Groups

Browse Software groups

series
GNOME GamesThese games make up the GNOME Games package that comes standard with the GNOME Desktop Environment.1988 / 200516 games
The KDE Education ProjectThese games are part of the The KDE Education Project.0 games
Unreal EngineUses any generation of the Unreal Engine.1998 / 201261 games
themes
Activation limitA copy protection scheme where a purchased game has - usually very small - limit on the number of "activations" before you're supposed to re-purchase or renew your previous license for the game.2006 / 20096 games
Ada Computer Language0 games
Adventure Game Interpreter"AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games." [Source: Wikipedia]1984 / 198815 games
Adventure Game Studio (AGS)Made using AGS, a game engine and development tool for creating point and click adventure games.2003 / 201026 games
AI middleware (Artificial Intellligence middleware;AI libraries)0 games
AIX operating systemA UNIX-like proprietary IBM OS. Closed source, but most games are Open Source. Originally Advanced IBM UNIX. Currently, Advanced Interactive eXecutive1989 / 199610 games
Alamo game engineA game engine created by Petroglyph Games.2006 / 20085 games
Allegro LibraryA cross-platform game oriented programming library.1999 / 2009103 games
ALT Linux SisyphusA set of Linux distros specializing in customization, correct localization, and advanced package management.2001 / 20035 games
Alterforce EngineA game engine for gem-swap games by Smartpix Games2 games
Anamorphic resolutionAnamorphic projection squeezes an image, usually horizontally, expecting it to be stretched out on the screen so that the final image appears normal.1997 / 20084 games
Android Operating SystemAn OS optimized for mobile devices & based on an independent fork of the Linux kernel.2008 / 2012288 games
Anti-cheat (Anti-hack)Any and all anti-cheat/hack solutions.0 games
AppleDOS 3.3Games that operated on Apple's AppleDOS version 3.3. Either internally (boot disk) or could be loaded on a system running 3.3.1 games
AppleTalkAppleTalk is a set of proprietary networking protocols developed 1984 by Apple for use with the Mac, OSX, ][c, & accessories. Discontinued 2009.1984 / 19986 games
Application Programming Interfaces0 games
Arch LinuxA minimalist distro designed elegant, code correct, lightweight, & simple from a developers point of view. Relies heavily on command-line utilities.0 games
Arch LinuxA minimalist distro designed elegant, code correct, lightweight, & simple from a developers point of view. Relies heavily on command-line utilities.1996 / 201229 games
Archive GamesThis game is available through the Archive Games distribution/shopping service.1989 / 200912 games
AROS (AROS Research Operating System;Amiga Research Operating System)AROS is a non-propriety implementation of the AmigaOS 3.1 APIs. Source-compatible not binary-compatible; designed so AmigaOS code will compile on it.1 games
Assembly language (ASM)Written in assembly language, a human readable form of machine code. The least portable of computer languages & lowest level that can still be considered a language.1979 / 200891 games
AtmosFear engineA game engine by Action Forms.1998 / 20054 games
Audio middleware (Sound engines;Audio libraries)0 games
Automatic aspect ratioHandles almost any aspect ratio from regular 4:3 to widescreen to vertical screen without effort, with possibly only very few limitations (such as square pixels).1995 / 201014 games
Automatic wide aspect ratioCan attempt to automatically adjust to wide aspect ratios besides those it supports directly.2005 / 20083 games
BASIC programming language (Beginner's All-purpose Symbolic Instruction Code)Coded in BASIC.1972 / 2009372 games
BASICA Programming LanguageGames that use BASICA source code.1 games
batari (bB)Batari is a BASIC-like language compiler for developing Atari VCS games. There is also a Visual batari Basic IDE application.1 games
Battle.net (bnet)Utilizes Blizzard's Battle.net matchmaking and internet lobby services.1995 / 201224 games
BattleZone engine1998 / 20003 games
bBasic programming languageWritten in bBasic. A BASIC-like language that creates compiled Atari 2600 binary files suitable for emulators or creating Atari 2600 cartridges.1 games
BBS door0 games
Bell Labs UNIXGames that run on a specific UNIX OS distributed by Bell Labs1 games
BeOS (ZetaOS)Runs on the BeOS Operating System.1990 / 2010479 games
Big Huge EngineA game engine by Big Huge Games.2003 / 20074 games
Bink Video codec.bik files developed by RAD Game Tools. Uses up to 16 different techniques per file to optimize decoding times rather than achieving best compression2000 / 201248 games
Boss button (Boss key)Includes a hotkey to display a fake screen or quickly hide the game, creating an illusion of serious work. Used to try to fool a boss or just to keep onlookers from knowing a game is being played.1986 / 200014 games
Browser-basedPlayed in a regular internet HTTP browser. Usually requires account registration, but not always even that.1998 / 201255 games
BSD operating systemGames that run on BSD by Berkeley Software Design, Inc. BSD is derived from UNIX & thanks to a very permissive license, has influenced subsequent UNIXs & many other OS including MacOSX, WinXP and Solaris.1993 / 201120 games
BSDi v4 operating systemGames that run on version 4 of the official BSD operating system provided by Berkeley Software Design, Inc.1992 / 19962 games
Bug: Thread sync missingFails to synchronize threads, causing inexplicable crashes on multi-core systems while seemingly running fine on single-core systems.1999 / 20052 games
C programming languageCoded in C, a general-purpose programming language, originally designed by Dennis Ritchie.1971 / 2012167 games
Caldera Linux1 games
CentOS Linux DistributionGames for the CentOS operating system. CentOS promises 100% compatibility with Red Hat Linux2005 / 20064 games
Chipmunk Physics Engine0 games
clanlibCross platform C++ toolkit library. Its primary focus is on games.2001 / 201212 games
Classic Mac OSGames for Mac OS 9 or earlier.1984 / 200434 games
CloakNT game engine (Cloak engine)A game engine by Cauldron.2003 / 20077 games
Closed Captioning (CC;Subtitles 888)Closed captioning is visual information about the audio of a game that is generally intended for the hearing impaired.1997 / 201026 games
Comes in a Debian packageOther distros beside [[gametag:debian Debian]] can use theses packages also.1993 / 201289 games
CompatibilityAny and all tags relating to software and hardware compatibility.0 games
Compatible with WINEWorks [b]normally[/b] with at least 1 version of WINE compatibility layer for Linux, simply by installing it, the same as if you were running it on Windows1992 / 201257 games
Control config (User configurable controls)Allows changing controls, keyboard mappings, button layout, etc. to better suit the user.1992 / 201166 games
Control layouts (Control presets;Multiple predefined control layouts)Offers several predefined control layouts but no full customization, nor are these different control schemes.2002 / 20094 games
Corel LinuxOS distributionGames that run on Corel Linux, a Debian-based distro. Used custom GUI, looked like Win98. Migration was very easy. M$ stole its File & Settings Transfer Wizard.1 games
CP/M OSAn operating system that reached its peak just before the IBM-PC was released. It rapidly lost its market share to MS-DOS compatible OSes.1978 / 199238 games
Crap Adventure Construction Kit1 games
CryENGINE 22003 / 20096 games
Crystal Space 3D engineAn Open Source 3D graphics engine.2006 / 201114 games
Crystal Tools engineA game engine by Square Enix.2009 / 20114 games
CursesA library for implementing GUI & graphic looking applications using only text display.1986 / 200611 games
Customizable anamorphic aspect ratioThe resolution & aspect ratio are fully independent and customizable.2 games
D programming language (DMD;Digital Mars D)A programming language created by Walter Bright of Digital Mars.2002 / 200817 games
Dark Basic programming languageGame is written in Dark BASIC computer language.2000 / 20072 games
DART (Direct Audio Real Time)A sound API & corresponding DLL that allows OS/2 applicators to have multiple levels of direct access to audio hardware.1997 / 200221 games
DASM AssemblerA tool for programming in assembly1 games
Data onlyReleased as data only, requiring the player to find a game engine to run it on. Likely platform-independent.3 games
Debian GNU/LinuxGames for Debian distro. The most tightly organized GNU OS available.1988 / 2012169 games
DemonWare middlewareNetworking middleware by DemonWare Ltd. (owned by Activision since 2007/02)2005 / 20078 games
Development System used ran the NeXTSTEP/68000 OSThese games were developed in part or whole using at least 1 computer with a 68000 cpu running the NeXTSTEP OS.1993 / 19964 games
Development System used ran the NeXTSTEP/Intel OSThese games were developed in part or whole using at least 1 computer with an Intel 80386 cpu running the NeXTSTEP OS.1993 / 19963 games
Development System used ran the NeXTSTEP/PPC OSThese games were developed in part or whole using at least 1 computer with a PowerPC cpu running the NeXTSTEP OS.1993 / 19963 games
Development System used was running a Linux based OSThese games were developed in part or whole using at least 1 Linux based system.1996 / 20106 games
Development System used was running MacOS XThese games were developed in part or whole using Mac OS X.2004 / 20112 games
Diesel engineA game engine developed by GRIN.2001 / 200911 games
Direct3DUses or can use Direct3D for graphics.1996 / 201036 games
DirectMusic (Interactive Music Architecture)A depreciated subset of the DirectSound API that allowed high level access to hardware through DirectSound. Not available to 64-bit systems.2000 / 20024 games
DirectX 1.0 (DX1)Supports or requires DX1 run-times to be present.1998 / 19982 games
DirectX 2 (DX2)Supports or requires DX2 run-times to be present.1996 / 19994 games
DirectX 3 (DX3)Supports or requires DX3 run-times to be present.1996 / 200618 games
DirectX 5Supports or requires DX5 run-times to be present.1997 / 200743 games
DirectX[DX]0 games
Display Control Interfacea predecessor to DirectDraw.0 games
DIVE (Direct Interface Video Extentions)A dynamic recompilation graphics API & corresponding DLL allowing OS/2 applications direct access to video hardware. DIVE predates DirectX/DirectDraw.29 games
DoJaA custom Java for DoCoMo's i-mode mobile phone platform.1 games
DoomRPG engineUses DoomRPG's game engine2005 / 20073 games
DreamWorld engine2008 / 20124 games
DRM removed (Copy protection removed)Games that originally were copy protected but had it removed in some officially released patch or re-release.1992 / 201231 games
DRM: Pinhole Copy ProtectionPrimitive DRM method of puncturing a specific point of a master floppy disk. If the game can read & write the damaged sector, it knows its being played from a copy2 games
DSiWareDistributed through Nintendo's DSiWare online service for the Nintendo DSi handheld console.2008 / 201135 games
