(OAL / Open Audio Library) Cross-platform audio API for multichannel 3D positional audio originally by Loki Software.
Presence of OpenAL can easily be noticed (in Windows) if the game directories contain any of the following files: OpenAL32.dll, wrap_oal.dll and alut.dll Sanguine 2007-11-06 11:09:37Currently maintained and developed by Creative Technology with help from Apple and the FOSS community.
Supported platforms:
* Mac OS 8/9
* Mac OS X
* Linux
* BSD
* Solaris
* IRIX
* Windows
* Xbox
* X360
Currently supports stereo and 4 channel surround sound. Apparently surround sound breaks (falls back to stereo) with setups that have more than 4 channels/speakers (at least on Linux). Sanguine 2007-10-29 12:14:43 - sourceOAL runs in separate thread automatically (I have no idea how to disable this, nor why would I want to do that). The API is extremely simple to use because of this.
Speaking from personal experience, it took me less than a day to write a crude Ogg audio player with OAL. And most of the time went into understanding Vorbis library (for reading and decoding the audio file) than into learning OAL (both of which I had never before used - nor was I familiar with OGL, which supposedly shares a similar API). OAL also handles sound position and movement in 3D in quite simple manner, so there's even less for the programmer to do. Sanguine 2007-10-20 01:19:36 Related site: Official website
Most popular OpenAL games | Filed in "Software themes"
Browse all the 102 games related to OpenAL .
OpenAL games for each platform:
WIN  | 51 | |
Linux/Unix  | 20 | |
Mac  | 12 | |
X360  | 9 | |
Xbox  | 5 | |
PS3  | 5 | |

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