2002-10-03 (updated 2017-10-19)
Beautiful graphics for the time. A fast, flight-simulator speed polygon renderer let you cruise around the immense square island through 4 different climates (grass, desert, ice, and... one I can't remember.
Beautiful depiction of the passage of time (only on Amiga) with color-cycling sunsets and sunrises, complete with twinkling stars and a crescent moon at night. The music and sound were really cool, as I remember.
I think the best thing I can remember about it was the artwork in the manual itself! Really great drawings of ancient, wise-looking, dragon-creatures with armor and flowing robes. Cool stories in the manual to get you immersed in the world. Really awesome stuff.
From what I can remember, this game was _hard_, at least when I was 15 when it came out.
[kjl]


From what I can remind Drakkhen was one of the coolest RPG of Amiga's era.
You had to take control of four characters and move over the immense world in search of adventures and quests. One of the finest quality of the game was its incredible world, built part in poligonal graphic (buildings and rivers for example) and part in bitmap (things as monster, trees and even the main characters); during the travel across the various lands you had to move with a first person view, which changed in case you encounter monsters or when you reach a building you can go in.
During the fights your four characters used to stay in front of the monsters and you were able to give them orders using the interface located at the base of the screen. Things like the of real time and differnce backgrounds and "effects" for every county you visited where also improved, giving the game a unique and fantastic look. Plaing Drakkhen you could feel the same sensation to "be in a real, immense world" you have with "Daggerfall".
Sadly I cann't remind every aspect of the game perfectly (it's been eight year since the last time I played it) and I were not able to find it along the web to use it whith any of the Amiga emulators..