About Naturalistic (Mundane;No Magic)


2010-05-14 (updated 2017-02-07)
Essentially anything devoid of fantastic (decidedly reality ignoring/breaking) elements (not as in the fantasy genre).

This is not about what's known, it is about the way it works. Unknown technologies, aliens, things not of Earth and not of the known world can still behave naturalistically.

Contrasts: (any one of these disqualifies use of this tag):
* Super powers
* Psychic powers (a.k.a. psionics)
* Technomagic
* Paranormal
* Magical Technology
* Magic
... or any other supernatural phenomena or superhuman powers

Possible Contrasts: (any one of these may disqualify use of this tag):
* Magical potions (but not medical).
* Visions that are clearly presented as supernatural.
* Cartoons are rarely naturalistic. Animation however, just might be.
* In rare cases, fantasy-like creatures my be given naturalistic explanation.
* Undead can only be naturalistic if a reasonably realistic explanation is given (tuberculosis, pneumonic plague, porphyria, lyssa, chemically educed zombi/real zombies, photosensitivity, hypertrichosis, trisomy, or like causes).
* Visions are not naturalistic if they have a clearly supernatural origin.
* 'Potions' that produce a naturalistic medical effect (poison, antidote, drowsiness, hallucinations, euphoria, drunkenness, etc) might be compatible with naturalistic.

Compatible:
* Supernormal(Prodigies)
* Science fiction/Aliens(use your best judgment for alien telepathy as it could go either way. Examples: Star Trek has naturalistic telepathy. Star Wars does not)
Science fiction can be naturalistic, but not in the case of technomagic or weird science. Similarly fantasy can be naturalistic.

2010-05-14 (updated 2010-05-15)
Edit 3: The following convo refers to the tag before it was changed to "naturalistic" from "no magic".
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Tagging games without fantasy flag is unnecessary as it can't exist in such cases.

Edit: overlaps with low fantasy a bit.
Edit 2: Implying that RPGs have magic more often than other genres is wrong.

2010-05-14 (updated 2010-05-14)
Edit 2: Implying that RPGs have magic more often than other genres is wrong.

Really, just how many RPGs have you played? (EDIT: 245) They have a system of magic, often traditional, sometimes technology based, sometimes psionic; if not those, at the very least, magic or like effects are applied against the protagonist.


EDIT: out of the 4230 RPGs in UVL, 542 are tagged with magic, about 12.8%
out of the 62134 other games in UVL, 244 are tagged with magic, about 0.4%

UVL stats are hardly comprehensive, but this does indicate a trend

2010-05-14 (updated 2010-05-14)
You're comparing RPGs against the total from all other genres? The tag usage is hardly comprehensive yet either.

Edit: there's also that do we consider "ki" or psychic powers to be "magic". If we consider "ki" or similar cases, then fighting games are much greater offender than any other genre. I'm a bit mixed in including psychic powers in this, since they can appear pretty much everywhere without the games being considered fantasy even though they essentially should be and therefore would require tagging pretty much everything with no magic regardless of genre.

They have a system of magic

RPG does not equal fantasy, as fantasy does not equal magic.

2010-05-14
Your right, magic like effects are to be expected in fighting games. But nomagic doesn't apply due to psychicpowers. Come to thin of it, nomagic is rather limited, how about mundane or naturalistic instead. Its a different tag entirely but covers nomagic, nopsychicpowers, notechnomagic, noparanormal, nomagicaltechnology, etc...