Internals:
* DirectX versions from 6 to 8 supported.
Rendering:
* OpenGL
* Direct3D
* software
Sound:
* OpenAL
* Miles Sound System (with separate license)
* EAX 3 with fallback to EAX 2
* Ogg Vorbis and WMA playback
* Dolby Digital Surround
* VoIP
* Text-to-speech
* Speech recognition
Platform support:
* Windows and Linux support on both 32 and 64 bit architectures.
* PlayStation 2
* Xbox
* Mac OS X
Some extra info:
* Written and extensible in C++
The engine source seems to go with the engine license, so many games using the engine likely have some custom modifications done that expand its functionality beyond what is stated here.
Sanguine # 2008-02-14 19:08:58 -
source -
reply to this article -
edit article