing the player to seek external sources to replenish it, sleep, or use some other method of restoration.1993 / 201123 games
No fall damageFalling down from a significant height does not cause damage or any other similar inconveniences.1982 / 2012204 games
No friendly fireShooting at or beating up your allies or possibly even neutral parties has absolutely no effect (don't get hurt or even act as if anything is happening), if the game even allows you to try.1992 / 201225 games
No global resourcesResources are stored at specific locations and need to be delivered from there to any place that needs them. May imply player must manage distribution of resources between storing locations.2005 / 20094 games
No headbobFirst person games where there's no headbob what-so-ever.2006 / 20086 games
No healingThere's no way to heal yourself during missions or similar activities.2005 / 20086 games
No health displayDoes not show any health value or other numeric, textual or graphical element that directly correlates to health.2005 / 201124 games
No health regeneration2006 / 201229 games
No HUD[hudless]Any information the player may want is integrated into the gameworld instead of represented in a head-up display.1991 / 201238 games
No jumping (Jumping Deficient)Despite the genre/type being something that normally has jumping included, these [i]notably[/i] don't have it.1985 / 201275 games
No kill stealingA common problem in MMO games is the so called kill stealing (KS). However, games marked with this do not suffer from it.1 games
No minion controlPlayer has no control over their minions or any other underlings.2009 / 20125 games
No multiplayer savesDespite including campaign/story, other cooperative multiplayer mode or simply the default modes take significant amount of time, there's no way to save game progress.2007 / 201113 games
No ports (Unique to a platform)Unique to a platform, no ports or versions exist on others.1986 / 2012202 games
No recruitingStrategy games where you can't recruit, construct or otherwise acquire more people to work for you unless they're given to you.1990 / 201142 games
No reinforcements (No mid-battle recruitment)1992 / 201156 games
No story (No campaign)Lacks story mode.1988 / 201126 games
No structure facing (No building facing)Player can not designate which way the structures they build face.1992 / 201144 games
No subscriptions (No monthly fee;Pay once)For non-free MMOs that do not function on subscriptions; there's only one-time purchase fee which grants unlimited play, or as long as the game servers are up.2005 / 20109 games
No text chatOnline multiplayer games that don't have text chat on platforms where such is commonplace.2010 / 20113 games
Noise indicatorIncludes an indicator for how much noise you're making, possibly complemented with inclusion of how much your environment is making noise.2002 / 20127 games
Non-functional contentIncludes content that obviously should do something but does not.0 games
Non-interactive tutorialThe tutorial is either in form of videos, text screens, or some other non-interactive format. These may appear during normal play but they do not monitor for you to actually manage do what they teach.2001 / 201122 games
Non-lethalThe protagonist does not (intentionally) kill anyone, despite other facts about the game suggesting otherwise.1990 / 20118 games
Non-linear difficultyDifficulty does not rise in linear manner as you progress, but challenges vary somewhat naturally.0 games
Non-linear gameplay (Non-linear level design)Player is not forced to follow a rigid path of progression.1986 / 2012138 games
Non-refundable expensesCancelling a purchase does not refund what has already been paid for it.2004 / 20084 games
Non-serious (Tongue-in-cheek)1997 / 20106 games
Non-violentDoes not involve violence despite other factors in game info suggesting such being likely.2003 / 20105 games
Nonsensical gear[nonsensical equipment]The equipment characters take makes no sense, usually by wearing or wielding unusually large number of same type of items such as 3 swords or 2 breast plates.2003 / 20127 games
Not PublishedNot known to be published un- or officially. But still may have been influential, retooled, exist in prototype/beta form, or may yet be found or be published1986 / 201021 games
NPC ally awarenessNPCs notice and take appropriate actions when their allies go missing without notice - such as missing from a meetup on a patrol route, doesn't show up around camp after a while, doesn't respond to communications, etc.0 games
NPC anxiety (NPC fear)Simulates anxiety and fear on NPCs to some degree.2002 / 201111 games
NPC conversionNPCs can convert your allies and neutral characters to their side in some manner.0 games
NPC coverNPCs try to take cover when fired upon, occasionally exposing themselves to fire back, to move to alternate cover or for other reasons.0 games
NPC deflectionSome or all NPCs deflect attacks either actively or passively, either back at the one who attacked them or somewhere around them and possibly causing others to be hit.2010 / 20128 games
NPC directionsPlayer can ask NPCs for directions how to find something, someone or someplace.0 games
NPC dodgingNPCs, especially those opposing the player, may attempt dodging or otherwise evading their attacks.0 games
NPC environmental immunityNPCs are surprisingly impervious to environmental dangers.0 games
NPC friendly fireNPCs - especially those opposing the protagonist - can harm their allies, accidentally or intentionally.1996 / 201227 games
NPC gameplay mechanicsNon-behaviour related NPC mechanics.0 games
NPC grenade evasion (NPC explosive evasion)NPCs try to avoid live grenades or other explosives when they can.2009 / 20103 games
NPC group tacticsNPCs cooperate with each other to a degree.0 games
NPC healing (NPC health recovery)NPCs, mainly those opposing the player character, use skills, items or some other methods to restore their own and possibly their allies health when they see the need rise for it.1995 / 20127 games
NPC hidingAfter spotting the player(s), NPCs try to hide from them, possibly with the intent to ambush him/her or simply to avoid being targeted intentionally or not.2004 / 201112 games
NPC injuriesNPCs can be seriously injured, crippled or otherwise grievously wounded.2008 / 201116 games
NPC looting[looting NPCs]NPCs loot and pillage much like the player does, taking items where they see them and think them useful.2009 / 20127 games
NPC oxygen (Asphyxiation;Drowning)NCPs have issues with oxygen in certain situations.2006 / 20128 games
NPC resource harvestingNPCs harvest same resources you do.1982 / 20033 games
NPC shoppingNPCs shop on their own for things they think they need.1 games
NPC spawning (Monster spawning;NPC respawning)NPCs, monsters and any other enemies (and possibly allies) are (re-)spawned/repopulated occasionally, either by time trigger or location triggers such as distance or level change.1981 / 2012108 games
NPC wandering0 games
Object deformation (Vehicle deformation)Objects (usually vehicles) get bent out of shape when subjected to various forces.0 games
Object fracturingObjects (usually vehicles) get fractured (pieces getting torn off). Usually minor superficial things, but can include more important bits.0 games
Obscured identity0 games
