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Doom 3
pubblicato da Activision nel 2004-08-03, sviluppato da id Software

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Tags
piattaforma: Windows
hardware: cd-rom  
tipo di gioco: action/reflex, first-person-shooter
genere: Fantascienza, Fantastico, Orrore
perspective: 1st person
display: Textured polygons
Multiplayer: LAN Internet
linguaggi disponibili: Chinese English French Italian Polish Russian Spanish
You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

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Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).

Sanguine 2008-06-14 16:12:36
autoregen - only up to 25hp, so it easily goes unnoticed. On Nightmare difficulty this is disabled and your health capped at 25 points (it slowly drains out back to 25 if you get it over), but this is offset by the fact that you start out with the Soulcube.

Sanguine 2008-05-22 23:43:00
Minimum:
  • Windows 2000 or XP
  • Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
  • 384 MB RAM
  • 64 MB VRAM (Radeon 8500 or GeForce 3)
  • 8X CD-ROM drive
  • 2.2 GB free HD space
  • soundcard
  • mouse
  • keyboard

    Sanguine 2008-05-22 16:19:02
  • To open one of the storage closets in game, you need to visit MartianBuddy.com.

    There was another closet...
    With the code 634
    Found from www.martianbuddy.com/blaster.html


    Sanguine 2007-07-05 22:02:40 - 3 replies

    Related site:
    Official website

    Post an anonymous comment / review about this game.

    Authors:
    Tim Willits (lead designer)
    Mal Blackwell (designer)
    Matt Hooper (designer)
    Jerry Keehan (designer)
    Steve Rescoe (designer)
    Marty Stratton
    Jim Dose
    Robert Duffy
    John Carmack (technical director)
    Adrian Carmack (artist)
    Kevin Cloud (artist)
    Andy Chang
    Kenneth Scott (artist)
    Seneca Menard (artist)
    Fredrik Nilsson (artist)
    Pat Duffy (artist)
    Patrick Thomas (artist)
    James Houska (animator)
    Eric Webb (artist)
    Christian Antkow (sound designer)
    Steven Blum (voice actor)
    Cam Clarke (voice actor)


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    Someone has marked this game:
    Sanguine


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