The way we rate video games


2023-03-12
Have you noticed that many times we are perhaps unfair in qualifying a video game?

Many times we rate a video game, under the current standard, but not, according to the effect it produced in those years.

I saw, for example, that many rated PONG, from ATARI, with an unfair 2 stars. ATARI's PONG was rated the best video game of the 70's, by far the best video game of 1972.

I think it is always good to talk with love about these video games that gave way to the sweet wonders that we enjoy today.

Greetings to all.

Becoro

2023-03-12
In general I always consider the release date and the platform a game appeared on when I rate games. But ratings are of course always very subjective. There are games that are groundbreaking but which I still dislike. Space Invaders is such a game. I don't like it and I don't like Space Invaders clones. Its something about the movement of the enemies that go left and right in unison and slowly go downward that is a concept that I don't like in a shooting game. Galaxian was much much better in my opinion. So if I would have to rate Space Invaders it would probably get a lower rating than it would deserve just looking on its impact and importance for arcade games and shooter games.

2023-03-12
In general I always consider the release date and the platform a game appeared on when I rate games. But ratings are of course always very subjective. There are games that are groundbreaking but which I still dislike. Space Invaders is such a game. I don't like it and I don't like Space Invaders clones. Its something about the movement of the enemies that go left and right in unison and slowly go downward that is a concept that I don't like in a shooting game. Galaxian was much much better in my opinion. So if I would have to rate Space Invaders it would probably get a lower rating than it would deserve just looking on its impact and importance for arcade games and shooter games.


Thanks for your answer, I think the same, there are many clones of videogames; Personally, I value creativity, be it musical, graphic or the way of playing, always considering the factor of the time; for example, I love "Tunnel Hunt" from 1979, developed by Atari, it's very creative, for the time.