Obscured timeTime of day may be occasionally obscured, such as during overcast or bad weather, when indoors or underground, etc.0 games
Obstacle translucificationSight obscuring obstacles are made translucent or completely invisible when the game determines them to be obscuring player's view of things the protagonist can plainly see.1996 / 201015 games
Old skool security[old school security]Security that can be circumvented by observing a pattern and following it, regardless if this is actually a security system.1998 / 20119 games
Old skool surveillanceSurveillance system that clearly leaves holes in what they're surveying.1999 / 201115 games
Omniscient NPCsNPCs express knowledge of things they shouldn't.0 games
One-on-one[1-on-1;1 on 1;one on one]1983 / 201025 games
One-shotCreated to be wholly self-sufficient, no series (no sequels, prequels, expansions, spin-offs, ...), no merchandise, etc. [i]ever[/i].1999 / 20023 games
Open fieldA type of level design that follows the principles of open world but in smaller scale.1990 / 201226 games
Open solutionsThere are no set or strictly required solutions to key challenges; it is intended that players will make up their own.1984 / 201120 games
Open world (Free-roaming)Offers an unrestricted free-roaming world for the player to play in.1986 / 2012195 games
Opponent health displayThe opponent's health is displayed in similar manner to the player character's health.1984 / 2012146 games
Opponent power display (Opponent level display)Somehow displays how dangerous an opponent is in comparison to you or to other opponents, regardless of actual accuracy.1992 / 201129 games
Optional permanent death (Hardcore mode)Has optional permanent death, often called "hardcore mode".1994 / 201111 games
Optional tasks(Side quests;Optional objectives;Secondary objectives)Player has optional tasks they may perform for one reason or another.1992 / 2012178 games
Out-of-place charactersCharacters that appear very out of place, such as the mailman of a nearby village delivering mail in some buried city you just unearthed.2005 / 20075 games
Out-of-place itemsIncludes items in places they shouldn't be, such as modern weapons, medical supplies and such in ancient long abandoned ruins or in alien spaceships.1993 / 201267 games
Out-of-turn actions (Reactions)Characters can perform certain actions outside of their own turn.1992 / 20099 games
Overburdening (Overloading)Character, vehicle, etc. load weight is somehow part of gameplay besides as a limit for how much you can carry.1998 / 201216 games
Overheal (Super health;Mega health)[overhealth;overcharge]Player can somehow restore their health above normal maximum, often this excess health slowly dissipates back to normal maximum.2003 / 201212 games
OverheatingDevices overheat and the player must deal with them either by waiting for them to cool down or forcibly cooling them somehow.1989 / 201235 games
Overloading (Overcharging)Abilities, devices and such can overload, discharging their built up energy in dangerous manner, either harming the wielder and/or the device itself.1998 / 200511 games
Overpowered (Confrontations discouraged;Fighting discouraged)The enemies are too strong or numerous for the protagonist to handle, forcing them to sneak past them or otherwise avoid direct confrontations whenever possible.1986 / 201223 games
OverworldPart of the gameplay runs in an "overworld" map which usually has many normal gameplay functions removed and possibly some others added.1990 / 201221 games
Oxygen (Asphyxiation;Drowning)Player has to deal with limited oxygen supply. Or whatever substance they require for breathing.1983 / 201254 games
PacifismEither promotes or somehow rewards pacifistic behaviour, especially when such behaviour is unexpected or does not have any immediate benefits.0 games
Paid killing (Paid destruction)Player character gains wealth automatically from killing opponents or destroying their property.1994 / 201247 games
Paper dollUses paper doll like inventory and equipment system with the chosen equipment reflected in-game outside of the paper doll manager.1995 / 20118 games
Partial consumptionFoods, drinks, and other consumables are only consumed as much as needed.0 games
Passive gameplay (Leisurely)Does not challenge player's reflexes nor speed.2003 / 201114 games
Patrol routesPlayer can set-up patrol routes.1998 / 201113 games
Pause ExploitCertain conditions, in some [i]flawed[/i] games can cause or allow certain unexpected actions while paused; to the advantage of a player or even the enemy AI1987 / 19934 games
Pausing[pause]Any tags related to pausing the game.0 games
Per-character relationsRelations are tracked per-character in addition to or instead of overall or per-faction.2003 / 201119 games
Perfect informationPlayer knows everything worth knowing of the game world, always.1988 / 20115 games
Periodic resetThe game world is periodically reset so everyone starts from ground up if they want to continue.0 games
Permanent lossPlayer character experiences or can experience permanent loss of one or more of their defining abilities or other traits.0 games
Permanent upgrades (Permanent research)Research, global upgrades and such from previous mission carries over to the next.1987 / 201151 games
Pixel Precision (Pixel Hunting)A notable feature depends on moving, pointing, clicking, shooting, manipulating or otherwise using something with single pixel precision. Secrets included0 games
Pixel terrainTerrain and possibly rest of the environment is treated (in terms of physics, movement, destruction, etc.) per pixel rather than by tile or larger (graphics) entities.1991 / 201121 games
Platform exclusiveOriginally released as platform exclusive, especially if marketed as such. May not hold true later on.2006 / 20129 games
Platformer sequenceThe game is not a platformer, but for some reason there's one or more significant sections where precision jumping is required.2006 / 20114 games
Play moderationEnforces somehow that the game isn't played constantly.0 games
Playable character creationCharacter creation occurs via a (usually short) gameplay sequence where the character creation relevant choices are made as if it was normal gameplay, likely hiding certain character details until relevant choice has been made.0 games
Playable credits0 games
Playable menu (In-game main menu;In-engine main menu)The main "menu" (and possibly other similar parts) works much like the game itself or part of it.1988 / 201113 games
Player AntagonistAt least one of the players is cast as the main villain and must actively pursue the failure of the protagonist(s).1981 / 200816 games
Player awards0 games
Player concession (Player surrender)Players have the option of surrendering or conceding.2006 / 20104 games
Player count adjusted difficultyDifficulty automatically changes with the number of players in game.1991 / 201212 games
Player expiration (Character expiration)After a time of inactivity, usually a month or two, the player's characters, faction, etc. are automatically deleted.2000 / 20106 games
Player progression (Player levels)This is not an RPG, yet there's experience and levels. Usually these unlock new items for the player to use rather than actually making the character more powerful, although the latter is possible as well.2008 / 201232 games
Player statisticsOffers statistics on player activities.2001 / 201246 games
