Have you noticed that many times we are perhaps unfair in qualifying a video game?
Many times we rate a video game, under the current standard, but not, according to the effect it produced in those years.
I saw, for example, that many rated PONG, from ATARI, with an unfair 2 stars. ATARI's PONG was rated the best video game of the 70's, by far the best video game of 1972.
I think it is always good to talk with love about these video games that gave way to the sweet wonders that we enjoy today.
Greetings to all.
Becoro
The way we rate video games
In general I always consider the release date and the platform a game appeared on when I rate games. But ratings are of course always very subjective. There are games that are groundbreaking but which I still dislike. Space Invaders is such a game. I don't like it and I don't like Space Invaders clones. Its something about the movement of the enemies that go left and right in unison and slowly go downward that is a concept that I don't like in a shooting game. Galaxian was much much better in my opinion. So if I would have to rate Space Invaders it would probably get a lower rating than it would deserve just looking on its impact and importance for arcade games and shooter games.
In general I always consider the release date and the platform a game appeared on when I rate games. But ratings are of course always very subjective. There are games that are groundbreaking but which I still dislike. Space Invaders is such a game. I don't like it and I don't like Space Invaders clones. Its something about the movement of the enemies that go left and right in unison and slowly go downward that is a concept that I don't like in a shooting game. Galaxian was much much better in my opinion. So if I would have to rate Space Invaders it would probably get a lower rating than it would deserve just looking on its impact and importance for arcade games and shooter games.
Thanks for your answer, I think the same, there are many clones of videogames; Personally, I value creativity, be it musical, graphic or the way of playing, always considering the factor of the time; for example, I love "Tunnel Hunt" from 1979, developed by Atari, it's very creative, for the time.