Universal Videogame List - www.uvlist.net

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series
NameDescshort 
GNOME GamesThese games make up the GNOME Games package that comes standard with the GNOME Desktop Environment.16 games
Ultima VII engine (Ultima 7 engine;Exult engine)Uses the Ultima 7 game engine or the open source remake, Exult.30 games
themes
NameDescshort 
---Granny 3D animation engine---Really uninteresting piece of software0 games
Text Adventure Development SystemA shareware, later freeware, interactive fiction programming system by High Energy Software. Comes in TADS 1, 2, 3, & Multimedia TADS versions.12 games
2.5DUses mixed 2D and 3D rendering, usually with some of the objects or the game world seen as polygon meshes and others as regular sprites or pre-rendered scenes.0 games
Acknex game engine (Gamestudio)Games made with Gamestudio & using the Acknex engine.1 games
Activation limitA copy protection scheme where a purchased game has - usually very small - limit on the number of "activations" before you're supposed to re-purchase or renew your previous license for the game.6 games
Adaptive music (Interactive music;Nonlinear music;Dynamic music)8 games
Adventure engineGames that use Warren Robinett's unintentional invention of GUI. Originally used for [[gameid:80504 Adventure]], it proved useful to TLC for additional titles13 games (12 characters)
Adventure Game Interpreter"AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games." [Source: Wikipedia]15 games
Adventure Game Studio (AGS)Games made using AGS.13 games
AGOS engine17 games
AIX operating systemA UNIX-like proprietary IBM OS. Closed source, but most games are Open Source. Originally Advanced IBM UNIX. Currently, Advanced Interactive eXecutive6 games
Alamo game engineA game engine created by Petroglyph Games.5 games
Aleph One (Marathon Open Source Project)An open source engine for the Marathon trilogy.11 games
Allegro LibraryA cross-platform game oriented programming library.30 games
ALT Linux SisyphusA set of Linux distros specializing in customization, correct localization, and advanced package management.2 games
AMD Dual-Core Optimizer bugHas serious issues if the AMD Dual-Core Optimizer is installed, possibly making the game unplayable.2 games
Amiga OS 4 operating systemGames for the Amiga OS 4.2 games
Anamorphic resolutionAnamorphic projection squeezes an image, usually horizontally, expecting it to be stretched out on the screen so that the final image appears normal.2 games
AppleDOS 3.3Games that operated on Apple's AppleDOS version 3.3. Either internally (boot disk) or could be loaded on a system running 3.3.1 games
AppleTalkAppleTalk is a set of proprietary networking protocols developed 1984 by Apple for use with the Mac, OSX, ][c, & accessories. Discontinued 2009.6 games
Arcane game engineGames that use Arcane as the underlining game engine.2 games
Arch LinuxA minimalist distro designed elegant, code correct, lightweight, & simple from a developers point of view. Relies heavily on command-line utilities.1 games
Arch Linux1 games
Archive GamesThis game is available through the Archive Games distribution/shopping service.6 games
Assembly language (ASM)Games written in assembly language, a human readable form of machine code. The least portable of computer languages & lowest level that can still be considered a language68 games
AtmosFear engineA game engine by Action Forms.3 games
Aurora game engineGames that use Aurora game engine, created by BioWare.16 games
Automatic aspect ratioHandles almost any aspect ratio from regular 4:3 to widescreen to vertical screen without effort, with possibly only very few limitations (such as square pixels).5 games
Automatic wide aspect ratioCan attempt to automatically adjust to wide aspect ratios besides those it supports directly.3 games
BASIC programming language (Beginner's All-purpose Symbolic Instruction Code)Coded in BASIC.350 games
BASICA Programming LanguageGames that use BASICA source code.1 games
BASS audio library6 games
batari (bB)Batari is a BASIC-like language compiler for developing Atari VCS games. There is also a Visual batari Basic IDE application.1 games
Battle.net (bnet)Utilizes Blizzard's Battle.net matchmaking and internet lobby services.23 games
BattleZone engine3 games
bBasic programming languageWritten in bBasic. A BASIC-like language that creates compiled Atari 2600 binary files suitable for emulators or creating Atari 2600 cartridges.1 games
BBS door0 games
Bell Labs UNIXGames that run on a specific UNIX OS distributed by Bell Labs1 games
BeOS (ZetaOS)Runs on the BeOS Operating System.45 games
Big Huge EngineA game engine by Big Huge Games.4 games
Binary Runtime Environment for Wireless (BREW)An application development platform created by Qualcomm for mobile phones. --Wikipedia4 games
Bink Video codec.bik files developed by RAD Game Tools. Uses up to 16 different techniques per file to optimize decoding times rather than achieving best compression1 games
Blitzbasic programming language3 games
BootloaderTypical of 1980s computers. a bootloader OS is on the same media as the game. To play, one must reboot (turn on) the system while the game's boot disk is in it15 games
Boss button (Boss key)Includes a hotkey to display a fake screen or quickly hide the game, creating an illusion of serious work. Used to try to fool a boss or just to keep onlookers from knowing a game is being played.14 games
Browser-basedPlayed in a regular internet HTTP browser. Usually requires account registration, but not always even that.32 games
BSD operating systemGames that run on BSD by Berkeley Software Design, Inc. BSD is derived from UNIX & thanks to a very permissive license, has influenced subsequent UNIXs & many other OS including MacOSX, WinXP and Solaris.9 games
BSDi v4 operating systemGames that run on version 4 of the official BSD operating system provided by Berkeley Software Design, Inc.1 games
Bug: Thread sync missingFails to synchronize threads, causing inexplicable crashes on multi-core systems while seemingly running fine on single-core systems.2 games
Build engineA game engine by Ken Silverman, perhaps best known for its use in Duke Nukem 3D.17 games
C programming languageCoded in C, a general-purpose programming language, originally designed by Dennis Ritchie.60 games
C++ programming languageCoded in C++, a superset of C programming language, slowly diverging from its roots.200 games
