NO-ONE HAD THE GUTS
UNTIL NOW!

THE CITY'S OVERRUN!
Slashers! Gangsters! Pimps! The punks are everywhere! The scum of the earth! And only the player can restore law and order! Trigger finger spraying hot metal before him... ROCKET BOMB at the ready... The player is a macho urban guerilla, defending our city from the ultimate urban scourge! This is his neighborhood too. He's committed. He says NO to inner city decadence. He carries a badge and a moral code. And he backs them both with screaming lead.

FEARLESS, ALOOF...
He blazes away with his machine pistol. Then he launches a devastating ROCKET BOMB to trap several baddies in simultaneous ambush! With JUMP and SQUAT buttons, he dodges bullets, dynamite and other missiles. But the lurking Loaf, death-dealing Dumpster Man, patronizing Pimp and horrible Hypoman are everywhere. And these mangy marauders stop at nothing. This is their turf. So they'll hurl more bombs and deal more corruption. Because they're forever preparing another rendezvous with death.
Here's a list of the nefarious gang members...
• Loaf
• Gangster
• Pimp
• Hypoman
• Psychotic
• Slasher
• Dumpster Man
• Mr. Big (Public Enemy Number 1)

THIS JOB DEMANDS GRITTY DETERMINATION, FAST THINKING!
The city is a jungle. Pushers may lurk in manholes... They may dart by in a heavily armed, pink Cadillac... Or they might even buzz the player with their preemptive pushercopter! But the player laughs at danger. He scores bonus points by seizing contraband (evidence!) hidden in the Cadillac. And by busting these parasites on society. Then he blows that manhole. And he downs that pushercopter. Because no pimp is too high... And no gangster's too low to eat hot justice!

ENTER BUILDINGS.
The player must seek out and investigate gang strongholds. When enemies dart out of a tenement, the player must enter. If psycho fiends slither in the subway, the player relentlessly pursues them.
Not bullets, not bombs, not even mad dogs can deter him. For our hero's sworn duty is to case the hideouts and seize the evidence. Then he can bust another offender!

THE PLAYER STARTS WITH THREE LIVES.
Busts and evidence win points. For every 100,000 points earned, the player receives another life.
(The number of lives per game and points per extra life are operator adjustable.) The game displays a green bar to represent a player's current lifetime. When enemies wound the player, the lifetime and the bar shorten.
THE BIG TARGET. Ultimately the player pursues Public Enemy Number One, Mr. Big. Mr. Big is the shimmering, super slug king of the sleazy, slimy underworld empire. His glitzy, cosmopolitan crib is brimming with evidence.
And he's the inevitable prospect for a megabust. But he's wily. He's quick.
And he's amply equipped with the latest Hyper-Crimewave Technology.
Nevertheless, the player must not permit him to escape! The dragnet must not fail!