Player underexposurePlayer's view is occasionally obscured of things the protagonist can plainly see.1993 / 20102 games
Player versus environment (Player versus bots;Player versus AI)Multiplayer games with players facing against AI controlled opponents or other non-player dangers.1996 / 201273 games
Player versus environment focus (PvE focus)Has both PvE and PvP but the former is in more prominent role.2009 / 20102 games
Player versus environment only Multiplayer games that have no PvP options of any kind.2009 / 20103 games
Player versus player (PvP)Multiplayer games where players face against other players.1996 / 2012104 games
Player versus player focus (PvP focus)Has both PvE and PvP but the latter is in more prominent role.2003 / 20107 games
Player versus player only (Pure PvP)Multiplayer games that have no AI controlled opponents.2002 / 20119 games
Plot immortality[plot invincibility]Certain characters are immortal/indestructible because the plot demands their presence later in the story, regardless if you know this.2009 / 20128 games
Point-of-interest indicator [POI indicator;point of interest indicator]Player is shown where they may find something interest well before they become aware of them existing there, often when sufficiently close to them.2006 / 201134 games
Pop-up Encounters (Pop-up NPCs;Pop-up monsters;Pop-up enemies)Enemies appear out of nowhere (or nearly out of nowhere) without significant warning.1985 / 201261 games
Port & conversion variants0 games
Post-combat restorationPlayer characters health, energy and whatever else is restored completely or partially after each combat sequence.2001 / 201111 games
Post-mission restoration (Map change restoration;Level change restoration)Player characters' health, energy and whatever else is restored completely or partially after each mission or map change.1987 / 201111 games
Power mimicry (Power absorption;Copycat)Player character can mimic, absorb or otherwise reproduce other characters' abilities, skills or powers (such as magic).1999 / 200911 games
Power negation (Power dampening;Silencing)Player character can somehow negate powers (such as magic) of others, or be subjected to such themselves.2004 / 20095 games
Practice mode (Training mode)Includes a practice mode or similar.1991 / 201231 games
Pre-cast magic (Pre-cast spells;Prepared magic;Prepared spells)Player can cast all or certain magical spells in advance so they can be immediately discharged when necessary.1992 / 201217 games
Pre-rendered backgrounds (Pre-rendered environment)1996 / 201144 games
Pre-rendered cinematics (Pre-rendered cutscenes)The cinematics have been pre-rendered, drawn, or otherwise produced outside of the game (engine).2005 / 20127 games
Pre-rendered in-game cinematicsUses pre-rendered cinematics that seem like they were recorded off the game itself. Likely mixed with some external tool usage for adding extra content or otherwise enhancing the videos.0 games
Predefined equipment[static equipment;preset equipment]All equipment the player has access to is predefined by the story with no ability to take any from opponents or anywhere else. Player has no choice on what equipment they have, ever.1993 / 201013 games
Predictable NPCsNon-player characters behaviour is perfectly predictable, due to a predefined pattern or to known rules.1980 / 19894 games
Premade scenariosIncludes several scenarios for players to tackle.1989 / 201119 games
Premature challengePlayer can prematurely challenge a boss or such that they don't have some mandatory item, skill, or such to defeat them, guaranteeing defeat in the ensuing battle.0 games
PreplanningPlans, once set in motion, can't be altered before they've been completed in full.1997 / 20114 games
Preselected equipmentPlayer has choice of equipment only at the beginning of the game and possibly at certain points in the game, such as between missions or upon visiting an armory, dock, or some other safe haven but is incapable of changing outside those places.1989 / 201136 games
Progressing worldThe whole game world progresses on regardless if player actually does anything.1989 / 200337 games
Projectile immunity (Bullet immunity;Arrow immunity)Certain opponents, and possibly even the player character, is or can be immune to most or all projectile weapons. Though often this immunity has limits what it can make worthless, such as rockets commonly exceed this limit.1994 / 20109 games
Projectile limitThere's a limit in how many projectiles can be "active" at any given time, especially when this limit is noticeable by the player.1985 / 201110 games
Proper ending or denounmentFor contrary games released in times when, or on systems where, the majority could be played indefinitely without encountering a definitive ending scene/screen or a proper denouement.1978 / 200834 games
Protagonist designingPlayer can design the protagonist's appearance. Such as choosing skin, hair and eye color, size, height, weight, shape, markings, clothes, etc.1997 / 201293 games
Protagonist designing: BodyPlayer can design the protagonist's body's appearance.2003 / 201012 games
Protagonist designing: Face (Head)Player can design the protagonist's facial appearance, hairstyle, facial tattooing and jewelry.1997 / 201128 games
PrototypeGame remains officially unpublished but somehow available to someone in prototype/demo form. In rare cases, it may see some form of publishing at a future date1977 / 2011473 games
Pseudo real-timeA turn-based system that (tries to) appear real-time.1998 / 20129 games
Pseudo-3D[2.5D;2½D]Three (3) dimensional game with gameplay restricted to only two (2) dimensions.1998 / 201232 games
Psionics theme (Psychic theme;Psychic powers theme)Psionics play an important thematic role or are a central plot element.1992 / 200718 games
Public achievements (Social achievements)The various in-game achievements are visible outside of the game, usually as part of an integrated social platform.2003 / 2012246 games
Punishing difficultyThere is at least one difficulty option that punishes the player for using it, such as not allowing to play the game through on easiest difficulty.1993 / 201115 games
Pushwalls[push walls]An early method for hiding secret locations where a wall is used/activated/touched by the player causing it to move back until it hits another wall.1984 / 201211 games
Puzzle bosses (Puzzle combat;Puzzle fights)Boss fights that require using trickery, the environment, or some other non direct assault to defeat them.1996 / 201125 games
PuzzlesSeemingly not a puzzle game, but has significant non-trivial puzzles.1995 / 201111 games
Quick Time Event (QTE)A time-limited event where the player is usually required to press buttons or move their controller according to (possibly randomized) screen prompts to achieve usually a specific results rather than the more freeform style normal gameplay allows.1984 / 2012158 games
QuirksAny tags describing quirky behaviour or odd game elements.0 games
Race choice (Ethnic group choice)Player can choose the race of the main character.1996 / 201115 games
Ragtag gangThe group our hero leads is comprised of very diverse members.1990 / 201116 games
Random chanceMost effects of basic actions are based on random chance rather than what you actually see happening.1992 / 201236 games
Random damageAny damage dealt is more or less unreliable, originally done as a simulation of old P&P RPGs ,but has spread out to areas where it was not intended.1985 / 2012109 games
