Apple II E
Made in USA by Apple in 1976


Known games: 1369 (full list)

Made by Steve jobs & Stephen Wozniak

An expansion card called The Mill allows an Apple][ to run OS-9.
There was also an expansion card with a Motorola 68008 CPU.

Text 40x48 characters
Anything over 280 points (pixels) of horizontal resolution can be considered "hires".
Text 80x48 characters (expansion card, standard in later models)
Lo-Res 40x48(40)x16
Double Lo-Res 80x48(40)x16
Pure Hi-Res 140x192(160)x6 (not UVL's "hires" tag)
Hi-Res 280x192(160)x6 (achieved via programming exploits, there is not actually more than 140 horizontal pixels)
Double Hi-Res 560x192(160)x2 (eligible for UVL's "hires" tag, but be sure to check the box for monochrome display)
Double Hi-Res 560x192(160)x6 (eligible for UVL's "hires" tag) (achieved via programming exploits)
Double Hi-Res 560x192(160)x16 (eligible for UVL's "hires" tag) (achieved via programming exploits and dithering hackerdry)
(4 lines of text space at the bottom could be switched on and off in graphic modes)

The Lo-Res modes where actually mapped to the text display memory, So the writing any text on the screen would produce unexpected results in the graphics, including the 4 lines at the bottom. The same would happen to text when graphics were displayed. However, since the text was separate from the hi-res modes, one could manipulate them separately without interfering with the other. It was especially convenient to change text in the 4 bottom lines while the graphics covered them then uncover the text when needed. Likewise the graphics could be changed while the bottom 4 lines of text were visible without effecting the text. In a way, the bottom lines could be thought of as an hideable docked tool bar.

The Double Hi-Res 560x192(160)x6 took special programming to utilize. In fact, it didn't officially exist in the Apple ]['s specs and many would argue it does not exist at all, but is just a kludge of programming tricks to fake 560 pixels from 140 actual pixels. Only 2 colors (black1, while1, black2, and while2, count them, 2) existed in this resolution. This was due to unusual quirks such an orange pixel turning white because the application drew a green pixel next to it. This was due to 'pixels' and memory not exactly lining up. Think of it as placing 60 inch squares adjacent to each other on an grid with 64 inch divisions (that's was an analogy, not a technical fact). A more technically accurate explanation would be to say that a colored pixel was 4 pixels wide and could occupy 560 horizontal positions on the screen but the colors themselves could only occupy 140 of those positions. In the digital world, the binary strings of color information were by default written across two pixels instead of a single one, which meant both pixels got a unique unintended color. To further complicate matters, some of the bits in the graphic memory were reserved for other uses. As a technical point, there is not actually enough video memory in an Apple ][ to keep track of 560x192x4 pixels; such attempts would spill the data into other areas of the Apple's memory. A programmer could actually be changing how the apple read from the disc drive in an effort to coax an unavailable color out of a certain pixel on the screen. Programming libraries eventually were created by enthusiasts that made it easier and safer to work around the quirks.

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tech info

resolution: 256 x 192 x 16 colors
memory: 64K RAM, 16K ROM
CPU: MOS 65c02 1.02 MHz
sound: 1 channel

popular games


common Apple II E tags

1life 20thcentury basic eamonengine earth femaleauthor future hires interactivefiction magazine magic monsters permadeath war worldwar2

most popular games

Odyssey: The Compleat ApventureSynergistic Software1978
Pick-A-Dilly PairActioncraft1983
Dr. J and Larry Bird Go One on OneElectronic Arts1983
Akalabeth: World of DoomCalifornia Pacific Computer Company1979
Robot Odyssey I: Escape from RobotropolisThe Learning Company1984
AsteroidAdventure International1980
Castle WolfensteinMuse Software1981
Beginners Cave-1980
Champions of KrynnSSI Special Projects Group;Westwood Associates1990
Alien TyphoonStarcraft1981

15 top ranking games

Championship Lode RunnerBrøderbund1984
AirheartBrøderbund1986
Adams Adventure #8: Pyramid of DoomAdventure International1981
Phantasie III: The Wrath of NikademusWestwood Associates1987
The Oregon TrailMECC1985
Rescue RaidersSir-Tech1984
Beginners Cave-1980
Apple TrekApple Inc.1979
The Diabolical Plot of Doctor DracupigThe Southern Pirate?
Odyssey: The Compleat ApventureSynergistic Software1978
Dr. J and Larry Bird Go One on OneElectronic Arts1983
Rocky's BootsThe Learning Company1982
Ultima III: ExodusLord British1983
Lode RunnerBrøderbund1983
Pick-A-Dilly PairActioncraft1983

top Apple II E tags

1940s 19thcentury 1life 20thcentury adnd aerodyne aliens assemblylang baseball basic book detectivemystery difficulty dnd dwarves eamonengine earth elves europe fangame femaleauthor freesaves fromanotherworld future gameplayinn grid group hires interactivefiction inventory keep ladders langinsignificant lotr magazine magic medieval meleeweapons militantprotagonist monsters movie naval noncanon northamerica otherworld paddles past permadeath postapocalypse rescue river shopping snakes sorcery space spacecraft subterranean text traditional turnbasedcombat ultima undead uvl-missingimages war wordinput worldwar2

releases per year

10 most common companies

NEUC106
EAG104
SSI82
Softside50
Epyx35
Infocom34
Electronic Arts31
Brøderbund30
Sierra On-Line29
Avalon Hill27

common gametypes

adventure467
action/reflex126
strategy123
shooter104
role-play96
simulation83
sport56
maze53
platformer51
board game40
edutainment39
turn-based37
casino/cards22
puzzle19
flight18
manag./econ.15
racing/driving15
trivia/quiz9
pinball6
beat 'em up5
fighting5
shooting gallery2

list status

there are 1369 games for this platform, 530 (38.7%) have one or more images, 1103 (80.5%) with a gametype, 849 (62%) with perspective while 142 (10.3%) have a description. 1184 (86.4%) have a release date, 1245 (90.9%) have a company and 832 (60.7%) have been tagged.
Overall: 60.9% ?

editing ideas

missing perspective games list
missing images games list


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