About Sword of Vermilion


2008-07-19 (updated 2012-12-15)
Early RPG for the Mega Drive. Makes use of several different perspectives. Overworld and dungeons are explored in first-person view. Towns and the special fighting screen are from above and the few boss fights from a special side-view. The graphics are nice, but suffer from palette swapping and a lack of variety when it comes to the environmental graphics. The gameplay consists of a rather simple formula. You visit a town which has a problem and you have to solve that problem by visiting a nearby cave, either recovering an important item or killing a boss enemy. That concept repeats through about a dozen of towns. Fighting is an important part of the game. And fighting you have to do a lot. The random encounter rate is high, too high for my taste. When it comes to a fight you have to actively kill the monsters on a special fight screen, bringing a big action component to the game.