Dynamic Universal Music Bibliotheque (DUMB)DUMB is an IT, XM, S3M and MOD player library developed by Robert J Ohannessian, Julien Cugnière and Ben Davis.2001 / 200712 games
Dynamix Game Development System (dgds)A game engine and system of development tools by Dynamix used for several of their games.1990 / 19929 games
ECMAScript (JavaScript;JScript;ECMA-262;ISO/IEC 16262)Coded wholly or partially in ECMAScript or is extensible with it. Including any of its dialects such as JavaScript or JScript.2007 / 201210 games
EDGE (Enhanced Doom Game Engine)A modernized DOOM engine that still remains compatible with the originals.1 games
Eduke32 EngineA game engine that plays Duke Nukem and other games.0 games
EKI OneA game development suite.4 games
Emulation0 games
Enigma engine (Blitzkrieg engine)Game engine developed by Nival.2003 / 20088 games
ExEn (Execution Engine)By In-Fusio. Aims to be less limited than J2ME. Built-in scaling, parallaxing, raycasting, & rotation. Available under "premium" or "free" licenses.1 games
Explore EngineJoseph Peterson & De Crandell's BASIC engine for the TRS-80 computer. A generic way to create adventure games inspired by Colossal Cave Adventure.5 games
Export data for use in another game.Probably characters for a sequel, but any type data counts.1987 / 201023 games
Extraneous data accidentally includedUnintended data included in production copies. For instance, the master copy disk had personal letter that was not overwritten by the game's data.1 games
Familiar Project (Familiar Linux)Complete OS with OPIE or GPE GUI intended for iPAQ, Agenda or other PDAs. Based on a kernel modified by Compaq who officially switched iPAQ to Familiar3 games
Famitracker NES music development softwareMusic was developed in full or part using the Famitracker software.1 games
Fargo II ShellFargo II is an OS shell for the TI-92 calculator0 games
Fast Light Toolkit (FLTK)Allows creation of complete games quickly without sacrificing graphics & GUI or taxing the end users' hardware. Includes 3D, OpenGL, & emulates GLUT.1 games
Fedora Core LinuxGames that run on the Fedora Core Distro. Fedora is the 'free' version of Red Hat Enterprise Linux.1979 / 201270 games
Fenix computer language1 games
ffdshow incompatibilityGames that exhibit issues of varying severity with ffdshow installed.1999 / 20034 games
Fighter MakerCreated with Enterbrain's 2D Fighter Maker.2 games
flatzebra EngineA GPL generic game engine for 2D double-buffering animation using SDL by Pierre Sarrazin2000 / 20048 games
Flixel EngineA completely free (personal or commercial) opensource game-making library. Written entirely in Actionscript 3, & designed for use with free development tools2011 / 20123 games
Fortran programming languageGeneral-purpose language most suited for numeric and scientific computing. High-level languages were only theory before Fortran because they were considered inherently slower than handwritten assembly.1975 / 19796 games
Frame synced (Frame synced logic)Game speed and background logic is synced with drawn frames.1982 / 200714 games
FreeBSD OSGames that run on FreeBSD. A reliable variation of BSD with any code removed that might be legally questioned. Can achieve 99.95% or more up time.1979 / 2012119 games
Freespace EngineA game engine with loosely interpreted outer space physics used for the Freespace series of games.1998 / 201011 games
Fullscreen onlyRuns only in fullscreen.1996 / 201123 games
Gambas programming language[b]G[/b]ambas [b]A[/b]lmost [b]M[/b]eans [b]Bas[/b]ic An object-oriented dialect of the BASIC with it's own IDE that somewhat mimics Visual Basic.1 games
Game enginesThis is a parent group for game engines.0 games
Game MakerMade with Game Maker.2003 / 201217 games
Game makers (Game development environments)Any software that exists to make making games as simple, easy and efficient as possible.0 games
Game Oriented Object LISP 2 Engine (GOOL 2 Engine)0 games
Game savesAny tag that describes when or where the game can be saved, but does not include on what the saves are stored if anything.0 games
Games for Windows - LIVE (XLive;GfWL)Uses the Windows LIVE online service. Similar to Xbox Live and actually bridges over to it.2007 / 201233 games
GameSpy (GameSpy Arcade)Uses GameSpy's multiplayer matchmaking service. This may require an unique account at GameSpy.1998 / 201173 games
Garry Kitchen's Gamemaker (Activision Gamemaker)Games made with Garry Kitchen's Gamemaker IDE. 1985 / 19862 games
GCOS (General Comprehensive Operating System;GECOS;General Electric Comprehensive Operating System)A multithreaded OS originally by General Electric that was designed for mainframes & batch processing. Remains in use through emulation for legacy operations.0 games
GCOS (General Comprehensive Operating System;GECOS)Later renamed GECOS (the [b]G[/b]eneral [b]E[/b]lectric [b]C[/b]omprehensive [b]O[/b]perating [b]S[/b]upervisor)1 games
Geeny EngineA game engine by Sinister Systems0 games
Genie EngineA game engine developed by Ensemble Studios1997 / 20026 games
Gentoo Linux (Gentoo/FreeBSD)Games for Gentoo. Gt and apps come in source code not binary form. This is so the user-compiled apps are optimized and fast. Its BSD based.1991 / 201187 games
GIMP Toolkit (GTK;GTKmm;GTK+)Uses GTK.1990 / 20109 games
Glulx VMLike Z-machine but uses 32-bit and Glk I/O. Plays game written in inform language. Games with this tag will [b][i]only[/i][/b] run on Glulx VM implementations.1 games
Gnome Desktop EnvironmentRequires Gnome, a Linux/X11 desktop environment.1988 / 200537 games
Godfather engine2006 / 200811 games
Graphics middleware (Graphics engines;Graphics libraries)0 games
Graphics techniques0 games
Grim Engine (GrimE)Game engine developed by LucasArts, incorporating the older Sith engine.1998 / 20013 games
Haaf's Game Engine (HGE)By Relish Games. For quickly making hardware accelerated 2D games without having to know a lot about technology.2009 / 20113 games
Haiku OSHaiku is a modern replacement for x86 BeOS running on x86, Arm, PowerPC, 68k, MIPS & possibly other CPUs. x86 BeOS compatibility requires and x86 CPU.1990 / 2011385 games
Haskell Computer Language0 games
HawkNL™ (Hawk Network Library)A free LGPL low level network API for games. 2 games
Heat.netUses SegaSoft's online service Heat.net, based on MPlayer.1997 / 20003 games
HP-UX OS (Hewlett Packard UniX)Games run on HP-UX. HP's version of UNIX System V. It is the reason an HP tech can pull up your file in the time it takes a Dell tech to say "Please Hold"1991 / 200518 games
HPL1 engineGame engine created by Frictional Games2007 / 200810 games
HURDRuns on the HURD microkernal, the intended core of the GNU operating system.2003 / 20065 games
Import data created by another gameProbably characters from a prequel, but any type data counts.1986 / 201241 games
iMUSE (Interactive Music Streaming Engine)An interactive/adaptive music engine by LucasArts.1991 / 19959 games
Incompatibility: AMD Dual-Core OptimizerRemoved due to insignificance.2000 / 20033 games
Incompatibility: Windows XP 64Removed due to insignificance.1 games
Infernal EngineGame engine developed by Terminal Reality2008 / 20095 games
Inform programming languageA programming language and design system for interactive fiction, created by Graham Nelson in 1993.1993 / 19992 games
InstalljammerA cross-platform windows style installation tool.2009 / 20102 games
IntelliJ IDEA by JetBrainsGames developed in part or fully using the IntelliJ Integrated Developer Environment.1 games
Interactive Fiction EngineA proprietary game engine of interactive fictions. Created by Simutronics.1987 / 20032 games
Inverse kinematicsUses inverse kinematics or similar animation technique that tries to dynamically find the position of joints in respect to the desired end position, usually to connect a leg to solid surface.1998 / 201231 games
iPod Linux operating systemGames for iPod Linux O/S.1 games
IRE game engineA game engine similar to the one used for Ultima 6. Uses Allegro.2003 / 20044 games
IRIX operating systemGames for SGI's IRIX OS.1979 / 200629 games
irrKlang audio libraryA cross-platform audio library/API by Ambiera.2008 / 201111 games
ISACT0 games
Isometric Cube Engine StudioAn engine for isometric games.0 games
Java languageCoded wholly or partially in Java or is extensible with it.1997 / 200810 games
Java platfomRuns on the Java platform. Ideally they work on any system with Java runtime environment available without any differences.1979 / 2012232 games
Java Platform, Micro Edition (Java 2 Platform, Micro Edition;Java ME)A subset of Java for resource limited devices like cell phones, PDAs, & set-top boxes.2003 / 200810 games
Jedi engineA game engine by LucasArts.1995 / 19972 games
JGame EngineA Java based, widely cross-platform (Linux, Windows, Mac, Java, Mobile, Android, Flash, Webstart), 2D game engine with optional OpenGL.0 games
JGMODAn add-on for Allegro programs to play MODs. By Jeffery Guan.2001 / 20034 games
JOGL (Java OpenGL)JOGL is a wrapper that allows Java to use OpenGL functions.1 games
jPCTjPCT is a free 3D engine/API for Java. It has renderers for OpenGL, Swing/AWT, and well as ability to display in browsers. 3 games
K Desktop EnvironmentRequires KDE components, a desktop environment for X11.2000 / 20119 games
kFreeBSD - Debian for the FreeBSD kernelThese run on a GNU/Debian distribution variant that uses the FreeBSD kernel and not the Linux kernel. Editors should note CPU architecture with tags1999 / 20066 games
KlikKlik aims to reduce an application to only 1 file (the executable) that runs from any location on any distro without being installed.1988 / 200734 games
Knoppix Linux OSGame runs on Debian-based Knoppix. Famous for being entirely CD runnable or other removable media.1 games
KRASS engine2001 / 20054 games
LaserLock (LaserLok)A copy protection that involves unreadable files in a hidden LASERLOCK folder on the game CD.1 games
Lassie Adventure Game Engine0 games
LauncherUses a launcher type startup application, often with various configuration, help, and other features easily available before player has chance to start the actual game. Login too is commonly part of the launcher if such is needed.2002 / 201229 games
LetterboxUses letterboxing to allow unsupported aspect ratios to display correctly.1995 / 201241 games
License: Partially GNU GPL (Partially GNU General Public License)If only part of the game is release under the GPL license. Then this tag. applies.1991 / 201029 games
Lighting and shadowing0 games
Lindows Linux O/S (Linspire;LindowsOS;Lin---s;Lindash;Freespire)Games for Lindows operating system2002 / 20095 games
Linux distributions (Linux distros)0 games
Linux Game Publishing Copy Protection (LGP Copy Protection)Supposedly a key/name/password system designed for full legal copying & installation rights for legitimate buyers while discouraging illegal copies.2001 / 200920 games
LionengineA platformer game engine by Byron 3D Games Studio available to the public. Used for Byron 3DGS' LIonheart remake & other projects.0 games
