Unexpectedly wide/large player character


2019-06-18

In first person games there's a rabbit/ostrich style assumption by players that if you can't see them, they can't see you, so I'd like to somehow mark games where this is not true.

The latest game I've encountered this in is Void Bastards, where hiding behind a small corner or a pillar is not guaranteed to protect you even if you break line of sight from your perspective with the enemies.

From more technical perspective: The enemies do not simply aim at your camera or check for your camera's visibility, but rather your character model's visibility and actually shoot at the exposed parts instead of directly at the camera. Generally speaking the center camera thing was performance optimization for old games but modern games still use it because it generally works well enough.

Anyway, I'm not sure what to call this if I'm going to make a tag for it.