About CheetahMen II


2008-05-13 (updated 2013-05-07)
1 player only.
One of the games from the Action 52 cartridge was called Cheetahmen, this game is the sequel to that one. Due to a glitch, the game cannot be played beyond 'level 4'. The unplayable levels 5 and 6 are simply repeats of levels from Action 52 Cheetahmen. Levels 5 and 6 can be accessed via a game genie or a 'fry glitch' (rapidly reset and.or switch the NES deck on and off many times then start the game. There is a chance it will start on level 5). There is also a hacked ROM in the wild that enables levels 5 and 6.

The game is a platformer. The first Cheetamen character, Apollo, fires a crossbow and is used for level 1 and 2. So there is a shooting element. Notably, he cannot attack ground enemies. The Hercules character is used for Levels 3 and 4. Note, all the levels after level 3 are titled level 3 in the game.. This character can attack eye level and ground level enemies simultaneously using unarmed combat. Aries is normally inaccessible and only visually different from Hercules by being smaller and wielding two clubs. Aries is used in levels 5 and 6 which are only accessible with game genie or a glitch. All three characters can jump. Due to a glitch, they can also jump while in mid air. If they fall too far, they will explode in mid air without first contacting the ground. Some of the gray block contain coins that can be retrieved by head butting them from underneath. Kinda like Mario Bros. These are worth 2000 points. Upon beating the boss CYGORE, nothing happens. This is the same as the Level 4 glitch. The game's ROM has been examined in detail and the program points to an ending sequence. However, the area of the ROM it points to is completely blank. It seems an ending sequence was planned but never actually worked on. Yet, Active Enterprises produced carts out of the unfinished game.

Officially, this game was never released. Active Enterprises made 1000 or 1500 of these cartridges in 1992. But the were shelved in a warehouse. When located by Sean Roche, they were sold in gray market venues. Cartridges display the Product ID "023-N509", but this is the same ID as Action 52. Fact is, the Cheetamen II game was simply put in to leftover Action 52 cartridges.


Controlls
Left/Right: Move left or right.
A: Attack
B: Jump
A+B: Jump and Attack in mid air.
Start: Starts game/pauses game
Select: Reset game while paused.