Caldera Linux1 games
CentOS Linux DistributionGames for the CentOS operating system. CentOS promises 100% compatibility with Red Hat Linux1 games
Chrome EngineA 3D game engine by Techland which supports scripting by Java.6 games
clanlibCross platform C++ toolkit library. Its primary focus is on games.3 games
Classic Mac OSGames for Mac OS 9 and earlier.24 games
CloakNT game engine (Cloak engine)A game engine by Cauldron.7 games
Closed Captioning (CC;Subtitles 888)Closed captioning is visual information about the audio of a game that is generally intended for the hearing impaired.25 games
Comes in a Debian packageOther distros beside [[gametag:debian Debian]] can use theses packages also.32 games
Compatible with WINEWorks [b]normally[/b] with at least 1 version of WINE compatibility layer for Linux, simply by installing it, the same as if you were running it on Windows55 games
Control config (User configurable controls)Allows changing controls, keyboard mappings, button layout, etc. to better suit the user.38 games
Control layouts (Multiple predefined control layouts)Offers several predefined control layouts but no full customization.2 games
Corel LinuxOS distributionGames that run on Corel Linux, a Debian-based distro. Used custom GUI, looked like Win98. Migration was very easy. M$ stole its File & Settings Transfer Wizard.1 games
CP/M OSAn operating system that reached its peak just before the IBM-PC was released. It rapidly lost its market share to MS-DOS compatible OSes.36 games
Crap Adventure Construction Kit1 games
CryENGINE 26 games
Crystal Dynamics engineAn engine developed by Crystal Dynamics.16 games
Crystal Space 3D engineAn Open Source 3D graphics engine.9 games
Crystal Tools engineA game engine by Square Enix.4 games
CursesA library for implementing GUI & graphic looking applications using only text display.7 games
Customizable anamorphic aspect ratioThe resolution & aspect ratio are fully independent and customizable.2 games
D programming language (DMD;Digital Mars D)A programming language created by Walter Bright of Digital Mars.13 games
Dark Basic programming languageGame is written in Dark BASIC computer language.2 games
DASM AssemblerA tool for programming in assembly1 games
Data onlyReleased as data only, requiring the player to find a game engine to run it on. Likely platform-independent.3 games
Debian GNU/LinuxGames for Debian distro. The most tightly organized GNU OS available.48 games
DemonWare middlewareNetworking middleware by DemonWare Ltd. (owned by Activision since 2007/02)8 games
DEPRECATED: Text and graphicsHeavily text-based but has additional graphics, most often used in later text adventures.33 games
Development System used ran the NeXTSTEP/68000 OSThese games were developed in part or whole using at least 1 computer with a 68000 cpu running the NeXTSTEP OS.3 games
Development System used ran the NeXTSTEP/Intel OSThese games were developed in part or whole using at least 1 computer with an Intel 80386 cpu running the NeXTSTEP OS.3 games
Development System used ran the NeXTSTEP/PPC OSThese games were developed in part or whole using at least 1 computer with a PowerPC cpu running the NeXTSTEP OS.3 games
Diesel engineA game engine developed by GRIN.8 games
Direct3DUses or can use Direct3D for graphics.26 games
DirectX 1.0 (DX1)Supports or requires DX1 run-times to be present.2 games
DirectX 2 (DX2)Supports or requires DX2 run-times to be present.4 games
DirectX 3 (DX3)Supports or requires DX3 run-times to be present.15 games
DirectX 5Supports or requires DX5 run-times to be present.41 games
DoJaA custom Java for DoCoMo's i-mode mobile phone platform.1 games
DoomRPG engineUses DoomRPG's game engine3 games
DreamWorld engine4 games
DRM removed (Copy protection removed)Games that originally were copy protected but had it removed in some officially released patch or re-release.28 games
DSiWareDistributed through Nintendo's DSiWare online service for the Nintendo DSi handheld console.21 games
Dynamic Universal Music Bibliotheque (DUMB)DUMB is an IT, XM, S3M and MOD player library developed by Robert J Ohannessian, Julien Cugnière and Ben Davis.7 games
Eamon Engine (The Wonderful World of Eamon)A text based (graphics allowed) construction system by Donald Brown that was used to create hundreds of games.296 games
ECMAScript (JavaScript)Coded wholly or partially in ECMAScript or is extensible with it. Including any of its dialects such as JavaScript or JScript.4 games
EDGE (Enhanced Doom Game Engine)A modernized DOOM engine that still remains compatible with the originals.1 games
EKI OneA game development suite.4 games
Electron EngineGames that use Electron game engine, created by Obsidian Entertainment and based on BioWare's Aurora Engine.4 games
Engine remakeEntries in UVL that exist simply because the game engine was remade by third parties for other platforms. Often these require the original game assets to work.22 games
Enigma engine (Blitzkrieg engine)Game engine developed by Nival.7 games
Essence EngineGame engine by Relic Entertainment created for the Company of Heroes game.4 games
ExEn (Execution Engine)By In-Fusio. Aims to be less limited than J2ME. Built-in scaling, parallaxing, raycasting, & rotation. Available under "premium" or "free" licenses.1 games
Explore Computer LanguageGame written in the form of data meant to be interpreted by the Explore game engine by Joseph Peterson & De Crandell.5 games
Explore EngineJoseph Peterson & De Crandell's BASIC engine for the TRS-80 computer. A generic way to create adventure games inspired by Colossal Cave Adventure.5 games
Export data for use in another game.Probably characters for a sequel, but any type data counts.19 games
Extraneous data accidentally includedUnintended data included in production copies. For instance, the master copy disk had personal letter that was not overwritten by the game's data.1 games
Familiar Project (Familiar Linux)Complete OS with OPIE or GPE GUI intended for iPAQ, Agenda or other PDAs. Based on a kernel modified by Compaq who officially switched iPAQ to Familiar3 games
Famitracker NES music development softwareMusic was developed in full or part using the Famitracker software.1 games
Fargo II ShellFargo II is an OS shell for the TI-92 calculator0 games
Fast Light Toolkit (FLTK)Allows creation of complete games quickly without sacrificing graphics & GUI or taxing the end users' hardware. Includes 3D, OpenGL, & emulates GLUT.1 games
