About Super Mario Bros. 3


2007-12-28 (updated 2010-03-11)
Mario and Luigi are back and have some new tricks. Wear different suits for flying, short span of invincibility, hopping, swimming and throwing hammers. Collect items for later use. There is now and overworld with multiple branching paths and optional sub levels. King Koopa is back too, with a brood of unruly koopa kids to throw at the brothers.

1 player or 2 players take turns but a players can elect to compeat or cooperate in a 2 player simultaneous bonus minigame game of the original Mario Bros. (simulated)


Enter a level = A
Look at items = B
Select an item = A
Jump = A
Bounce high off enemies = ↓
Bounce high off bouncing blocks = A
Fire = B
Run = B
Duck = ↓
Enter a pipe = ↓
Enter ceiling pipe = A+↑
Enter horizontal pipe = ← or →
Enter a door = ↑
Pick up certain items = B+← or B+→
Kick held items =Release B
Drop certain held items = Hold ↓ + Release B
Flying, use B to run and charge your P meter then press A
Gliding, Hold B (with certain suits)
Mid-air bouncing, tap B (with certain suits)
Leap from water's surface = A+↑, A+↑+→, or A+↑+←
Secrets:
Enter level 1-2 with a suit with a tail or get one in the level. There is a horizontal pipe that keeps spitting out goombas. If you bounce high of them (hold A), then float down slowly (tapping B), you can land one one after another without ever touching the ground. Hit 9 in a row to start scoring 1-ups.
This can also be done with the first Dry Bones you meet in the 2nd fortress
In level 3-4: Past the pool of water pounce the koopas once and let them live. Kill the para-goombas. Grab a koopa and kick him between the two blocks below the pipes. Stand on the middle blocks and hopfully avoid Lakitu's eggs. When the 9th eggs fall in the path of the bouncing koopa, you will begin scoring 1-ups.
In level 3-4: Kick a koopa between two cannons where it will destroy the bullets.
It is most useful in entering pipes that have a current flowing out of them. There is no other way to enter flowing pipes. Some people prefer the swimming ability of this suit to Mario's dog paddle

1=10 Coins 2=20 Coins F=Flower
M=Mushroom S=Star X=1-up

F2MSXF
XF1M2S
M1SMFS

F1XFXM
SM2SM1
SF2MFS

MF2M1S
FXM1X2
SFSMFS

XM1MFS
M1S22F
SXFMFS

MF2F1S
2XM1XF
SMSMFS

MFXFSS
2SM1XF
2M1MFS

FSXF2M
1M2XM1
SFSMFS

FAXFXM
1MFSM1
S22MFS

Identify these quickly by choosing the cards that I have marked in bold. Start with the left most card in the middle row. It will only take one, or two cards to identify which set you have.
On levels 1, 3, 5 and 6, have 11, 22, 33, 44, 55, 66, 77, 88, or 99 coins exactly, have the tens digit in your score match this number (11=1, 99=9), end a stage with an even number on the clock and by matching 3 cards. There are different versions of this game that will also let the ten digit be 5 different from the coins (2 or 7 for 22 or 77, 0 or 5 for 55) and the ending time must be odd instead of even.
Stand on the right corner of the last white block in level 1-3. Duck down and wait, you will eventually fall through the block and behind the scenery. As you begin to fall, run right. If you are fast enough, you will run right behind the goal screen and hit a secret toad's house with a whistle in it.
In the first fortress, don't enter the boss door. Instead, make sure you arrive at the door in a suit with a tail. Flatten the Dry Bone and fly before he revives. Up off the top of the screen (avoid the spiked ceiling) and to the right is a door; you will not be able to see it. But keep running right until the screen stops scrolling. Now press up to enter the door.
On the level 2 overworld map, use a hammer on the rock in the upper right corner of the screen. In this secret area is a Toad house with a frog suit and a hammer bros guarding a Warp Whistle
Break the rock to the right of 3-5 and ride the canoe
Level 4-5. There's a hidden vine above the taller of the two cannons that are right next to each other. Bounce off a bullet to get on the vine. It leads to a question brick containing a Tanooki suit
Level 5-5: The second pipe leads to a Tanooki suit.
Level 6-3: Kick a koopa shell at the left block of the first group of three. This vine appears leads to a pipe Tanooki suit.]]Hammer Suit[[spoiler:Hammer Suit|
Level 6-5: Use a koopa to knock out the plants blocking the secret exit. This leads to a toad's house holding a Hammer Suit.]]Kuribo goomba's boot[[spoiler:Kuribo goomba's boot|
This body shoe protects you enough that you can walk on anything, including enemies that are usually deadly to touch.
In Level 5-3, uppercut the bricks that Kuribo is on to evict him from his boot.