Random events1992 / 201110 games
Random level entry (Random map entry;Random start point)Where the player starts in a map is randomly selected.0 games
Random locationsCertain plot/mission/quest relevant items, people, or such have randomly selected locations.0 games
Random results0 games
Randomized attributesCharacter creation involves randomly chosen attribute numbers which the player may or may not be able to adjust besides re-randomizing them.1994 / 20129 games
Randomized contentAny tags relating to game content that uses pure randomization rather than procedural selection/generation.0 games
Randomized effectsEffects of certain things are randomized for each game or possibly even for each use.1985 / 20129 games
Randomly selected maps[random levels;random dungeons;random maps]All or some of the levels/maps/etc. are randomly selected or simply come at random order.0 games
Range indicatorHas some form of an indicator how far the unit, creature or vehicle can shoot, throw, etc.2002 / 201219 games
Real PrizeAllows players to participate in real contest and receive real prize offered by publishers depending on their play.1 games
Real-time0 games
Real-time combat (Real-time action sequences)Combat runs in real-time while rest of the game is turn-based.1983 / 201050 games
RealisticAn attempt at unusual level of realism.2000 / 20095 games
Realistic damage1998 / 201038 games
Realistic rangesIt is extremely common for strategy games to have greatly reduced ranges for everything from sight to weapons, this tag shows which deviate from this.2006 / 20118 games
RecoilSimulates recoil to some degree.1997 / 201117 games
Rectangular grid (Square grid;rectgrid)Uses an ordinary grid of 4 sided convex shapes (rectangles, squares, etc.).1981 / 2012803 games
Recurring opponent (Recurring boss)The same opponent challenges you time and time again over the course of the game.1985 / 201142 games
Recursive reality0 games
Recycled levels (Identical levels)[recycled maps;identical maps]Despite there being multiple levels or equivalent, they're more or less identical with possible thematic switches.0 games
Reduced efficiencyDevices, buildings and other things can remain functional despite lack of resources to run them albeit at reduced efficiency.2007 / 20083 games
Reduced port or conversionIs essentially the same game but has less content, with some levels or such removed.0 games
Relentless guardsAny NPC, possibly all regardless if they're involved, are incapable of losing track of you once they find you sneaking around and pursue you indefinitely, even trying to do so when they're utterly incapable of ever reaching you.2002 / 20044 games
Reload: Ammo loss (Discarded magazines)Reloading when you still have ammo left in current magazine causes the unused ammo to be discarded instead of being restocked in any form.0 games
Reload: AutomaticCharacter automatically begins reloading when the weapon runs out of ammo or when it is otherwise appropriate to do so. This may require attempt to shoot with the empty gun before it starts.1998 / 2012120 games
Reload: DetrimentalReloading weapons is detrimental in some manner in all situations besides removing the possibility to shoot with the weapon for a time, such as slowing down your movement speed or impairing visibility.2009 / 20102 games
Reload: Forced (Uninterruptable)Reload process can't be interrupted by anything.0 games
Reload: No interruptPlayer can not interrupt reloading, but can still discard the weapon during it and select another weapon instead.2009 / 20103 games
Reload: Opportunistic (Automatic opportunity)Character automatically reloads weapons when they feel there's an opportunity to do so without prompt from the player.2007 / 20107 games
Reload: SlowedReloading can be slowed down under certain conditions.0 games
Reload: SpedReloading can be sped up under certain circumstances.2009 / 20114 games
Repeatable tasks (Repeatable quests)2007 / 20092 games
Replay recordingAllows playback of the player's actions in the game. Like a videotape.1985 / 201235 games
Reputation0 games
Resource acquisition (Equipment acquisition;Item acquisition)Any and all tags describing how items, equipment and such are acquired.0 games
Resource denialPlayer and their opponents can somehow deny resources from one another in more ways than simply blocking the path to the resource or harming those that gather it.2003 / 20126 games
Resource management0 games
Resource transferPlayers can transfer basic resources to allies in somewhat secure/reliable manner.2006 / 201110 games
Respawn pointsPlayer characters are respawned at specific points in the game world after dying.0 games
RespawningPlayers are respawned upon their death at some pre-defined location.0 games
Restorative finishers (Restorative finishing moves)Using a finishing move or similar restores part or all of the character's health and/or energy.0 games
Restricted open worldEssentially an open world design but much of the world is outside of player's reach initially with areas unlocked as the player progresses through the main story.2005 / 20088 games
Retry points (Respawn points;Checkpoints)Includes points where the player character is automatically teleported to and restored at upon catastrophic failure.1984 / 201292 games
Retry points: RollbackDying, and therefore returning to retry point, rolls back all or part of the things you did, starting the same fresh.1991 / 201211 games
Rewarding vandalism (Destructible containers)Destroying arbitrary objects tends to provide rewards of one sort or another.1986 / 2012218 games
Ricocheting attacks (Bouncing attacks;Arcing attacks;Rebounding attacks)Includes attacks, weapons, or such that ricochet from one target to another, hitting multiple targets with one shot. Often exists in form of chain lightning or similar electric-based attack/weapon.1998 / 201123 games
Rocket jumping (Bomb jumping;Grenade hopping)A jump boost achieved with the use of explosives, commonly a rocket, detonated right at your feet.1991 / 201140 games
Roles2006 / 201010 games
Room-basedThe game world is split into rooms or other small regions with exits that lead to other similarly small rooms. Commonly same size or smaller than the screen but can be larger.1984 / 201235 games
Route indicator (Route calculation)Player is given a full or almost full route to follow rather than some hotspots or the final destination alone, similar to GPS route calculation.2009 / 201122 games
Russian RouletteTraditionally played with a revolver pistol. This tag refers to principle of players taking turns choosing actions that risk elimination from a game or round.1 games
Safe ledgesPlayer is protected from accidentally falling off a ledge, often by character stopping at them and requiring the movement command to be given again or by some other means to actually go past them.2001 / 20117 games
Safe powers (Safe magic)Magic, super powers and such are perfectly safe for the user despite appearing extremely dangerous.2001 / 201214 games
Sandbox modeIncludes separate sandbox mode, usually with normal dangers removed or set to optionally occur and no winning conditions.0 games
ScarringGetting injured creates permanent scarring or similar markers of the injury.1994 / 20082 games
