About Art of Theft


2010-02-13 (updated 2010-05-03)
This is a small game staring the man known as Trilby. Set in Trilby's self described "colorful past", 2 years before the events in 5 days a skeptic. This game's storyline does not include the Chzo Mythos as it predates Trilby's involvement with the supernatural. Players get to direct the self indulgent, self described "gentleman thief" on heists against rich people that have offended him in some way. Cut electric wires to disable security measures, move with stealth and realistic acrobatics, dodge lights and laser beams, hide in shadows, mess with people's heads, and when all else fails, zap them with your hidden umbrella tazer. Trilby disdains confrontation, he'll only zap so many people before he decides a heist is getting too rough. Alarms tend to attract confrontation as well so setting them off may prompt a retreat also. He will not let the player cause him to get caught, ever.. Heist performance are graded on speed, loot value, avoiding zaps and alarms. Good performance makes headlines of Trilby's exploits that Trilby enjoys reading. They also increases Trilby's confidence and reputation points which he can trade for thieving skills after reading the paper. Prepare to be bad, but debonair in this unique little platformer.
This game uses the AGS engine that's meant for click adventures but this game is obviously not click adventure.