Living Battlefield engine1997 / 19982 games
Local save storageStores saves locally on some system default location.2009 / 20113 games
LPMud driver (LDMud driver)MUDs running on LPMud driver or any of its derivatives. LPMud is a powerful engine with very little hard-coded functionality besides the LPC interpreter, unlike many other MUD drivers which rely on hardcoded info.1989 / 20015 games
LyN Engine2009 / 20104 games
Mac OS 1 (OS Classic 1;Mac System Software 1)Runs natively on the Original Mac System 1 and is supported by the developers/publishers on it.1984 / 19852 games
Mac OS 2 (OS Classic 2;Mac System Software 2)Runs natively on Mac System 2 and is supported by the developers/publishers on it.0 games
Mac OS 3 (OS Classic 3;Mac System Software 3)Runs natively on Mac System 3 and is supported by the developers/publishers on it.0 games
Mac OS 4 (OS Classic 4;Mac System Software 4)Runs natively on Mac System 4 and is supported by the developers/publishers on it.0 games
Mac OS 5 (OS Classic 5;Mac System Software 5)Runs natively on Mac System 5 and is supported by the developers/publishers on it.0 games
Mac OS 6 (OS Classic 6)Runs natively on Mac OS 6 and is supported by the developers/publishers on it.1985 / 19989 games
Mac OS 7 (OS Classic 7)Runs natively on Mac OS 7 and is supported by the developers/publishers on it.1985 / 199915 games
Mac OS 8 (OS Classic 8)Runs natively on Mac OS 8 and is supported by the developers/publishers on it.1985 / 200314 games
Mac OS 9 (OS Classic 9)Runs natively on Mac OS 9 and is supported by the developers/publishers on it.1985 / 200314 games
Mac OS X 10.1.x PumaRequires at least version 10.1 of OS X.2003 / 20086 games
Mac OS X 10.2.x JaguarRequires at least version 10.2 of OS X.2000 / 201114 games
Mac OS X 10.5.x LeopardRequires at least version 10.5 of OS X.2008 / 201217 games
Mac OS X operating systemGames for OS X. Not inherently compatible with Classic Mac OS (version 9 and earlier).1989 / 2012214 games
Machine CodeNot even assembly computer language was used for these games. The programmer wrote raw machine code.1976 / 19782 games
Maemo OSMaemo is a Linux distro based on Debian GNU/Linux and GNOME. It uses the Hildon application framework (GTK-based) and the Matchbox window manager.1988 / 20033 games
Mandriva Linux (Mandrake Linux)Originally Redhat based. Uses rpm. Know for Windows-to-Linux migration tools, urpmi package manager, & nspluginwrapper allowing 32bit plugins on 64bit1993 / 200971 games
Map generator (Random map generator;Procedural map generator)[level generator]Uses (random) map/level generator to create most or all areas where the player can go to instead of shipping with regular human designed static levels or maps.1981 / 2012177 games
MecaniQue Interactive Fiction Authoring SystemProprietary IF creation software by Gabor de Mooij1 games
MechWarrior 2 game engineUses MechWarrior 2's game engine.1995 / 199811 games
Microprose Adventure Development System (M.A.D.S.)1992 / 19943 games
Microsoft Windows0 games
Middleware(Libraries;Engines)0 games
Minix operating systemOriginally intended as a learning tool to understand how UNIX-like OSes work. Minix 3 & later, however, are also intended to be of practical use.5 games
MiNT OS (FreeMiNT OS)Game runs on MiNT operating system. The opensource OS that Atari adopted for the Falcon. Later renamed FreeMiNT.1 games
Minux operating systemOriginally intended as a learning tool to understand how UNIX-like OSes work. Minux 3 & later, however, are also intended to be of practical use.0 games
MorphOS/QuarkAn operating system for PowerPC based hardware. Designed for maximum compatibility with all Amiga applications.2004 / 20054 games
MPlayer.com (Mplay;MPlayer)Multiplayer service that ran from 1996 till 2001.1997 / 20005 games
MT Framework engineA game engine by Capcom specifically developed for Dead Rising, Lost Planet and possibly a third game.2006 / 201012 games
Multics OS (Multiplexed Information and Computing Service OS)Games for Multics operating system. Ran from 1964 till October 31, 2000. Very influential on UNIX.1 games
Nazghul Game EngineUsed to create Ultima V or earlier style RPGs. Relies [i]heavily[/i] on TinySCHEME scripting to construct content and define its interaction.2003 / 20062 games
ncursesIs a free software foundation version of curses, which is a library for implementing GUI & graphic looking applications using only text display.1986 / 201114 games
Nebula Device 3D game engineAn open-source game engine by Radon Labs.2005 / 20082 games
NetBSD operating systemGames for NetBSD. A freely redistributable version of BSD.1982 / 201229 games
Networking middleware(Networking libraries)[Network libraries]0 games
NeWS (Network extensible Window System)Originally the "SunDew project. NeWS is windowing system by Sun Microsystems1 games
Nintendo eShopOnline service for the Nintendo 3DS. It features a cash-based system instead of the points based system used with the Wii and Nintendo DSi.0 games
NixstallerNixstaller is an Open Source project with the goal to create user friendly and flexible installers that work on various UNIX like systems.2007 / 20094 games
No Digital Rights ManagmentThese games notably to not include any Digital Rights Maliciousness despite that they may be expected to. Such as Wii, Android or Windows games.1983 / 2012108 games
No DOSBox supportThis is temporary tag for any DOS games that are not fully supported in latest DOSBox (not counting regressions).1991 / 19978 games
No install required (Runs off the media;Zero install)Runs without installing any game files to permanent media besides possible configuration files and game saves.1995 / 19962 games
No savesPlayer has no permanent game progress saves of any kind.1980 / 201048 games
Non-gameEntries in UVL that aren't games.1979 / 200930 games
nProtect GameGuardAnti-hack software.1996 / 200716 games
Objective-C programming language"Objective-C is a reflective, object-oriented programming language which adds Smalltalk-style messaging to the C programming language." - Wikipedia1994 / 20116 games
OBSOLETE: IBM OS/2 operating system (OS/2 Warp)OS/2 games. Created for the PS/2 line of PCs by MS and IBM.378 games
OBSOLETE: Text and graphicsFlag the games as `text´ and `raster´ or whatever else they use instead.0 games
Odyssey game engineGame uses the Odyssey Engine.2003 / 20055 games
Official Hamster Republic Role Playing Game Construction EngineJames Paige, Brian Fisher, and team's retro RPG engine for creating games in the style of SNES/NES/GBA Final Fantasy series.1998 / 20082 games
Offset engineA game engine by Offset Software.3 games
Onyx engineGame engine developed by Ubisoft.4 games
Open-sourceTags for open-source software.0 games
Open2x operating systemFully open-source alternative operating system for the GP2X game console.1 games
OpenAL (OAL;Open Audio Library)Cross-platform audio API for multichannel 3D positional audio originally by Loki Software.1999 / 2012358 games
OpenBSD operating systemGames for OpenBSD. Fully Open Source & documented fork of NetBSD.1982 / 201231 games
OpenCV (Open Source Computer Vision)A computer vision library originally by Intel.2009 / 20113 games
OpenGL (Open Graphics Library;OGL)Uses or can use OGL for graphics. OpenGL is a cross-platform, cross-languge API for 2D and 3D graphics originally developed by Silicon Graphics, now developed and maintained by Khronos Group.1983 / 2012873 games
OpenGL Utility ToolkitGame uses GLUT library or any alternative implementations of the GLUT API.1999 / 200711 games
OpenVMS operating systemGames for OpenVMS.1983 / 19964 games
Operating system limitGames that have artificial limiter that prevents them from being played on operating systems they fail to recognize or think are unable to run the game properly.1994 / 20074 games
Outdated technologyAny and all tags that refer to software technology that is no longer in use because something has replaced them, and thus may give troubles when trying to play games with them. Excluding operating systems/platforms.0 games
Panzer General engine1994 / 199710 games
Pardus Linux1 games
Pascal programming languageGames written in Pascal, an imperative and procedural programming language, developed in 1970 by Niklaus Wirth.1981 / 200633 games
PCLinuxOSLinux from Texas. A Debian derived distro with influences from Mandriva. Also from Gentoo, OpenSuSE, Fedora, & Ubuntu. Backed by the PCLinuxOS company2005 / 20097 games
Performance issues (Speed issues)The game is for a system that has no variation in hardware yet still runs into occasional performance issues.1990 / 20034 games
PhenoProtect copy protection1 games
PHP (PHP Hypertext Preprocessor)An alternative to Perl that allows servers to execute C like code. A few games have been programmed using it. These nearly always require a server.2004 / 20115 games
Physics middleware (Physics engines;Physics libraries)0 games
Pixel doubling (Pixel multiplication)Optionally multiplies the size of each individual pixel. An accessibility feature for those whose hardware can't deal with the original resolution or who wants to play windowed and the original resolution is too small to be actually playable.0 games
PLD LinuxA Linux distro for advanced users focused on system administration for a wide variety of architectures.1998 / 20086 games
PopCap Games FrameworkPrimarily 2D game engine from PopCap Games.1 games
Predefined controls (Single predefined control layout)Offers only single configuration of controls with no options to change the button layout or anything else.1994 / 201227 games
Prism3D engineGame engine by SCS Software.2001 / 20056 games
Programming languages (Scripting languages;Computer languages)0 games
Programming librariesAny programming libraries that are not better described by the various middleware groups. Usually general purpose programming aids or too behind-the-scenes elements to not be noticeable to end user.0 games
PunkBuster anti-cheat software1999 / 200923 games
PureBasic programming languageA programming language based on established BASIC rules.2005 / 20093 games
pygameA game development framework that wraps SDL for Python.2001 / 201094 games
Python programming language1995 / 2011158 games
Qnx operating systemQNX/Q-nix is a POSIX compliant, unix-like operating system. 1994 / 20034 games
QSound (QSound3D)Uses QSound Labs' cross-platform audio API.1992 / 200148 games
Qt (cute;cutie)A cross-platform development framework.2006 / 20093 games
Quake engine (Quake 1 engine)Uses Quake's game engine.1996 / 200922 games
Quantum3 engineA game engine by High Voltage Software.2008 / 20093 games
Quarterdeck Desqview/XA system for running UNIX/X11 applications in an MS-DOS or compatible environment.1 games
Quesa 3DAn open source alternative to Apple's QuickDraw™ 3D API that adds some features.2 games
QuickBasic (QBASIC)Unlike BASIC, QBASIC is a compilable structured programming language. Though supported, line numbers & GOTO are discouraged in favor of subroutines & functions2000 / 200424 games