ScorePlayer is given a score on their performance. Often this is integral part of gameplay, such as the main goal.1980 / 2012643 games
Score multipliersPlayer can gain multipliers to their score gains. If the game is score oriented, then maintaining high multiplier is often integral part of achieving high score.2006 / 201225 games
Score oriented (Score attack)[score focus;score orientation]The main goal of the game is to get as good score as possible, any other goals are secondary.1980 / 201267 games
Screen (Display;Camera)Any tags referring to gameplay elements that affect the screen. Not for hardware related tags.0 games
Screen shake (Camera shake)[Screen shaking;Camera shaking]1992 / 2012118 games
Screen staining (View staining;Windshield staining)Character's vision, vehicle's windshield, etc. can stain and obscure vision. Either temporarily, until cleaned or even permanently.2009 / 201217 games
Seamless world (Transitionless;Background loading)The game world is without level, zone, stage, etc. transitions that break immersion.1992 / 201171 games
Searched indicator (Looted indicator;No loot indicator)Somehow shows what/which things you've already pillaged for stuff. Essentially saying "you've looked here already".0 games
Second windCharacters may, after exerting themselves for a while, suddenly become re-invigorated, regaining all or part of their health, energy, stamina, or such (or all of them).2009 / 20118 games
Secondary attack1981 / 201253 games
Secrets: Bosses[secret bosses]Includes secret/hidden (and thus optional) boss fights, often with great rewards not normally received from boss fights.0 games
Secrets: Discover by FallingSome secrets are located where the player must fall or sink, typically by accident, to discover them. Such falls would seem to risk damage or death.1988 / 20035 games
Secrets: Discovered by finding specific spotsSome secrets are accessed by standing in or passing through very specific spot(s). Often spawning rewards nearby.2001 / 20104 games
Secrets: Invisible (Undetectable)Includes secrets that are completely undetectable until discovered, usually by bumping into them accidentally and revealing them.0 games
Secrets: LevelsHidden levels or similar.1993 / 20039 games
Secrets: Tasks (Secret objectives;Unannounced bonus objectives)[secret tasks]You can be rewarded for performing certain tasks you are not made aware of before you complete them.2000 / 20117 games
Segmented healthPlayer character's health is divided into segments.2005 / 20107 games
Selectable level entry (Selectable map entry;Selectable start point)Player can select where to start a level.0 games
Self-luminanceThe protagonist, for some obscure reason, emits light around him- or herself.1996 / 201115 games
Sell undo (Buy back)Offers an easy-ish way to get back some things you mistakenly sold. Usually with them appearing in their own menu in the shops and the price being the same you sold them at (usually only until you leave the shop).2009 / 20117 games
Semi turn-basedRuns real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected).1997 / 20045 games
Semi-automatic mapMap is automatically filled in but only when player prompts it, such as activating a sonar mapping tool, entering a cartography mode where the character fills in a handdrawn map, or some other thing.0 games
Semiregular gridUses any form of semiregular grid/tiling.0 games
Separated (Split up)The protagonist gets once or more often separated from her group on purpose or by accident.2000 / 201116 games
Separated protagonists (Split protagonists)Player controls two or more characters who travel separately of each other, on purpose or not. Player can freely switch which to control at any point or most of the time.1987 / 201027 games
SequencesIncludes sequences inconsistent with normal gameplay, commonly short and abrupt.0 games
SeriesSeries related tags.0 games
Series rebootFirst games in a series reboot.2004 / 201218 games
Shared controlMultiple characters share the control of single entity, commonly a vehicle, usually with each character controlling separate aspect of it.0 games
Shared cooldownsSome abilities, skills, spells, etc. that have a cooldown share it with other abilities, often similar ones. This may be absolute (same cooldown on all) or a significant delay on using the other abilities (e.g. half of the used ability's own cooldown0 games
Shared expensesOne player/faction may start some project (likely construction) with insufficient funds, and another player/faction can continue/fund it directly (without transferring resources to the first one).2007 / 20083 games
Shared inventoryInventory space is shared by all members of the team rather than each having their own.0 games
Shared stashPlayer's stash or a secondary stash is shared between all the player's characters, allowing easy transfer of items between them.2006 / 20115 games
ShortExceptionally short / fast to play through compared to many other games of the genre.2008 / 20129 games
ShrapnelThe shockwave of explosions is not the only danger they pose.1998 / 20115 games
SidetrackedAt some point, or significant part of the overall story, you get sidetracked from the main goal/issue.2008 / 20117 games
Sight adaptationSimulates sight adaptation to varying lighting conditions.2007 / 201114 games
Sight relayWhat one person sees, is seen by their allies too. Commonly occurring as extended range for anything that has longer range than their own sight radius, thus others function as cheap spotters for them without actually relaying any target coordinates.2006 / 20104 games
Simple gameplay2009 / 20125 games
SimplifiedThe game mechanics, challenges, etc. have been simplified from the original version.0 games
Simulated Disorientation (Character Lost)Designed so that a character can get lost or disorientated even when the player isn't.1985 / 201124 games
Simulated IlliteracyPlayer is shown a simulated view of not being able to read a language (especially their primary language) because the protagonist(s) can't read it.1991 / 20024 games
Simultaneous targetsCertain or all characters, vehicles, and such can engage with multiple targets without the use of sweeping, piercing or area-of-effect attacks.2006 / 20116 games
Simultaneous turns (WEGO)Turn-based system where all players play their turns at the same time.1999 / 20118 games
Single difficulty levelPlayer has no choice of game difficulty level.1986 / 201140 games
Single level (Single map;Single stage)There's only one level or equivalent to beat.0 games
Single unit turns (Single action turns)Each turn player can command only single unit, character, etc.1983 / 201018 games
Skill synergy (Ability synergy;Spell synergy)Non-passive skills improve the effectiveness of related skills.2000 / 20138 games
Skill-based equipmentItems, even trivial ones, can't be used unless you meet certain basic and occasionally somewhat arbitrary skill limitations.2003 / 201210 games
Skipped storyThe story skips certain vital parts, leaving the player wondering when did that happen or when did anyone say that, or similar.0 games
Skirmish mode (Quick battle)Includes additional skirmish mode, often in form of a single randomly chosen/generated battle or challenge.2007 / 201110 games
Sliding walkA technical limitation that causes creature walking, running, etc. appear to be sliding across the surface as if they were doing it on ice but with abnormal level of control.2000 / 20094 games