Fedora Core LinuxGames that run on the Fedora Core Distro. Fedora is the 'free' version of Red Hat Enterprise Linux.13 games
Fenix computer language1 games
ffdshow incompatibilityGames that exhibit issues of varying severity with ffdshow installed.4 games
Fighter MakerCreated with Enterbrain's 2D Fighter Maker.2 games
FlashUses Macromedia/Adobe Flash.14 games
FMOD audio engine (FMOD Ex)A cross-platform audio engine by Firelight Technologies.72 games
Forth programming language2 games
Fortran programming languageGeneral-purpose language most suited for numeric and scientific computing. High-level languages were only theory before Fortran because they were considered inherently slower than handwritten assembly.4 games
Frame synced (Frame synced logic)Game speed and background logic is synced with drawn frames.7 games
FreeBSD OSGames that run on FreeBSD. A reliable variation of BSD with any code removed that might be legally questioned. Can achieve 99.95% or more up time.37 games
Freescape EngineDeveloped in-house by Incentive Software in 1986, Freescape is considered to be the first proprietary 3D engine ever to be used in computer games.26 games
Freespace EngineA game engine with loosely interpreted outer space physics used for the Freespace series of games.5 games
FullscreenRuns only in fullscreen.1 games
Gambas programming language[b]G[/b]ambas [b]A[/b]lmost [b]M[/b]eans [b]Bas[/b]ic An object-oriented dialect of the BASIC with it's own IDE that somewhat mimics Visual Basic.1 games
Game MakerMade with Game Maker.10 games
Games for Windows - LIVE (XLive;GfWL)Uses the Windows LIVE online service. Similar to Xbox Live and actually bridges over to it.17 games
GameSpy (GameSpy Arcade)Uses GameSpy's multiplayer matchmaking service. This may require an unique account at GameSpy.53 games
Garry Kitchen's Gamemaker (Activision Gamemaker)Games made with Garry Kitchen's Gamemaker IDE. 2 games
GCOS (General Comprehensive Operating System;GECOS)Later renamed GECOS (the [b]G[/b]eneral [b]E[/b]lectric [b]C[/b]omprehensive [b]O[/b]perating [b]S[/b]upervisor)1 games
Gentoo Linux (Gentoo/FreeBSD)Games for Gentoo. Gt and apps come in source code not binary form. This is so the user-compiled apps are optimized and fast. Its BSD based.11 games
GIMP Toolkit (GTK;GTKmm;GTK+)Uses GTK.7 games
Glide 3DSubset of OpenGL API created by 3dfx for their Voodoo line of GPUs.55 games
Glulx VMLike Z-machine but uses 32-bit and Glk I/O. Plays game written in inform language. Games with this tag will [b][i]only[/i][/b] run on Glulx VM implementations.1 games
Gnome Desktop EnvironmentRequires Gnome, a Linux/X11 desktop environment.27 games
GNU/Linux kernel or compatible.Games compiled for the GNU/Linux kernel regardless of the platform. To differentiate when the same entry shows its also for UNIX or other kernels.50 games
Godfather engine11 games
Gold Box Engine1987-1994. Know as GBE since a shiny gold cardboard box was used for many of the games. It was eventually released to the public as [game=Unlimited Adventures]Unlimited Adventures[/game]54 games
Grim Engine (GrimE)Game engine developed by LucasArts, incorporating the older Sith engine.3 games
Havok PhysicsUses the Havok Physics engine.200 games
HawkNL™ (Hawk Network Library)A free LGPL low level network API for games. 2 games
Heat.netUses SegaSoft's online service Heat.net, based on MPlayer.2 games
HP-UX OS (Hewlett Packard UniX)Games run on HP-UX. HP's version of UNIX System V. It is the reason an HP tech can pull up your file in the time it takes a Dell tech to say "Please Hold"12 games
HPL1 engineGame engine created by Frictional Games10 games
IBM OS/2 operating system (OS/2 Warp)OS/2 games. Created for the PS/2 line of PCs by MS and IBM.12 games
id Tech 2 (Quake 2 engine;CRX engine)Uses the id Tech 2 game engine developed by id Software.30 games
id Tech 3 (Quake 3 engine;ioquake3)A game engine developed by id Software.54 games
id Tech 4 (Doom 3 engine)Uses id Tech 4 game engine, developed by id Software.19 games
id Tech 5Games using the fifth generation of [[company:id Software]]'s game engine.1 games
Import data created by another gameProbably characters from a prequel, but any type data counts.23 games
iMUSE (Interactive Music Streaming Engine)An interactive/adaptive music engine by LucasArts.9 games
Infernal EngineGame engine developed by Terminal Reality5 games
Inform programming languageA programming language and design system for interactive fiction, created by Graham Nelson in 1993.1 games
Install OS limitThe game setup program prevents installing the game on unsupported systems on purpose.6 games
IntelliJ IDEA by JetBrainsGames developed in part or fully using the IntelliJ Integrated Developer Environment.1 games
Interactive Fiction EngineA proprietary game engine of interactive fictions. Created by Simutronics.2 games
Inverse kinematicsUses inverse kinematics or similar animation technique that tries to dynamically find the position of joints in respect to the desired end position, usually to connect a leg to solid surface.13 games
iPod Linux operating systemGames for iPod Linux O/S.1 games
IRE game engineA game engine similar to the one used for Ultima 6. Uses Allegro.2 games
IRIX operating systemGames for SGI's IRIX OS.21 games
irrKlang audio libraryA cross-platform audio library/API by Ambiera.3 games
ISACT0 games
Jade engineA game engine developed by Ubisoft (originally in their Montpellier studio).34 games
Java languageCoded wholly or partially in Java or is extensible with it.7 games
Java platfomRuns on the Java platform. Ideally they work on any system with Java runtime environment available without any differences.44 games
Java Platform, Micro Edition (Java 2 Platform, Micro Edition;Java ME)A subset of Java for resource limited devices like cell phones, PDAs, & set-top boxes.10 games
Jedi engineA game engine by LucasArts.2 games
JGMODAn add-on for Allegro programs to play MODs. By Jeffery Guan.3 games
jPCTjPCT is a free 3D engine/API for Java. It has renderers for OpenGL, Swing/AWT, and well as ability to display in browsers. 3 games
K Desktop EnvironmentRequires KDE components, a desktop environment for X11.4 games
Kinetica engineGame engine developed by SCEA.16 games
KlikKlik aims to reduce an application to only 1 file (the executable) that runs from any location on any distro without being installed.33 games