RAVE (Rendering Acceleration Virtual Engine)Apple's short-lived cross-platform rendering API.1997 / 20014 games
ReactOSGames that run on ReactOS, an alternative OS that aims for 100% Windows compatibility and is opensource.1991 / 200520 games
REALbasic computer programming lanuage and IDE"REALbasic is a rapid application development environment that enables developers to create high-quality, native software for Windows, Mac and Linux" 3 games
REDCODEAbstract assembly language 1st used [i]within[/i] Core Wars (UNIX) on a virtual machine in the game known as a Memory Array Redcode Simulator(MARS)1983 / 19992 games
Redhat Linux OSGames that run on Red Hat. A commercial Linux distro. Red Hat, Inc.'s best known product. Includes [b]7 years of support[/b]. [gametag=fedora]Fedora[/gametag] is the free version.1979 / 201053 games
Redhat Package Manager (RPM)Comes in a RPM package. Other distros beside Redhat/Fedora can use theses packages also.1986 / 201189 games
Refractor 2 game engineA game engine by Refraction Games and Digital Illusions.2002 / 20098 games
RenderWare engineA 3D graphics engine by Criterion Software.2001 / 201244 games
RISC OS operating systemFamous for fewest & least harmful viruses of any OS & no spyware ever.1989 / 200510 games
Rockstar Advanced Game Engine2006 / 20098 games
RSTS-11 or RSTS/E operating systemA multi-user time-sharing OS by DEC for the PDP-11. Maintained from 1970 until 1992-09.1 games
Ruby languageCoded and/or extensible in Ruby, a programming language designed by Yukihiro Matsumoto.4 games
S3 Texture Compression (S3TC;DXTn;DXTC;GL_EXT_texture_compression_s3tc;GL_EXT_texture_compression_dxt1)A group of lossy texture compression algorithms originally by S3 Graphics included in DirectX 6.0, OpenGL 1.3, and subsequent versions.2004 / 20116 games
SAGA engine1994 / 20099 games
Saves stored on removable storageGame saves and such are saved on removable storage media, such as a floppy disk or memory card.0 games
SCI11 - Sierra's Creative Interpreter Version 1.1Created with Sierra's Creative Interpreter Version 1.1, an adventure game engine.1992 / 19948 games
SciTech SNAP (SciTech System Neutral Access Protocol;OpenSNAP)A dynamically loadable device driver architecture.10 games
SCO UNIX (SCO OpenServer;SCO Open Desktop;Xenix)A closed source UNIX maintained by the SCO Group since 1989. Originally a bare bones OS for OEMs to customize, the server and desktop were later added1983 / 19953 games
SCUMM (Script Creation Utility for Maniac Mansion)A scripting engine used by many LucasArts games.1987 / 200327 games
SecuROM PASecuROM's internet activation based copy protection.2006 / 201123 games
SecuROM v4 copy protection (SecuROM New)Copy protection scheme. Game only runs if a drive knows the difference between a read-only & writable disk. Many read-only drives do not.2001 / 20035 games
SecuROM v4.7-4.83 copy protectionCopy protection scheme2001 / 20033 games
SecuROM v4.84+ copy protectionCopy protection scheme. This version adds to v4.7 the ability for a game to check a disk to verify the copy protection is present on it.2002 / 20032 games
SecuROM v5A copy protection scheme.2004 / 20057 games
SecuROM v7.x copy protectionCopy protection scheme.2004 / 201083 games
Self ModifyingGames that can alter their own programming.1 games
Serial key (Product key;CD-key;Serial number;Unlock key;Registration key)Requires some form of alphanumeric key or similar to be presented to prove you own an authentic copy. A weak copy-protection mechanism, but more useful as GUID which it is also used for.1998 / 2012223 games
SEUK (Shoot'em Up Construction Kit)1 games
Sierra's Creative InterpreterUses any version of SCI, a game engine that is basically only a scripting language and a runtime environment. Used primarily for adventure games.1988 / 199537 games
Silent Storm engineGame engine developed by Nival Interactive2003 / 20109 games
Simple DirectMedia Layer (SDL)A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.1986 / 20121053 games
Single saveOffers only single save slot per player, character, storage device, etc.1985 / 201176 games
Sith engineGame engine developed by LucasArts.1997 / 20004 games
SkyOS operating systemproprietary1 games
Slackware Linux Distro (Absolute Linux)1999 / 200924 games
Slax Linux DistroDesigned to be installed on thumbdrive, Media card, MP3 player, iPod, digital camera, etc & ran from any computer the device will interface with.1 games
Slayer game engineA game engine developed by The Collective.2002 / 200612 games
SLUDGE engineAnd adventure came oriented engine and associated development tools.2008 / 20108 games
SmartE copy protection (SmarteSECURE)A copy protection scheme.2005 / 20064 games
Social network service(Community service)Includes internal social network service(s), allowing at the very least easy communication with friends (even outside of games).2006 / 201136 games
Soft Solid 3-D engine1983 / 19843 games
Solaris operating system (IllumOS;OpenSolaris)1979 / 201168 games
Sonic Robo Blast 2 EngineA variant of the GPLed Doom engine, allows side & 3rd person cameras, cut-scenes, and many 3D platformer elements.0 games
Source code includedFor non-FOSS games that provide their source code, usually through some very restrictive license.1979 / 200717 games
Source engineUses Valve's Source engine that was developed with Half-Life 2.2004 / 201260 games
Speech synthesis (Text-to-speech;TTS)[text to speech]Features speech synthesizer in one capacity or another.1981 / 201128 games
Spring engine2007 / 20097 games
SQLiteA tiny C library to embed a tiny SQL database engine into a program without any fuss. 2 games
Starbreeze engineA cross-platform game engine by Starbreeze Studios.2004 / 20074 games
StarForce copy protectionA copy protection scheme that has garnered perhaps the most criticism when compared to other mechanisms (barring things like Steam). Installs low-level system drivers to perform their task.1998 / 201058 games
SunOS operating system1989 / 200526 games
Supaplex Engine (Megaplex Engine)1998 / 20042 games
Super Pitfall EngineA game engine by Steve Bjork used famously for Super Pitfall & less so for Mine Rescue.1986 / 19883 games
Super Simple Texture Compression (S2TC;SSTC;S2 Texture Compression)Uses S2TC, an Open alternative to S3TC. Almost as good quality a lot faster and patent free.0 games
SUSE Linux (SUSE)1979 / 201274 games
SVGALib1997 / 19983 games
Syllable OS1999 / 20062 games
Text Adventure Development SystemA shareware, later freeware, interactive fiction programming system by High Energy Software. Comes in TADS 1, 2, 3, & Multimedia TADS versions.1992 / 200417 games
The Wonderful World of EamonUses the Eamon text plus graphics game engine to play the 240+ games created for it.3 games
TheEngineA 3D engine by SkyFallen.2005 / 20099 games
Theora video encodingUses Theora video encoding format by Xiph.Org, often stored in Ogg container format.2007 / 201111 games
Titan game engineUses the Titan game engine created by Stainless Steel Studios.2001 / 20066 games
Tops-10 operating system[b]T[/b]imesharing/[b]T[/b]otal [b]OP[/b]erating [b]S[/b]ystem. Designed 1964 for the PDP-10. It is still commercially available or usable at no cost under Hobbyist License.1 games
TOPS-20 operating systemThe 2nd proprietary OS for the DEC PDP-10. It was the most popular proprietary OS for that system. It replaced TOPS-10 (the 1st).1 games
Torque Network LibraryThese development libraries are optimized for gaming and designed to overcome high packet latency, limited bandwidth and packet loss.0 games
Tracker music (Sequencer music;Module music;MOD music)Music is in some tracker/module format.1995 / 20008 games
Tru64 UNIX (DEC OSF/1;DEC-UNIX)A UNIX Built on the Mach kernel. Originally by DEC (OSF/1), it is currently owned by Hewlett Packard.3 games
TUTOR programming languageA [[tag:plato PLATO system]] language for creating computerized 'lessons'. Quickly rescued from obscurity when numerous games were created for it.2 games
TUTOR programming language (PLATO Author Language)Developed for [gametag=plato]PLATO[/gametag]. Purely designed for teaching, it was unintentionally used for games.1975 / 19772 games
TuxCap FrameworkA non-proprietary alternative to PopCap Framwork2007 / 20082 games
Ubuntu Linux (Kubuntu;Xubuntu;Edubuntu;Gobuntu)Comes with/Installs very simply on Ubuntu.1976 / 2012834 games
Ubuntu Software Center - Paid for ApplicationThese games can be purchased using the Ubuntu Software Center "paid" category.2001 / 201227 games
Unbound speed (CPU bound speed)Game speed is purely dependent on how fast your computer can run it, making them run unplayably fast on newer machines without artificial means of slowing it down.1989 / 19984 games
UNIX operating systemOriginally by AT&T Bell Labs. Various branches & version (with their own groups/platforms) were made over the years including BSD, OSX, & SunOS. Trademark is now owned by The Open Group.1971 / 200525 games
Unreal Engine 2 (Unreal Engine 2X;Unreal Engine 2.5)Second generation Unreal Engine by Epic Games.2001 / 201091 games
Unreal Engine 2X0 games
Vicious EngineA game engine (middleware) by [[company:Vicious Cycle Software]].2005 / 200911 games
Virtools Web PlayerAllows interactive programs to be embedded in web pages or playable in a browser. Similar is some ways to Macromedia Flash.1 games
Virtual Theatre game engineA cross-platform adventure game engine by Revolution Software designed to run on Windows, DOS, Atari ST, Amiga, Macintosh and Playstation.1992 / 200311 games
Visual Basic programming languageVersion of BASIC that is object-oriented & event-driven. Events, functions & subroutines are associated with GUI elements by default.1995 / 20089 games
VLOS Linux (VidaLinux Desktop OS)A Gentoo based distro designed for ease of use (unlike Gentoo).1 games
Vorbis audio encodingUses Vorbis audio encoding format by Xiph.Org, often stored in Ogg container format.1999 / 2012311 games
Voxel Space engineUses any generation of the Voxel Space engine, created by NovaLogic.1992 / 200010 games
WeiNGINEA 3D to 2D pre-rendered RPG game engine by Planewalker Games.1 games
Win3.x compatible0 games
Win32sUses a subset of the Win32 API that allows it to be run in 16 bit O/S, such as Win3.1.1 games
Windowed onlyRuns only in a window.1988 / 201037 games
Windows 2000 (Win2K;Windows NT 5.0)Runs natively on Win2k and is supported by the developers/publishers on it.1997 / 2011345 games
Windows 95 (Win95)Runs natively on Win95 and is supported by the developers/publishers on it.1994 / 2009190 games
Windows 98 (Windows 98SE;Windows ME;Windows Millenium Edition)Runs natively on Win98 and/or WinME and is supported by the developers/publishers on it.1995 / 2009284 games
Windows NT4 (WinNT;WinNT4;Windows NT 4.0)Runs natively on WinNT4 and is supported by the developers/publishers on it.1995 / 200938 games
Windows Phone 7 Operating System2010 / 20112 games
Windows Vista (Windows NT 6.0)Runs natively on Vista and is supported by the developers/publishers on it.2002 / 2012369 games
Windows XP (WinXP;Windows NT 5.1;Windows NT 5.2)Runs natively on WinXP and is supported by the developers/publishers on it.1998 / 2012622 games
