2008-10-11 (updated 2014-09-07)
If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is gone. Fine and dandy with me, except it doesn't make slightest bit of sense. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames somehow allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.