Knoppix Linux OSGame runs on Debian-based Knoppix. Famous for being entirely CD runnable or other removable media.1 games
KRASS engine4 games
Kung Fu Game State Machine EngineA game engine created by Color Dreams Inc and used in several of their games.3 games
LaserLock (LaserLok)A copy protection that involves unreadable files in a hidden LASERLOCK folder on the game CD.1 games
LetterboxUses letterboxing to allow unsupported aspect ratios to display correctly.13 games
License: BSD (Berkeley Software Distribution license)Distributed under the BSD license.5 games
License: GNU GPL (GNU General Public License)Distributed under the GNU GPL license.12 games
License: MIT (Massachusetts institute of technology license)Distributed under the MIT license.2 games
License: Partially GNU GPL (Partially GNU General Public License)If only part of the game is release under the GPL license. Then this tag. applies.3 games
Lindows Linux O/S (Linspire;LindowsOS;Lin---s;Lindash;Freespire)Games for Lindows operating system1 games
Linux Game Publishing Copy Protection (LGP Copy Protection)Supposedly a key/name/password system designed for full legal copying & installation rights for legitimate buyers while discouraging illegal copies.20 games
LISP computer programing language[b]LI[/b]st [b]P[/b]rocessing [b]L[/b]anguage is the 2nd oldest high-level language, uses fully parenthesized syntax & was favored during the early days of AI.4 games
Lithtech game engineA game engine originally created by Monolith Productions.41 games
Living Battlefield engine2 games
Local save storageStores saves locally on some system default location.1 games
LPMud driver (LDMud driver)MUDs running on LPMud driver or any of its derivatives. LPMud is a powerful engine with very little hard-coded functionality besides the LPC interpreter, unlike many other MUD drivers which rely on hardcoded info.5 games
LyN Engine4 games
Mac OS 1 (OS Classic 1;Mac System Software 1)Runs natively on the Original Mac System 1 and is supported by the developers/publishers on it.1 games
Mac OS 2 (OS Classic 2;Mac System Software 2)Runs natively on Mac System 2 and is supported by the developers/publishers on it.0 games
Mac OS 3 (OS Classic 3;Mac System Software 3)Runs natively on Mac System 3 and is supported by the developers/publishers on it.0 games
Mac OS 4 (OS Classic 4;Mac System Software 4)Runs natively on Mac System 4 and is supported by the developers/publishers on it.0 games
Mac OS 5 (OS Classic 5;Mac System Software 5)Runs natively on Mac System 5 and is supported by the developers/publishers on it.0 games
Mac OS 6 (OS Classic 6)Runs natively on Mac OS 6 and is supported by the developers/publishers on it.2 games
Mac OS 7 (OS Classic 7)Runs natively on Mac OS 7 and is supported by the developers/publishers on it.3 games
Mac OS 8 (OS Classic 8)Runs natively on Mac OS 8 and is supported by the developers/publishers on it.4 games
Mac OS 9 (OS Classic 9)Runs natively on Mac OS 9 and is supported by the developers/publishers on it.2 games
Mac OS X 10.1.x PumaFor the 10.1 version of OS X.6 games
Mac OS X 10.2.x JaguarFor the 10.2 version of OS X.9 games
Mac OS X 10.3.x PantherFor the 10.3 version of OS X.10 games
Mac OS X 10.4.x TigerFor the 10.4 version of OS X.9 games
Mac OS X 10.5.x LeopardFor the 10.5 version of OS X.2 games
Mac OS X 10.6.x Snow Leopard Software themes For the 10.6 version of OS X.1 games
Mac OS X operating systemGames for OS X. Not compatible with Classic Mac OS (version 9 and earlier).131 games
Maemo OSMaemo is a Linux distro based on Debian GNU/Linux and GNOME. It uses the Hildon application framework (GTK-based) and the Matchbox window manager.2 games
Mandriva Linux (Mandrake Linux)Originally Redhat based. Uses rpm. Know for Windows-to-Linux migration tools, urpmi package manager, & nspluginwrapper allowing 32bit plugins on 64bit23 games
Map generator (Level generator;Random map generator)Uses (random) map/level generator to create most or all areas where the player can go to instead of shipping with regular human designed static levels or maps.82 games
MecaniQue Interactive Fiction Authoring SystemProprietary IF creation software by Gabor de Mooij1 games
MechWarrior 2 game engineUses MechWarrior 2's game engine.11 games
Microprose Adventure Development System (M.A.D.S.)3 games
mikmod1 games
Miles Sound System (MSS)Sound middleware originally by Miles Design to overcome the differences in soundcards in the old DOS days. Maintained by RAD Game Tools since 1995.156 games
Minix operating systemOriginally intended as a learning tool to understand how UNIX-like OSes work. Minix 3 & later, however, are also intended to be of practical use.5 games
MiNT OS (FreeMiNT OS)Game runs on MiNT operating system. The opensource OS that Atari adopted for the Falcon. Later renamed FreeMiNT.1 games
Minux operating systemOriginally intended as a learning tool to understand how UNIX-like OSes work. Minux 3 & later, however, are also intended to be of practical use.0 games
MorphOS/QuarkAn operating system for PowerPC based hardware. Designed for maximum compatibility with all Amiga applications.3 games
MPlayer.com (Mplay;MPlayer)Multiplayer service that ran from 1996 till 2001.5 games
MT Framework engineA game engine by Capcom specifically developed for Dead Rising, Lost Planet and possibly a third game.11 games
Multics OS (Multiplexed Information and Computing Service OS)Games for Multics operating system. Ran from 1964 till October 31, 2000. Very influential on UNIX.1 games
ncursesIs a free software foundation version of curses, which is a library for implementing GUI & graphic looking applications using only text display.4 games
Nebula Device 3D game engineAn open-source game engine by Radon Labs.2 games
NetBSD operating systemGames for NetBSD. A freely redistributable version of BSD.14 games
NeWS (Network extensible Window System)Originally the "SunDew project. NeWS is windowing system by Sun Microsystems1 games
No install required (Runs off the media;Zero install)Runs without installing any game files to permanent media besides possible configuration files and game saves.1 games
No savesPlayer has no permanent game progress saves of any kind.37 games
Non-gameEntries in UVL that aren't games.14 games
nProtect GameGuardAnti-hack software.15 games