Windows: 16 bit installerInstaller is 16 bit application even if the game itself is 32 bit. Prevents installation on 64 bit Windows as the 16 bit sub-system is missing.1995 / 19999 games
WinG APIA predecessor to DirectX designed primarily to aid porting DOS games to 16-bit Windows. Early version of 32-Bit Windows also supported it.0 games
wxWidgets[wxWindows]Cross-platform widget toolkit for building GUIs.2006 / 201124 games
X Window System (X11)Requires X11, such as XFree86, X.org or Xming.1986 / 2010153 games
X-Ray Engine2007 / 20093 games
X86-16Requires x86 CPU and an OS that can run 16 bit executables.1993 / 20007 games
XFree86 X11 sever for GP2XThese game require the GP2X11 server to run.1 games
xTrap anti-cheat softwareUses xTrap to protect against cheaters.2004 / 20094 games
ZeeboidsZeeboids is an application, the videogame Zeebo, to create custom avatars, which can be used in games that have supported the application.0 games
Zeta OSZetaOS was a continuation of BeOS based at least partially on sourcecode from the never officially released BeOS R5.1. Some game only run on Zeta OS.2001 / 200934 games
entities
.NET Framework (Mono Project)[dotNet]Uses the .NET Framework or its open-source implementation, Mono.2003 / 201283 games
3DVIA VirtoolsWas created with 3DVIA Virtools development platform and runs under its game engine.0 games
AAC audio codec (Advanced Audio Coding;MP4;M4A)0 games
Acknex game engine (Gamestudio)Made with Gamestudio & using the Acknex engine.1 games
ActiveMARK copy protectionTrymedia's copy protection schema.1 games
Adaptive Game Engine (AGE)A game engine by AGEOD.2006 / 20072 games
Adobe AIR (Adobe Integrated Runtime)Uses Adobe AIR, a cross-platform runtime environment for internet applications without constraints of normal browsers.2005 / 201217 games
Adobe Shockwave player (Adobe Director;Macromedia Director)Requires Adobe's Shockwave player.2003 / 20054 games
Advanced Linux Sound ArchitectureA Linux sound architecture.2000 / 20083 games
Adventure engineUses Warren Robinett's unintentional invention of GUI. Originally used for [game=#80504]Adventure[/game], it proved useful to TLC for additional titles1978 / 200513 games (12 characters)
AGOS engine1989 / 199717 games
Aleph One (Marathon Open Source Project)An open source engine for the Marathon trilogy.1996 / 200713 games
Amiga OS 4 operating systemGames for the Amiga OS 4.2002 / 20054 games
AndEngineA free, open-source 2D OpenGL game engine for Android.0 games
Anti-Grain Geometry (AGG)0 games
Anvil game engine (Scimitar game engine)A game engine created by Ubisoft Montreal.2007 / 201117 games
Apple iOS (iPhone OS)0 games
Arcane 3D EngineUses the Arcane 3D Engine created by Wolfpack Studios.2 games
Arianne game engineArianne is a online multiplayer engine to allow the easy creation of online games.3 games
AudiereA high-level and extremely simplistic audio API.2005 / 20094 games
Aurora game engineUses the Aurora game engine, created by BioWare.2002 / 201220 games
Avalanche Engine2006 / 20108 games
BASS audio library2006 / 20109 games
BattlEye anti-cheat engine2000 / 20108 games
biEngineA proprietary game engine developed by Biart Studio.2010 / 201213 games
BigWorld MMO game engine2008 / 20102 games
Binary Runtime Environment for Wireless (BREW)An application development platform by Qualcomm for mobile phones.2003 / 20074 games
BitTorrent protocol[BT]Uses the BitTorrent peer-to-peer file transfer protocol.2004 / 20108 games
Blitz BASIC programming languageA programming language by Blitz Research.1992 / 20023 games
BlitzMaxA programming language by Blitz Research incompatible with its predecessor, Blitz BASIC.2004 / 201117 games
Blood Magic engine (Магия Крови;Magija Krovi)The engine created for Blood Magic (Магия Крови), known as Dawn of Magic and Time of Shadows in English releases.2007 / 20093 games
Box2D physics engine2009 / 20119 games
BugSplatA proprietary crash reporting solution.2006 / 20115 games
Build engineA game engine by Ken Silverman, perhaps best known for its use in Duke Nukem 3D.1995 / 200520 games
Bullet physics engine (Bullet physics library)An open source physics engine.2009 / 20127 games
ByondMade with Byond, a free 2D multiplayer game maker.0 games
C# programming language[C Sharp]Coded in C# programming language.2008 / 201218 games
C++ programming languageCoded in C++, a superset of C programming language, slowly diverging from its roots.1988 / 2012544 games
Chrome EngineA 3D game engine by Techland which supports scripting by Java.2003 / 201112 games
Crimson EngineA game engine by Michal Marcinkowski.0 games
CryENGINEUtilizes first generation of Crytek's CryENGINE.2004 / 20088 games
CryENGINE 32011 / 20125 games
Crystal EngineAn engine developed by Crystal Dynamics.2006 / 201116 games
Cube2engineA zlib licensed engine with graphics based on an octree-to-triangle rendering engine. Cubes, sub-cubes, sub-sub-cubes, ad infinitum.2004 / 201211 games
Custom game engineUses any engine that was made specifically for a single game.0 games
Dark Alliance engineA nameless game engine originally created for Baldur's Gate: Dark Alliance.2001 / 20058 games
Dark EngineA game engine by Looking Glass Studios originally for Thief: The Dark Project.1998 / 20055 games
DarkPlaces engineA heavily modified Quake [1] game engine.2005 / 201212 games
Dead Engine2008 / 20106 games
Descent engineA nameless game engine by Parallax Software originally built for the game Descent.1995 / 19983 games
DirectDrawA 2D raster graphics API part of the DirectX.0 games
DirectPlayUses the now deprecated network communication portion of the DirectX API.1 games
DirectX Audio (DirectSound;DirectSound 3D;DS3D)1999 / 201015 games
DivX video codec2004 / 20096 games
DOS 1.xRequires DOS 1.0 or newer.1976 / 19886 games
DOS 2.xRequires DOS 2.0 or newer.1990 / 19901 games
DOS 3.xRequires DOS 3.0 or newer.1984 / 19946 games
DOS 4.xRequires DOS 4.0 or newer.1992 / 19953 games
DOS 5.xRequires DOS 5.0 or newer.1994 / 199723 games
DOS 6.xRequires DOS 6.0 or newer.1995 / 19974 games
DOS extender (DOS/4G;DOS32A)Uses any DOS extender.1996 / 19982 games
DOS Protected Memory Interace (DPMI)Requires the DPMI TSR service software to run.1985 / 20032 games
Double Fusion EngineAn in-game advertising engine.0 games
DS2 engineA game engine by Digital Spray Studios.2006 / 20072 games
Dunia EngineA game engine created by Ubisoft Montreal.2008 / 20097 games
Eamon Engine (The Wonderful World of Eamon)A text based (graphics allowed) construction system by Donald Brown that was used to create hundreds of games.1980 / 2010297 games
Ego Game Technology Engine2005 / 200915 games
Electron EngineUses the Electron game engine, created by Obsidian Entertainment and based on BioWare's Aurora engine.2006 / 20084 games
Engine remakeEntries in UVL that exist simply because the game engine was remade by third parties for other platforms. Often these require the original game assets to work.2000 / 200723 games
ES Online (Ensemble Studios Online)Proprietary network by Ensemble Studios.2005 / 20084 games
Essence EngineGame engine by Relic Entertainment created for the Company of Heroes game.2006 / 20135 games
Euphoria engineUses the Euphoria dynamic motion synthesis engine.2008 / 20099 games
Explore Computer LanguageWritten in the form of data meant to be interpreted by the Explore game engine by Joseph Peterson & De Crandell.5 games
Extensible Markup Language (XML)Uses XML data serialization format for storage, configuration or anything else.2003 / 201286 games
FaceFX0 games
Fallout engine1997 / 20049 games
FixelAn open source Flash game-making library that is completely free for personal or commercial use.0 games
FlashUses Macromedia/Adobe Flash.2001 / 201228 games
Flexible Isometric Free Engine (FIFE)0 games
FMOD audio engine (FMOD Ex)A cross-platform audio engine by Firelight Technologies.2000 / 2012146 games
Forth programming language2 games
Freescape EngineDeveloped in-house by Incentive Software in 1986, Freescape is considered to be the first proprietary 3D engine ever to be used in computer games.1987 / 199226 games
FreeTrackNatively supports FreeTrack, an open source motion (head) tracking software with help of a regular webcam.2009 / 20091 games
Frostbite Engine2008 / 20107 games
Game CenterA social platform for iOS 4 and later.0 games
Game engine made with pre-Rendered Background---A Free Software version of the [gametag=infinityengine]Infinity Engine[/gametag] ---(Unused)0 games
Gamebryo engine (NetImmerse engine)Uses any generation of Gamebryo engine.1999 / 201171 games
GameShieldA copy protection solution by Yummy Interactive.2009 / 20113 games
Geo-Mod game engineUses any version of the Geo-Mod game engine.2001 / 201113 games
GGPO (Good Game Peace Out)A networking middleware originally created for providing network play for emulated arcade games.2011 / 20124 games
Glide 3DSubset of OpenGL API created by 3dfx for their Voodoo line of GPUs.1996 / 200266 games
Glulx[glulxe;quixe]Portable virtual machine intended for interactive fiction games.2010 / 20112 games
GLYPH game engineA game engine by Petroglyph.0 games
GNU/Linux kernelCompiled for the GNU/Linux kernel regardless of the platform. To differentiate when the same entry is also for UNIX or other *nix kernels.1979 / 2012103 games
Gold Box Engine1987-1994. Know as GBE since a shiny gold cardboard box was used for many of the games. It was eventually released to the public as [game=Unlimited Adventures]Unlimited Adventures[/game]1988 / 199356 games
Google Breakpad (Mozilla Talkback)A cross-platform FOSS crash reporting solution by Google, Inc. and Mozilla Foundation.2004 / 201127 games
Google Native Client (NaCl)Uses Google Native Client sandbox to run a game on a web browser via C-like compiled code instead of being limited by things like Javascript and HTML5.0 games
Google PlusFor games available under the Google social network.0 games
Grim 2DA 2D graphics engine by 10tons entertainment.0 games
Groovie game engine1993 / 19987 games
HackShieldAn anti-hack/cheat solution by AhnLab.2003 / 20096 games
Halo engine2001 / 20087 games
Havok PhysicsUses the Havok Physics engine.2003 / 2012241 games
Heavy Duty game engineA game engine by Primal Software.2006 / 20102 games
HeroEngineA game engine by Simutronics.2009 / 20113 games
HTML5HTML specification started back in 2004, aiming to be fully finished by 2014. Notably adds support for hardware accelerated graphics via WebGL (subset of OpenGL) though includes many other things as well.2010 / 20127 games
I Wanna Be The EngineUses any version of IWBTE.0 games
IBM PC-compatible DOSAny tags related directly to the x86 CPU architecture DOS variants.0 games
id Tech 1 (Doom engine)Uses the original Doom's engine or some modification of it.1993 / 199916 games
id Tech 2 (Quake 2 engine;CRX engine)Uses the id Tech 2 game engine developed by id Software.1997 / 200636 games
id Tech 3 (Quake 3 engine;ioquake3)A game engine developed by id Software.1999 / 201267 games
