About Drakan: The Ancients' Gates

Unlike its predecessor, "Drakan 2" had actual role-playing elements thrown in, though only limited to gaining experience and selecting which of the three skills (melee, ranged or magic) you increased with time. This was refreshing, since you couldn't max her out on everything (not even two of 'em), so it paid to pick out one as your strongest skill and the others as nice backup plans :)

The game felt annoyingly claustrophobic to me compared to the previous game which had vast-ish locales with plenty of room to walk in any direction. With Drakan 2 this was changed for tighter areas that seemed to stop too soon in any direction for my liking. Even when flying with Arokh the areas were awfully tight and you had to contend with the other dragons for space in your aerial battles. Only in few places did you have sufficient room, compared to the previous game where you pretty much always had plenty of room (except maybe when you were flying in the tunnels, but that's a given). In Drakan 2 you're flying over "vast" deserts and whatnot, yet you have almost as much space as you had in some subterranean caverns in the previous game.

The joy of seeing, and playing as, Rynn and Arokh again were enough for me when I first played this game (actually years after it was <i>quietly</i> released), but the game is sadly not particularly outstanding despite being the successor of the best dragonriding game I've ever played (yet).