published by Microprose - 1997
Number of votes: 6 Rank: 4.3Click stars to vote this gameTags システム: MS-DOS hardware: VESA ゲームカテゴリ: strategy 分類: Science Fiction perspective: bird's-eye display: Raster languages available: English ESRB rating: T (Animated Violence)
Minimum requirements:
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode
Recommended:
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space
Supported soundcards:
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound Sanguine 2007-10-15 22:28:36 This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though. Sanguine 2007-10-15 22:24:36An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better. Sanguine 2007-09-24 22:10:29
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Authors: Julian Gollop (game design)
Nick Gollop (lead programmer)
Richard Wells (lead composer)

Someone has marked this game: andread  - cjlee001  - Sanguine    
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