id Tech 4 (Doom 3 engine)Uses id Tech 4 game engine, developed by id Software.2004 / 201229 games
id Tech 5 (Rage engine;Doom 4 engine)Uses the fifth generation of id Software's game engine.1 games
ImpactHTML5-based game engine for browser games.2010 / 20112 games
Impulse::GOO (Game Object Obfuscation)A copy protection schema from Stardock.2005 / 201036 games
Impulse::Reactor2009 / 20105 games
Indeo video codec1 games
Infinity EngineIE is a game engine used to allow multiple characters to interact with pre-rendered isometric 2D environments in pausable real-time.1998 / 200214 games
Infinity Ward engine (IW Engine)A heavily modified version of id tech 4 engine by Infinity Ward.2005 / 200915 games
Insomniac Engine1 games
iOS 3.xRequires at least version 3.0 of iOS.2009 / 20118 games
iOS 4.xRequires at least version 4.0 of iOS.2010 / 20115 games
IRC (Internet Relay Chat)Has integrated IRC client for chat and possibly other functionality.2004 / 20117 games
Irrlicht EngineA free open-source 3D graphics engine.2006 / 201116 games
iZ3DNatively supports iZ3D's stereoscopic rendering.2009 / 20113 games
Jade engineA game engine developed by Ubisoft (originally in their Montpellier studio).2003 / 200735 games
JavaScript Object Notation (JSON)A human-readable data serialization format, commonly used with JavaScript.0 games
jMonkeyEngineA free Java 3D game engine.0 games
Kalypso LauncherA layer in front of games released by Kalypso, requires login at Kalypso Launcher website to actually play the game.0 games
Kinetica engineGame engine developed by SCEA.2001 / 201017 games
Kung Fu Game State Machine EngineA game engine created by Color Dreams Inc and used in several of their games.1990 / 19913 games
Kynapse (Autodesk Kynapse)Artificial intelligence middleware by Kynogon.2007 / 201018 games
Level editor (Map editor;Construction Kit)Official level, map and/or scenario editor is available so players can design their own levels to the game. Either bundled with the game or available for free from other public sources.1981 / 2012402 games
libsndfileA cross-platform library for reading from and writing to numerous audio file formats. Has no playback functionality in itself.0 games
Lightweight Java Game Library (LWJGL)2009 / 201220 games
Linux Kernel 2.2.xRequires at least Linux Kernel version 2.2.x, may work on newer but this is not guaranteed.1999 / 200511 games
Linux Kernel 2.4.xRequires at least Linux Kernel version 2.4.x, may work on newer but this is not guaranteed.2005 / 20083 games
Linux Kernel 2.6.xRequires at least Linux Kernel version 2.6.x, may work on newer but this is not guaranteed.2005 / 20103 games
LISP programming language (List Processing Language)LISP is the 2nd oldest high-level language, uses fully parenthesized syntax & was favored during the early days of AI.1994 / 20128 games
Lithtech game engineA game engine originally created by Monolith Productions.1998 / 200942 games
LÖVE framework (LÖVE engine)An open-source game framework and engine.0 games
Lua programming languageUses Lua in one manner or another.1996 / 2012209 games
Mac OS X 10.3.x PantherRequires at least version 10.3 of OS X.2003 / 200810 games
Mac OS X 10.4.x TigerRequires at least version 10.4 of OS X.2008 / 201014 games
Mac OS X 10.6.x Snow LeopardRequires at least version 10.6 of OS X.2009 / 201213 games
Mac OS X 10.7.x LionRequires at least version 10.7 of OS X.1996 / 19962 games
Mac OS X 10.8.x Mountain LionRequires at least version 10.8 of OS X.0 games
MAME (Multiple Arcade Machine Emulator)An emulator available for almost any platform. (clones and bootlegs are merged to the parent)1972 / 20062649 games
MassTech engine2004 / 20083 games
MikmodMikmod is a sound module player and library supporting many formats, including mod, s3m, it, and xm2007 / 20115 games
Miles Sound System (MSS)Sound middleware originally by Miles Design to overcome the differences in soundcards in the old DOS days. Maintained by RAD Game Tools since 1995.1992 / 2012183 games
Moho game engine2007 / 20117 games
MojoShaderAllows devs to use Direct3D shaders (HLSL) on alternate 3D APIs (such as OpenGL), and therefore on non-Windows platforms.2008 / 20114 games
Mozilla PrismDelivered to some platforms with aid of the Mozilla Prism.0 games
MP3 audio codec (MPEG-1 Audio Layer III;MPEG-2 Audio Layer III)A controversial audio codec due to its many, [u]many[/u] licensing issues. Was, and likely still is, very popular with regular end-users despite it.2003 / 20116 games
MUD eXtension Protocol0 games
Multimedia Fusion (MMF)Created with MMF, a software authoring tool mostly targeting game development by Clickteam.2002 / 201213 games
Newton Game DynamicsA physics engine by Julio Jerez and Alain Suero.2005 / 20084 games
NVidia APEX0 games
OCCAM 2 programming languageOCCAM with more data types, floating-point math, functions, & multi-dimensional arrays. Finally a full language instead of just an OS.1 games
OCCAM programming languageWritten in and for OCCAM. Created by INMOS for their Transputer platform.1 games
OGRE graphics engine (Object-Oriented Graphics Rendering Engine)[ogre 3d]A free open source (LGPL) 3D graphics engine.2005 / 201235 games
Open Dynamics Engine (ODE physics engine)Open source physics engine mainly for simulating rigid body dynamics.2002 / 200922 games
Open Sound Library for Embedded Systems[OpenSL ES]A royalty-free, cross-platform, hardware-accelerated audio C-language API tuned for embedded systems by Khronos Group.2010 / 20101 games
Open Sound SystemAn Unix sound architecture.1998 / 20089 games
OpenCL (Open Computing Language)A generic, cross-platform parallel computing framework that is independent of the actual hardware implementation of the processors, allowing regular CPUs as well as GPUs and any other processors to process the OpenCL instructions.0 games
OpenFeintA social platform for iOS and Android.2010 / 20119 games
OriginOnline (and possibly offline) games require login at Electronic Arts' Origin service.2008 / 201212 games
P.I.S.D. (Platform Independent Software Development)A C++ software library provided by P.I.S.D. Ltd. It allows for easy cross-platform development of interfaces.2006 / 201210 games
PAIN engineGame engine by People Can Fly.2004 / 20108 games
Panda3DA free 3D game engine by Carnegie Mellon University.2008 / 20102 games
Pando Media BoosterA proprietary file sharing software that uses BitTorrent protocol with the distributed files hosted at Pando's servers. May install SmartShopper grayware along with itself.2003 / 20115 games
Paradox ConnectRequires account in Paradox Connect service.0 games
PhyreEngine[Phyre Engine]A free cross-platform game engine by Sony.2008 / 201210 games
PhysX physics engineUses PhysX physics engine.2005 / 2012206 games
PowerRegisterA social engineering product that collects information about the user and sends it to centralized server via internet. Silently installed with certain games and applications and is not removed with them.2000 / 20012 games
PTypes (C++ Portable Types Library)0 games
Quazal (Net-Z;Rendez-Vous)Uses any online networking and/or matchmaking service from Quazal.2005 / 200940 games
QuickTime media playerRequires Apple QuickTime to be present on the system.1994 / 20037 games
RakNetA C++ networking library by Jenkins Software.2008 / 20113 games
Real Virtuality game engineRuns on any version of RV game engine.2001 / 201213 games
Recast navigationAn open-source (MIT) 3D path finding toolset.2011 / 20124 games
Ren'Py Game EngineA Python based game engine for visual novels.2005 / 2012293 games
Riot engineA game engine by Surreal Software.1999 / 200510 games
RNA game engine2008 / 20106 games
Rockstar Games Social ClubRequires login at Rockstar Games Social Club.0 games
RPG Maker (RPGツクール;RPG Tsukūru)Made with any version of RPG Maker.1999 / 201110 games
RRedline graphics API (Speedy3D)Rendition's proprietary graphics API.2 games
RSX 3D Audio APIUses the RSX 3D API for audio output.1 games
S3 MeTaL APICan use S3's proprietary MeTaL 3D rendering API for graphics.1999 / 20002 games
SafeDisc copy protectionUses SafeDisc copy protection scheme.1998 / 200870 games
SAGE game engine (Strategy Action Game Engine)Uses the SAGE game engine.2003 / 200811 games
Scaleform GFx2004 / 201110 games
SCI0 - Sierra's Creative Interpreter Version 0Created with Sierra's Creative Interpreter Version 0, an adventure game engine.1988 / 199014 games
SCI1 - Sierra's Creative Interpreter Version 1Created with Sierra's Creative Interpreter Version 1, an adventure game engine.1990 / 19917 games
SCI2 - Sierra's Creative Interpreter Version 2Created with Sierra's Creative Interpreter Version 2, an adventure game engine.1993 / 19958 games
ScoreloopA social and distribution platform for mobile devices.0 games
SDL_mixerUses SDL's very basic audio API for sound.1998 / 20119 games
SecuROM copy protectionUses any version of the SecuROM copy protection scheme.2001 / 201175 games
SecuROM v1-v3 copy protectionA copy protection scheme.2001 / 200313 games
Serious engine2001 / 201010 games
SEUCK - Shoot'Em-Up Construction KitGames built with SEUCK, a "construction kit" for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw in 1987.0 games
SigEngine2010 / 20123 games
SlimDXA wrapper API for use with .NET, covering Windows multimedia functions as broadly as possible.2009 / 20114 games
SoftwareShield IronWrap (GameShield IronWrap)An obfuscating DRM scheme that involves a mini virtual machine.0 games
SolidshieldA copy protection scheme by TAGES SA.2007 / 201116 games
Sony StationRequires account at Sony's Station service.2004 / 20062 games
SpeechFX[VoiceGaming SDK;VoiceKaraoke SDK;VoiceSync SDK]A variety of speech recognition (voice command/control) middleware.0 games
SpeedTreeA foliage generator by Interactive Data Visualization, Inc.2010 / 20115 games
Squirrel programming languageA lightweight, imperative, and object-oriented programming and scripting language.0 games
Steamworks APIThe software part that ties a game to the Steam community, matchmaking and other features.2003 / 2012272 games
StepMania engine2001 / 20055 games
Stratagus Engine (Freecraft)Uses the real-time strategy gaming engine Stratagus.2002 / 200412 games
Substance Air (ProFX)A procedural texturing middleware by Allegorithmic. Originally named ProFX.0 games
TAGES copy protection(T@GES)2006 / 201227 games
Tcl scripting language (Tool Command Language;Tcl/Tk)1986 / 200815 games
The Bard's Tale game engineA game engine by Michael Cranford created for "The Bard's Tale" that Interplay updated & reused for 3 additional games, 1 besides a Bard's Tale sequel1985 / 199223 games
The Exult game engineGames that run with the Exult game engine. Such as Ultima VII parts 1 & 2, their add-ons, & other games created just for Exult.0 games
The Games Factory (TGF)Created with TGF, a graphical game authoring tool by Clickteam.1 games
Three.jsHTML5/Javascript 3D Engine by mrdoob.2010 / 20122 games
Titan Quest engine (Iron Lore engine)A game engine by Iron Lore Entertainment.2006 / 20133 games
Titanium engineA proprietary game engine by Radical Entertainment.2009 / 20126 games