OCCAM 2 Programming Language/Operating System[gametag=OCCAM OCCAM]OCCAM OCCAM[/gametag] with more data types, floating-point math, functions, & multi-dimensional arrays. finally a full language instead of just an OS1 games
OCCAM Programming Language/Operating SystemOCCAM Games. Language created by INMOS for their Transputer platform. Later ported. Threads can be sequential, concurrent, guarded or channeled1 games
Odyssey game engineGame uses the Odyssey Engine.5 games
Official Hamster Republic Role Playing Game Construction EngineJames Paige, Brian Fisher, and team's retro RPG engine for creating games in the style of SNES/NES/GBA Final Fantasy series.1 games
Offset engineA game engine by Offset Software.3 games
Onyx engineGame engine developed by Ubisoft.4 games
Open Dynamics Engine (ODE physics engine)Open source physics engine mainly for simulating rigid body dynamics.19 games
Open2x operating systemFully open-source alternative operating system for the GP2X game console.1 games
OpenAL (OAL;Open Audio Library)Cross-platform audio API for multichannel 3D positional audio originally by Loki Software.183 games
OpenBSD operating systemGames for OpenBSD. Fully Open Source & documented fork of NetBSD.13 games
OpenCV (Open Source Computer Vision)A computer vision library originally by Intel.1 games
OpenGL (Open Graphics Library;OGL)Uses or can use OGL for graphics.394 games
OpenGL Utility ToolkitGame uses GLUT library or any alternative implementations of the GLUT API.1 games
OpenVMS operating systemGames for OpenVMS.1 games
Operating system limitGames that have artificial limiter that prevents them from being played on operating systems they fail to recognize or think are unable to run the game properly.3 games
P.I.S.D. (Platform Independent Software Development)A C++ software library provided by P.I.S.D. Ltd. It allows for easy cross-platform development of interfaces.0 games
P.I.S.D. (Platform Independent Software Development) Software themesA C++ software library provided by P.I.S.D. Ltd. It allows for easy cross-platform development of interfaces.7 games
Panzer General engine8 games
Pardus Linux1 games
Pascal programming languageGames written in Pascal, an imperative and procedural programming language, developed in 1970 by Niklaus Wirth.22 games
PCLinuxOSLinux from Texas. A Debian derived distro with influences from Mandriva. Also from Gentoo, OpenSuSE, Fedora, & Ubuntu. Backed by the PCLinuxOS company3 games
Performance issues (Speed issues)The game is for a system that has no variation in hardware yet still runs into occasional performance issues.4 games
PhenoProtect copy protection1 games
PHP (PHP Hypertext Preprocessor)An alternative to Perl that allows servers to execute C like code. A few games have been programmed using it. These nearly always require a server.1 games
PhysX physics engineUses PhysX physics engine.145 games
Pinhole Copy ProtectionPrimitive DRM method of puncturing a specific point of a master floppy disk. If the game can read & write that sector, it knows its being played from a copy2 games
PopCap Games FrameworkPrimarily 2D game engine from PopCap Games.1 games
Predefined controls (Single predefined control layout)Offers only single configuration of controls with no options to change the button layout or anything else.7 games
Prism3D engineGame engine by SCS Software.6 games
PunkBuster anti-cheat software18 games
PureBasic programming languageA programming language based on established BASIC rules.3 games
pygameA game development framework that wraps SDL for Python.13 games
Python programming language34 games
Qnx operating systemQNX/Q-nix is a POSIX compliant, unix-like operating system. 2 games
QSound (QSound3D)Uses QSound Labs' cross-platform audio API.45 games
Qt (cute;cutie)A cross-platform development framework.3 games
Quake engine (Quake 1 engine)Uses Quake's game engine.12 games
Quantum3 engineA game engine by High Voltage Software.3 games
Quarterdeck Desqview/XA system for running UNIX/X11 applications in an MS-DOS or compatible environment.1 games
Quesa 3DAn open source alternative to Apple's QuickDraw™ 3D API that adds some features.2 games
QuickBasic (QBASIC)Unlike BASIC, QBASIC is a compilable structured programming language. Though supported, line numbers & GOTO are discouraged in favor of subroutines & functions24 games
QuickTime media playerRequires Apple QuickTime to be present on the system.4 games
RAVE (Rendering Acceleration Virtual Engine)Apple's short-lived cross-platform rendering API.4 games
ReactOSGames that run on ReactOS, an alternative OS that aims for 100% Windows compatibility and is opensource.20 games
REALbasic computer programming lanuage and IDE"REALbasic is a rapid application development environment that enables developers to create high-quality, native software for Windows, Mac and Linux" 3 games
Redhat Linux OSGames that run on Red Hat. A commercial Linux distro. Red Hat, Inc.'s best known product. Includes [b]7 years of support[/b]. [gametag=fedora]Fedora[/gametag] is the free version.15 games
Redhat Package Manager (RPM)Comes in a RPM package. Other distros beside Redhat/Fedora can use theses packages also.25 games
Refractor 2 game engineA game engine by Refraction Games and Digital Illusions.8 games
RenderWare engineA 3D graphics engine by Criterion Software.42 games
RISC OS operating systemFamous for fewest & least harmful viruses of any OS & no spyware ever.4 games
Rockstar Advanced Game Engine9 games
RRedline graphics API (Speedy3D)Rendition's proprietary graphics API.2 games
RSTS-11 or RSTS/E operating systemA multi-user time-sharing OS by DEC for the PDP-11. Maintained from 1970 until 1992-09.1 games
Ruby languageCoded and/or extensible in Ruby, a programming language designed by Yukihiro Matsumoto.4 games
SAGA engine2 games
SAGE game engineGames using SAGE engine or its first iteration Westwood 3D (W3D) engine.17 games
Saves stored on removable storageGame saves and such are saved on removable storage media, such as a floppy disk or memory card.0 games
Sci0 - Sierra's Creative Interpreter Version 0Games programmed with Sierra's Creative Interpreter Version 014 games
Sci1 - Sierra's Creative Interpreter Version 1Games programmed with Sierra's Creative Interpreter Version 17 games
Sci11 - Sierra's Creative Interpreter Version 1.1Games programmed with Sierra's Creative Interpreter Version 1.17 games
Sci2 - Sierra's Creative Interpreter Version 2Games programmed with Sierra's Creative Interpreter Version 25 games