Slow motionUses any kind of slow motion for any reason.2002 / 201131 games
Slow projectilesProjectiles move at unnaturally slow speed, allowing the player to dodge and/or deflect them with ease.1992 / 20118 games
Small device mode (Netbook mode)Includes an operation mode intended for small, resource limited and possibly battery powered devices.2009 / 20116 games
Soft bodiesDamage to biological and possiby mechanical and inorganic entities is modelled in very fine detail with chunks flying off where appropriate.2009 / 20104 games
Solution variants0 games
Space warfare0 games
Specicide (Xenocide)Player can somehow cause the extinction of a whole species.1985 / 19932 games
Species-restricted equipment[Race-restricted equipment]Certain equipment (commonly clothing or armor) are restricted to some species or some species can only use equipment specifically made for them.0 games
Spectacular forceGetting punched, shot, or otherwise hit with something has a habit of sending people flying rather spectacular distances.0 games
Speech: MixedPlayer encounters at least once a person or thing that mixes multiple languages together while speaking, mainly when this makes understanding what they're saying hard or impossible.1 games
Speed bonus (Speed power-up)The player can move faster than usual. This could be for a limited time or for all the gameplay.1985 / 201131 games
Speed boost (Afterburner;Overdrive;Nitro boost)Includes a device, ability, or other that propels the protagonist or their vehicle at speed far above their normal capabilities for a time. Likely has somehow limited use or is somehow detrimental for other activities.1989 / 201219 games
Speed controlPlayer has high control over the speed at which they move about.2005 / 20085 games
Speed UpA forced faster gameplay mode is featured. Typically this happens repeatedly until the speed had reached the limits of the system.1977 / 200822 games
Spell memoryCasting a spell wipes out the caster's memory of how to cast it again, forcing them to memorize the process over and over again.1990 / 200123 games
Spin-offSpin-off within a series with no clear base game.1990 / 201124 games
StaggeringPlayer character and others may stagger or otherwise be caused to lose steady footing.0 games
StallingSimulates aircraft (engine) stalling.1996 / 20104 games
Stamina (Endurance)Simulates character's ability to continuously perform strenuous physical activity such as running, carrying heavy objects and so on, draining the character's stamina and eventually preventing farther work-out before resting.1993 / 201297 games
Standalone expansionAny expansion that can be played without the base game but still can benefit from the presence of it.2007 / 20093 games
StartAny tags pertaining to game, level, map, etc. start.0 games
StashPlayer character has a "stash" of some sort where they can store excess items for later. This stash automatically moves with the player character though is often only accessible from a town or similar safe locale.1988 / 201134 games
Static healthPlayer character's maximum health never increases permanently (short-lived boosts are allowed).0 games
Stationary attack (Fixed attack)Attacking requires player to stop movement completely.1992 / 201166 games
Stealth modeStealth requires entering certain mode or it won't be considered at all. For example: stealth requires crouching, making it impossible to be stealthy by standing upright regardless of circumstances.2006 / 201213 games
Stealth sequenceIncludes one or more segments where the player must use stealth, or where stealth becomes mandatory rather than an option.2001 / 201111 games
Steam achievementsObsolete: use of Steamworks together with public achievements tag should be good enough indicator.2003 / 2012210 games
Step-based control1990 / 20119 games
Stray fireMissed shots can actually hit something.1994 / 201212 games
Structure expansionsStructure's can be expanded, usually by adding a separate expansion "module" to it that while increasing its size also increases its effectiveness or adds extra options to its normal operation.1998 / 201211 games
Structure facing (Building facing)Player can designate which way buildings and other permanent structures face rather than being limited to default facing.1997 / 201118 games
Structure upgrades (Building upgrades)2003 / 201234 games
Stumbling (Tripping)Player character and others can stumble.2005 / 201114 games
Sub-classingClass-based system where each class has one or more sub-classes to which the player may or must advance.1998 / 200815 games
Sub-factions (Faction variants)Splinter or specialized sub-factions of a major faction, with their differing repertoire of units, technology, or even gameplay from the main faction.2003 / 20082 games
SubscriptionUses monthly or similar subscription system to fund running the game servers and possibly for adding new content.1998 / 201044 games
Subtitle deficient (No subtitles)Includes voice overs, synthesized speech or such but does not have sufficient or any subtitles for them (optional or not).1995 / 201041 games
Subtitle discrepancySome subtitles do not match the voice overs.0 games
Summoning sicknessSummoned creatures and things either can't or don't function at all or at reduced efficiency for a time after being summoned.1997 / 201110 games
Super group (Raid party;Raid system)Allows forming a larger super group (raid party) of multiple smaller groups.2004 / 20094 games
Super mode (Super transformation)Player character can somehow enter some "super mode" in which their performance at various common tasks becomes far greater.1994 / 201028 games
Super strength (Superhuman strength)[super-strength]The protagonist expresses strength not humanly possible, or strength unexpected of them based on their physical appearance.1997 / 200914 games
SuperclassCharacters have a super-class, a character class that provides the normal level up bonuses and dictates what level you are in terms of everything as well as the maximum profession level and anything else.0 games
SuppliesUnits need to occasionally refuel and restock on ammunition, either by returning to a depot or have someone else bring them directly where they're needed.1996 / 201119 games
Supplies in inventoryThings like ammunition, medikits, keys, and such take space from inventory like any other items.1998 / 201241 games
Survival modeIncludes separate survival mode where the player's goal is simply to survive as long as possible, often without any possibility to actually win.1996 / 201255 games
Survival sequenceIncludes one or more sequences where the player must simply survive for a short time.1998 / 201015 games
Switch control within groupPlayer can freely switch which member of the group they control.1993 / 201218 games
Symmetric factions (Identical factions)The factions have symmetric gameplay.1994 / 200915 games
Tangible corpsesIt is fairly normal for corpses to be intangible when you aren't interacting with them otherwise in games, this essentially says they block or hamper movement, bullets, and so forth.2009 / 20113 games
Target identificationTargets (people, vehicles, etc. you're looking or aiming at) are given more or less detailed identification, such as name, type and affiliation.1993 / 201215 games
Target lockLocks the game camera onto an opponent or helps doing actions to a specific target.1994 / 201279 games