Torque 2D (Torque Game Builder)Made with Torque Game Builder.2007 / 20118 games
Torque 3D engine (Torque Game Engine)A game engine by GarageGames.2000 / 201027 games
Trash game engine0 games
Ultima VII engine (Ultima 7 engine;Exult engine)Uses the Ultima 7 game engine or the open source remake, Exult.1992 / 200732 games
Ultima VIII engine (Ultima 8 engine)1994 / 19975 games
UnigineA 3D game engine by Unigine Corp.2008 / 201212 games
Uniloc copy protection (SoftAnchor)A copy protection scheme by Uniloc Corporation.0 games
Unity engine (Unity 3D;Unity toolkit)[Unity3D]Made with and powered by Unity toolkit.2005 / 201336 games
Unreal Development Kit (UDK)Developed using the free (binary-only) version of Unreal Engine 3. These also install UDK redistributable or require it to be installed beforehand.2010 / 201217 games
Unreal Engine 1Uses first generation of the Unreal Engine, developed by Epic Games.1998 / 200338 games
Unreal Engine 3 (UE3)Uses third generation Unreal Engine (by Epic Games).2002 / 2012181 games
Valve Anti-Cheat (VAC)2004 / 201120 games
Vampire engineA game engine created by Raven Software for MageSlayer.2 games
Verge game engineCreated using the Verge game creation system.2 games
Vision engineA game engine by Trinigy.2008 / 20105 games
Vital EngineA game engine developed by Deep Shadows.2005 / 20094 games
Voxlap engineA game engine by Ken Silverman0 games
VRAGE engine0 games
Westwood 3D game engine2001 / 20023 games
Westwood Online (WOL;XWIS)A proprietary network by Westwood Studios.1996 / 20029 games
Windows 7 (Windows NT 6.1)Runs natively on Win7 and is supported by the developers/publishers on it.0 games
Windows Media (Windows Media Video;Windows Media Audio)[wmf;wmv;wma]2005 / 201115 games
Windows Mobile operating system (WindowsCE 5.0;WinCE 5.0)2005 / 20083 games
Winqual (Windows Quality Online Services;WER;Windows Error Reporting)A proprietary crash reporting solution by Microsoft for Windows operating systems (XP and later).2010 / 20101 games
Wolfenstein 3D game engineUses the age old Wolf3D engine created originally for Wolfenstein 3D.1991 / 19959 games
Wwise (WaveWorks Interactive Sound Engine)An audio engine (and associated development tools) by Audiokinetic.0 games
Xith3D EngineA modern, feature-rich and very fast scenegraph-engine.0 games
XMPP (Extensible Messaging and Presence Protocol;Jabber)Uses XMPP for chat and possibly other functionality.0 games
XNA Framework (Mono.XNA;Microsoft XNA;XNA Game Studio)Made with and uses the XNA framework by Microsoft, a set of tools and a runtime for game development. Or the Mono.XNA open-source and cross-platform re-implementations of the API.2008 / 201228 games
XnGine game engine1995 / 19997 games
Xvid video codec2006 / 20092 games
YAML (YAML Ain't Markup Language)Uses YAML data serialization format for storage, configuration or anything else.2 games
Yasmina's Quest engineCombo graphical point-n-click+text adventure in PHP & DHTML. Enhanceable with JavaScript. Needs BeOS/Linux/*BSD/Win32s & compatible browser (FF+JS)2 games
Yeti EngineModified Unreal Engine 2.52006 / 200814 games
Zelda Classic / ZQuest EngineBegan as pixel perfect recreation of original Legend of Zelda for DOS. But advanced to cross-platform (WOL) & for other 2D Zelda-likes or platformers.1999 / 200914 games
Zero engineA game engine by Pandemic Studios.1999 / 200611 games
ZIL engine (Zork Implementation Language;Z-Machine)A text game engine. Z-machine games where written in ZIL and compiled with Zilch into Z-code files. Z-machines for any platform all ran the same Z-code.1983 / 200733 games
ZoneMatchAn online matchmaking service from Microsoft, retired on 2006-06-19.1997 / 200312 games
concepts
3DS Virtual ConsoleDistributed through the 3DS Shop Chanel for play on official 3DS Emulators.1992 / 19952 games
Ambient occlusionUses any ambient occlusion shading technique, commonly the very simple and fast SSAO.2011 / 20125 games
Artificial Intelligence Generated ContentNot an AI chracter, rather the game or parts of it are generated by a functioning Artificial Intelligence.1986 / 19973 games
Audio APIs0 games
Blob shadowsThe most basic shadow projection invented that exists as a simple, indistinguishable dark blob below whatever it belongs to.2011 / 20122 games
Bloom (Glow)2003 / 201225 games
BootloaderTypical of 1980s computers. A bootloader includes a minimal OS on the same media as the game. To play, one must (re)boot the system while the game's boot disk is in drive.1981 / 198814 games
Bug: Integer overflowA bug that causes some integer to overflow (go over what the hardware can do) producing variety of effects, commonly a kill screen, crash or something less game stopping.0 games
Codecs0 games
Color depth0 games
Common bugsAny bugs (defects) that appear in multiple games in more or less uniform manner.0 games
Common exploitsAny bugs (exploits) that appear in multiple games in more or less uniform manner.0 games
Computer-assisted game[computer-assisted gaming;CAG]Any games that use computer, console, etc. only partially with the rest done on paper, board, cards, or whatever else.0 games
Cooperative level editor (Cooperative construction kit)Includes a construction kit or similar that allows multiple people to simultaneously construct and edit levels and such.0 games
Coverage Sampling Anti-Aliasing0 games
Crippled widescreenAlthough the game supports widescreen, its use has detrimental effect on gameplay.2004 / 20105 games
Crippled windowed modeDoes not run in a proper windowed mode despite offering the option, commonly lacking the window deco for moving the window about and is "stuck" at some point in the display.0 games
Custom resolutionThe display pixel resolution is fully customizable.2003 / 20063 games
Data import: CharactersData import includes characters, so the player can continue with the same character(s) they played with in the previous game.1991 / 20103 games
Data import: StoryImport includes the story, or major points of it, in which the player influenced an outcome of several possible. These choices affect how the story plays out in the game the data was imported to.1 games
Data import: Unlocks (Unlock codes)The imported data transfers unlock codes or similar that allow access to content that otherwise would be unavailable, such as items, maps, scenarios, characters, etc.1998 / 20094 games
Dedicated local serverHas dedicated local server application available, either bundled with the game or available for free as a download. Usually available for more platforms than the game itself is available for.2004 / 201114 games
Demo availableHas a playable demo available.1985 / 2012753 games
Depth fog (Ambient fog;Cull fog)Uses a depth fog or similar effect, either to simulate fog or to hide rendering cut-off point.1994 / 201228 games
Depth of field (Depth of focus;Depth blur;Lens blur;Focus blur)Simulates the depth of field optic effect, blurring things that are out-of-focus.1999 / 201254 games
Digital rights management (Copy protection)Uses any form of DRM.1992 / 2012492 games
Direct connectAllows connecting directly to game server - for which the player provides the IP or DNS address of - instead of solely relying on master servers or other mechanisms for finding servers.2005 / 201110 games
Direct3D Retained ModeUses the Direct3D Retained Mode API, deprecated after DirectX 3.0 and no longer supported on Windows Vista or later.1997 / 20004 games
Directionally Localized Anti-Aliasing(DLAA)An anti-aliasing technique described by Dmitry Adreev at Lucas Arts that accomplishes its goal via edge detection and blur filters.0 games
Displaced touch screen controlsUses touch screen control but the actual action is displaced somewhat from the precise touch spot, preventing the player's finger or stylus from obscuring whatever they're trying to do.0 games
Distributed networking (Peer-to-peer networking)[p2p;peer 2 peer]0 games
Drag and drop[drag & drop;drag-and-drop]An user interface technique where items are moved to their wanted destinations by dragging them there.1994 / 201213 games
DRM: Constant internet connectionAny DRM that requires player to be constantly connected to authentication servers to play, even for singleplayer and LAN games.2009 / 201224 games
DRM: EncryptionUses DRM that involves encrypting all or parts of the game data, executables, etc. Which is decrypted with proper serial key and/or online activation.0 games
DRM: LoginAny DRM that requires an account at an online service.2008 / 201224 games
DRM: Media checkDRM that employs some form of media check for validating the player has legal copy of the game.2002 / 20052 games
DRM: Online activation (Internet activation)Requires online activation before you can play.2000 / 201271 games
Dynamic motion synthesisA method of procedural animation that builds upon earlier ragdoll physics.2008 / 20099 games
Environmental audio2011 / 20123 games
Error reporting (Bug reporting;Crash reporting)Either automatically reports any critical errors to developer/publisher or gives a simple way for player to do so semi-manually when one is detected.2009 / 20119 games
Exotic resolutionUses a very unusual resolution for the platform.1978 / 199811 games
Expanding map (Expanding level)The map, level, or such expands as necessary - such as the player or other important entity reaching (near) its edge - or on its own.2011 / 20124 games
ExtensibleGame can be extended, adding new content and game logic without necessarily replacing the old.1997 / 20128 games
Facial expressions[facial animation]Facial animation taken beyond plain lip synchronization, to produce expressions such as frowns, smiles, grimaces, and so forth.2004 / 201014 games
Fast Approximate Anti-Aliasing(FXAA)A shader-based anti-aliasing technique described by Timothy Lotters at Nvidia that accomplishes its goal via edge detection and sub-pixel resampling and filtering.2010 / 201212 games
Game installAny tags pertaining to game installation.0 games
Generic game engineUses any game engine that was made to be easily adaptable to other games.1 games
Gouraud shadingA shading method that linearly interpolates the color between each point of a triangle (polygon) producing a gradient fill instead of single flat color.1992 / 201110 games
HDR lighting(High dynamic range lighting;HDRI;High dynamic range imaging)Employs HDR lighting.2003 / 201027 games
Hit-boxesUses hit-boxes to determine if something hits something or not rather than actual model surfaces. These are used to reduce the amount of calculations needed to determine if something hits something and where.1 games
In-game level editor (In-engine editor;In-game construction kit)The construction kit or similar works in-game rather than as separate tool, often adding a layer of control on top of the game rather than a separate editor, making level testing simpler and faster while maintaining familiar controls.2007 / 20104 games
Install OS limitThe game setup program prevents installing the game on unsupported (versions of) systems on purpose.1995 / 200810 games