SCO UNIX (SCO OpenServer;SCO Open Desktop)A closed source UNIX maintained by the SCO Group since 1989. Originally a bare bones OS for OEMs to customize, the server and desktop were later added2 games
SCUMM (Script Creation Utility for Maniac Mansion)A scripting engine used by many LucasArts games.26 games
SecuROM PASecuROM's internet activation based copy protection.15 games
SecuROM v1-v3 copy protectionA copy protection scheme.22 games
SecuROM v4 copy protection (SecuROM New)Copy protection scheme. Game only runs if a drive knows the difference between a read-only & writable disk. Many read-only drives do not.5 games
SecuROM v4.7-4.83 copy protectionCopy protection scheme3 games
SecuROM v4.84+ copy protectionCopy protection scheme. This version adds to v4.7 the ability for a game to check a disk to verify the copy protection is present on it.2 games
SecuROM v5A copy protection scheme.7 games
SecuROM v7.x copy protectionCopy protection scheme.79 games
Self ModifyingGames that can alter their own programming.1 games
Serial key (Product key;CD-key;Serial number;Unlock key;Registration key)Requires some form of alphanumeric key or similar to be presented to prove you own an authentic copy. A weak copy-protection mechanism, but more useful as GUID which it is also used for.147 games
SEUK (Shoot'em Up Construction Kit)1 games
Silent Storm engineGame engine developed by Nival Interactive9 games
Simple DirectMedia Layer (SDL)A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.337 games
Single saveOffers only single save slot per player.45 games
Sith engineGame engine developed by LucasArts.4 games
SkyOS operating systemproprietary1 games
Slackware Linux Distro5 games
Slax Linux DistroDesigned to be installed on thumbdrive, Media card, MP3 player, iPod, digital camera, etc & ran from any computer the device will interface with.1 games
Slayer game engineA game engine developed by The Collective.12 games
SmartE copy protection (SmarteSECURE)A copy protection scheme.3 games
Solaris operating system37 games
SolidshieldA copy protection scheme often combined with TAGES.9 games
Source code includedFor non-FOSS games that provide their source code, usually through some very restrictive license.8 games
Source engineUses Valve's Source engine that was developed with Half-Life 2.42 games
Speech synthesis (Text-to-speech;TTS)Features speech synthesizer in one capacity or another.16 games
Spring engine1 games
SQLiteA tiny C library to embed a tiny SQL database engine into a program without any fuss. 2 games
Starbreeze engineA cross-platform game engine by Starbreeze Studios.4 games
StarForce copy protectionA copy protection scheme that has garnered perhaps the most criticism when compared to other mechanisms (barring things like Steam). Installs low-level system drivers to perform their task.51 games
SunOS operating system12 games
Super Pitfall EngineA game engine by Steve Bjork used famously for Super Pitfall & less so for Mine Rescue.3 games
SUSE Linux (SUSE)14 games
SVGALib2 games
Syllable OS1 games
Temporary Save (Expiring Save)Tag used with another save method. Denotes saves are [i]designed[/i] to expire/erase. Such as by normal system reset, power off, or game is unloaded1 games
The Wonderful World of EamonUses the Eamon text plus graphics game engine to play the 240+ games created for it.3 games
TheEngineA 3D engine by SkyFallen.5 games
Theora video encodingUses Theora video encoding format by Xiph.Org, often stored in Ogg container format.3 games
Titan game engineUses the Titan game engine created by Stainless Steel Studios.6 games
Tops-10 operating system[b]T[/b]imesharing/[b]T[/b]otal [b]OP[/b]erating [b]S[/b]ystem. Designed 1964 for the PDP-10. It is still commercially available or usable at no cost under Hobbyist License.1 games
TOPS-20 operating systemThe 2nd proprietary OS for the DEC PDP-10. It was the most popular proprietary OS for that system. It replaced TOPS-10 (the 1st).1 games
Tracker music (Sequencer music;MOD music)Music is in some tracker format.7 games
Tru64 UNIX (DEC OSF/1;DEC-UNIX)A UNIX Built on the Mach kernel. Originally by DEC (OSF/1), it is currently owned by Hewlett Packard.3 games
TUTOR programming languageA [[tag:plato PLATO system]] language for creating computerized 'lessons'. Quickly rescued from obscurity when numerous games were created for it.2 games
TUTOR programming language (PLATO Author Language)Developed for [gametag=plato]PLATO[/gametag]. Purely designed for teaching, it was unintentionally used for games.2 games
Ubuntu Linux (Kubuntu;Xubuntu;Edubuntu;Gobuntu)Comes with/Installs very simply on Ubuntu.242 games
Unbound speed (CPU bound speed)Game speed is purely dependent on how fast your computer can run it, making them run unplayably fast on newer machines without artificial means of slowing it down.4 games
UnigineA multi-core scalable cross-platform real-time 3D engine w/photorealistic 3D render, physics, OO scripting, GUI module, sound subsystem, & tools.4 games
UNIX operating systemOriginally by AT&T Bell Labs. Various branches & version were made over the years including BSD, OSX, SunOS & Linux. Trademark is now owned by The Open Group.12 games
Unreal EngineUses first generation of the Unreal Engine, developed by Epic Games.38 games
Unreal Engine 2 (Unreal Engine 2X;Unreal Engine 2.5)Second generation Unreal Engine by Epic Games.82 games
Unreal Engine 2X0 games
Unreal Engine 3 (UE3)Uses third generation Unreal Engine (by Epic Games).136 games
Vampire engine2 games
Vicious EngineA game engine (middleware) by [[company:Vicious Cycle Software]].9 games
Virtools Web PlayerAllows interactive programs to be embedded in web pages or playable in a browser. Similar is some ways to Macromedia Flash.1 games
Virtual Theatre game engineA cross-platform adventure game engine by Revolution Software designed to run on Windows, DOS, Atari ST, Amiga, Macintosh and Playstation.9 games
Visual Basic programming languageVersion of BASIC that is object-oriented & event-driven. Events, functions & subroutines are associated with GUI elements by default.9 games
VLOS Linux (VidaLinux Desktop OS)A Gentoo based distro designed for ease of use (unlike Gentoo).1 games
Vorbis audio encodingUses Vorbis audio encoding format by Xiph.Org, often stored in Ogg container format.162 games
Voxel Space engineGames using any generation of the Voxel Space engine, created by NovaLogic.10 games