Target outline[target outline]Targets (people, vehicles, etc. you're aiming at) are outlined somehow.2005 / 20113 games
Targeted jumpA method of precise jumping in otherwise imprecise system. Player somehow targets where to jump.1 games
Targeted throwThrowing things, such as grenades, is accomplished by selecting the target location.1 games
Task delegationPlayer can assign or hire someone else (NPC) to do certain tasks so they don't have to do them personally, usually limited to menial tasks.2007 / 20104 games
Task failureFailing non-plot critical tasks is possible and does not allow repeat attempt. Besides denying task reward, this will also block progress in task chains.2007 / 20104 games
Task queue modificationsPlayer can alter already established task queue by adding, removing or altering elements in them.2007 / 20119 games
Task tracker (Quest tracker;Mission tracker)Player has an automated tool, explained or not, that automatically tracks vital points of any tasks they've agreed to perform.2000 / 201289 games
Team awarenessEnhances team awareness somehow, such as clearly giving off locations of team mates (other players in the same team) at all times through walls and other obstacles.2002 / 20119 games
TempoAny tags reflecting on game's tempo (speed).0 games
Temporary companionsPlayer is occasionally accompanied by others.1995 / 201239 games
TerrainTerrain type has effect on gameplay, such as movement speed over it, ability to cultivate it, and so forth.2003 / 20102 games
Terrain deformationFeatures deformable terrain, usually in the form of terraforming or otherwise changing terrain elevation for construction purposes as well as creating mounds from explosions and similar things.1994 / 201253 games
Tethered projectiles (Piped projectiles)Projectiles move with the one who shot them. The effect is similar to carrying a translucent pipe in front of you and shooting through it, turning/strafing causes any projectiles still in the pipe to move with you in relation.1995 / 19992 games
Threat indicator (Detection indicator)Has some extra HUD or gameplay element that shows the protagonist is in danger even when the player does not know it. Often with several degrees of danger, from NPC suspicion, recognition, search, pursuit, to all out alarm.1998 / 201232 games
Three-dimensional strategy1999 / 201212 games
Throw trajectoryPlayer is presented with the trajectory for any thrown objects.2009 / 20102 games
ThrowbackReturn to conventions of older games but without imitating their appearance and sounds as retro games do.2004 / 20126 games
Tile blending (Tile transitions)Graphically smoothing the borders between two or more tiles, making the transitions between disparate terrain or such much more pleasing to the eye.1990 / 200732 games
Time changesThe game changes or certain events trigger based on real time rather than in-game time.1999 / 20087 games
Time scale: RealisticTime requirements for construction, research, growing up, healing, etc. are largely indistinguishable from reality.1994 / 20073 games
Time-keeping systems0 games
Time-slicing (Tick-based)Turn-based game simulating real-time game by having each action assigned duration it needs to perform.1994 / 20066 games
Timed benefit (Daily benefit)Offers bonuses or other benefits on time basis, such as once a day or such.2009 / 20103 games
Timed mode (Time Trial mode;Time Attack mode)Completing levels, tracks, etc. with added time limit or with aim of beating a record time (your own usually, though may include a default or even online records).2002 / 20119 games
Timed sequences (Time-limited sequences)Includes one or more sequences, missions or other things where there's a time limit, usually a very short one.1993 / 201243 games
Timed turns (Time-limited turns)Turns have a time limit, forcing players to act within the limit lest they miss the turn.2004 / 20063 games
Tiny Critters UniverseA game universe common to several games developed by stuckieGAMEZ0 games
Tips (Tip system)Provides tips on how to play, usually focused on features that are less intuitive or not immediately obvious (e.g. features not in most games). Does not provide hints on how to proceed in the game, only what you could do in it in general.2009 / 20127 games
Title screen: MultipleThere are multiple different title screens and/or main menu screens, usually changing with each run or with the progress of the single player story. Not for when the different title screens are on separate releases.2004 / 20094 games
Touch activationButtons, levers, doors, etc. are activated or used upon being touched, bumped into, or such rather than actually having to press, turn, open them, or whatever else.1996 / 200913 games
Trading: OrdersPlayer may either place an order or receive such (if they're functioning as a seller), usually for rare or unavailable goods or simply unusually large quantity of them.2007 / 20092 games
Transient upgrades (Transient research)Research, global upgrades and such are lost after each mission.1994 / 201248 games
Triangular grid[Triangle grid]Uses grid of triangles.1991 / 200812 games
Trivial obstacles (Trivial barriers)Player is prevented from moving into certain areas by trivial obstacles, especially the kind that they manoeuvre through with ease elsewhere.2005 / 201115 games
Trivial research (Trivial upgrades)Includes research, upgrades, or such for things that shouldn't really need it. Ability to jump, dodge, block, etc. are excellent examples of this.1998 / 201213 games
Tunnel visionA condition where person sees only the center part clearly or at all.1999 / 20016 games
Turn delayCharacters can delay their turn so they can act later than normal turn procession would dictate. Likely limited use if enemy and ally turns are mixed, unlimited if each side moves separately.0 games
Turn-based0 games
Turn-based combat (Turn-based action sequences)Only combat is turn-based, otherwise the game runs in real-time.1980 / 201292 games
Turn-based/Real-time choicePlayer has choice whether to play in real-time or as turn-based.1997 / 20094 games
Turret sequenceIncludes one or more segments where the player controls a fixed turret or is unable to move and must fight from where they are (commonly as part of being a passenger in a vehicle).2002 / 201152 games
Twitch gameplayAny game that capitalizes on player's physical abilities, mainly reflexes in reacting to rapidly changing events as well as precision.1996 / 200912 games
Two-handed movement (Dual-stick movement)Player requires both hands to control movement, usually due to tank-like controls.0 games
Unattended gameplayPlayer character, faction, etc. can be interacted with even when they're not logged in or the game is not running.2003 / 20052 games
Unattendede eventsImportant story related events do not wait for the player and start on their own.0 games
Uncertainty (Unpredictability)Any tags that describe something that increases uncertainty of events, effects, or anything else that happens during play.0 games
Undefined attack1992 / 19932 games
Undefined game modeIncludes a non-standardish game mode.0 games
Undefined gameplay elementsIncludes significant gameplay elements that lack definition (no tags that describe them).1998 / 201281 games
Undefined healingUses an unorthodox healing method or the method is unknown at this time.1 games