IPX network protocol (Internetwork Packet Exchange;IPX/SPX;Sequenced Packet Exchange)Uses the old and largely obsolete IPX network protocol. Unfortunately no longer supported by modern operating systems natively, making playing games that require it difficult.1994 / 200126 games
Legacy design0 games
Legacy design: ControlsControls are not properly tailored for the end system.0 games
Licenses0 games
LightmapsUses pre-computed (static) lighting conditions.1996 / 20028 games
Lip synchronization[facial animation]Uses some form of lip synchronization.2001 / 201037 games
Live map generatorGenerates more of the map/level when needed rather than everything in one go in the initial map creation.2010 / 20127 games
LoadingAny tags related to how the game loads data.0 games
Loadless (Background loading)After the game reaches the point where the player can actually play, there are no notable pauses for loading thenceforth, anywhere.2010 / 20114 games
Location free saves (Unbound saves)Allows saving the game progress at any point regardless of location with few if any limitations (such as no saving during combat).1984 / 2012254 games
Login queueUses a queue mechanism to ensure those who want to play can log in to the server even under high load, though after a largely unpredictable wait period.2009 / 20103 games
Map shadowsGeometry shadows are part of the map design rather than projected or dispelled by lighting conditions.0 games
Markup languages (Data serialization formats)0 games
Media check removedGame's requirement for the game media to be in drive during play has been removed in a post-release patch.2000 / 20014 games
Media: Download (Digital distribution)Full game legally distributed as digital download.1986 / 20111097 games
Mesh networkMultiplayer games are formed as mesh networks, each player is connected to everyone else.2006 / 20095 games
MetaballsA technique for rendering organic looking n-dimensional objects.2003 / 20065 games
Mixed display resolution (Half resolution)Uses or allows using mixed display resolution, commonly with UI at much higher resolution than the game world itself.1983 / 20107 games
ModifiableExisting game logic, textures, models, etc. can be modified or replaced.1998 / 201242 games
Morphological Anti-Aliasing(MLAA)An anti-aliasing technique described by Alexander Reshetov at Intel that accomplishes its goal via edge detection and filtering based on detected shapes.2007 / 201210 games
Motion blur1994 / 201230 games
Multi-window[multiple windows]The game info is displayed spread out in multiple windows or window-like containers rather than single one. Primarily if the windows share the OS window decor rather than the game's own.1990 / 19964 games
Multiplayer: Custom communication portAllows setting custom port for accepting incoming connections. Usually only needed by the person hosting a game, but can occasionally be needed by others as well.2008 / 20114 games
Multisample Anti-AliasingAn enhanced version of supersampling AA that only supersamples parts of the scene rather than the whole thing (though supersampling of the whole scene may happen depending on scene complexity).0 games
Name generator1998 / 201214 games
No anti-aliasingUses no anti-aliasing for some reason. Mostly notable in games available on multiple platforms where it is omitted on some.0 games
No pointer capture (No mouse capture)An unusual omission in games playable in a window, where the pointer is allowed to go outside the window without any restriction, possibly causing misclicks outside the game window that cause it to lose focus.2005 / 20128 games
No sprite scalingDespite obviously benefiting from sprite scaling, these games do not use it for whatever reason. Instead rendering pre-drawn variations of the same sprites at different distances.0 games
Non-scaling graphicsGraphics do not scale with increased resolution. Instead, these likely allow larger view of the playing field.2011 / 20122 games
Obsolete: 2.5DUses mixed 2D and 3D rendering, usually with some of the objects or the game world seen as polygon meshes and others as regular sprites or pre-rendered scenes.1997 / 20083 games
Open betaEmployed an open beta phase at some point, allowing anyone to play the unfinished game for free for a time before release. Usually in hopes of stomping out all remaining technical issues but possibly also for marketing.0 games
Parallax scrollingA 2D graphics technique that gives an otherwise flat background a sense of depth by moving the background layer(s) at different speed (usually slower) than the foreground (game area).2010 / 20124 games
Partial loadingThe game loads only bare necessities before shoving player into game, finalizing the load during play.2008 / 20116 games
Periodic autosaves (Timed autosaves)Game progress is periodically saved without player intervention.1997 / 201238 games
PillarboxUses pillarboxing to allow unsupported aspect ratios to display correctly.0 games
Procedural content generationAny tags describing various types of algorithmically created content.0 games
Procedural texturingUses programmatically generated textures, possibly even generating them on-the-fly.2006 / 20113 games
Proprietary network[Private network]Online games require login in some proprietary network.1996 / 201172 games
Quincunx Anti-AliasingAn anti-aliasing technique that involves 5 samples arranged into a cross, usually somewhat tilted.2009 / 20112 games
Radial blurAn effect that blurs vision the farther away from the center of your screen (the focal point) you look.0 games
Radial menu (Pie menu;Ring menu)1993 / 201136 games
Ragdoll physics1998 / 201113 games
Requirement: Swap file (Paging file;Virtual memory)Requires that the system has swap file in use.2006 / 20116 games
Run-time environments (Virtual machines;Interpreted languages)0 games
Save incompatibilityGame saves are incompatible with different versions of the game.2007 / 20102 games
Save on exit (Quit save)Saves or offers to save game progress when player exits the game.1976 / 201268 games
Save Passwords (Level codes)Continuing game progress works via a password system. Often used in systems with no permanent data storage available & carried over to other platforms via crude ports1975 / 2012819 games
Save pointsAllows saving at specific locations, such as certain safe rooms or on level change.1985 / 2011229 games
Save to external media (Save to removable media)Saves are stored on removable media, such as floppies or memory cards.1987 / 19882 games
Save to online storage (Save cloud)Game saves and possibly other information are placed in online storage.2004 / 201132 games
Screen Space Ambient OcclusionAn imperfect technique for real-time ambient occlusion.2007 / 201257 games
Self-update (Auto-update)Either automatically updates itself to latest version or informs the player of availability of newer version and where to get it or requires manually running separate update tool/check.1998 / 201266 games
Server browser (Master server)Uses a master server mechanism to register and list all available game servers, thus providing a server browser for the end users.1999 / 201115 games
Server migrating (Host migrating)Allows migrating server from one player to another mid-game, usually with a momentary pause as server specific info is transmitted and players connect to the new host.0 games
Shadow maps(Shadow mapping)Uses the now outdated shadow mapping technique of producing shadows.1999 / 20034 games
Shadow volumeA shadowing technique proposed by Frank Crow in 1977 and expanded on by Tim Heidmann in 1991.2004 / 200611 games
Shaped sprites (Detailed sprite props)A way to create props from sprites by having same sprite duplicated 2-3 times in 90-60 degree angles intersecting each other.2011 / 20127 games
Skeletal animation2007 / 201210 games
SNES mode 7 (GBA mode 1 and 2)Uses the SNES mode 7, any similar hardware capability on other platforms or simulates the effect on software.1990 / 200333 games
Social platforms0 games
Soft particles (Volumetric particles)2007 / 20102 games
Software rendererIn addition to hardware accelerated rendering, the game also supports rendering through software.1992 / 2011103 games
Source Code AvailableThe source code for these games have been published but likely remains proprietary.1978 / 2012152 games
Spatial anti-aliasing(Full-scene anti-aliasing)[FSAA]Uses some form of spatial anti-aliasing (not texture anti-aliaising).0 games
Spatial audio0 games
Spawn copy (Spawn installation)Supports spawn installations: reduced functionality copies that often limit the game to its multiplayer mode (no singleplayer campaign/storymode available).1996 / 20005 games
Static resolutionUses only single resolution and allows no configuration for it.2001 / 20109 games
Stipple alpha (Stipple transparency;texture stippling)A now obsolete method of producing transparent surfaces by stippling the transparent surface, effectively by creating a checkerboard type pattern of opaque and fully transparent pixels.0 games
TCP/IP (Internet Protocol Suite)Uses TCP/IP protocol stack for networked multiplayer games in addition to any other outdated technology.1996 / 200118 games
Technical innovation (Technological innovation)Innovately uses technology to produce something that hasn't been done before (at least on the platform).1977 / 20067 games
Temporary saves (Expiring saves)Some or all game saves are [i]designed[/i] to expire/erase. Such as by normal system reset, power off, or game is unloaded1 games
Text chatProvides a chat interface for interaction with other players.1979 / 20083 games
Tile-basedUses tile sets to construct levels.1992 / 2012143 games
Universal binaryDistributed in universal binary format, making the game playable on both PPC and x86 hardware.2004 / 20102 games
Usage reporting[usage statistics]Reports, either as is or has an option to for it, usage statistics or similar metrics to developer and/or publisher for the purpose of usage analysis and any action based on the results of that. Usually stored anonymously.0 games
UTTERLY POINTLESS: Local serverLAN in player options effectively states this in all possible cases.0 games
Viewport (Projection)Any tags relating to the viewport (not graphical [i]style[/i]).0 games
Voice boardUses voice board-like method of producing spoken sentences by combining several short pre-recorded voice overs.1981 / 201114 games
Voice chat(Voice over IP)[VoIP]Has integrated voice chat functionality.2004 / 201282 games
Volumetric lighting[volumetric light]0 games
Wii Virtual Console (Wii VC;WiiVC)Distributed through the Wii Shop Chanel for play on official Wii Emulators.1983 / 2001294 games


share links
 
DISCLAIMER: All image galleries, logos and names are property of the respective authors - This site doesn't make use nor permits the download of copyrighted material such as ISO, game roms, software, music, movies or similar. The site is primarily based on reviews, screenshots and various game details. - Please contact me if you believe your work has been used in a way that may constitute copyright infringement.