Win3.x compatible0 games
Win32sUses a subset of the Win32 API that allows it to be run in 16 bit O/S, such as Win3.1.1 games
WindowedRuns only in a window.17 games
Windows 2000 (Win2K;Windows NT 5.0)Runs natively on Win2k and is supported by the developers/publishers on it.295 games
Windows 95 (Win95)Runs natively on Win95 and is supported by the developers/publishers on it.160 games
Windows 98 (Windows 98SE;Windows ME;Windows Millenium Edition)Runs natively on Win98 and/or WinME and is supported by the developers/publishers on it.250 games
Windows Moble operating system (WindowsCE 5.0;WinCE 5.0)1 games
Windows NT4 (WinNT;WinNT4;Windows NT 4.0)Runs natively on WinNT4 and is supported by the developers/publishers on it.37 games
Windows Vista (Windows NT 6.0)Runs natively on Vista and is supported by the developers/publishers on it.247 games
Windows XP (WinXP;Windows NT 5.1;Windows NT 5.2)Runs natively on WinXP and is supported by the developers/publishers on it.466 games
Windows XP 64 incompatibleWindows games incompatible with the said OS for one reason or another. These incompatibilities are usually rather spurious and most often go without slightest explanation. Oddly enough, many of these games run well in Vista 64.1 games
Windows: 16 bit installerInstaller is 16 bit application even if the game itself is 32 bit. Prevents installation on 64 bit Windows as the 16 bit sub-system is missing.9 games
Wolfenstein 3D game engineGames that use the age old Wolf3D engine first used in, surprise surprise, [[gameid:19651 Wolfenstein 3D]].8 games
wxWidgets[wxWindows]Cross-platform widget toolkit for building GUIs.10 games
X Window System (X11)Requires X11, such as XFree86, X.org or Xming.77 games
X-Ray Engine3 games
X86-16Requires x86 CPU and an OS that can run 16 bit executables.7 games
XFree86 X11 sever for GP2XThese game require the GP2X11 server to run.1 games
XNA FrameworkMade with and uses the Microsoft XNA framework, a set of tools and a runtime for game development.3 games
xTrap anti-cheat softwareUses xTrap to protect against cheaters.3 games
Yasmina's Quest engineCombo graphical point-n-click+text adventure in PHP & DHTML. Enhanceable with JavaScript. Needs BeOS/Linux/*BSD/Win32s & compatible browser (FF+JS)2 games
Yeti EngineModified Unreal Engine 2.514 games
ZIL engine (Zork Implementation Language;Z-Machine)A text game engine. Z-machine games where written in ZIL and compiled with Zilch into Z-code files. Z-machines for any platform all ran the same Z-code.28 games
entities
NameDescshort 
.NET Framework[dotNet]24 games
ActiveMARK copy protectionTrymedia's copy protection schema.1 games
Adaptive Game Engine (AGE)A game engine by AGEOD.2 games
Adobe AIRUses Adobe AIR, a cross-platform runtime environment for internet applications.1 games
Advanced Linux Sound ArchitectureA Linux sound architecture.1 games
Anvil game engine (Scimitar game engine)A game engine created by Ubisoft Montreal.8 games
Arianne game engineArianne is a online multiplayer engine to allow the easy creation of online games.3 games
Avalanche Engine8 games
Bullet physics engine (Bullet physics library)An open source physics engine.1 games
C# programming language[C Sharp]Coded in C# programming language.1 games
CryENGINEUtilizes first generation of Crytek's CryENGINE.7 games
CryENGINE 33 games
Dark Alliance engineA nameless game engine originally created for Baldur's Gate: Dark Alliance.8 games
Dark EngineA game engine by Looking Glass Studios originally for Thief: The Dark Project.5 games
Dead Engine6 games
DirectX Audio (DirectSound;DirectSound 3D;DS3D)6 games
DOS 1.xRequires DOS 1.0 or newer.6 games
DOS 2.xRequires DOS 2.0 or newer.1 games
DOS 3.xRequires DOS 3.0 or newer.6 games
DOS 4.xRequires DOS 4.0 or newer.3 games
DOS 5.xRequires DOS 5.0 or newer.22 games
DOS 6.xRequires DOS 6.0 or newer.4 games
DOS Protected Memory Interace (DPMI)Requires the DPMI TSR service software to run.2 games
Dunia EngineA game engine created by Ubisoft Montreal.7 games
Ego Game Technology Engine13 games
Euphoria engineUses the Euphoria dynamic motion synthesis engine.8 games
Extensible Markup Language (XML)Uses XML data serialization format for storage, configuration or anything else.61 games
Fallout engine9 games
Game engine made with pre-Rendered Background---A Free Software version of the [gametag=infinityengine]Infinity Engine[/gametag] ---(Unused)0 games
Gamebryo engine (NetImmerse engine)Uses any generation of Gamebryo engine.64 games
Halo engine7 games
id Tech 1 (Doom engine)Uses the original Doom's engine or some modification of it.14 games
Indeo videoUses Indeo video codec.1 games
Infinity EngineIE is a game engine used to allow multiple characters to interact with pre-rendered isometric 2D environments in pausable real-time.14 games
Infinity Ward engine (IW Engine)A heavily modified version of id tech 4 engine by Infinity Ward.15 games
Insomniac Engine1 games
Level editor (Map editor)Official level, map and/or scenario editor is available so players can design their own levels to the game. Either bundled with the game or available for free from other public sources.198 games
Lua programming languageUses Lua in one manner or another.143 games
MassTech engine3 games
Multimedia Fusion (MMF)Created with MMF, a software authoring tool mostly targeting game development by Clickteam.11 games
Object-Oriented Graphics Rendering Engine (OGRE)11 games
Open Sound SystemAn Unix sound architecture.1 games
PAIN engineGame engine by People Can Fly.6 games
Quazal (Net-Z;Rendez-Vous)Uses any online networking and/or matchmaking service from Quazal.39 games
Riot engineA game engine by Surreal Software.10 games
RPG Maker (RPGツクール;RPG Tsukūru)Made with any version of RPG Maker.7 games
RSX 3D Audio APIUses the RSX 3D API for audio output.1 games
S3 MeTaL APICan use S3's proprietary MeTaL 3D rendering API for graphics.2 games
SafeDisc copy protectionUses SafeDisc copy protection scheme.66 games
Serious engine9 games
Steamworks API33 games
StepMania engine5 games
TAGES copy protection(T@GES)21 games
Tcl scripting language (Tool Command Language;Tcl/Tk)4 games
The Bard's Tale game engineA game engine by Michael Cranford created for "The Bard's Tale" that Interplay updated & reused for 3 additional games, 1 besides a Bard's Tale sequel23 games
