Universal Videogame List - www.uvlist.net

A Technical Limitation in UVL
Used to denote when UVL's usability is hampered by technical limits. This tag can also be used in searches as a limited work-around in some cases.
If an editor was has found and tagged a game with this tag, you can use it to help narrow your search in the following situations by also adding "uvl-techlimitation" in the tag search field:

Short names:
Example a title search for "D" normally produces over 400 pages of results. but coupled with the uvl-techlimitation tag search it is reduced to a more manageable 41 results (results for the game called "D" is on 1 page).

Special characters in fields:
The title "Agrippa(A Book of the Dead)" can't actually be put in the title fields because of the parenthesis. But search for "Agrippa" or "A Book of the Dead" with this tag, will preform a valid search with results limited to what you were probably expecting.

Title too long:
The title field can only hold 255 characters. Sometimes all the alternate titles will not fit.
Games have been known to be released in or translated to,
Traditional Chinese. Simplified Chinese, Czech, Danish, Dutch, English, Finnish, French, Hebrew, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Swedish, Afrikaans, US English, Arabic, Bosnian, Brazilian Portuguese, British English, Bulgarian, Cantonese, Castilian, Catalan, Croatian, Esperanto, Estonian, Farsi, Galician, Greek, Hungarian, Icelandic, Indonesian, Kongo, Latin, Leet, Lithuanian, Macedonian, Mandarin, Norwegian, Redneck English, Romanian, Serbian, Slovak, Slovenian, Swiss-German, Taiwanese, Taiwanese Chinese, Taiwanese Mandarin, Thai, Turkish, and Lojban.
Additionally, the game may be titled differently in each region it is released in even if some of the regions use the same language. A game could conceivably have over 60 different titles. If each title was only 5 characters long, tha'd need 360 characters to contain the titles. Most titles are longer than 5 characters. Non-romantic languages and special characters often use two bytes per character (one character is equivalent to two).

Zerothis - 2008-05-18 05:25:41

Most popular A Technical Limitation in UVL games

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Filed in "Other (objects, etc.) themes"

Browse all the 59 games related to A Technical Limitation in UVL.

A Technical Limitation in UVL games for each platform:
Game & Watch 18
Windows 16
MS-DOS 3
PS3 3
Odyssey2 3
Dreamcast 2
PS 2
Atari ST 2
HP-41 1
X360 1
PSP 1
Wonder Swan Color 1
Saturn 1
3DO 1
Mac 1
Wii 1
Atari 400/800 1
GB 1
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