Anticipatory sightings
Video game concept
Player catches glimpses of future dangers.
54
games
8platforms
Alternate names: Anticipatory dialogue
Name variations: foreshadowing
PS3 2011-02-25
LIN 2012
WIN 2011-02-25
WIN 2011-05-30
WIN 2005-10-18
WIN 2011-11-22
OSX 2006-07
WII 2008-11-18
WIN 2006-07-10
X360 2011-02-25
WIN 2008-09-24
PS3 2011-03-25
Commonly short cut-scenes where the player sees the future opponent (new opponent type) scuttling about, possibly several times before actual confrontation. Often the new opponent is partially obscured, only hinting at what they are capable of.
Most dialog shouldn't be considered, not when they clearly point out what's there. Repeated warnings and/or descriptions of things you encounter only much later should be acceptable.
Sightings in normal gameplay should not normally be counted. But if the player has no way of engaging the opponent, then they may be added, especially when the scene where this occurs is mostly done to flaunt them at the player.
Most dialog shouldn't be considered, not when they clearly point out what's there. Repeated warnings and/or descriptions of things you encounter only much later should be acceptable.
Sightings in normal gameplay should not normally be counted. But if the player has no way of engaging the opponent, then they may be added, especially when the scene where this occurs is mostly done to flaunt them at the player.
Popular tags
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Games by year
The first Anticipatory sightings video game was released on May 22, 1998.
EA Partners, THQ and Deep Silver published most of these games.