Mac 800k/400k disk imaging needed


2023-04-25
Would anyone be able to image a few disks I have for a mac game that's not currently available on this site? I would send you the disks in the mail, and then you could image using kryoflux or bridging to a newer mac etc. depending on your workflow. My ultimate goal is to have the disk image in a format for emulation in windows. Please let me know!

2023-04-25
re: Mac 800k/400k disk imaging needed
Would anyone be able to image a few disks I have for a mac game that's not currently available on this site? I would send you the disks in the mail, and then you could image using kryoflux or bridging to a newer mac etc. depending on your workflow. My ultimate goal is to have the disk image in a format for emulation in windows. Please let me know!


I think archive.org is better for that.
The Game entry can be here of course.

2023-04-25
I don't have the capability nor skill to do this. UVL in general is not about archiving disk images/roms. Only game information here. For Macintosh games I advise to ask at the Macintosh Garden site (https://macintoshgarden.org/). Chances are high that someone there can offer you help or knows what to do, because they are specialising in old Macintosh games.

2023-04-28
You can use a program such as Alcohol 120% to create disk images and emulate them on your Windows computer. This program allows you to create images in various formats, including ISO, MDS, CCD, BIN, and others. If you have access to a Mac, you can also use the Disk Utility to create disk images in ISO or DMG formats. These images can then be used to emulate on a Windows computer.

2023-05-01 (updated 2023-05-01)
If I recall parts of this conversation have come up before. I would definitely suggest that disc images be uploaded to archive.org. They have legal coverage whereby they're legally allowed to post such things (but not necessarily practically allowed). They also have a sufficient community of people that have developed tools for creating such images, even when the original creators made it difficult for people to archive the work later. UVL, not so much.