About Harvest: Massive Encounter

Worlds:
* Haphaestus
... Unique aliens: Teleporter, Flea
... Conditions: normal
* Poseidon
... Unique aliens: Monocle
... Conditions: strong winds throw aliens around; wind direction and areas where they work are largely static
* Ares
... Unique aliens: Energy Sapper
... Conditions: massive holes in the terrain limit building and alien invasion possibilities

Tips:
* Laser tower links grant immediate range bonus, but the damage bonus takes half a second or so to bring up each link online. Damage tolerance for most aliens caps at around 8500%, so linking more towers (after the first or second link) for damage is no longer efficient (range bonus is still useful, though), build another linked tower network instead.
* You will never defend your base with a single massive linked laser, no matter how it covers the whole map (caused by limited rotation speed).
* Each linked tower grants 50% damage boost and 13% range boost.
* Unlinked towers are still useful on the front lines, especially against Gehenna shuttles.
* Overcharging an energy link costs you only 2 resources and easily destroys over 20 aliens. Especially useful when your defences are about to be overrun. Redirect energy output to the overcharged link. However, overusing this can deprive your regular base defences of energy to operate, so don't abuse it!
* Tweak those attack priorities!