Undo (Rewind)Player can undo actions or rewind the time to something before some mistake was made.2003 / 201217 games
Unhealthy undead (Negative health undead)Undead creatures have negative health, or seemingly so, so healing them with anything causes them harm or outright "death".1994 / 201117 games
Unhindered foes[omnimovers]Some or all enemies ignore the level geometry (walls and other obstacles) in their pursuit of your downfall.0 games
Unit limit (Population limit;Unit cap)There's an arbitrary limit on how many units you can control, usually exists to counter game engine's poor performance with larger numbers or to counter poor network code.1997 / 201248 games
Unit stacks (Character stacks;Minion stacks)Units can or must be stacked, causing them to function as a single statistical unit rather than a mass units.1990 / 201016 games
Unit stances (Aggressivity)Player can set how aggressive individual units are, from hold fire to return fire to active search & destroy.1998 / 200810 games
Universal currencySame money works for primitive apemen as it does for high-tech networked robots.2003 / 20042 games
Unknown pastWhat the protagonist did or was before the beginning of the game is never revealed.1991 / 201146 games
Unlicensed Content (Pirated Content)Commercial games that have failed to obtain proper license(s) for the used material (tie-in) yet have been put on sale regardless.1997 / 20066 games
Unlimited capacity (Magic satchel;Hammerspace;Infinite inventory space)Player can store unlimited number of items, regardless of size and weight, in their inventory.1994 / 201121 games
Unlimited SavesGame progress can [b][i]notably[/i][/b] be saved an unlimited limited number of times in contrast to what would be expected.0 games
Unlockable content0 games
Unlockable content: CampaignsAdditional campaigns, story paths, etc. can be unlocked somehow.0 games
Unlockable content: Characters (Secret characters)Player can somehow unlock additional characters to play as. Quite common in fighting games.1993 / 201114 games
Unlockable content: Costumes2006 / 201118 games
Unlockable content: Difficulty optionsAdditional difficulty options can be unlocked, such as harder difficulty levels or other options related to it.1990 / 201117 games
Unlockable content: Game modesAdditional game modes can be unlocked somehow.2007 / 201213 games
Unlockable content: Items / Equipment2007 / 20104 games
Unlockable content: Vehicles2011 / 20123 games
Unprotected inventoryItems in your inventory can be damaged or destroyed.1994 / 20065 games
Unrealism (Logic errors;Elements of convenience)Any tags that describe elements that are not necessarily game-like but still do not adhere to reality.0 games
Unrelated objectivesPlayer must accomplish two or more unrelated objectives to succeed.2002 / 20032 games
Unusual healthThe main "health" of the character is something unusual, other than how intact they're physically.2007 / 20113 games
Unvoiced protagonistThe protagonist lacks voice acting (but has dialogue) even though other (important) characters have it.2006 / 201118 games
Upgrade systemHas some sort of upgrade system in place.1986 / 2012235 games
Upgrades: Abilities / SkillsPlayer can upgrade or otherwise permanently improve the player character's abilities, making what they already can do more powerful, last longer or otherwise better.1987 / 201113 games
Upgrades: Carry capacityPlayer can upgrade or otherwise permanently improve the player character's carry capacity.2008 / 20096 games
Upgrades: HealthPlayer can upgrade or otherwise permanently improve the player character's health.1987 / 201114 games
Upgrades: OtherPlayer can upgrade or otherwise permanently improve some unusual aspect.1987 / 20085 games
Upside downPlayer character can go upside down on purpose.2006 / 20084 games
Vague ageThe protagonist's age is never mentioned, even in supplementary materials such as the manual.2005 / 20115 games
VaporwareAny games that were or still are considered vaporware.2007 / 201111 games
Variable action power (Variable ability power;Variable spell power)Player can use variable amount of power, force, time, etc. on performing a magic spell, some skill, ability or other actions.0 games
Variable velocity (Variable speed)Player character has variable movement velocity the player can control to a degree.0 games
Vehicle crew (Manned vehicles)Vehicles require crew to operate and thus can be indirectly disabled by attacking the crew rather than the vehicle.1999 / 201117 games
Vehicle flipPlayer can flip over vehicles that have been turned on their side or roof, allowing their continued use.2009 / 20118 games
Vehicle operation0 games
Vehicle sequenceIncludes one or more sequences where the player is forced to control a vehicle.2006 / 201111 games
Vehicle simulation0 games
Velocity0 games
Visibility indicatorIncludes an indicator for how visible you are, usually how well lit.1998 / 201211 games
Voice choice (Speech pattern choice)Player has choice in what voice the protagonist speaks with or the speech pattern they employ.1998 / 201112 games
Voice commandsSimple pre-defined voice overs that may or may not be actual commands. Commonly exist in place of or as supplementary to text and/or voice chat.2006 / 201011 games
Volume gridUses any shaped grid with volume.1994 / 201120 games
Water jumpingPlayer can somehow jump from water surface without having anything solid beneath their feet to produce that jump.2009 / 20115 games
Water wavesWaves form on water surface when you pass through it.1999 / 20115 games
Watery(Water theme)2002 / 201112 games
WaypointsPlayer can set waypoints through which their characters or other units go through in order.1997 / 201144 games
Weapon groupingPlayer can group weapons as they see fit or they're grouped by purpose/type automatically, allowing the player to shoot with certain weapons only when wanted.1995 / 201120 games
Weapon kickback[recoil boost]Some or all of the weapons have significant kickback, pushing their user backwards or even sending them flying.1998 / 201125 games
Weather controlPlayer has some degree of control over the weather.0 games
WettingThings, especially characters and other creatures, can become wet. Alone this hardly does anything significant.0 games
Wind indicatorIncludes an indicator for wind direction and possibly speed.1984 / 201056 games
Worldscale is largerThe player can interact with the game world in a scale relatively and significantly different from human. In this case, as if they were larger.1996 / 20087 games
Worldscale is smallerThe player can interact with the game world in a scale relatively and significantly different from human. In this case, as if they were smaller.1995 / 201212 games
WoundlessGetting shot, stabbed, punched, etc. leaves no visible marks.2010 / 20112 games
WoundsDepicts wounds, burns, etc. on characters and creatures alike, regardless if these match their overall health accurately.1998 / 201016 games
Zero ground-level gravityOn ground level gravity has no effect, causing movement uphill and downhill to work at even pace.0 games
Zoned NPCsNPCs are restricted to their personal zones from where they will never leave even if they had good reason to.1993 / 20094 games
ZoomPlayer can manually zoom in and out as they please.2000 / 201232 games


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