The Exult game engineGames that run with the Exult game engine. Such as Ultima VII parts 1 & 2, their add-ons, & other games created just for Exult.0 games
The Games Factory (TGF)Created with TGF, a graphical game authoring tool by Clickteam.1 games
Torque 2D (Torque Game Builder)Made with Torque Game Builder.5 games
Torque 3D engine (Torque Game Engine)A game engine by GarageGames.16 games
Unity engine (Unity 3D;Unity toolkit)Made with and powered by Unity toolkit.7 games
Valve Anti-Cheat (VAC)1 games
Verge game engineCreated using the Verge game creation system.2 games
Vision engineA game engine by Trinigy.3 games
Westwood Online (WOL;XWIS)A proprietary network by Westwood Studios.9 games
Windows 7 (Windows NT 6.1)Runs natively on Win7 and is supported by the developers/publishers on it.1 games
YAML (YAML Ain't Markup Language)Uses YAML data serialization format for storage, configuration or anything else.2 games
Zero engineA game engine by Pandemic Studios.11 games
concepts
NameDescshort 
Autosave points (Checkpoints)Automatically saves the game progress at certain locations or when certain events occur.190 games
Custom aspect ratioAllows user to separately define the aspect ratio of used pixel resolution, allowing display on devices with non-standard pixel size (e.g. rectangular pixels instead of square).1 games
Custom resolutionThe display pixel resolution is fully customizable.2 games
Data import: CharactersData import includes characters, so the player can continue with the same character(s) they played with in the previous game.1 games
Data import: StoryImport includes the story, or major points of it, in which the player influenced an outcome of several possible. These choices affect how the story plays out in the game the data was imported to.1 games
Data import: Unlocks (Unlock codes)The imported data transfers unlock codes or similar that allow access to content that otherwise would be unavailable, such as items, maps, scenarios, characters, etc.3 games
Dedicated local serverHas dedicated local server application available, either bundled with the game or available for free as a download. Usually available for more platforms than the game itself is available for.6 games
DemoHas a playable demo available.265 games
Depth fog (Ambient fog;Cull fog)Uses a depth fog or similar effect, either to simulate fog or to hide rendering cut-off point.13 games
Digital rights management (Copy protection)Uses any form of DRM.152 games
Direct connectAllows connecting directly to game server - for which the player provides the IP or DNS address of - instead of solely relying on master servers or other mechanisms for finding servers.1 games
DRM: Constant internet connectionAny DRM that requires player to be constantly connected to authentication servers to play, even for singleplayer and LAN games.3 games
DRM: Online activation (Internet activation)Requires online activation before you can play.35 games
Dynamic motion synthesisA method of procedural animation that builds upon earlier ragdoll physics.8 games
Exotic resolutionUses a very unusual resolution for the platform.2 games
ExtensibleGame can be extended, adding new content and game logic without necessarily removing the old.4 games
HDR lighting(High dynamic range lighting)Employs HDR lighting.16 games
IPX (Internetwork Packet Exchange)Uses the old IPX network protocol. Unfortunately no longer supported by modern operating systems natively.19 games
License: Public Domain2 games
Lip synchronizationUses some form of lip synchronization.6 games
Location free saves (Unbound saves)Allows saving the game progress at any point regardless of location with few if any limitations (such as no saving during combat).187 games
Master serverUses a master server mechanism to register and list all available multiplayer game servers.5 games
Media: Download (Digital distribution)Full game distributed as digital download.731 games
Mesh networkMultiplayer games are formed as mesh networks, each player is connected to everyone else.5 games
ModifiableGame logic, textures, models, etc. can be modified or replaced.27 games
Periodic autosaves (Timed autosaves)Game progress is periodically saved without player intervention.21 games
Proprietary network[Private network]Online games require login in some proprietary network.33 games
Radial menu (Pie menu)10 games
Ragdoll physics6 games
Requirement: Swap file (Paging file;Virtual memory)Requires that the system has swap file in use.3 games
Save cloud (Save to online storage)Game saves are placed in cloud storage.16 games
Save on exit (Quit save)Saves or offers to save game progress when player exits the game.34 games
Save Passwords (Level codes)Continuing game progress works via a password system. Often used in systems with no permanent data storage available & carried over to other platforms via crude ports348 games
Save pointsAllows saving at specific locations, such as certain safe rooms or on level change.188 games
Save to external media (Save to removable media)Saves are stored on removable media, such as floppies or memory cards.2 games
Screen Space Ambient OcclusionUses the SSAO technique to simulate ambient occlusion in real-time.24 games
Self-update (Auto-update)Either automatically updates itself to latest version or informs the player of availability of newer version and where to get it or requires manually running separate update tool/check.27 games
SNES mode 7 (GBA mode 2)Uses the SNES mode 7, any similar hardware capability on other platforms or simulates the effect on software.24 games
Software rendererIn addition to hardware accelerated rendering, the game also supports rendering through software.61 games
Source Code AvailableThe source code for these games have been published but likely remains proprietary.4 games
TCP/IP (Internet Protocol Suite)Uses TCP/IP protocol stack for networked multiplayer games in addition to any other outdated technology.10 games
Technical innovation (Technological innovation)Innovately uses technology to produce something that hasn't been done before (at least on the platform).2 games
Text chatProvides a chat interface for interaction with other players.1 games
Tile-basedUses tile sets to construct levels.23 games
UTTERLY POINTLESS: Local serverLAN in player options effectively states this in all possible cases.0 games
Voice chat(Voice over IP)[VoIP]Has integrated voice chat functionality.19 games

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