Quoted from Wikipedia:
The Caucasian race (also Caucasoid or Europid) is an outdated racial classification of human beings based on a now-disproven theory of biological race.
The Caucasian race (also Caucasoid or Europid) is an outdated racial classification of human beings based on a now-disproven theory of biological race.
The same is true of many (all?) terms used in the Protagonist Ethnicities Group. All this needs to be changed at UVL.
I would certainly want it noted that all the John Madden Football originally used one skin tone for all players because the limitations of computing power made it impractical to have the gameplay it did and skintones. And this is legit, not like Women are too hard to animate. Pixar had already solved this issue with Universal Man. I grant their solution had problems but a complete lack of female background characters in their movies is not one of them. But back to Madden, multiple skin tones on the Apple II was not practical. The complexity of the simulation of the original JMF was barely possible at all on the Apple II, skin tone just wasn't doable without sacrificing game mechanics. But here's the rub, for 6 years no JMF series game used multiple skintones regardless of the capabilities of the systems they were running on. Atari 8-bit, for example, was depicting multiple skintones in 1979! multiple skintones were attempted before JMF even on the Atari VCS! I would like UVL to note that hardware limitations even more restrictive that the VCS did not prevent Sega from including a multiple skintones in Heavyweight Champ.
I would argue that UVL does not need outdated racial classifications. Consider, for instance, these simple group ideas:
multipleskintones
multiplecultures
multiplenationalities
There's much more to note. I've kinda just stuck to one issue here. But this seems a good start.